• Title/Summary/Keyword: Virtual organization

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A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises (네트워크 기업의 정보기술 아키텍처 프레임워크 연구)

  • Kim, Duk-Hyun
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.45-60
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    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.

Dynamic Virtual Organization Management System for Grid Based Information Retrieval Service (그리드 기반 정보검색 서비스를 위한 동적 가상 조직 관리 시스템)

  • Kim, Yang-Woo;Lee, Seung-Ha;Kim, Hyuk-Ho
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.1009-1016
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    • 2006
  • Under foundational precepts of Grid computing, two important requirements that all Grid application systems should satisfy are to accommodate the dynamic nature of Virtual Organizations (VOs), and to enforce different levels of security among different VOs. For the research described in this paper, we developed two different use-case scenarios addressing the two requirements, and then showed how the requirements can be met by implementing a Grid information retrieval (GIR) system prototype. The dynamic nature of VO applies not only to increasing and decreasing number of users, but also to the dynamically changing requirement of computing power among the different subcomponents that consist in overall system configuration. This implies that a request to increase computing power by a certain subcomponent can be satisfied by other idling subcomponents taking advantage of overall system flexibility. This paper describes how we implemented a Grid IR system using VO and security mechanisms provided by Globus toolkit 3.0, and shows how GIR system scalability and security can be improved for dynamic VOs. In order to manage different VOs, we implemented VO management service (VOMS), and registered it to Globus as an additional service.

Stimulating Online Communities-of-Practice: The Influence of Sponsors in Organizations (온라인 실행공동체(Communities-of-Practice) 활성화 요인과 스폰서의 영향)

  • Koh, Joon;Om, Ki-Yong
    • Asia pacific journal of information systems
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    • v.16 no.2
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    • pp.183-203
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    • 2006
  • Firms are increasingly adopting online communities-of-practice (CoPs) with strong managerial support in hopes of promoting knowledge sharing and creation within the organization. Excessive managerial concern and sponsoring, however, could harm the spontaneity of CoP participants, which is one of the pivotal characteristics of virtual communities, and in the end, have negative impact on their smooth operation. In this regard, this study examines the factors which affect the stimulation of CoPs and explores the difference in their operating mechanisms under two differing organizational structural settings by the existence of a sponsor. By analyzing 133 samples of CoPs in a globally leading company, this study found that the existence of a sponsor designated by the organization, has serious influence on the working of CoPs, That is, leaders' enthusiasm and the level of off-line activities are critical factors for the stimulation of CoPs which have no sponsor, while in case of CoPs that have their sponsors, neither leaders' enthusiasm nor the level of off-line activities are significantly related to the stimulation of CoPs. At the same time, the performance of CoPs which have their sponsors was found significantly higher than that of CoPs which have no sponsor. These results indicate that firms need to pay special attention to organizational sponsorship when introducing CoPs within their organizations.

Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations (기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인)

  • Jung Kyung-Soo;Kim Kyung-Jun
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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Extending Bibliographic Information Using Linked Data (링크드 데이터 방식을 통한 서지 정보의 확장에 관한 연구)

  • Park, Zi-Young
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.231-251
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    • 2012
  • In this study, Linked Data was used for extending bibliographic data, because Linked Data provides shareable identifiers, data structures, and link information. Linked Data is especially efficient in expanding bibliographic data integrated with bibliographic ontology. Therefore, Linked Data and bibliographic ontologies were analyzed and available Linked Data was suggested. By linking between meta-data schemes, bibliographic data, and authority data, issues for the effective Linked Data sharing were suggested: 1) selecting proper Linked Data for each bibliographic organization, 2) linking between different Linked Data, and 3) developing their own Linked Data for each bibliographic organization.

Design of an Extended Gird Information Service System Based on P2P (P2P를 기반으로 한 확장된 그리드 정보서비스 시스템 설계)

  • Kang, Yun-Hee;Kang, Kyung-Woo;Kim, Do-Hyeon;Cho, Kwang-Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.205-208
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    • 2002
  • 본 논문에서는 기존의 그리드 컴퓨팅을 위한 미들웨어인 Globus의 정보 서비스 시스템인 MDS의 확장된 정보시스템 설계를 기술한다. 제안된 시스템은 자원 접근 및 발견을 위해 P2P 기반의 결함 포용을 갖는 강건하고 적응형 정보 서비스를 제공한다. MDS 는 가상 조직(Virtual Organization, VO) 으로 이루어진 네트워크 상에 자원의 위치 및 상태 정보를 제공하는 디렉토리 서비스이다. 그러나 현재 MDS 시스템은 결함의 기점(Single-point failure) 및 중복으로 등록된 자원에 대한 추가적인 트래픽을 발생시킨다. P2P 기반 정보 서비스 시스템은 기존의 클라이언트/서버 기반의 정보 서비스에 비해 정보의 가용성이 높고 수동적인 정보 서비스 수행 객체인 VO의 자치성을 보장함으로써 그리드 컴퓨팅 자원에 대한 유효한 실시간 접근을 제공한다. 또한 그리드 컴퓨팅의 확장으로 그리드 컴퓨팅에 참여하는 자원의 수가 증가함에 따라 정보 서비스 시스템의 확장성 및 정보 서비스의 개체인 VO간의 자기 조직화(self-organization)를 지원한다.

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Empirical Study of the Relationship between Communication-Structure Characteristics and Open Collaboration Performance: Focusing on Open-Source Software Development Platform (개방형 협업 커뮤니케이션 특성과 협업 성과 : 오픈소스 소프트웨어 개발을 중심으로)

  • Lee, Saerom;Jang, Moonkyoung;Baek, Hyunmi
    • The Journal of Information Systems
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    • v.28 no.1
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    • pp.73-96
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    • 2019
  • Purpose The purpose of this study is to examine the effect of communication-structure characteristics on performance in online collaboration using the data from Github, one of representative open source software development platforms. We analyze the impact of in-degree/out-degree centralization and reciprocity of communication network on collaboration performance in each project. In addition, we investigate the moderating effect of owner types, an individual developer or an organization. Design/methodology/approach We collect the data of 838 Github projects, and conduct social network analysis for measuring in-degree/out-degree centralization and reciprocity as independent variables. With these variables, hierarchical regression analysis is employed on the relationship between the characteristics of communication structure and collaborative performance. Findings Our results show that for the project owned by an organization, the centralized structure of communication is not associated with the collaboration performance. In addition, the reciprocity is positively related to the collaboration performance. On the other hand, for the project owned by an individual developer, the centralized structure of communication is positively related to the performance, and the reciprocity does not show the positive relationship on the performance.

The Impact of Autonomous Virtual Work Environments on Job Satisfaction and Organizational Effectiveness

  • Eun Seo Park;Sung-Byung Yang;Arum Park
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.1043-1057
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    • 2023
  • The objective of this study is to explore the perceptions of justice regarding the implementation of flexible work arrangements, as well as to analyze the effects of such arrangements on job satisfaction and organizational effectiveness. The present study posits three key aspects, namely distributive justice, procedural justice, and interactional justice, which are hypothesized to influence individuals' impression of justice in relation to flexible work systems. To investigate the influence of job types on an R&D organization, specifically comparing R&D employees and office management employees, a dataset of 190 R&D employees and 50 office management employees was collected. The findings of the investigation provide empirical evidence that distributive justice has a significant impact on the level of job satisfaction among employees in both research and development (R&D) and office administration roles. Moreover, the influence of work satisfaction on organizational performance is noteworthy, particularly with regard to factors such as job dedication, organizational citizenship behavior, and knowledge sharing. The aforementioned findings offer significant insights for research and development (R&D) firms that have incorporated flexible work arrangements. These insights underscore the significance of emphasizing specific justice perceptions in order to augment job satisfaction and overall performance within the organization.

Donate system development using Blockchain technology (블록체인 기반 기부 시스템 개발)

  • An, Kyu-hwang;Seo, Hwajeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.812-817
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    • 2018
  • Blockchain technology removes the central system and connects each block throughout every person. This paper proposes new method to exploit the blockchain feature to apply existing donation system. In the current system, the donator does not donate to poor neighbor which means donator must have to donate some donate organization. The donator does not recognize how the donation has been spent after donation. In this case, we can solve that problem by using the blockchain where the donator can watch how the money works and everyone can browse the account history. To make a virtual fundraising box based on blockchain technology, donator sends some money at virtual account and exchanges the money to crypto-currency. Donator can use crypto-currency which is donate to poor neighbor that poor neighbor can exchanges crypto-currency to the money. Through this proposed system, the donation is managed by secure and transparent blockchain system.

Effect of the Virtual Reality Cognitive Rehabilitation Program on Cognition Ability and Activities of Daily Living in Patients with Mild Cognitive Impairment (가상현실 인지재활 프로그램이 경도인지장애 환자의 인지능력과 일상생활동작에 미치는 영향)

  • Kang, Hyeok-Jun;Kim, Sang-Ryul;Kim, Jeong-Heon;Song, Dae-Heon;Yang, Ji-Eun;Chu, Mi-Ran;Lee, Hyun-Min
    • Journal of the Korean Society of Physical Medicine
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    • v.15 no.4
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    • pp.155-161
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    • 2020
  • PURPOSE: This study investigated the effect of a head-mounted display (HMD) based virtual reality (VR) cognitive rehabilitation program on the cognitive ability and activities of daily living in patients with mild cognitive impairment. METHODS: This study enrolled 5 mild cognitive impairment patients at the G welfare center in Gwangju metropolitan city. Patients were examined using the MMSEDS (Mini mental state examination-dementia screening). The VR cognitive rehabilitation program was applied twice a week for four weeks. The functional independence measure (FIM) and Loewenstein occupational therapy cognitive assessment-geriatric population (LOTCA-G) were compared before and after applying the VR cognitive rehabilitation program. RESULTS: Subsequent of application of the VR cognitive rehabilitation program, significant increase was observed in the LOTCA-G score. The FIM score was also perceived to increase, after the intervention, but was not statistically significant. CONCLUSION: Application of the VR cognitive rehabilitation program as a therapy is effective in improving the visual perception, and upper extremity executive ability, especially orientation, thinking organization, attention, and concentration.