• 제목/요약/키워드: Virtual image

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로봇 OLP 보상을 위한 시각 서보잉 응용에 관한 연구 (A Study on Visual Servoing Application for Robot OLP Compensation)

  • 김진대;신찬배;이재원
    • 한국정밀공학회지
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    • 제21권4호
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    • pp.95-102
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    • 2004
  • It is necessary to improve the exactness and adaptation of the working environment in the intelligent robot system. The vision sensor have been studied for this reason fur a long time. However, it is very difficult to perform the camera and robot calibrations because the three dimensional reconstruction and many processes are required for the real usages. This paper suggests the image based visual servoing to solve the problem of old calibration technique and supports OLP(Off-Line-Programming) path compensation. Virtual camera can be modeled from the real factors and virtual images obtained from virtual camera gives more easy perception process. Also, Initial path generated from OLP could be compensated by the pixel level acquired from the real and virtual, respectively. Consequently, the proposed visually assisted OLP teaching remove the calibration and reconstruction process in real working space. With a virtual simulation, the better performance is observed and the robot path error is calibrated by the image differences.

Research of 3D image processing of VR technology in medicine based on DNN

  • ZhaoZhe, Gong;XiaoDong, Li;XiaoYing, Shi;Geng, Liu;Bin, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1584-1596
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    • 2022
  • According to a survey published in an authoritative journal in January 2020, the globalincidence rate of mental illness is 8.3% for men and 10.6% for women, which indicates thatmental illness has become a globally recognized obstacle. Therefore, specific psychotherapy including mental illness will become an important research topic. It is very effective forpatients with special mental diseases, such as mental illness, to reduce their mental reaction byexposure therapy; the system uses the virtual reality system of medical images processed by learningalgorithm to reproduce the effect of virtual reality exposure method of the high scene of transparent ladder. Compared with the old invasive exposure scene, the results show that theimprovement of both conditions has obvious effect, and the effect of human treatment underthe two conditions is not good. There are obvious differences, which show that virtual reality model will gradually replace the on-the-spot feeling. Finally, with more and more researchers have put forward a variety of other virtual reality image processing models, the research of image processing has gradually become more and more interested.

키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법 (Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera)

  • 이규철;유지상
    • 한국통신학회논문지
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    • 제38C권5호
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    • pp.409-419
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    • 2013
  • 키넥트 카메라는 마이크로소프트사에서 2010년 11월에 출시한 xbox360의 움직임 감지 카메라로 깊이 영상과 색상 영상을 획득할 수 있다. 하지만 적외선 패턴을 이용한 깊이 영상의 획득 방법의 한계로 인해 객체의 경계 주변으로 홀(hole) 및 잡음이 생기고 영상으로 재생 시 경계 주변에서 흔들림(flickering) 현상이 발생한다. 본 논문에서는 이러한 흔들림 현상을 보정하여 화질이 좋은 가상 시점 영상을 실시간으로 생성하는 기법을 제안한다. 제안하는 기법에서는 먼저 결합형 양방향 필터를 이용하여 경계 주변의 홀을 채운다. 경계 주변의 흔들림 현상은 화소를 탐색하여 처리하는 기법을 적용하여 보정한다. 향상된 깊이 영상과 색상 영상에 3D 워핑(3D warping) 기법을 적용하여 가상 시점 영상을 획득한다. 획득된 영상에서 가려짐 영역(occlusion region)으로 인하여 생기는 홀은 블록기반의 기울기 탐색 기법과 블록의 신뢰도를 이용하여 채우게 된다. 실험을 통해 제안하는 시스템이 가상 시점 영상을 실시간으로 합성하는 것을 확인하였다.

지리정보를 이용한 비행 시뮬레이터의 가상환경 구축 (Constructing Virtual Environment for Flight Simulators based on Digital Map)

  • 유병헌;한순흥
    • 한국CDE학회논문집
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    • 제9권2호
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

360° 실시간 영상처리를 통한 모바일 AR_HMD 콘텐츠 개발을 위한 연구 (Study on the Content Development of Mobile AR_HMD through a Real Time 360 Image Processing.)

  • 이창현;김영섭;김연민;박인호;최재학;이용환;한우리
    • 반도체디스플레이기술학회지
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    • 제15권2호
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    • pp.66-69
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    • 2016
  • Recently, augmented reality and virtual reality in the ICT sector have been highlighted. So also interested in related HMD areas to facilitate contact with the VR content is being attend. This paper proposes a method for implementing to the virtual reality through the mobile HMD device with the real time 360 image. This system is required the real time 360 image streaming server configuration and image processing for augmented reality and virtual reality. The configuration of the streaming server is configured the DB server to store images and the relay server that can relay images to other devices. Augmented image processing module is composed based on markerless tracking, and there are four modules that are recognition, tracking, detecting and learning module. Also, the purpose of this paper is shown the augmented 360 image processing through the Mobile HMD.

Disparity Refinement near the Object Boundaries for Virtual-View Quality Enhancement

  • Lee, Gyu-cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • 제10권5호
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    • pp.2189-2196
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    • 2015
  • Stereo matching algorithm is usually used to obtain a disparity map from a pair of images. However, the disparity map obtained by using stereo matching contains lots of noise and error regions. In this paper, we propose a virtual-view synthesis algorithm using disparity refinement in order to improve the quality of the synthesized image. First, the error region is detected by examining the consistency of the disparity maps. Then, motion information is acquired by applying optical flow to texture component of the image in order to improve the performance. Then, the occlusion region is found using optical flow on the texture component of the image in order to improve the performance of the optical flow. The refined disparity map is finally used for the synthesis of the virtual view image. The experimental results show that the proposed algorithm improves the quality of the generated virtual-view.

New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.41-45
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    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

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가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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서버 가상화 환경의 가상머신 이미지에 대한 법적 증거로서의 허용성에 관한 연구 (A Study on the Admissibility of the Virtual Machine Image File as a Digital Evidence in Server Virtualization Environment)

  • 김동희;백승조;심미나;임종인
    • 정보보호학회논문지
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    • 제18권6A호
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    • pp.163-177
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    • 2008
  • 오늘날 많은 기업들이 비용절감을 위해 서버 가상화 기술의 이용 및 보급을 확대함에 따라 가상화 서버에서의 사이버범 죄도 크게 증가할 것으로 예상된다. 서버 가상화 솔루션은 각 가상화 서버에 대한 가상머신 이미지를 생성하는 기능을 기본적으로 제공하기 때문에 서버 가상화 환경에서는 기존의 디지털 포렌식 수사과정의 디스크 이미지 수집과정을 생략하고 가상머신 이미지를 법적증거로 직접 활용함으로써 보다 신속하고 효율적인 수사가 가능하다. 하지만 가상화 서버의 구조적 특징으로 인해 나타날 수 있는 보안 취약성, 그리고 서버 가상화 솔루션의 신뢰성과 증거수집 절차상의 문제들로 인해 가상머신 이미지 자체만으로는 법적증거로서의 허용성을 인정받지 못한다. 본 논문에서는 가상머신 이미지가 법적증거로서 허용성을 인정받기 위해 서버 가상화 솔루션이 갖추어야 할 보안 요구사항, 디지털 포렌식 도구로서의 신뢰성 조건들을 도출하였으며, 가상머신 이미지가 증거로서의 연계보관성을 만족시키기 위해 갖추어야할 부가요소들을 제안한다. 또한 이러한 조건들을 통해 가상머신 이미지 증거가 미국 연방증거법의 법적 허용성 기준들을 만족시키는지 살펴보고, 이를 위한 관련 기관들의 구체적인 역할 및 세부 추진계획들을 제안한다.