A Clustering based wireless internet proxy server needs a layer-7 load balancer with URL hashing methods to reduce the total storage space for servers. Layer-4 load balancer located in front of server cluster is to distribute client requests to the servers with the same contents at transport layer, such as TCP or UDP, without looking at the content of the request. Layer-7 load balancer located in front of server cluster is to parse client requests in application layer and distribute them to servers based on different types of request contents. Layer 7 load balancer allows servers to have different contents in an exclusive way so that it can minimize the total storage space for servers and improve overall cluster performance. However, its scalability is limited due to the high overhead of parsing requests in application layer as different from layer-4 load balancer. In order to overcome its scalability limitation, in this paper, we propose a distributed layer-7 load balancer by replacing a single layer-7 load balancer in the conventional scheme by a single layer-4 load balancer located in front of server cluster and a set of layer-7 load balancers located at server cluster. In a clustering based wireless internet proxy server, we implemented the conventional scheme by using KTCPVS(Kernel TCP Virtual Server), a linux based layer-7 load balancer. Also, we implemented the proposed scheme by using IPVS(IP Virtual Server), a linux-based layer-4 load balancer, installing KTCPVS in each server, and making them work together. We performed experiments using 16 PCs. Experimental results show scalability and high performance of the proposed scheme, as the number of servers grows, compared to the conventional scheme.
Journal of the Korea Society of Computer and Information
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v.25
no.6
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pp.109-117
/
2020
An edutainment system aims to help learners to recognize problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Edutainment contents can be usefully applied to education and training in the both scientific and industrial areas. Our present work proposes an edutainment system that can be applied to a drug discovery process including virtual screening by using intuitive multi-modal interfaces. In this system, a stereoscopic monitor is used to make three-dimensional (3D) macro-molecular images, with supporting multi-modal interfaces to manipulate 3D models of molecular structures effectively. In this paper, our system can easily solve a docking simulation function, which is one of important virtual drug screening methods, by applying gaming factors. The level-up concept is implemented to realize a bio-game approach, in which the gaming factor depends on number of objects and users. The quality of the proposed system is evaluated with performance comparison in terms of a finishing time of a drug docking process to screen new inhibitors against target proteins of human immunodeficiency virus (HIV) in an e-drug discovery process.
The pile-supported wharf is the port structure in which the upper deck is supported by piles or columns. By installing batter piles in this structure, horizontal load such as earthquake loads can be partially delivered as axial forces. The codes suggests using the response spectrum analysis as a preliminary design method for seismic design of pile-supported wharf, and suggests modeling the piles using virtual fixed points or soil spring methods for this analysis. Recently, several studies have been conducted on pile-supported wharves composed of vertical piles to derive a modeling method that appropriately simulates the dynamic response of structures during response spectrum analysis. However, studies related to the response spectrum analysis of pile-supported wharves with batter piles are insufficient so far. Therefore, this study performed the dynamic centrifuge model test and response spectrum analysis to evaluate the seismic performance according to the modeling method of pile-supported wharves with batter piles. As a result of test and analysis, it is confirmed that modeling using the Terzaghi (1955) constant of horizontal subgrade reaction (nh) most appropriately simulates the actual response in the case of the pile-supported wharf with batter piles.
The Journal of Korean society of community based occupational therapy
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v.8
no.3
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pp.77-89
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2018
Objective : The purpose of this study was to analyze occupational therapy intervention on the community mobility for stroke patients, and to provide evidence of intervention in the clinical fields. Methods : A systematic review was executed according to the PRISMA checklist. The accessed database was PubMed, EMBASE, Cochrane Library (CENTRAL), ProQuest Dissertations & thesis (PQDT), RISS, and KoreaMed. We included the articles published from 2005 to September 2018. RoBANS checklist was used to evaluate the quality of the articles. Included articles, totally eight, were categorized according to the type of intervention. Results : The study design of the literature was varied from two-group randomized trial, quasi-experimental study, case-control trial, one group pre-post comparison study, and cross-sectional study. In the evidence level, 6 articles were included in level II (75%). The percentage of low risk of bias in each article ranged from 52.5%~87.5%. Four studies (50%) provided intervention based on virtual reality or virtual environment. The three (37.5%) provided intervention based on the protocol, and the other (12.5%) did wheelchair training. All studies reported significant effects of the intervention. Conclusion : This systematic review provided evidences to use proper intervention in the clinical fields. Various type of studies should be conducted to prove the effect of occupational therapy intervention for community mobility.
Background: Necdin (NDN), a member of the melanoma antigen family showing imprinted pattern of expression, has been implicated as causing Prader-Willi symptoms, and known to participate in cellular growth, cellular migration and differentiation. The region where NDN is located has been associated to QTLs affecting reproduction and early growth in cattle, but location and functional analysis of the molecular mechanisms have not been established. Methods: Here we report the sequence variation of the entire coding sequence from 72 samples of cattle, yak, buffalo, goat and sheep, and discuss its variation in Bovidae. Median-joining network analysis was used to analyze the variation found in the species. Synonymous and non-synonymous substitution rates were determined for the analysis of all the polymorphic sites. Phylogenetic analysis were carried out among the species of Bovidae to reconstruct their relationships. Results: From the phylogenetic analysis with the consensus sequences of the studied Bovidae species, we found that only 11 of the 26 nucleotide changes that differentiate them produced amino acid changes. All the SNPs found in the cattle breeds were novel and showed similar percentages of nucleotides with non-synonymous substitutions at the N-terminal, MHD and C-terminal (12.3, 12.8 and 12.5%, respectively), and were much higher than the percentage of synonymous substitutions (2.5, 2.6 and 4.9%, respectively). Three mutations in cattle and one in sheep, detected in heterozygous individuals were predicted to be deleterious. Additionally, the analysis of the biochemical characteristics in the most common form of the proteins in each species show very little difference in molecular weight, pI, net charge, instability index, aliphatic index and GRAVY (Table 4) in the Bovidae species, except for sheep, which had a higher molecular weight, instability index and GRAVY. Conclusions: There is sufficient variation in this gene within and among the studied species, and because NDN carry key functions in the organism, it can have effects in economically important traits in the production of these species. NDN sequence is phylogenetically informative in this group, thus we propose this gene as a phylogenetic marker to study the evolution and conservation in Bovidae.
Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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v.37
no.4
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pp.267-277
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2019
Photogrammetry and computer vision are identical in determining the three-dimensional coordinates of images taken with a camera, but the two fields are not directly compatible with each other due to differences in camera lens distortion modeling methods and camera coordinate systems. In general, data processing of drone images is performed by bundle block adjustments using computer vision-based software, and then the plotting of the image is performed by photogrammetry-based software for mapping. In this case, we are faced with the problem of converting the model of camera lens distortions into the formula used in photogrammetry. Therefore, this study described the differences between the coordinate systems and lens distortion models used in photogrammetry and computer vision, and proposed a methodology for converting them. In order to verify the conversion formula of the camera lens distortion models, first, lens distortions were added to the virtual coordinates without lens distortions by using the computer vision-based lens distortion models. Then, the distortion coefficients were determined using photogrammetry-based lens distortion models, and the lens distortions were removed from the photo coordinates and compared with the virtual coordinates without the original distortions. The results showed that the root mean square distance was good within 0.5 pixels. In addition, epipolar images were generated to determine the accuracy by applying lens distortion coefficients for photogrammetry. The calculated root mean square error of y-parallax was found to be within 0.3 pixels.
We propose a deep learning-based method that can estimate an appropriate lighting of both indoor and outdoor images. The method consists of two networks: Crop-to-PanoLDR network and LDR-to-HDR network. The Crop-to-PanoLDR network predicts a low dynamic range (LDR) environment map from a single partially observed normal field of view image, and the LDR-to-HDR network transforms the predicted LDR image into a high dynamic range (HDR) environment map which includes the high intensity light information. The HDR environment map generated through this process is applied when rendering virtual objects in the given image. The direction of the estimated light along with ambient light illuminating the virtual object is examined to verify the effectiveness of the proposed method. For this, the results from our method are compared with those from the methods that consider either indoor images or outdoor images only. In addition, the effect of the loss function, which plays the role of classifying images into indoor or outdoor was tested and verified. Finally, a user test was conducted to compare the quality of the environment map created in this study with those created by existing research.
Journal of the Korean Society for Aeronautical & Space Sciences
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v.49
no.9
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pp.709-719
/
2021
Recent progress in analysis and flight simulation methods enables wider use of a virtual certification and reduces number of certification flight tests. Aerodynamic database (AeroDB) is one of the most important components for the flight simulation. It is composed of aerodynamic coefficients at a range of flight conditions and control deflections. This paper proposes and efficient method for construction of AeroDB that combines Gaussian Process based Variable Fidelity Modeling with adaptive sampling algorithm. A case study of virtual certification of a F-16 fighter is presented. Four AeroDB were constructed using different number and distribution of high-fidelity data points. The constructed database is then used to simulate gliding, short pitch, and roll response. Compliance with certification regulations is then checked. The case study demonstrates that the proposed method can significantly reduce number of high-fidelity data points while maintaining high accuracy of the simulation.
Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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2010.05a
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pp.48-48
/
2010
Sound quality and NVH-issues(Noise, Vibration and Harshness) of vehicles has become very important for car manufacturers. It is interpreted as among the most relevant factors regarding perceived product quality, and is important in gaining market advantage. The general sound quality of vehicles was gradually improved over the years. However, today the development cycles in the automotive industry are constantly reduced to meet the customers' demands and to react quickly to market needs. In addition, new drive and fuel concepts, tightened ecological specifications, increase of vehicle classes and increasing diversification(increasing market for niche vehicles), etc. challenge the acoustic engineers trying to develop a pleasant, adequate, harmonious passenger cabin sound. Another aspect concerns the general pressure for reducing emission and fuel consumption, which lead to vehicle weight reductions through material changes also resulting in new noise and vibration conflicts. Furthermore, in the context of alternative powertrains and engine concepts, the new objective is to detect and implement the vehicle sound, tailored to suit the auditory expectations and needs of the target group. New questions must be answered: What are appropriate sounds for hybrid or electric vehicles? How are new vehicle sounds perceived and judged? How can customer-oriented, client-specific target sounds be determined? Which sounds are needed to fulfil the driving task, and so on? Thus, advanced methods and tools are necessary which cope with the increasing complexity of NVH-problems and conflicts and at the same time which cope with the growing expectations regarding the acoustical comfort. Moreover, it is exceedingly important to have already detailed and reliable information about NVH-issues in early design phases to guarantee high quality standards. This requires the use of sophisticated simulation techniques, which allow for the virtual construction and testing of subsystems and/or the whole car in early development stages. The virtual, testing is very important especially with respect to alternative drive concepts(hybrid cars, electric cars, hydrogen fuel cell cars), where complete new NVH-problems and challenges occur which have to be adequately managed right from the beginning. In this context, it is important to mention that the challenge is that all noise contributions from different sources lead to a harmonious, well-balanced overall sound. The optimization of single sources alone does not automatically result in an ideal overall vehicle sound. The paper highlights modern and innovative NVH measurement technologies as well as presents solutions of recent NVH tasks and challenges. Furthermore, future prospects and developments in the field of automotive acoustics are considered and discussed.
Park, Jin-Woo;Kim, Nung-Jin;Kang, Sung-Jin;Soo, Hyuk
Journal of the Korea Society for Simulation
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v.19
no.4
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pp.77-87
/
2010
Currently, our society has been changed from the industrial society to the information society. As the war progresses to Information Warfare, Network-Centric Warfare, Long-Range Precision Engagement and Robot Warfare, the military should advance to High-tech Scientific force. For this creation of the war potential, it is regarded as the warfighting experiment is a critical method. Surely it is rational that LVC(Live Virtual Constructive simulation) is desirable to make the warfighting experiment. But because it is limited by the cost, the time, the place and the resource, the constructive simulation(M&S : Modeling&Simulation) is a good tool to solve those problems. There are some studies about the evaluation process for developing the model, but it is unsatisfying in the process of the constructive simulations' operation. This study focuses on the way of constructive simulation operation, which is supplied with the evaluation process(VV&A : Verification Validation & Accreditation). We introduce the example of the rear area operation simulation for "appropriateness evaluation to the organization of logistic corps" by the AWAM(Army Weapon Analysis Model). This study presents the effective methods of the constructive simulations, which is based on the reliable evaluation process, so it will contribute to the warfighting experiments.
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