• Title/Summary/Keyword: Virtual methods

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Direct Geo-referencing for Laser Mapping System

  • Kim, Seong-Baek;Lee, Seung-yong;Kim, Min-Soo
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.423-427
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    • 2002
  • Contrary to the traditional text-based information, 4S(GIS,GNSS,SIIS,ITS) information can contribute to the citizen's welfare in upcoming era. Recently, GSIS(Geo-Spatial Information System) has been applied and stressed out in various fields. As analyzed the data from GSIS arena, the position information of objects and targets is crucial and critical. Therefore, several methods of getting and knowing position are proposed and developed. From this perspective, Position collection and processing are the heart of 4S technology. We develop 4S-Van that enables real-time acquisition of position and attribute information and accurate image data in remote site. In this study, the configuration of 4S-Van equipped with GPS, INS, CCD and eye-safe laser scanner is shown and the merits of DGPS/INS integration approach for geo-referencing is briefly discussed. The algorithm of DGPS/INS integration fur determination of six parameters of motion is eccential in the 4S-Van to avoid or simplify the complicated computation such as photogrammetric triangulation. 4S-Van has the application of Laser-Mobile Mapping System for three-dimensional data acquisition that merges the texture information from CCD camera. The technique is also applied in the fields of virtual reality, car navigation, computer games, planning and management, city transportation, mobile communication, etc.

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Material Property Estimation of Paper for Dynamic Behavior Simulation (동적 거동 시뮬레이션을 위한 종이의 물성치 추정)

  • Lee, Geun-Pyo;Choi, Jin-Hwan;Lee, Soon-Geul
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.5
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    • pp.103-111
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    • 2008
  • This study proposes a technique to estimate the material property of a paper by using an experimental methods and commercial CAE software. Under gravitation, if one side of the paper is attached to the ground, the opposite side of paper is largely deformed, and vibrates freely. Since the paper has an orthotropic characteristic due to its treatment, the deformations in two orthogonal directions of the dry paper are different. An experimental method to measure the static deformation of the paper introduces this phenomenon. And dynamic behavior, frequency of free vibration is measured. And then. virtual prototypes that can represent the static and dynamic behavior are modeled by using the commercial CAE software $RecurDyn^{MT}$/MTT3D, which has been widely used by the printer makers. While comparing the deformation and frequency from the experiment and simulation, a design optimization technique in the commercial CAE software of R-INOPL, $RecurDyn^{TM}$/AutoDesign is used to estimate the material property such as Young's modulus, shear modulus and density of the paper.

Track System Interactions Between the Track Link and the Ground (궤도시스템의 궤도링크와 연약지반과의 상호 접촉연구)

  • Ryu, Han-Sik;Jang, Jung-Sun;Choi, Jin-Hwan;Bae, Dae-Sung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.11
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    • pp.1711-1718
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    • 2004
  • When the tracked vehicle is running on various types of terrain, the physical properties of the interacting ground can be different. In this paper, the interactions between track link and soft soil ground are investigated using static sinkage theory of soil ground. Grouser surfaces of a track link and triangular patches of ground are implemented for contact detection algorithm. Contact force at each segment area of a track link is computed respectively by using virtual work concept. Bekker's static soil sinkage model is applied for pressure-sinkage relationship and shear stress-shear displacement relationship proposed by Janosi and Hanamoto is used for tangential shear forces. The repetitive normal loads of a terrain are considered because a terrain element is subject to the repetitive loading of the roadwheels of a tracked vehicle. The methods how to apply Bekker's soil theory for multibody track system are proposed in this investigation and demonstrated numerically by high mobility tracked vehicle.

A Study on a Tester of the MEGACO Protocol Call Processing for the Next Generation Convergence Network (차세대 통합네트워크를 위한 MEGACO 프로토콜 호 처리 시험기 연구)

  • Lee, Kyou-Ho;Sung, Kil-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2265-2270
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    • 2007
  • This paper discusses a tester of functionality and call processing performance, based on the MEGACO/H.248 protocol that both IETF and ITU-T recommend as a media gateway control protocol, of both a media gateway controller and an access gateway which constitute a next generation convergence network. Effective methods, a functional architecture and implementation for such testification are provided. Especially included are not only a virtual emulation function of analog subscriber lines connecting to an access gateway, but also a tester emulated as a counter system of the protocol for the testifying a media gateway controller and an access gateway system.

THz Short-range Transmission Technology Based on Photonics (포토닉스 기반 THz 근거리 전송 기술)

  • Cho, Seung-Hyun;Moon, Sang-RoK;Lee, Joon Ki
    • Electronics and Telecommunications Trends
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    • v.34 no.6
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    • pp.61-70
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    • 2019
  • Recently, research and development for next-generation mobile communication and short-range wireless communication has begun worldwide along with the provision of commercial services of 5G mobile communication technology. In response to this trend, the THz band has attracted considerable attention as a frequency band for transmitting 100 Gbps of large-capacity wireless data. For communication in the THz band, research and development of approaches based on photonics and electronics is being actively performed; the configurations, characteristics, and performances of these two methods for THz transmission have been seriously examined. Among them, we reviewed the technical issues in implementing THz wireless transmission technology using photonics technology. We also introduced the Electronic and Telecommunications Research Institute's (ETRI) development of photonics-based THz short-range transmission technology starting from 2019 and including some initial results. In the near future, 100 Gbps high-capacity wireless data transmission technology utilizing photonics technology is expected to be commercially available and applied to various applications, such as 3D hologram transmission, uncompressed large capacity medical data transmission, and multiple augmented reality/virtual reality (AR/VR).

Development of radar cross section analysis system of naval ships

  • Kim, Kook-Hyun;Kim, Jin-Hyeong;Choi, Tae-Muk;Cho, Dae-Seung
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.1
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    • pp.20-32
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    • 2012
  • A software system for a complex object scattering analysis, named SYSCOS, has been developed for a systematic radar cross section (RCS) analysis and reduction design. The system is based on the high frequency analysis methods of physical optics, geometrical optics, and physical theory of diffraction, which are suitable for RCS analysis of electromagnetically large and complex targets as like naval ships. In addition, a direct scattering center analysis function has been included, which gives relatively simple and intuitive way to discriminate problem areas in design stage when comparing with conventional image-based approaches. In this paper, the theoretical background and the organization of the SYSCOS system are presented. To verify its accuracy and to demonstrate its applicability, numerical analyses for a square plate, a sphere and a cylinder, a weapon system and a virtual naval ship have been carried out, of which results have been compared with analytic solutions and those obtained by the other existing software.

An exhibition case study applying game design elements in the design of immersive display exhibition (몰입형 디스플레이 기반 체험전시 디자인에서의 게임기획 요소 적용 사례 연구)

  • Kim, Na-Young
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.435-441
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    • 2021
  • In recent years, with thedevelopment of digital media technology immersive experiential exhibitions that provide realistic and realistic exhibition experiences to the audience are increasing In this study, the representative cases of these immersiveexperiential exhibitions were analyzed with a focus on the elements of the exhibition design. We also introduced the exhibition case of 'A Hero's Adventure' which was held and operated by applying game design elements to thethe directing planning of an immersive experience exhibition. In addition, the effects and utilization methods of the exhibition that applied game planning elements such as challenges goals conflicts rules and wins and losses were considered.

Comparison of Public and Private Perspectives on Central Bank CBDC - Focusing on Korean Case (중앙은행 CBDC에 대한 공공 및 민간 관점의 인식 비교연구- 한국 사례를 중심으로)

  • Kim, Bong-Kyu;Lee, Won-Boo
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.360-371
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    • 2021
  • The advent of virtual currencies has heightened interest in the Central Bank Digital Currency (CBDC) issued by the central bank. Recently, central banks in some countries have already decided to issue CBDCs or are in the test phase. This study will be an opportunity to compare public and private perceptions of central banks and explore various issues related to the introduction of CBDCs in the future through analysis methods of big data.

Polymorphic Path Transferring for Secure Flow Delivery

  • Zhang, Rongbo;Li, Xin;Zhan, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.2805-2826
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    • 2021
  • In most cases, the routing policy of networks shows a preference for a static one-to-one mapping of communication pairs to routing paths, which offers adversaries a great advantage to conduct thorough reconnaissance and organize an effective attack in a stress-free manner. With the evolution of network intelligence, some flexible and adaptive routing policies have already proposed to intensify the network defender to turn the situation. Routing mutation is an effective strategy that can invalidate the unvarying nature of routing information that attackers have collected from exploiting the static configuration of the network. However, three constraints execute press on routing mutation deployment in practical: insufficient route mutation space, expensive control costs, and incompatibility. To enhance the availability of route mutation, we propose an OpenFlow-based route mutation technique called Polymorphic Path Transferring (PPT), which adopts a physical and virtual path segment mixed construction technique to enlarge the routing path space for elevating the security of communication. Based on the Markov Decision Process, with considering flows distribution in the network, the PPT adopts an evolution routing path scheduling algorithm with a segment path update strategy, which relieves the press on the overhead of control and incompatibility. Our analysis demonstrates that PPT can secure data delivery in the worst network environment while countering sophisticated attacks in an evasion-free manner (e.g., advanced persistent threat). Case study and experiment results show its effectiveness in proactively defending against targeted attacks and its advantage compared with previous route mutation methods.

Videogames in Cybersecurity: Philosophical and Psychological Review of Possible Impact

  • Bogdan, Levyk;Maletska, Mariia;Khrypko, Svitlana;Leonid, Kryvyzyuk;Olga, Dobrodum;Pasko, Katerina
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.249-256
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    • 2021
  • An issue of security and threat is urgent as well as it concerns everyone: a person, community, state, etc. Today, the question of cybersecurity has become especially relevant due to general digitalization and the spread of the cyberculture. In terms of it, the growing popularity of videogames can be observed. Their impact on society differs significantly, therefore, it needs thorough consideration. The purpose of the article is to disclose the role of videogames in cybersecurity. To achieve the stated purpose, such methods as analysis, synthesis, systematization and practical involvement of videogames have been used. As a result, three levels of possible threat of videogames has been distinguished: videogames as a possibly dangerous software, as a tool of propaganda and spread of stereotypes, as a space for the creation of virtual communities. In conclusion, it is stated that videogames can be not only a threat, but also a tool for strengthening the cybersecurity.