• Title/Summary/Keyword: Virtual team

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Task Sequence Optimization for 6-DOF Manipulator in Press Forming Process (프레스 공정에서 6자유도 로봇의 작업 시퀀스 최적화)

  • Yoon, Hyun Joong;Chung, Seong Youb
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.704-710
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    • 2017
  • Our research team is developing a 6-DOF manipulator that is adequate for the narrow workspace of press forming processes. This paper addresses the task sequence optimization methods for the manipulator to minimize the task-finishing time. First, a kinematic model of the manipulator is presented, and the anticipated times for moving among the task locations are computed. Then, a mathematical model of the task sequence optimization problem is presented, followed by a comparison of three meta-heuristic methods to solve the optimization problem: an ant colony system, simulated annealing, and a genetic algorithm. The simulation shows that the genetic algorithm is robust to the parameter settings and has the best performance in both minimizing the task-finishing time and the computing time compared to the other methods. Finally, the algorithms were implemented and validated through a simulation using Mathworks' Matlab and Coppelia Robotics' V-REP (virtual robot experimentation platform).

Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.77-87
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    • 2023
  • Currently, due to Covid-19, non-face-to-face activities are underway in various fields, and non-face-to-face education is also necessary in the education field. In this paper, we develop and utilize a metaverse-based realistic education platform that combines the latest realistic 3D technology and XR interactive technology to enhance students' understanding of the latest technology and strengthen their educational capabilities. To this end, we understand the main technologies of metaverse in terms of education, investigate contents and application cases of education using metaverse, and compare them with the proposed realistic educational platform. In the future, non-face-to-face education is expected to account for an important portion, and more effective learning is expected through the metaverse-based realistic educational platform developed in this paper when instructor lectures the MZ generation in a virtual world called metaverse.

FKP and VRS among Network RTK GNSS methods Accuracy Evaluation of Observation Methods (Network RTK GNSS방법 중 FKP와 VRS 관측 방법의 정확도 평가)

  • Jae-Woo, KIM;Do-Yeoul, MUN;Yeong-Jong, KIM
    • Journal of the Korean Association of Geographic Information Studies
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    • v.25 no.4
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    • pp.200-209
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    • 2022
  • Providing real-time location information is emerging as a major goal of the national industry. In order to provide such real-time location information (3D spatial information), it is essential to develop a technology for a satellite positioning method. Therefore, the country continues to make efforts to increase satisfaction with the needs of consumers by introducing the Network RTK GNSS method. In this study, among the Network RKT GNSS(Global Navigation Satellite System) methods provided by the National Geographic Information Service, continuous observation and single observation were measured at the integrated reference point using VRS(Virtual Reference Station) and FKP(Flӓachen-Korrektur Parameter) to evaluate accuracy. In addition, we aim to maximize efficiency by presenting accuracy on the rapidly increasing Network RTK GNSS method in the field.

Evolving Team-Agent Based on Dynamic State Evolutionary Artificial Neural Networks (동적 상태 진화 신경망에 기반한 팀 에이전트의 진화)

  • Jin, Xiang-Hua;Jang, Dong-Heon;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.290-299
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    • 2009
  • Evolutionary Artificial Neural Networks (EANNs) has been highly effective in Artificial Intelligence (AI) and in training NPCs in video games. When EANNs is applied to design game NPCs' smart AI which can make the game more interesting, there always comes two important problems: the more complex situation NPCs are in, the more complex structure of neural networks needed which leads to large operation cost. In this paper, the Dynamic State Evolutionary Neural Networks (DSENNs) is proposed based on EANNs which deletes or fixes the connection of the neurons to reduce the operation cost in evolution and evaluation process. Darwin Platform is chosen as our test bed to show its efficiency: Darwin offers the competitive team game playing behaviors by teams of virtual football game players.

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Effect of Design variables of Rail Surface Measuring Device on Acoustic Roughness and Spectral Analysis (레일표면 측정장치의 설계변수가 음향조도 스펙트럼 분석에 미치는 영향)

  • Jeong, Wootae;Jeon, Seungwoo;Jeong, Dahae;Choi, Han Shin
    • Journal of the Korean Society for Railway
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    • v.20 no.4
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    • pp.440-447
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    • 2017
  • Spectrum level for the acoustic roughness of wheels and rail surface should be periodically maintained under the limitation of ISO to reduce rolling noise of railway vehicles. Thus, in maintaining railway track, displacement sensor-based measuring devices are broadly used to measure the surface roughness and to perform spectral analysis. However, these measuring devices cause unexpected measuring errors since the displacement sensors are fixed at moving platforms and the main frame produces pitching motion during measurement. To increase the accuracy of the measured values, this paper has investigated the effects of design variables such as wheel base, additional wheels, and elastic deformation of wheels on the surface roughness and acoustic roughness spectrum.

Service Scheduling in Cloud Computing based on Queuing Game Model

  • Lin, Fuhong;Zhou, Xianwei;Huang, Daochao;Song, Wei;Han, Dongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1554-1566
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    • 2014
  • Cloud Computing allows application providers seamlessly scaling their services and enables users scaling their usage according to their needs. In this paper, using queuing game model, we present service scheduling schemes which are used in software as a service (SaaS). The object is maximizing the Cloud Computing platform's (CCP's) payoff via controlling the service requests whether to join or balk, and controlling the value of CCP's admission fee. Firstly, we treat the CCP as one virtual machine (VM) and analyze the optimal queue length with a fixed admission fee distribution. If the position number of a new service request is bigger than the optimal queue length, it balks. Otherwise, it joins in. Under this scheme, the CCP's payoff can be maximized. Secondly, we extend this achievement to the multiple VMs situation. A big difference between single VM and multiple VMs is that the latter one needs to decide which VM the service requests turn to for service. We use a corresponding algorithm solve it. Simulation results demonstrate the good performance of our schemes.

Improving TCP Performance in Multipath Packet Forwarding Networks

  • Lee, Youngseok;Park, Ilkyu;Park, Yanghee
    • Journal of Communications and Networks
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    • v.4 no.2
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    • pp.148-157
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    • 2002
  • This paper investigates schemes to improve TCP performance in multipath forwarding networks. In multipath routing, packets to the same destination are sent to multiple next-hops in either packet-level or flow-level forwarding mode. Effective bandwidth is increased since we can utilize unused capacity of multiple paths to the destination. In packet-level multipath forwarding networks, TCP performance may not be enhanced due to frequent out-of-order segment arrivals at the receiver because of different delays among paths. To overcome this problem, we propose simple TCP modifications. At the sender, the fast retransmission threshold is adjusted taking the number of paths into consideration. At the receiver, the delayed acknowledgment scheme is modified such that an acknowledgment for an out-of-order segment arrival is delayed in the same way for the in-order one. The number of unnecessary retransmissions and congestion window reductions is diminished, which is verified by extensive simulations. In flow-level multipath forwarding networks, hashing is used at routers to select outgoing link of a packet. Here, we show by simulations that TCP performance is increased in proportion to the number of paths regardless of delay differences.

A Case Study on the e-SCM Web-service Design for Auto-parts Industry of a Commercial Vehicle (상용차 부품 조달 기업을 위한 e-SCM 웹서비스 설계 및 구현 사례 연구)

  • Oh, Myung-Hyun;Yang, Jae-Kyung
    • Journal of the Korea Safety Management & Science
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    • v.14 no.1
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    • pp.129-136
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    • 2012
  • This study proposes a collaboration system framework on the web service in a supply chain to implement an efficient virtual supply chain and improve an ability to fulfill received orders over a supply chain. The system based on the framework proposed in this paper plays an important role for automatic order negotiation and placing/receiving an order noticed in web service by the main system. Furthermore, it can evaluate the fulfillment of received orders over a supply chain by using the transaction results from hierarchically related vendors and establish efficient manufacturing plans. In a word, this system is the automated system for creating manufacturing plans, placing and receiving orders. A little more important main function of this system is that it has a dynamic evaluation capability about fulfillment with received orders over a supply chain, and improves the evaluation method of fulfillment ability with received orders with related to direct dealing vendors, which is a main problem in existing system. As a result, this system is able to reduce the work load of the sales and purchasing materials, production control division, to manage accurate inventory promptly, to maintain the optimal inventory level by analyzing the information of fulfillment ability with received orders, and to enhance the level of service for customers.

A Study on Threat Containment through VDI for Security Management of Partner Companies Operating at Industrial Control System Facility

  • Lee, Sangdo;Huh, Jun-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.491-494
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    • 2019
  • The results from the analysis of recent security breach cases of industrial control systems revealed that most of them were caused by the employees of a partner company who had been managing the control system. For this reason, the majority of the current company security management systems have been developed focusing on their performances. Despite such effort, many hacking attempts against a major company, public institution or financial institution are still attempted by the partner company or outsourced employees. Thus, the institutions or organizations that manage Industrial Control Systems (ICSs) associated with major national infrastructures involving traffic, water resources, energy, etc. are putting emphasis on their security management as the role of those partners is increasingly becoming important as outsourcing security task has become a common practice. However, in reality, it is also a fact that this is the point where security is most vulnerable and various security management plans have been continuously studied and proposed. A system that enhances the security level of a partner company with a Virtual Desktop Infrastructure (VDI) has been developed in this study through research on the past performances of partner companies stationed at various types of industrial control infrastructures and its performance outcomes were statistically compiled to propose an appropriate model for the current ICSs by comparing vulnerabilities, measures taken and their results before and after adopting the VDI.

Developing a Method to Define Mountain Search Priority Areas Based on Behavioral Characteristics of Missing Persons

  • Yoo, Ho Jin;Lee, Jiyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.5
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    • pp.293-302
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    • 2019
  • In mountain accident events, it is important for the search team commander to determine the search area in order to secure the Golden Time. Within this period, assistance and treatment to the concerned individual will most likely prevent further injuries and harm. This paper proposes a method to determine the search priority area based on missing persons behavior and missing persons incidents statistics. GIS (Geographic Information System) and MCDM (Multi Criteria Decision Making) are integrated by applying WLC (Weighted Linear Combination) techniques. Missing persons were classified into five types, and their behavioral characteristics were analyzed to extract seven geographic analysis factors. Next, index values were set up for each missing person and element according to the behavioral characteristics, and the raster data generated by multiplying the weight of each element are superimposed to define models to select search priority areas, where each weight is calculated from the AHP (Analytical Hierarchy Process) through a pairwise comparison method obtained from search operation experts. Finally, the model generated in this study was applied to a missing person case through a virtual missing scenario, the priority area was selected, and the behavioral characteristics and topographical characteristics of the missing persons were compared with the selected area. The resulting analysis results were verified by mountain rescue experts as 'appropriate' in terms of the behavior analysis, analysis factor extraction, experimental process, and results for the missing persons.