• Title/Summary/Keyword: Virtual planning

Search Result 373, Processing Time 0.024 seconds

The Effect of Virtual Reality-based Physical Activity Therapy Program on Physical Fitness Factors in Adult - Systematic Reviews - (가상현실 기반 신체활동 치유 프로그램이 성인의 체력요인에 미치는 효과 - 체계적 고찰 -)

  • Park, Sang-Kyun;Tomita, Sigeru;Kim, Dae-Sik;Lee, Wang-Lok
    • Journal of Korean Society of Rural Planning
    • /
    • v.28 no.2
    • /
    • pp.33-40
    • /
    • 2022
  • The purpose of this study is to review the effect of previous research data with virtual reality-based Physical Activity Therapy Programs(PATPs) in adult on the physical fitness factors. Research articles were retrieved from 2008 to 2021 with the Research Information Sharing Service(RISS) and Pubmed database. The main search terms were 'care', 'therapy', 'healing', 'exercise' or 'physical activity', and 'virtual reality'. The criteria for selecting articles of this study were the originality, duplication, Randomized controlled trial(RCT) experiment and subject. Finally, 18 papers were selected among 318 articles, which were excluded if any of the criteria was not satisfied. Most of papers(15) were conducted in the last 5 years, because of the high interest due to the development of virtual reality implementation technology and COVID-19 pandemic. The participants were mainly patients(8), and the types of diseases were stroke(2). The physical fitness factors were mostly balance ability(7), muscle strength(7), and range of motion(6). All the physical fitness factors were significantly improved after PATPs. However, 11 studies were conducted for less than 4 weeks, including 6 studies were performed a bout of acute exercise. Also, 14 studies did not clearly present the intensity of PATPs. In addition, there were 9 studies, that simply applied games without specialized programs. In conclusion, it seems that virtual reality-based PATPs have a positive effect on physical fitness factors. However, VR-based PATPs should be specialized and developed in order to verify their effectiveness for the further research.

Surveying Expert Perceptions for Designing an Agro-Healing Virtual Reality Therapy System (가상치유농장시스템 설계를 위한 전문가 인식 조사)

  • Bae, Seung-Jong;Kim, Soo-Jin;Koo, Hee-Dong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
    • /
    • v.29 no.4
    • /
    • pp.211-219
    • /
    • 2023
  • In this study, the importance of each design element was analyzed by surveying experts in the development of Agro-Healing Virtual Reality Therapy System. It was found that the results of experts content importance were consistent with the results of consumer preferences in previous studies, such as psychological and emotional stability as the main effect the importance of sight and hearing, a relatively short time of 30 minutes or less, a low price of 5,000 won or less, technical factors that can satisfy the five senses, and various contents. When the spatial elements of the Agro-Healing Virtual Reality Therapy System were categorized into three major categories: elements and equipment, lines and paths, and sites and spaces, 'flowers', 'playgrounds', 'paths', 'sidewalks', 'rest areas' and 'gardens' were found to be highly important. Among the components of Agro-Healing Virtual Reality Therapy System, the usability was divided into eight major categories, including searchability, attractiveness, cognition, error handling, control, consistency, convenience, and feedback, and the importance was analyzed for each component. The significance of this study is that it suggests the design direction of virtual healing farm systems and provides effective information that can be used in the development of related systems in the future.

A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
    • /
    • v.14 no.3
    • /
    • pp.7-16
    • /
    • 2018
  • The extent and depth of the event plan determines the scope of pedagogical experience in situations and consequently the quality of immersive learning based on our simulated world. In contrast to planning in conventional narrative-based systems mainly pursuing dramatic interests, planning in virtual world-based pedagogical systems strive to provide realistic experiences in immersed situations. Instead of story plot comprising predetermined situations, our inter-event planning method aims at simulating diverse situations that each involve multiple events coupled via their associated agents' conditions and meaningful associations between events occurring in a background world. The specific techniques to realize our planning method include, two-phase planning based on inter-event search and intra-event decomposition (down to the animated action level); autonomous and independent agents to behave proactively with their own belief and planning capability; full-blown background world to be used as the comprehensive stage for all events to occur in; coupling events via realistic association types including deontic associations as well as conventional causality; separation of agents from event roles; temporal scheduling; and parallel and concurrent event progression mechanism. Combining all these techniques, diverse exogenous events can be derived and seamlessly (i.e., semantically meaningfully) integrated with the original event to form a wide scope of situations providing chances of abundant pedagogical experiences. For effective implementation of plan execution, we devise an execution scheme based on multiple priority queues, particularly to realize concurrent progression of many simultaneous events to simulate its corresponding reality. Specific execution mechanisms include modeling an action in terms of its component motions, adjustability of priority for agent across different events, and concurrent and parallel execution method for multiple actions and its expansion for multiple events.

Development of integrated scheduling system for virtual manufacturing system

  • Roh, Kyoungyun;Noh, Sangdo;Lee, Kyoil
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1996.10a
    • /
    • pp.354-357
    • /
    • 1996
  • Virtual Manufacturing System(VMS) is an integrated computer based model which has physical, logical schema and behavior of real manufacturing system. In this paper, an integrated scheduling system is developed to simulate and control a Virtual Factory. A workflow model is constructed to define and analyze the structure of a VMS. On-line dynamic dispatching system is developed using MultiPass algorithm and scheduling system considering dynamic CAPP is carried out. Integrated scheduling system developed in this paper reduces the discrepancies between virtual model and real manufacturing system, and control of real shop floor is possible.

  • PDF

Virtual Reality and Augmented Reality in Plastic Surgery: A Review

  • Kim, Youngjun;Kim, Hannah;Kim, Yong Oock
    • Archives of Plastic Surgery
    • /
    • v.44 no.3
    • /
    • pp.179-187
    • /
    • 2017
  • Recently, virtual reality (VR) and augmented reality (AR) have received increasing attention, with the development of VR/AR devices such as head-mounted displays, haptic devices, and AR glasses. Medicine is considered to be one of the most effective applications of VR/AR. In this article, we describe a systematic literature review conducted to investigate the state-of-the-art VR/AR technology relevant to plastic surgery. The 35 studies that were ultimately selected were categorized into 3 representative topics: VR/AR-based preoperative planning, navigation, and training. In addition, future trends of VR/AR technology associated with plastic surgery and related fields are discussed.

Intelligent System Predictor using Virtual Neural Predictive Model

  • 박상민
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1998.03a
    • /
    • pp.101-105
    • /
    • 1998
  • A large system predictor, which can perform prediction of sales trend in a huge number of distribution centers, is presented using neural predictive model. There are 20,000 number of distribution centers, and each distribution center need to forecast future demand in order to establish a reasonable inventory policy. Therefore, the number of forecasting models corresponds to the number of distribution centers, which is not possible to estimate that kind of huge number of accurate models in ERP (Enterprise Resource Planning)module. Multilayer neural net as universal approximation is employed for fitting the prediction model. In order to improve prediction accuracy, a sequential simulation procedure is performed to get appropriate network structure and also to improve forecasting accuracy. The proposed simulation procedure includes neural structure identification and virtual predictive model generation. The predictive model generation consists of generating virtual signals and estimating predictive model. The virtual predictive model plays a key role in tuning the real model by absorbing the real model errors. The complement approach, based on real and virtual model, could forecast the future demands of various distribution centers.

  • PDF

Virtual Factory 시스템 구현을 위한 사용자 중심의 Sub-system 및 Interface 설계 연구

  • 이동길;양선모;여동한;박종성;이순요
    • Proceedings of the ESK Conference
    • /
    • 1996.04a
    • /
    • pp.151-151
    • /
    • 1996
  • 컴퓨터 기술의 급격한 발전은 현실세계의 각종 현장을 컴퓨터 가상공간 내에서 시험할 수 있도록 하고 있다. 최근들어급격한 발전이 이루어지고 있는 가상현실(Virtual Reality) 기술과 인간의 감성을 중시한 감성공학적 접근방법 론의 활용은 그 적용범위가 점차 확대되어 가고 있는 상황으로, 제조기업에서 사용되고 있는 통합생산 정보시스템 (Computer Integrated Manufacturing)과의 접목으로 가상공장(Virtual Factory) 시스템을 구현할 수가 있다. 가상공장시스 템은 제조기업의 Businiss를 Design & Engineering, Production Planning & Control, Manufacturing의 3가지 프로세스로 분류한다. 그리고 각 프로세스별로 현재의 CIM시스템에 대한 하부시스템을 검토하고, 인간 중심의 가상기업시스템을 구현 하는데 보완이 되어야 할 사항과 이에 대한 해결 대안으로 Design & Engineering Process에서는 Virtual Engineering(VE) Sub-system, Manufacturing Process에서는 Virtual Manufacturing(VM) Sub-system으로 분류하여 각 Sub-system별 구성모듈을 설계하고 상호간의 Interface 사항을 설계하므로서 가상공장시스템 구현을 위한 기본 요구사항과 조건을 제시하고자 한다.

  • PDF

Virtual Manufacturing for an Automotive Company (I) - Workflow Analysis and Strategic Planning of Manufacturing Preparation Activities (자동차 가상생산 기술 적용 (I) - 생산준비 업무 분석 및 적용 전략 수립)

  • Noh, Sang-Do;Lee, Chang-Ho;Hahn, Hyung-Sang
    • IE interfaces
    • /
    • v.14 no.2
    • /
    • pp.120-126
    • /
    • 2001
  • Virtual manufacturing is a technology facilitating effective development and agile manufacturing of products via sophisticated computer models representing physical and logical schema and behavior of real manufacturing systems including manufacturing resources, environments, and products. Based on these models, virtual manufacturing supports decision making and error checking in the entire manufacturing processes from design to mass production. At first, we analyzed manufacturing preparation activities of the four major production shops such as press, body assembly, painting and final assembly, of a Korean automotive company. We then developed the workflow models out of the analysis by the IDEF methodology, and generated a strategic plan for the systematic application of the virtual manufacturing technologies. We identified many manufacturing preparation activities that can be improved by the application of virtual manufacturing technologies. Finally, we estimated the effect of improvement including time savings in car development processes and corresponding cost savings.

  • PDF

The Method of Virtual Reality-based Surgical Navigation to Reproduce the Surgical Plan in Spinal Fusion Surgery (척추 융합술에서 수술 계획을 재현하기 위한 가상현실 기반 수술 내비게이션 방법)

  • Song, Chanho;Son, Jaebum;Jung, Euisung;Lee, Hoyul;Park, Young-Sang;Jeong, Yoosoo
    • The Journal of Korea Robotics Society
    • /
    • v.17 no.1
    • /
    • pp.8-15
    • /
    • 2022
  • In this paper, we proposed the method of virtual reality-based surgical navigation to reproduce the pre-planned position and angle of the pedicle screw in spinal fusion surgery. The goal of the proposed method is to quantitatively save the surgical plan by applying a virtual guide coordinate system and reproduce it in the surgical process through virtual reality. In the surgical planning step, the insertion position and angle of the pedicle screw are planned and stored based on the virtual guide coordinate system. To implement the virtual reality-based surgical navigation, a vision tracking system is applied to set the patient coordinate system and paired point-based patient-to-image registration is performed. In the surgical navigation step, the surgical plan is reproduced by quantitatively visualizing the pre-planned insertion position and angle of the pedicle screw using a virtual guide coordinate system. We conducted phantom experiment to verify the error between the surgical plan and the surgical navigation, the experimental result showed that target registration error was average 1.47 ± 0.64 mm when using the proposed method. We believe that our method can be used to accurately reproduce a pre-established surgical plan in spinal fusion surgery.

A GPU-based point kernel gamma dose rate computing code for virtual simulation in radiation-controlled area

  • Zhihui Xu;Mengkun Li;Bowen Zou;Ming Yang
    • Nuclear Engineering and Technology
    • /
    • v.55 no.6
    • /
    • pp.1966-1973
    • /
    • 2023
  • Virtual reality technology has been widely used in the field of nuclear and radiation safety, dose rate computing in virtual environment is essential for optimizing radiation protection and planning the work in radioactive-controlled area. Because the CPU-based gamma dose rate computing takes up a large amount of time and computing power for voxelization of volumetric radioactive source, it is inefficient and limited in its applied scope. This study is to develop an efficient gamma dose rate computing code and apply into fast virtual simulation. To improve the computing efficiency of the point kernel algorithm in the reference (Li et al., 2020), we design a GPU-based computing framework for taking full advantage of computing power of virtual engine, propose a novel voxelization algorithm of volumetric radioactive source. According to the framework, we develop the GPPK(GPU-based point kernel gamma dose rate computing) code using GPU programming, to realize the fast dose rate computing in virtual world. The test results show that the GPPK code is play and plug for different scenarios of virtual simulation, has a better performance than CPU-based gamma dose rate computing code, especially on the voxelization of three-dimensional (3D) model. The accuracy of dose rates from the proposed method is in the acceptable range.