• 제목/요약/키워드: Virtual instruction

검색결과 66건 처리시간 0.029초

수학 예비교사의 가상 수업 시연의 특징 및 동료 예비교사의 평가 (Analysis on the peer assessment results and the attributes of mathematics pre-service teachers' virtual instruction)

  • 김선희
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제52권4호
    • /
    • pp.465-481
    • /
    • 2013
  • In this study, 27 pre-service teachers presented virtual mathematics instruction to develop his/her own teaching practice ability. I found several attributes in their virtual mathematics instruction such as connecting contents, asking justification, encouraging students' communication, representing variously, and using ICT etc. These will be the characteristics of the future mathematics class. When peer pre-service teachers assess presenter's instruction quantitatively, there are differences in the results between expert and pre-service teachers. Pre-service teachers didn't find the elements of student self assessment or group assessment and communication activities at the virtual instruction. When they assess peers' virtual instruction qualitatively, the results are specific or new ones compared with the quantitative assessment elements. Thus I suggested some implications for the mathematics pre-service teachers' virtual instruction in the view of teacher education.

A Movement Instruction System Using Virtual Environment

  • Hatayama, Junichi;Murakoshi, Hideki;Yamaguchi, Toru
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
    • /
    • pp.70-73
    • /
    • 2003
  • This paper proposes a movement instruction system using virtual environment. This system consists of a monitor, cameras, ana a PC. A learner is coached by a virtual instructor that is displayed in virtual environment as 3 dimensional computer graphics on the monitor. Virtual instructor shows sample movement and suggests mistakes of learner's movement by recognizing movement of learner's movement from the picture that cameras capture. To improve the robust characteristic of information from cameras, the system enables to select optimum inputs from cameras based on learner's movement It implemented by Fuzzy associative inference system Fuzzy associative inference system is implemented by bi-directional associative memory and fuzzy rules. It is suitable to convert obscure information into clear. We implement and evaluate the movement instruction system

  • PDF

예비 중등 수학교사들의 함수 개념의 도입 방식 탐색 (A Study on the Prospective Mathematics Secondary Teachers' Introduction of Concepts of Function)

  • 마민영
    • 한국학교수학회논문집
    • /
    • 제25권3호
    • /
    • pp.225-241
    • /
    • 2022
  • 본 연구의 목적은 예비교사들이 함수 개념을 도입하는 수업을 설계할 때 함수 개념의 어떤 측면을 강조하여 지도하는지를 분석하여 제시하는 것이다. 이를 위해 예비교사 중 한 명의 발표자(예비교사 A)가 수행한 가상 수업과 동료 예비교사 10명(예비교사 A1~A10)이 이 수업에 대해 반성한 내용을 분석하였다. 그 결과, 예비교사들은 과정과 대응의 관점으로 함수 개념을 도입하는 것이 우세하였고, 변화와 종속성 관점으로 도입하는 경우는 극히 드물었다. 또한 예비교사들이 함수 도입에서 강조하는 측면은 상황·언어적 표현, 표, 그래프, 식, 그림 등과 같이 함수를 표현하는 양식과 밀접하게 관련됨을 확인하였다. 이러한 결과는 2015 개정 교육과정에 제시된 종속적인 변화 관계에 기반하여 함수 개념을 도입하기 위한 예비교사 교육 및 연구에 시사점을 제시하는 하나의 경험적 근거자료가 될 것으로 사료된다.

인터넷 기술을 이용한 수업지원시스템 개발 (Development of an Instruction Support System Using the Internet Technology)

  • 변대호
    • 산업공학
    • /
    • 제12권1호
    • /
    • pp.56-67
    • /
    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

  • PDF

포스트 코로나 시대 플렉서블 러닝과 첨단기술 활용 중심의 의학교육 전망과 발전 (The Future of Flexible Learning and Emerging Technology in Medical Education: Reflections from the COVID-19 Pandemic)

  • 박지혜
    • 의학교육논단
    • /
    • 제23권3호
    • /
    • pp.147-153
    • /
    • 2021
  • The coronavirus disease 2019 (COVID-19) pandemic made it necessary for medical schools to restructure their curriculum by switching from face-to-face instruction to various forms of flexible learning. Flexible learning is a student-centered approach to learning that has received interest in many educational sectors. It is a critical strategy for expanding access to higher education during the pandemic. As flexible learning includes online, blended, hybrid, and hyflex learning options, learners have the opportunity to select an instruction modality based on their needs and interests. The shift to flexible learning in medical education took place rapidly in response to the COVID-19 pandemic, and learners, instructors, and schools were not prepared for this instructional change. Through the lens of the technology acceptance model, human agency, and a social constructivist perspective, I examine students, instructors, and educational institutions' roles in successfully navigating the digital transformation era. The pandemic has also accelerated the use of advanced information and communication technologies, such as artificial intelligence and virtual reality, in learning. Through a review of the literature, this paper aimed to reflect on current flexible learning practices from the instructional design and educational technology perspective and explore emerging technologies that may be implemented in future medical education.

DEVELOPMENT OF A VIRTUAL FORGING FACTORY FRAMEWORK

  • Kao Yung-Chou;Sung Wen-Hsu;Huang Wei-Shin
    • 한국소성가공학회:학술대회논문집
    • /
    • 한국소성가공학회 2003년도 The 8th Asian Symposium on Precision Forging ASPF
    • /
    • pp.115-122
    • /
    • 2003
  • This paper presents the development of a virtual forging factory framework. The technologies of virtual reality and relational database had been integrated in the developed framework using Microsoft $Windows^{(R)}$ programming as the main technique so as to emulate a physical forging factory. The developed virtual forging factory consists of forging cells and a forging cell is comprised of forging machine, forging die, and forging operations forming a forging production line. The technology of virtual reality had been successfully adopted in the production simulation of manufacturing such as CNC and robotics. However, the application in virtual forging factory seems to have not been studied yet. Potential application of a virtual forging factory can be beneficial to (1) computer aided instruction, (2) shorten the learning curve of a novice, (3) remote diagnosis and monitoring when remote monitoring and control technology and signal inspection is considered, (4) improve adverse forging environment when remote forging technology is applied, and (5) virtual reality application.

  • PDF

정점 셰이더의 가상 기계 구현 (Design of Virtual Machine for Vertex Shader)

  • 하창수;김주홍;최병윤
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2005년도 추계종합학술대회
    • /
    • pp.1003-1006
    • /
    • 2005
  • Vertex shader of GPU in personal computer is advanced in functions as to be half of traditional fixed T&L functions. And, capacity of memory for saving resources to process instructions is unlimited. GPU that can be programmed by programmer is needed for mobile system as well as personal computer. In this paper, we implement software virtual machine for vertex shader using C++ Language. Our goal is designing hardware GPU that can apply to mobile system. The virtual machine consists of nVidia GPU instructions. Input Data to virtual machine is generated by Microsoft fxc compiler. That is to say, Input Data is compiled shader program written in HLSL, Cg, or ASM. The virtual machine will be a reference model for designing hardware GPU and can be used for Testbed to test added or modified instruction.

  • PDF

초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석 (An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics)

  • 신미경
    • 한국멀티미디어학회논문지
    • /
    • 제20권6호
    • /
    • pp.935-949
    • /
    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

기상 조건과 자기 교시가 조종 중인 헬리콥터 조종사의 불안 및 수행에 미치는 영향 (Effects of Meteorological Conditions and Self-instruction on Anxiety and Performance of Helicopter Pilots in Flight)

  • 김문성;김신우;이형철
    • 감성과학
    • /
    • 제26권4호
    • /
    • pp.29-40
    • /
    • 2023
  • 불안은 주의 시스템의 균형을 깨트려 목표 지향 시스템보다 자극 주도 시스템을 우선하게 만드는 것으로 알려져 있으나, 자기 교시는 자기 조절의 효과로 목표 지향적 행동을 유도하게 한다. 본 연구는 가상현실 환경에서 현직 조종사를 대상으로 기상 및 자기 교시 조건이 조종사에게 발생하는 불안과 비행 과제의 수행에 미치는 영향을 검증하였다. 기상 조건은 시계비행 기상 상황과 악기상 상황으로 구분하였고 자기 교시의 수행 여부를 달리하여 비행 과제를 수행하게 하였다. 실험 결과 악기상 상황에서 불안과 심박수가 더 높고 비행 과제의 수행도가 더 낮은 것으로 나타났으나, 자기 교시를 수행하는 조건에서는 불안과 심박수가 더 낮고 비행 과제의 수행도가 더 높은 것으로 나타났다. 이 결과는 불안의 영향으로 비행에 어려움을 겪어 사고로 연결될 가능성이 증가할 수 있으나, 자기 교시에 의한 비행 수행의 향상으로 사고로 연결될 가능성이 감소할 수 있음을 시사한다.

공공도서관 가상참고봉사 협력모형개발을 위한 연구 (A Study on the Cooperation Model for Virtual Reference Services in Public Libraries)

  • 차미경;김수정
    • 한국문헌정보학회지
    • /
    • 제40권4호
    • /
    • pp.367-383
    • /
    • 2006
  • 본 연구의 목적은 지역주민에게 수준 높은 참고봉사를 제공하기 위한 공공도서관의 가상참고정보봉사 협력모형 개발에 필요한 기초 자료를 제공하는 데 있다. 연구의 방법으로 사례조사와 공공도서관 사서를 대상으로 인터넷 설문조사를 실시하였으며 전국의 514개 공공도서관 가운데 375개관(73%)이 설문조사에 참여하였다. 연구 결과를 토대로 협력참고정보데이터베이스의 구축, 가상참고데스크의 운영, 그리고 연령별 주제별 정보안내 및 교육 등의 내용으로 구성된 '통합형 가상참고실'의 구축을 제안하였다.