• Title/Summary/Keyword: Virtual methods

Search Result 1,426, Processing Time 0.034 seconds

Study of Efficient Parallel Computation of Cholesky's Method in FE Mesh (유한요소망에서의 효율적인 직접해법 병렬계산에 관한 연구)

  • Lee, H.B.;Choi, K.;Kim, H.J.;Jung, H.K.;Hahn, S.Y.
    • Proceedings of the KIEE Conference
    • /
    • 1996.07a
    • /
    • pp.68-70
    • /
    • 1996
  • In this paper, an efficient parallel computation method for solving large sparse systems of linear algebraic equations by using Cholesky's method in the finite element method is studied. The methods of minimizing the number of fill-ins in the factorization process of factorization are investigated for minimizing the amount of memory and computation time. The parallel programming is implemented under the PVM(Parallel Virtual Machine) environment. The method of load-distribution is studied for minimizing the computation time and the communication time.

  • PDF

Reinforcement Leaming Using a State Partition Method under Real Environment

  • Saito, Ken;Masuda, Shiro;Yamaguchi, Toru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2003.09a
    • /
    • pp.66-69
    • /
    • 2003
  • This paper considers a reinforcement learning(RL) which deals with real environments. Most reinforcement learning studies have been made by simulations because real-environment learning requires large computational cost and much time. Furthermore, it is more difficult to acquire many rewards efficiently in real environments than in virtual ones. The most important requirement to make real-environment learning successful is the appropriate construction of the state space. In this paper, to begin with, I show the basic overview of the reinforcement learning under real environments. Next, 1 introduce a state-space construction method under real environmental which is State Partition Method. Finally I apply this method to a robot navigation problem and compare it with conventional methods.

  • PDF

Development of an Economic Education Program Model for Young Children Related to Korean Seasonal Customs (세시풍속과 연계된 유아경제교육 프로그램 모형 개발)

  • Lee, Sook-Jae;Lee, Bong-Sun
    • Journal of the Korean Home Economics Association
    • /
    • v.47 no.3
    • /
    • pp.67-77
    • /
    • 2009
  • This study developed a model economic education program for young children related to Korean seasonal customs. The model was developed via literature reviews and survey research concerning teachers’' recognition of ‘'early childhood economic education’', consultations with professionals in the field, and testing and modifying the program. The goals of the model program were: teaching children to understand basic economic concepts, helping children to develop an economic attitude that emphasizes interdependence, and acknowledging the importance of eco-friendly economic values. The model includes three educational areas and 21 content areas including understanding the concept of exchange, sharing and cooperation, and circulation with nature. This study also developed 37 early childhood economic education activities using the teaching and learning methods of experiencing nature, virtual experience, real life experience, and traditional games experience.

Measuring Importance of Online Apparel Stores' Design Attributes Using Three Different Methods

  • Oh, Keunyoung;Lee, MiYoung
    • Journal of Fashion Business
    • /
    • v.19 no.6
    • /
    • pp.127-138
    • /
    • 2015
  • Due to the virtual nature of online businesses, online apparel stores need to enhance the consumer experience by utilizing store design attributes to provide their customers relevant and sufficient information. Since online apparel stores mainly communicate with their customers virtually and digitally, it is important to understand how consumers perceive and react to different design attributes commonly found on apparel stores' online websites. The purpose of this paper is to examine the importance of design attributes commonly found on online apparel stores' websites using three different importance measurements. The design attributes examined in this study include enlarged pictures, product detail pictures, product reviews by other buyers, coordinating items, and size measurement charts. The three different measurements used in this study include two direct measures and one indirect measure using conjoint analysis. Across the three different measures, both the men and women indicated that enlarged pictures represent the most important design attribute when they purchase clothes online followed by size measurement charts and they considered the availability of coordinating items the least important design attribute.

Structural Design of Interactive Storytelling (인터렉티브 스토리텔링의 구조적 디자인)

  • 이준희
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.375-384
    • /
    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

  • PDF

On the Physical Meaning of Maxwell Stress Tensor (맥스웰 응력텐서의 물리적 의미의 고찰)

  • Choi, Hong-Soon;Park, Il-Han;Moon, Won-Kyu
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.58 no.4
    • /
    • pp.725-734
    • /
    • 2009
  • Maxwell stress tensor is one of the methods which are generally used for electromagnetic force calculation. In this paper, it is presented that Maxwell stress tensor T and n${\cdot}$T have no physical meaning and therefore should not be used as sources of mechanical force for deformations or dynamics. The divergence of Maxwell stress tensor ${\nabla}{\cdot}T$ is the one which can acquire a physical identity and is electromagnetic body force density by an action at a distance like a gravity. This result can be derived from the principle of power balance, and also verified by some thought experiments. The virtual air-gap approach is proposed as a valid solution for the calculation of the body force.

Tracking Control for Biped Robot (이족 보행 로봇을 위한 추적 제어)

  • 이용권;박종현
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1995.10a
    • /
    • pp.315-318
    • /
    • 1995
  • In this paper, an optimal trunk trajectory for stable walking of biped robots is expressed as a simple differential equation, which is then solved by numerical methods. We used ZMP (Zero Moment Point), the virtual total ground reaction point within the region of the supporting food, as the criterion of stability of biped robot walking. If the ZMP is located outside of the stable region in dynamic walking, biped robots fall down. The biped robot considered in this paper consists of two legs and a trunk. The trajectories of the two legs and the ZMP of the biped robot are determined such that they are similar ti those of a human. Based upon those trajectories, the trunk trajectory is solved by numerically integrating differential dynamic equations. Leg motions are controlled by the computed torque control method. The effectiveness of control algorithm as well as the trajectories is confirmed by computer simulations.

  • PDF

Analysis of Frame Rate Up Conversion for Multi-View System (다시점 영상의 프레임율 변환 방식 분석)

  • Yang, Yun-Mo;Lee, Do Hoon;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2015.07a
    • /
    • pp.334-336
    • /
    • 2015
  • In this paper, we describe a couple of methods for Frame Rate Up Conversion (FRUC) in Multi-View system. First, we introduce View Synthesis scheme that generates virtual views and FRUC that interpolates new frames between consecutive frames. Then, we introduce two applications of FRUC. One is a traditional application. The other is an application that uses feature of Multi-View system. Then we compare each result of two applications.

  • PDF

Effectiveness Criteria for Methods of Identifying Ionospheric Earthquake Precursors by Parameters of a Sporadic E Layer and Regular F2 Layer

  • Korsunova, Lidiya P.;Hegai, Valery V.
    • Journal of Astronomy and Space Sciences
    • /
    • v.32 no.2
    • /
    • pp.137-140
    • /
    • 2015
  • The results of the study of ionospheric variations in the summer months of 1998-2002 at an ionospheric station of vertical sounding "Petropavlovsk-Kamchatsky" are presented. Anomalous variations of virtual sporadic-E height (h'Es), Es blanketing frequency (fbEs), and the critical frequency of the ionospheric F2 layer (foF2) (which can be attributed to the possible earthquake precursors) are selected. The high efficiency of the selection of ionospheric earthquake precursors based on the several parameters of Es and F2 layers is shown. The empirical dependence, which reflects the connection between the lead-time of the earthquake moment, the distance to the epicenter from the observation point, and the magnitude of the earthquake are obtained. This empirical dependence is consistent with the results of the detection of earthquake precursors by measuring the physical parameters of the Earth's crust in the same region.

Strategy for Gangwon-do Winter Sports IT Convergence Service (강원도 동계 스포츠 IT 융합 서비스 방안 연구)

  • Ha, Hojin;Seo, HyunGon
    • Korean Management Science Review
    • /
    • v.31 no.4
    • /
    • pp.107-116
    • /
    • 2014
  • Recently, various types of information and communication technology (ICT) such as cloud computing, big data, and virtual reality have been progressed in the world. Also, it is expected that there are many domestic and foreign visitors in Gangwon-do due to the Pyeongchang winter olympic games in 2018. In this environment, it is necessary to improve the competitiveness of Gangwon-do in winter sports areas exploiting both existing IT infrastructure and application technologies. In this paper, for sustainable development of Gangwon-do winter sports IT industry after the Olympics, we propose efficient implementation methods of 3 winter sports IT convergence services and Gangwon-do ICT activation strategy. The proposed 3 winter sports IT service areas are as follows. 1) Realistic winter sports IT service, 2) Winter sports medical IT service 3) Winter sports record analysis IT service.