• Title/Summary/Keyword: Virtual planning

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Internet Based Managing Design and Production Processes in a Distributed Global Environment (인터넷 기반 디자인 및 생산지원 분산환경 프로세스관리 기법 연구)

  • 박화규
    • The Journal of Information Systems
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    • v.9 no.1
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    • pp.217-234
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    • 2000
  • This paper is to develop an information infrastructure to support managing process in design, planning, production, and quality control. Multi-media data set of design, product, and management information flow between organizational units of a virtual enterprise. The process is the logical organization of people, technology and practices incorporated into work activities to make an end product. The core of the infrastructure is the enterprise framework which coordinates activities and controls the process. The proposed framework manages collaborative activities across space and time, and between users and computers who share information in virtual community. It utilizes knowledge distributed through virtual community and fosters cooperation between organizations. The framework provides the following facilities; coordinating activities, sharing data and processes, visualizing multi-media data, customizing and updating processes, reusing data and processes. This paper covers design and manufacturing activities but our focus is initially targeted at design area.

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Constructing 3D Models and Virtual Reality Contents of CheongGyeCheon (청계천의 3차원모델 및 가상현실컨텐츠 제작)

  • Lee Im-Pyeong;Choi Yun-Soo;Kwon Moon-Seong;Choi Kyoung-Ah
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.501-506
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    • 2006
  • With the development of Geospatial Technology (GT), many countries and industries have been expanding their investment in constructing a cyber territory. As the critical components of this cyber territory, three-dimensional models and virtual reality contents based on these models of urban areas in particular have been considered. These models and contents can be intensively used for a city to decide the policies efficiently and to attract the interests of peoples while planning and performing large projects. In this study, we have thus constructed the 3D models and virtual reality contents of the large areas along the CheongGye stream to visualize the environment of these areas before and after the CheongGyeCheon restoration project being completed. Furthermore, we propose efficient methods to construct and visualize these large models, such as tile mapping and multiple LOD application.

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Implementation and Applications of Simulation Based Digital Shipyard (시뮬레이션 기반 디지털 조선소 구축 및 활용)

  • Han, Sang-Dong;Ryu, Cheol-Ho;Shin, Jong-Gye;Lee, Jong-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.18-26
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    • 2008
  • Shipbuilding industries have been struggling to reduce production time and cost of their products in many aspects. Manufacturing systems have been changed, new production lines and robots have been installed, and new planning and scheduling systems have been adopted in order to achieve shorter time-to-market and higher productivity. Simulation based manufacturing, digital manufacturing, or virtual manufacturing simulation, whatever the name means, is an approach to achieve such a goal. In order to improve productivity in a shipbuilding process at a shipyard, a digital shipyard development has been driven. This paper proposed how to implement the digital shipyard, what to do with it, and what to obtain from it. This digital shipyard will help simulate and optimize the entire shipbuilding life cycle with its virtual environment through shipbuilding process from the initial development stage to the launch.

Mobile Haptic Interface for Large Immersive Virtual Environments: PoMHI v0.5 (대형 가상환경을 위한 이동형 햅틱 인터페이스: PoMHI v0.5)

  • Lee, Chae-Hyun;Hong, Min-Sik;Lee, In;Choi, Oh-Kyu;Han, Kyung-Lyong;Kim, Yoo-Yeon;Choi, Seung-Moon;Lee, Jin-Soo
    • The Journal of Korea Robotics Society
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    • v.3 no.2
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    • pp.137-145
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    • 2008
  • We present the initial results of on-going research for building a novel Mobile Haptic Interface (MHI) that can provide an unlimited haptic workspace in large immersive virtual environments. When a user explores a large virtual environment, the MHI can sense the position and orientation of the user, place itself to an appropriate configuration, and deliver force feedback, thereby enabling a virtually limitless workspace. Our MHI (PoMHI v0.5) features with omnidirectional mobility, a collision-free motion planning algorithm, and force feedback for general environment models. We also provide experimental results that show the fidelity of our mobile haptic interface.

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Design of an Algorithm to Simulate Surface Roughness in a Turning for an Integrated Virtual Machine Tool

  • Jang, Dong-Young
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.204-208
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    • 1998
  • The fundamental issues to evaluate machine tool's performance through simulation pertain to the physical models of the machine tool itself and of process while the practical problems are related to the development of the modular software structure. It allows the composition of arbitrary machine/process models along with the development of programs to evaluate each state of machining process. Surface roughness is one of the fundamental factors to evaluate machining process and performance of machine tool, but it is not easy to evaluate surface roughness due to its tribological complexity. This paper presents an algorithm to calculate surface roughness considering cutting geometry, cutting parameters, and contact dynamics of cutting between tool and workpiece as well as tool wear in turning process. The designed virtual machining system can be used to evaluate the surface integrity of a turned surface during the design and process planning phase for the design for manufacturability analysis of the concurrent engineering.

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The Development of Virtual Fire Control System Considering Operational Environment of Helicopter (헬기 운용환경을 고려한 가상 사격 통제 시스템 개발)

  • Kim, Woosik;Lee, Dongho;Jang, Indong;Park, Hanjoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.448-455
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    • 2014
  • Virtual Fire Control System(VFCS) in attack helicopter is developed. VFCS is comprised of multifunction display, store management computer, mission computer, target acquisition and designation system, mission planning system, weapon simulator and flight simulator. Weapon engagement process under the operational environment of helicopter was considered by using the VFCS. We considered hellfire missile, tow missile, unguided rocket and turret gun. The results of this study will be utilized efficiently on integrated fire control system SIL(System Integration Lab.) in attack helicopter.

Verification of Indicator Rotation Correction Function of a Treatment Planning Program for Stereotactic Radiosurgery (방사선수술치료계획 프로그램의 지시자 회전 오차 교정 기능 점검)

  • Chung, Hyun-Tai;Lee, Re-Na
    • Journal of Radiation Protection and Research
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    • v.33 no.2
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    • pp.47-51
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    • 2008
  • Objective: This study analyzed errors due to rotation or tilt of the magnetic resonance (MR) imaging indicator during image acquisition for a stereotactic radiosurgery. The error correction procedure of a commercially available stereotactic neurosurgery treatment planning program has been verified. Materials and Methods: Software virtual phantoms were built with stereotactic images generated by a commercial programming language, Interactive Data Language (version 5.5). The thickness of an image slice was 0.5 mm, pixel size was $0.5{\times}0.5mm$, field of view was 256 mm, and image resolution was $512{\times}512$. The images were generated under the DICOM 3.0 standard in order to be used with Leksell GammaPlan$^{(R)}$. For the verification of the rotation error correction function of Leksell GammaPlan$^{(R)}$, 45 measurement points were arranged in five axial planes. On each axial plane, there were nine measurement points along a square of length 100 mm. The center of the square was located on the z-axis and a measurement point was on the z-axis, too. Five axial planes were placed at z=-50.0, -30.0, 0.0, 30.0, 50.0 mm, respectively. The virtual phantom was rotated by $3^{\circ}$ around one of x, y, and z-axis. It was also rotated by $3^{\circ}$ around two axes of x, y, and z-axis, and rotated by $3^{\circ}$ along all three axes. The errors in the position of rotated measurement points were measured with Leksell GammaPlan$^{(R)}$ and the correction function was verified. Results: The image registration errors of the virtual phantom images was $0.1{\pm}0.1mm$ and it was within the requirement of stereotactic images. The maximum theoretical errors in position of measurement points were 2.6 mm for a rotation around one axis, 3.7 mm for a rotation around two axes, and 4.5 mm for a rotation around three axes. The measured errors in position was $0.1{\pm}0.1mm$ for a rotation around single axis, $0.2{\pm}0.2mm$ for double and triple axes. These small errors verified that the rotation error correction function of Leksell GammaPlan$^{(R)}$ is working fine. Conclusion: A virtual phantom was built to verify software functions of stereotactic neurosurgery treatment planning program. The error correction function of a commercial treatment planning program worked within nominal error range. The virtual phantom of this study can be applied in many other fields to verify various functions of treatment planning programs.

A Study on Content Classification for Developing Virtual Reality-based Attraction Contents (가상현실 기반의 어트랙션 콘텐츠 개발을 위한 콘텐츠 분류법 연구)

  • Eom, Ire
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.499-506
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    • 2019
  • Virtual reality, which is attracting attention due to the 4th Industrial Revolution and commercialization of 5G technology, is expanding its scope from gaming to tourism, leisure, and education, and the VR market is expected to expand continuously. As the VR market scales up in Korea, theme parks combining virtual reality contents are spreading around the city center. Unlike the existing theme parks, VR Theme Park is a small amusement culture space that is organized indoors, and you can enjoy attractions (ride) that can be enjoyed in an amusement park with virtual reality contents. Virtual reality content, which has the same characteristics as a theme park whose purpose is to experience extraordinary experiences, provides high immersion and presence in combination with the physical stimulus of attraction. The virtual reality content combined with the attraction cannot be classified accurately with the existing classification method, so a new classification method is proposed according to the experience type and the installation type. The contents were categorized through the case of the domestic VR theme park, and the planning direction for the creation of the virtual reality attraction contents that was going on was sought.

Case Study of Green Space Planning in Elevated Linear Parks (고가 선형공원의 녹지계획 사례연구)

  • Park, Chung-In;Lee, Juyoung
    • Journal of Environmental Science International
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    • v.28 no.2
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    • pp.267-276
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    • 2019
  • Elevated linear parks have the potential to support the ecological stability, city amenity, cultural opportunity, and health benefits of urban dwellers; these are increasingly becoming an integral part of the urban infrastructure. Due to structural limitations in space, linear parks need to be planned to increase the value of green space. This study was aimed at advancing urban planning techniques for increasing the value of elevated linear parks, by comparing the Seoullo7017 with the Promenade $plant{\acute{e}}e$ and the Highline. Planning characteristics of these green spaces were analyzed from the perspectives of physical planning factors, amenity values for users, and management systems. Field surveys and virtual tools were used to investigate the current characteristics of these parks, in addition to the literature survey. From the analysis of planning factors, amenity values, and management in the three linear parks, following important recommendations were made in order to promote the values of these parks: (a) diversify planting design for increasing the diversity of green space in a narrow area; (b) bring in various forms of amenities to promote the quality of users' experience; and (c) establish community-based management systems for enhancing regional competitiveness and profit sharing in urban regeneration projects.