• Title/Summary/Keyword: Virtual methods

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A Study on Developmental Direction of Interface Design for Gesture Recognition Technology

  • Lee, Dong-Min;Lee, Jeong-Ju
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.499-505
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    • 2012
  • Objective: Research on the transformation of interaction between mobile machines and users through analysis on current gesture interface technology development trend. Background: For smooth interaction between machines and users, interface technology has evolved from "command line" to "mouse", and now "touch" and "gesture recognition" have been researched and being used. In the future, the technology is destined to evolve into "multi-modal", the fusion of the visual and auditory senses and "3D multi-modal", where three dimensional virtual world and brain waves are being used. Method: Within the development of computer interface, which follows the evolution of mobile machines, actively researching gesture interface and related technologies' trend and development will be studied comprehensively. Through investigation based on gesture based information gathering techniques, they will be separated in four categories: sensor, touch, visual, and multi-modal gesture interfaces. Each category will be researched through technology trend and existing actual examples. Through this methods, the transformation of mobile machine and human interaction will be studied. Conclusion: Gesture based interface technology realizes intelligent communication skill on interaction relation ship between existing static machines and users. Thus, this technology is important element technology that will transform the interaction between a man and a machine more dynamic. Application: The result of this study may help to develop gesture interface design currently in use.

Physical and Digital Environments: Engaging Fashion Design Students in Archival Research

  • Evans, Claire;Allen, Claire;Shah, Karen
    • International Journal of Costume and Fashion
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    • v.14 no.1
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    • pp.63-73
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    • 2014
  • With the rapid development of digital technologies potential exists to expand upon the accessibility of fashion archives and increase their use as a pedagogical tool for research. At present this is compromised due the three-dimensional, tactile nature of the objects being viewed and the fact that they are not necessarily replicable in a digital format. The aim of this paper is to examine art and design students physical object research skills and discuss how they are positioned in relation to creative tools and strategies they use to produce outcomes such as they own collections and design responses. Findings and conclusions are drawn from projects concerned with the development and use of physical and virtual archives and inform the methodology used. Traditional methods and tools within higher education are discussed together with students increased use of digital resources and innovative ways to engage students. The academic challenge of supporting student engagement in archival research across digital and physical dimensions is explored. The papers findings indicate a need for further research considering the impact of digital technology on students' physical integration with archives and the need for more structured support surrounding student physical and digital research investigations.

An Empirical Noise Prediction on Board (경험식을 이용한 선박 소음 예측법)

  • Gyung-M. Kim;Nho-S. Kim;Hyun-J. Kang;Jae-S. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.2
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    • pp.268-274
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    • 1991
  • The methods of prelimiuary noose prediction by Janssen, Buiten, etc are introduced. The distribution of noise levels in newly built ships are investigated. A new procedure for noise prediction is proposed which reflects the results of the investigations. The dominant noise souroes(M/E, D/G) are regarded as one virtual source. The structureborne transmission loss are divided into vortical and horizontal components and the latter component depends on the number of decks as well as the number of frames. The all considered cabins are standardized with typical cabins which have the same acoustic properties. The measured and predicted noise levels are compared In the tables.

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THREE-DIMENSIONAL VERIFICATION OF INTRACRANIAL TARGET POINT DEVIATION USING MRI-BASED POLYMER-GEL DOSIMETRY FOR CONVENTIONAL AND FRACTIONATED STEREOTACTIC RADIOSURGERY

  • Lee, Kyung-Nam;Lee, Dong-Joon;Suh, Tae-Suk
    • Journal of Radiation Protection and Research
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    • v.36 no.3
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    • pp.107-118
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    • 2011
  • Conventional (SRS) and fractionated (FSRS) stereotactic radiosurgery necessarily require stringent overall target point accuracy and precision. We determine three-dimensional intracranial target point deviations (TPDs) in a whole treatment procedure using magnetic resonance image (MRI)-based polymer-gel dosimetry, and suggest a technique for overall system tests. TPDs were measured using a custom-made head phantom and gel dosimetry. We calculated TPDs using a treatment planning system. Then, we compared TPDs using mid bi-plane and three-dimensional volume methods with spherical and elliptical targets to determine their inherent analysis errors; finally, we analyzed regional TPDs using the latter method. Average and maximum additive errors for ellipses were 0.62 and 0.69 mm, respectively. Total displacements were 0.92 ${\pm}$ 0.25 and 0.77 ${\pm}$ 0.15 mm for virtual SRS and FSRS, respectively. Average TPDtotal at peripheral regions was greater than that at central regions for both. Overall system accuracy was similar to that reported previously. Our technique could be used as an overall system accuracy test that considers the real radiation field shape.

Development of three-dimensional image modelling of meridian and acupoint (경락경혈의 3차원 영상모델 구현을 위한 시제품 개발연구)

  • Yin, Chang-Shik;Park, Hi-Joon;Lee, Hye-Jung
    • Korean Journal of Acupuncture
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    • v.25 no.4
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    • pp.167-174
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    • 2008
  • Objectives : Acupuncture points and meridians have been usually depicted as a two dimensional drawing and verbal description. Recently, imaging and three-dimensional image processing technologies have been introduced into medical fields such as anatomy and virtual operation, for the purpose of enhanced efficiency in research and education. This study attempted an image modelling of the meridian and acupoint in the upper limb region. Methods : A vector image model of an arm was produced and medical information on the meridian and acupoint of the arm region was incorporated. Results : A 3D modelling of the acupuncture meridian and acupoint in the upper limb region was produced along with a user console to control the presentation of related information and to facilitate visualization of the 3D model images. Conclusions : A 3D modelling of the acupuncture meridian and acupoint will be an efficient platform for an education and research.

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Characterization of Luster Properties of Nylon 6 Hollow Filament Yarn Woven Fabric - Three-dimensional Simulation of Hollow Filament -

  • Kim, Jong-Jun;Jeon, Dong-Won;Jeon, Jee-Hae
    • Journal of Fashion Business
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    • v.8 no.6
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    • pp.68-77
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    • 2004
  • Hollow filament yarns provide better warmth to the touch, lighter in weight, increased opacity, and subtle luster compared to the regular synthetic filament yarns. However, luster properties of textile fibers or fabrics are often difficult to characterize, partly due to the fineness of the surface texture, the anisotropic nature of the weave structure, the complexity of the fiber array comprising a yarn, and the fiber structure itself. In this study, the fabric surface luster image was analyzed using image analysis methods after image acquisition. The hollow filament fiber was modeled using a three-dimensional modeling software. It was then ray-traced for comparing the virtual luster images of the hollow fiber and the regular fiber models based on shading models including photon mapping. The luster object size of the actual hollow filament fabric was smaller than that of the regular filament fabric. The shape of the luster object of the hollow filament fabric was dual peak type while that of the regular filament was single.

Realistic Rendering of Woven Surface using Procedural Bump Mapping (절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.103-111
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    • 2010
  • In this paper, an procedural approach to photorealistic rendering of woven fabric material is proposed. Previously proposed procedural approaches to fabric rendering have the disadvantage that the rendering result is not sufficiently realistic. In order to enhance the realism, researchers employed example-based approaches. However, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method can express the reflectance on weft and warp yarns by alternating the anisotropic reflectance on yarns. In addition, we propose the proposed method procedurally models the bumpy yarn structure of woven fabric to obtain plausible rendering results. The proposed method can efficiently reproduce realistic virtual fabric without any reflectance data sets.

A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape (임의의 모양을 가지는 면광원 하의 실시간 부드러운 그림자 생성 방법)

  • Chun, Youngjae;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.77-84
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    • 2014
  • Presence of soft shadow effects from an area light makes virtual scenes look more realistic. However, since computation of soft shadow effects takes a long time, acceleration methods are required to apply it to real-time 3D applications. Many researches assumed that area lights are white rectangles. We suggest a new method which renders soft shadows under the area light source having arbitrary shape and color. In order to approximate visibility test, we use a shadow mapping result near a pixel. Complexity of shadow near a pixel is used to determine degree of precision of our visibility estimation. Finally, our method can present more realistic soft shadows for the area light that have more general shape and color in real-time.

Distributed Call Admission Control for Multimedia Service in Micro-Cell Environment (마이크로 셀 환경에서 멀티미디어 서비스를 위한 분산 호 수락 제어 기법)

  • Jeong, Il-Koo;Hwang, Eui-Seok;Lee, Hyong-Woo;Cho, Choong-Ho
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.927-934
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    • 2002
  • In order to provide various multimedia services in a wireless network, the call admission control for wireless channels should be resolved at the time of call setup and handoff by moving mobile terminal. In this paper. we propose a reliable DCAC( Distributed Call Admission Control)scheme using virtual cluster concept. The proposed DCAC scheme considers the state of $1^{st}$ and $2^{nd}$ adjacent cells to provide a reliable call handling. The proposed scheme is analyzed by simulations and mathematical methods.

Singularity Avoidance Algorithms for Controlling Robot Manipulator: A Comparative Study (로봇 메니퓰레이터의 제어를 위한 특이점 회피 알고리즘의 비교 연구)

  • Kim, Sanghyun;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.42-54
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    • 2017
  • Using an inverse of the geometric Jacobian matrix is one of the most popular ways to control robot manipulators, because the Jacobian matrix contains the relationship between joint space velocities and operational space velocities. However, the control algorithm based on Jacobian matrix has algorithmic singularities: The robot manipulator becomes unstable when the Jacobian matrix loses rank. To solve this problem, various methods such as damped and filtered inverse have been proposed, but comparative studies to evaluate the performance of these algorithms are insufficient. Thus, this paper deals with a comparative analysis of six representative singularity avoidance algorithms: Damped Pseudo Inverse, Error Damped Pseudo Inverse, Scaled Jacobian Transpose, Selectively Damped Inverse, Filtered Inverse, and Task Transition Method. Especially, these algorithms are verified through computer simulations with a virtual model of a humanoid robot, THORMANG, in order to evaluate tracking error, computational time, and multiple task performance. With the experimental results, this paper contains a deep discussion about the effectiveness and limitations of each algorithm.