• Title/Summary/Keyword: Virtual sensor

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Refinements of Multi-sensor based 3D Reconstruction using a Multi-sensor Fusion Disparity Map (다중센서 융합 상이 지도를 통한 다중센서 기반 3차원 복원 결과 개선)

  • Kim, Si-Jong;An, Kwang-Ho;Sung, Chang-Hun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.4 no.4
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    • pp.298-304
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    • 2009
  • This paper describes an algorithm that improves 3D reconstruction result using a multi-sensor fusion disparity map. We can project LRF (Laser Range Finder) 3D points onto image pixel coordinatesusing extrinsic calibration matrixes of a camera-LRF (${\Phi}$, ${\Delta}$) and a camera calibration matrix (K). The LRF disparity map can be generated by interpolating projected LRF points. In the stereo reconstruction, we can compensate invalid points caused by repeated pattern and textureless region using the LRF disparity map. The result disparity map of compensation process is the multi-sensor fusion disparity map. We can refine the multi-sensor 3D reconstruction based on stereo vision and LRF using the multi-sensor fusion disparity map. The refinement algorithm of multi-sensor based 3D reconstruction is specified in four subsections dealing with virtual LRF stereo image generation, LRF disparity map generation, multi-sensor fusion disparity map generation, and 3D reconstruction process. It has been tested by synchronized stereo image pair and LRF 3D scan data.

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Design and Development of Virtual Reality Exergame using Smart mat and Camera Sensor (스마트매트와 카메라 센서를 이용한 가상현실 체험형 운동게임 시스템 설계 및 구현)

  • Seo, Duck Hee;Park, Kyung Shin;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2297-2304
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    • 2016
  • In this study, we designed and developed the virtual reality Exergame using the smart mat and the camera sensor for exercises in indoor environments. For detecting the gestures of a upper body of users, the KINECT camera based the gesture recognition algorithm used angles between user's joint information system was adopted, and the smart mat system including a LED equipment and Bluetooth communication module was developed for user's stepping data during the exercises that requires the gestures and stepping of users. Finally, the integrated virtual reality Exergame system was implement along with the Unity 3D engine and different kinds of user' virtual avatar characters with entertainment game contents such as displaying gesture guideline and a scoring function. Therefore, the designed system will useful for elders who need to improve cognitive ability and sense of balance or general users want to improve exercise ability and the indoor circumstances such home or wellness centers.

Development of a Real-time Sensor-based Virtual Imaging System (센서기반 실시간 가상이미징 시스템의 구현)

  • 남승진;오주현;박성춘
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.63-71
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    • 2003
  • In sport programs, real-time virtual imaging system come into notice for new technology which can compose information like team logos, scores. distances directly on playing ground, so it can compensate for the defects of general character generator. In order to synchronize graphics to camera movements, generally two method is used. One is for using sensors attached to camera moving axis and the other is for analyzing camera video itself. KBS technical research institute developed real-time sensor-based virtual imaging system 'VIVA', which uses four sensors on pan, tilt, zoom, focus axis and controls virtual graphic camera in three dimensional coordinates in real-time. In this paper, we introduce our system 'VIVA' and it's technology. For accurate camera tracking we calculated view-point movement occurred by zooming based on optical principal point variation data and we considered field of view variation not only by zoom but also by focus. We developed our system based on three dimensional graphic environment. so many useful three dimensional graphic techniques such as keyframe animation can be used. VIVA was successfully used both in Busan Asian Games and 2002 presidential election. We confirmed that it can be used not only in the field but also in the studio programs in which camera is used within more close range.

A Study on the Application of Virtual Track Circuit by Considering Software Fault Tolerance Techniques in Depot (검수고에서 소프트웨어 결함허용기법을 고려한 가상궤도회로의 적용에 대한 연구)

  • Lee, Myoung-Chol;Ko, Young-Hwan;Kim, Min-Seok;Lee, Jong-Woo
    • Journal of the Korean Society for Railway
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    • v.15 no.2
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    • pp.122-128
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    • 2012
  • Considering structure of depot, it is impossible to install the track circuit systems due to iron-beam. Because rails and earth are connected by the iron-beam, there is much leakage current. So, it is hard to apply the track circuit systems. Thus, when trains go to the depot, sign which indicates existence of trains is used manually. In case of wrong sign, accidents occur such as train crash, derailment etc. Currently, location of trains has been found by using optical sensor in the depot to prevent the accidents. However, it costs a great deal to install and maintain the optical sensor. Therefore, this method is hardly used in train operation institutes. In this paper, virtual track circuit systems are introduced by using software program in the depot. Also, algorithm of the virtual track circuit systems is proposed. In case that signal is handled to the depot which is occupied by the train, safety is ensured by indicating sign which means existence of trains and stop signal. Also, proper fault tolerance techniques are proposed to the software by analyzing reliability and availability.

Design of Home Network Security System (홈 네트워크 보안시스템 설계)

  • Seol, Jeong-Hwan;Lee, Ki-Young
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.193-194
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    • 2006
  • In this paper, the SPINS, a sensor network security mechanism, was researched to design a system to be applied to home network structure and check the security of which degree was ensured by a virtual network of home networking middleware. Sensor Network security mechanism SPINS provides data confidentiality and authentication by SNEP, and provides authenticated broadcast by ${\mu}TESLA$. We designed the system that applied SPINS to home networking middleware basic structure.

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Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots (가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안)

  • Ahn, Hyeo Gyeong;Kang, Hyeon Jun;Kim, Jin Beom;Jung, Ji Won;Ok, Seo Won;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.20-29
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    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

Test of Vision Stabilizer for Unmanned Vehicle Using Virtual Environment and 6 Axis Motion Simulator (가상 환경 및 6축 모션 시뮬레이터를 이용한 무인차량 영상 안정화 장치 시험)

  • Kim, Sunwoo;Ki, Sun-Ock;Kim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.2
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    • pp.227-233
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    • 2015
  • In this study, an indoor test environment was developed for studying the vision stabilizer of an unmanned vehicle, using a virtual environment and a 6-axis motion simulator. The real driving environment was replaced by a virtual environment based on the Aberdeen Proving Ground bump test course for military tank testing. The vehicle motion was reproduced by a 6-axis motion simulator. Virtual reality driving courses were displayed in front of the vision stabilizer, which was located on the top of the motion simulator. The performance of the stabilizer was investigated by checking the image of the camera, and the pitch and roll angles of the stabilizer captured by the IMU sensor of the camera.

Quasi real-time and continuous non-stationary strain estimation in bottom-fixed offshore structures by multimetric data fusion

  • Palanisamy, Rajendra P.;Jung, Byung-Jin;Sim, Sung-Han;Yi, Jin-Hak
    • Smart Structures and Systems
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    • v.23 no.1
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    • pp.61-69
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    • 2019
  • Offshore structures are generally exposed to harsh environments such as strong tidal currents and wind loadings. Monitoring the structural soundness and integrity of offshore structures is crucial to prevent catastrophic collapses and to prolong their lifetime; however, it is intrinsically challenging because of the difficulties in accessing the critical structural members that are located under water for installing and repairing sensors and data acquisition systems. Virtual sensing technologies have the potential to alleviate such difficulties by estimating the unmeasured structural responses at the desired locations using other measured responses. Despite the usefulness of virtual sensing, its performance and applicability to the structural health monitoring of offshore structures have not been fully studied to date. This study investigates the use of virtual sensing of offshore structures. A Kalman filter based virtual sensing algorithm is developed to estimate responses at the location of interest. Further, this algorithm performs a multi-sensor data fusion to improve the estimation accuracy under non-stationary tidal loading. Numerical analysis and laboratory experiments are conducted to verify the performance of the virtual sensing strategy using a bottom-fixed offshore structural model. Numerical and experimental results show that the unmeasured responses can be reasonably recovered from the measured responses.

Energy Efficient Routing in Wireless Sensor Networks

  • Cho, Seongsoo;Shrestha, Bhanu;Shrestha, Surendra;Lee, Jong-Yong;Hong, Suck-Joo
    • International journal of advanced smart convergence
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    • v.3 no.2
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    • pp.1-5
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    • 2014
  • Sensor nodes depend on batteries for energy source in Wireless Sensor Networks (WSNs). Low Energy Adaptive Clustering Hierarchy (LEACH) is a representative cluster-based routing protocol designed to ensure energy use efficiency whereas the virtual cluster exchange routing (VCR) information only with its closest node to build a network. In this paper, a protocol scheme was proposed wherein member nodes are designed to compare the currently sensed data with the previously sensed one and to switch to sleep mode when a match is achieved. The design is to help improve the transmission energy efficiency too.

A Study on u-GIS Outdoor Augmented Reality System Development (u-GIS 야외 증강현실 시스템 개발에 관한 연구)

  • Kim, Jeong-Hwan;Kim, Shin-Hyoung;Kil, Woo-Sung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.183-188
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    • 2009
  • In this paper, we preset a method for the development of u-GIS outdoor augmented reality(AR) system. The proposed system is consist of three parts. First, sensor acquisition and calibration for AR, Second, camera and sensor based tracking for AR, Third, integration of sensor information and 3D models. We combine spatial information of real and virtual spaces through u-GIS AR system.

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