• 제목/요약/키워드: Virtual robot

검색결과 364건 처리시간 0.031초

A Mobile Robot Navigation Method using Virtual Obstacle in indoor environment

  • Joe, Woong-Ryul;Park, Jung-Min;Park, Gui-Tae;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.59.6-59
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    • 2001
  • A virtual obstacle method for escaping local minima encountered by sonar-based mobile robot navigation used in real-time obstacle avoidance is presented. The new algorithm judges the mobile robot falls into local minima and helps the mobile robot escape from Et, which regards a concave obstacle as convex or flat one, virtual obstacle method. In the algorithm, it starts to make virtual-obstacle when the mobile robot meets a certain condition, then the robot mores back slowly taking inside area of local minima as obstacle gradually The new algorithm is simulated. The experimental results are presented to demonstrate the usefulness of the method.

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가상 환경에서의 영상 기반 시각 서보잉을 통한 로봇 OLP 보상 (A Study on Robot OLP Compensation Based on Image Based Visual Servoing in the Virtual Environment)

  • 신찬배;이재원;김진대
    • 제어로봇시스템학회논문지
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    • 제12권3호
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    • pp.248-254
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    • 2006
  • It is necessary to improve the exactness and adaptation of the working environment for the intelligent robot system. The vision sensor have been studied for a long time at this points. However, it has many processes and difficulties for the real usages. This paper proposes a visual servoing in the virtual environment to support OLP(Off-Line-Programming) path compensation and supplement the problem of complexity of the old kinematical calibration. Initial robot path could be compensated by pixel differences between real and virtual image. This method removes the varies calibrations and 3D reconstruction process in real working space. To show the validity of the proposed approach, virtual space servoing with stereo camera is carried out with WTK and openGL library for a KUKA-6R manipulator and updated real robot path.

충돌 벡터를 이용한 이동로봇의 동적 장애물 회피 (Dynamic Obstacle Avoidance of a Mobile Robot Using a Collision Vector)

  • 서대근;류은태;이장명
    • 제어로봇시스템학회논문지
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    • 제13권7호
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    • pp.631-636
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    • 2007
  • An efficient obstacle avoidance algorithm is proposed in this paper to avoid dynamic obstacles using a collision vector while a tele-operated mobile robot is moving. For the verification of the algorithm, an operator watches through a monitor and controls the mobile robot with a force-reflection joystick. The force-reflection joystick transmits a virtual force to the operator through the Inter-net, which is generated by an adaptive impedance algorithm. To keep the mobile robot safe from collisions in an uncertain environment, the adaptive impedance algorithm generates the virtual force which changes the command of the operator by pushing the operator's hand to a direction to avoid the obstacle. In the conventional virtual force algorithm, the avoidance of moving obstacles was not solved since the operator cannot recognize the environment realistically by the limited communication bandwidth and the narrow view-angle of the camera. To achieve the dynamic obstacle avoidance, the adaptive virtual force algorithm is proposed based on the collision vector that is a normal vector from the obstacle to the mobile robot. To verify the effectiveness of the proposed algorithm, mobile robot navigation experiments with multiple moving obstacles have been performed, and the results are demonstrated.

Effects of Robot-Mediated Gait Training Combined with Virtual Reality System on Muscle Activity: A Case Series Research

  • Heo, Seoyoon;Kim, Mooki;Choi, Wansuk
    • 국제물리치료학회지
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    • 제11권2호
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    • pp.2021-2027
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    • 2020
  • Background: Previous robot-mediated gait training has been proven several limitations such as pointless repeated motion training, decreased presence, etc. In this research, adult stroke patients were participated in robot-mediated gait training accompanied with or without virtual reality program. Objectives: Exploring whether the results indicated virtual reality system has contribution to muscle strength and balance ability. Design: A case series research, cross-over trial. Methods: Eleven participants (male 4, female 7) with adults diagnosed as stroke from medical doctor ware engaged. The participants received 2 treatment sessions of identical duration, robot-assisted gait training with virtual reality and robot-assisted gait training with screen-off randomly crossed over include 1-day for each person of wash-out period. The parameter was muscle activity, the researchers assessed sEMG (surface electromyography). Results: The result showed less muscle activities during training in robot-assisted gait training with virtual reality circumstances, and these indicated muscles were gluteus medius muscle, vastus medialis muscle, vastus intermedius and vastus lateralis muscle, semimembranosus muscle, gastrocnemius-lateral head, and soleus muscle (P<.05). Conclusion: In this study, we analyzed the outcome of muscle activity for clinical inference of robot-assisted gait training with virtual reality (VR). Less muscle activity was measured in the treatment accompanied by VR, therefore, a more systematic, in-depth and well-founded level of follow-up research is needed.

Functionally Distributed Modular Robot System using Virtual Machin

  • sinwook Ryu;kwangwoong Yang;Kim, hongseok;Lee, hogil
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.117.6-117
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    • 2002
  • $\textbullet$ Functionally modularized robot $\textbullet$ Free from defects of monolithic system $\textbullet$ Modularization based on Reactive paradigm $\textbullet$ Virtual Machine $\textbullet$ Network topology $\textbullet$ Fractionization of robot development scheme $\textbullet$ Development for commercialization of personal robot

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중재 시술 적용을 위한 소형 연속체 로봇의 정역학 모델링 및 외부 측면 하중에 의한 변위 분석 (Static Modeling of a Miniaturized Continuum Robot for Surgical Interventions and Displacement Analysis under Lateral External Loads)

  • 김기영;우현수;조장호;신민기;서정욱
    • 로봇학회논문지
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    • 제15권4호
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    • pp.301-308
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    • 2020
  • In this paper, we deal with the static modeling of a continuum robot that can perform surgical interventions. The proposed continuum robot is made of stainless steel wires and a multi lumen flexible tube using a thermoplastic elastomer. This continuum robot could be most severely deformed in physical contact with narrow external environments, when a lateral external force acts at the distal tip of the continuum robot. In order to predict the shape and displacement under the lateral external force loading, the forward kinematics, the statics modeling, the force-moment equilibrium equation, and the virtual work-energy method of the continuum robot are described. The deflection displacements were calculated using the virtual work-energy method, and the results were compared with the displacement obtained by the conventional cantilever beam theories. In conclusion, the proposed static modeling and the virtual work-energy method can be used in arrhythmia procedure simulations.

Internet-based Real-time Obstacle Avoidance of a Mobile Robot

  • Ko Jae-Pyung;Lee Jang-Myung
    • Journal of Mechanical Science and Technology
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    • 제19권6호
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    • pp.1290-1303
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    • 2005
  • In this research, a remote control system has been developed and implemented, which combines autonomous obstacle avoidance in real-time with force-reflective tele-operation. A tele-operated mobile robot is controlled by a local two-degrees-of-freedom force-reflective joystick that a human operator holds while he is monitoring the screen. In the system, the force-reflective joystick transforms the relation between a mobile robot and the environment to the operator as a virtual force which is generated in the form of a new collision vector and reflected to the operator. This reflected force makes the tele-operation of a mobile robot safe from collision in an uncertain and obstacle-cluttered remote environment. A mobile robot controlled by a local operator usually takes pictures of remote environments and sends the images back to the operator over the Internet. Because of limitations of communication bandwidth and the narrow view-angles of the camera, the operator cannot observe shadow regions and curved spaces frequently. To overcome this problem, a new form of virtual force is generated along the collision vector according to both distance and approaching velocity between an obstacle and the mobile robot, which is obtained from ultrasonic sensors. This virtual force is transferred back to the two-degrees-of-freedom master joystick over the Internet to enable a human operator to feel the geometrical relation between the mobile robot and the obstacle. It is demonstrated by experiments that this haptic reflection improves the performance of a tele-operated mobile robot significantly.

상하지가 연동된 보행재활 로봇의 제어 및 VR 네비게이션 (Control and VR Navigation of a Gait Rehabilitation Robot with Upper and Lower Limbs Connections)

  • 본단 노반디;윤정원
    • 제어로봇시스템학회논문지
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    • 제15권3호
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    • pp.315-322
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    • 2009
  • This paper explains a control and navigation algorithm of a 6-DOF gait rehabilitation robot, which can allow a patient to navigate in virtual reality (VR) by upper and lower limbs interactions. In gait rehabilitation robots, one of the important concerns is not only to follow the robot motions passively, but also to allow the patient to walk by his/her intention. Thus, this robot allows automatic walking velocity update by estimating interaction torques between the human and the upper limb device, and synchronizing the upper limb device to the lower limb device. In addition, the upper limb device acts as a user-friendly input device for navigating in virtual reality. By pushing the switches located at the right and left handles of the upper limb device, a patient is able to do turning motions during navigation in virtual reality. Through experimental results of a healthy subject, we showed that rehabilitation training can be more effectively combined to virtual environments with upper and lower limb connections. The suggested navigation scheme for gait rehabilitation robot will allow various and effective rehabilitation training modes.

Tele-operated Control of an Autonomous Mobile Robot Using a Virtual Force-reflection

  • Tack, Han-Ho;Kim, Chang-Geun;Kang, Shin-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제3권2호
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    • pp.244-250
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    • 2003
  • In this paper, the relationship between a slave robot and the uncertain remote environment is modeled as the impedance to generate the virtual force to feed back to the operator. For the control of a tele-operated mobile robot equipped with camera, the tele-operated mobile robot take pictures of remote environment and sends the visual information back to the operator over the Internet. Because of the limitation of communication bandwidth and narrow view-angles of camera, it is not possible to watch the environment clearly, especially shadow and curved areas. To overcome this problem, the virtual force is generated according to both the distance between the obstacle and robot and the approaching velocity of the obstacle. This virtual force is transferred back to the master over the Internet and the master(two degrees of freedom joystick), which can generate force, enables a human operator to estimate the position of obstacle in the remote environment. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. This force reflection improves the performance of a tele-operated mobile robot significantly.

원격 로봇 비주얼 가이던스를 위한 가상벽 가시화 방법론 비교 (Methodological Comparison of Visualization for Tele-operated Robot Visual Guidance)

  • 김동엽;신동인;황정훈;김영욱
    • 제어로봇시스템학회논문지
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    • 제22권11호
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    • pp.877-882
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    • 2016
  • Disaster robots have accepted tele-operation in order to share the intelligence of human operators and robot systems. Virtual wall is one of the tele-operation technology to support recognition of human operator. If the virtual wall can block the robot from dangers, the operator will feel comfortable and can concentrate on fundamental missions. In this paper, we proposes and compares three methods for virtual wall visualization in tele-operation using 3D reconstruction. First is a virtual wall visualized only with edges. A wall filled with transparent color is the second method. Finally, third method is a texture-mapped virtual wall. In the experiments, we discuss their merits and demerits in view of robot tele-operation.