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http://dx.doi.org/10.14400/JDC.2021.19.12.435

An exhibition case study applying game design elements in the design of immersive display exhibition  

Kim, Na-Young (School of Games, Hongik University)
Publication Information
Journal of Digital Convergence / v.19, no.12, 2021 , pp. 435-441 More about this Journal
Abstract
In recent years, with thedevelopment of digital media technology immersive experiential exhibitions that provide realistic and realistic exhibition experiences to the audience are increasing In this study, the representative cases of these immersiveexperiential exhibitions were analyzed with a focus on the elements of the exhibition design. We also introduced the exhibition case of 'A Hero's Adventure' which was held and operated by applying game design elements to thethe directing planning of an immersive experience exhibition. In addition, the effects and utilization methods of the exhibition that applied game planning elements such as challenges goals conflicts rules and wins and losses were considered.
Keywords
Immersive exhibition design; Immersive display media; Virtual reality; Game design; Digital exhibition;
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