• Title/Summary/Keyword: Virtual prototype

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Development of a Computer Program for User-Oriented Analysis and Design of Prestressed Concrete Bridges

  • Kim, Tae-Hoon;Choi, Jeong-Ho;Lee, Kwang-Myong;Shin, Hyun-Mock
    • KCI Concrete Journal
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    • v.12 no.2
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    • pp.3-10
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    • 2000
  • A computer program, named NEO-PCBRG, for the analysis and design of prestressed con-crete(PSC) bridges was developed using the finite element method. NEO-PCBRG can predict the response of PSC bridges throughout the various stages of construction and service. NEO-PCBRG has both pre- and post-processing capabilities. Pre-processing refers to all the neces- sary steps required to prepare a virtual prototype, more commonly termed a varied model for analysis. Post-processing here stands for the step in which the results from the analysis are reviewed and interpreted. In order to allow for the easy and convenient execution of the entire procedure, NEO-PCBRG was developed using computer graphics in the Visual Basic pro- gramming language. In conclusion, this study presents a new software architecture for analy-sis using the user-oriented design technique.

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Fabrication and Characterization of Thermally Actuated Bimorph Probe for Living Cell Measurements with Experimental and Numerical Analysis

  • Cho Young-Hak;Kang Beom-Joon;Hong Seok-Kwan;Kang Jeong-Jin
    • Journal of Mechanical Science and Technology
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    • v.20 no.3
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    • pp.297-309
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    • 2006
  • This paper deals with a novel structure for single-cell characterization which makes use of bimorph micro thermal actuators combined with electrical sensor device and integrated microfluidic channel. The goal for this device is to capture and characterize individual biocell. Quantitative and qualitative characteristics of bimorph thermal actuator were analyzed with finite element analysis methods. Furthermore, optimization for the dimension of cantilevers and integrated parallel probe systems with microfluidic channels is able to be realized through the virtual simulation for actuation and the practical fabrication of prototype of probes. The experimental value of probe deflection was in accordance with the simulated one.

A Development of Intelligent Context-Awareness Middleware (지능적 상황인지 미들웨어의 개발)

  • Suh, Joohee;Woo, Chong-Woo
    • Journal of Information Technology Services
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    • v.11 no.sup
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    • pp.165-176
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    • 2012
  • Context-Awareness system provides an appropriate service to user by recognizing situation from surrounding environment. There are many successful studies on this framework, but still has some limitations. In this paper, we are describing a context-awareness middleware that can enhance the limitation of the previous approaches. We first defined a new concept of context-awareness environment as a social intelligence. This concept implies that intelligent objects can make relationships, can aware of situation from surrounding environment, and can collaborate to accomplish a given task. The significance of the study is as follows. First, the system is capable of multi context-awareness since it is designed with a structure that supports multiple lines of reasoning. Second, the system is capable of context planning by adapting AI planning mechanism. Third, the system is capable of making the intelligent objects as a group for collaboration, and provides adaptive service to user. We have developed a prototype of the system and tested with a virtual scenario.

Structural Characteristic Analysis of a High-Precision Centerless Grinding Machine with Concrete-Filled Bed (콘크리트 층진 베드를 적용한 초정밀 무심 연삭기의 구조 해석)

  • Kim Seok Il;Cho Jae Wan
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.2
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    • pp.172-179
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    • 2005
  • A high-precision centerless grinding machine has been recognized as a core equipment performing the finish outer-diameter grinding process of ferrules which are widely used as fiber optic connectors. In this study, in order to realize the high-precision centerless grinding machine, the structural characteristic analysis and evaluation are carried out on the virtual prototype consisted of the steel bed, hydrostatic GW and RW spindle systems, hydrostatic RW feed mechanism, RW swivel mechanism, and on-machine GW and RW dressers. The loop stiffnesses of centerless grinding machine are estimated based on the relative deformations between GW and RW caused by the grinding forces. And the simulated results illustrate that the concrete-filled bed has the considerable effect on the improvement of the structural stiffness of centerless grinding machine.

A Study on the Motion Base Control by Using Maya (Maya를 이용한 모션 베이스 컨트롤에 관한 연구)

  • Hong, Min-Sung;Kim, Joo-Chul
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.18 no.4
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    • pp.423-429
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    • 2009
  • The motion base to a film used in 4D cinema theaters or theme parks is different depending on the operator's control or hardware system and this causes inefficiency in management of the theater. There are several different simulation software on the present market, but these are difficult for an animation producer to use them. This study introduces the idea in which a film producer simulates the movement of the motion base by using computer graphic animation tools mostly adopted by production for creating 3D animation and motion control data. Maya and 3D Cross were used to show the path of a motion camera visually. Attitude and axis control data were extracted from the movement of the virtual motion base and were used to control a prototype of the motion base. As a result, the motion control data from computer graphic animation tools can be created so that a film producer can create standard motion control data independently regardless of the hardware and operator's skill.

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다채널 광정렬 장치에서의 다자유도 회전스테이지 구동 메커니즘 연구

  • 정상화;차경래;최석봉;김광호;박준호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.05a
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    • pp.232-232
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    • 2004
  • 최근 초고속 광통신 시스템이 발달함에 따라, 광통신 시스템 및 초고속 광통신 시스템의 핵심 부품인 평면도파로형 분배기(Splitter) 및 결합기(Coupler), 파장분할 다중화소자(WDM), AWG(Arrayed Wave Guide) 필터와 같은 소자부품 수요가 급격히 늘고 있다. 그러나 이러한 소자를 생산하는 공정은 수공적인 방법에 의존하여 생산성 향상을 위한 자동화에 대한 요구가 시급하다 특히 소자(Devices)와 광섬유(Optical fiber) 사이의 광학적인 정렬(Alignment)과 접속(Attachment) 공정은 부품 성능 및 생산성 향상, 그리고 비용절감을 위한 가장 핵심적인 문제로 대두되고 있다.(중략)

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리튬전지 전용 고속 자동 블리스터 포장기 가상시제품 개발과 동특성에 관한 연구

  • 정상화;이경형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.05a
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    • pp.220-220
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    • 2004
  • 최근 들어 블리스터 포장방식은 제품을 뜯어보지 않고 제품을 확인할 수 있는 장점을 가지고 있어 여러 가지 상품포장에 이용되고 있다. 대부분의 건전지의 포장 역시 블리스터방식을 이용하여 포장을 하고 있다 그런데 카메라 및 각종 휴대용 전자장치에서 널리 사용되고 있는 리튬전지의 경우에서는 전지 자체가 가지고 있는 폭발위험성 때문에 블리스터 포장을 할 때 각별한 주의가 필요하다. 그러나 국내를 비롯한 국외에서도 일반 알카라인 전지 포장기계를 구조 변경하여 사용하고 있고 리튬전지 특성을 고려한 리튬전지 전용 블리스터 포장기는 개발되지 않고 있다.(중략)

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Provision of VHE Services to Roaming Users

  • Roussaki, Ioanna;Chantzara, Maria;Xynogalas, Stavros;Anagnostou, Miltiades
    • Journal of Communications and Networks
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    • v.4 no.4
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    • pp.363-369
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    • 2002
  • Towards the deployment of 3rd generation systems, Virtual Home Environment (VHE), stemming from 3GPP, appears to be a powerful concept advocating the provision and delivery of personalized services to roaming users across network and terminal boundaries. This paper aims to expose the pathway for materializing the VHE concept, via the specification, implementation and evaluation of a prototype. Core aspects for realizing the concept such as the business and roaming models are presented, while a VHE enabling architecture utilizing key technologies (OSA/Parlay, MExE, and USAT) is introduced. The proposed architecture has already been evaluated by performing an initial trial demonstration. Currently it is being extended to support VHE service provision to roaming users, an aspect to be addressed by the final trial.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

A Prototype of Operation Room Simulation in $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스뎀을 이용한 수술실 시뮬레이션 프로토타입)

  • 박성원;김명희
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.19-22
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    • 2003
  • 가상현실을 응용한 의료 시뮬레이션은 가상의 3차원 인체모델을 대상으로 위험부담 없이 정확하고 반복적인 훈련 및 교육을 할 수 있는 환경을 제공하기 때문에 의료 시뮬레이션 분야에 도입되어 효과적으로 활용될 수 있다. 본 논문에서는, 사용자와의 상호작용이 가능하고, 기존의 데스크탑 기반 모니터와 테이블 형태의 가상환경 보다 몰입된 가상공간을 체험할 수 있도록 해주는 CAVE$^{TM}$-like 시스템에서의 수술실 환경 프로토타입을 구현하였다. 이를 위하여, 인체의 주요 장기와 뼈를 삼차원 모델로 생성하고, 이 삼차원 모델과 동시에 이에 대한 이차원 단면 영상과 각각의 명칭 및 구조를 설명하는 해부도를 제공하도록 하였다. 또한 실제 수술실과 유사한 환경을 제공해 줌으로써 몰입감을 향상시킨다. 이에 덧붙여 VRML의 센서와 자바 스크립트를 사용하여 인터렉션을 제공하며 보다 현실감 있는 환경을 제공한다

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