• Title/Summary/Keyword: Virtual driving environment

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Design of Train Driving Simulator (철도차량 운전자교육을 위한 훈련용 시뮬레이터의 설계)

  • Lee Ji-Sun;Park Sung-Ho;Choi Jong-Muk
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.175-180
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    • 2005
  • As the high performance computer system increases, improving of reality and usefulness causes the virtual environment of simulator to be used widely as training and assessment tool. Although some domestic companies have developed train driving simulators since about mid of 1990s, accumulation of technology and experience is not yet sufficient compared to foreign makers. This paper describes system composition, training and assessment regimes for high level train driving simulator. When the subsystems are designed, comprehension of train system is emphasized and the functions that simulator should provide are discussed.

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Cooperative Manipulation of a Virtual Object by Multiple Remote Users

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of Mechanical Science and Technology
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    • v.14 no.9
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    • pp.956-967
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    • 2000
  • In this paper, we explore the issues of force display in the cooperative virtual environment shared by multiple users distributed over the network with heterogeneous hardware platforms. The proposed method is to cope with the problem of small time delay and the difference of sampling rate in the distributed configuration. In the proposed approach the interaction forces of the participants are just treated as the independent sources of acceleration. Thus the action of a participant simply changes the acceleration of the virtual object and consequently the states of the virtual object will be updated. When the updated states are reported to all the participants, the information on the time of state changes is delivered, too. Employing the discrete state information updated by the other users, each user modifies his own virtual environment and pseudo-realtime simulation can be realized. Excluding the software interface and the communication technique, it is proposed the simulation method for the operation of respective users and the way of calculating the driving input to the display device. For experimental verification we construct a cooperative virtual environment shared by two remote users and outline the results of experiments.

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Path Tracking for AGV using Laser guidance system (레이저 유도 시스템을 이용한 AGV의 경로추적)

  • Park, Jung-Je;Kim, Jung-Min;Do, Joo-Cheol;Kim, Sung-Shin;Bae, Sun-Il
    • The Journal of Korea Robotics Society
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    • v.5 no.2
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    • pp.120-126
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    • 2010
  • This paper presents to study the path tracking method of AGV(autonomous guided vehicle) which has a laser guidance system. An existing automatic guided vehicles(AGVs) which were able to drive on wired line only had a automatic guidance system. However, the automatic guidance systems that those used had the high cost of installation and maintenance, and the difficulty of system change according to variation of working environment. To solve such problems, we make the laser guidance system which is consisted of a laser navigation and gyro, encoder. That is robust against noise, and flexible according to working environment through sensor fusion. The laser guidance system can do a perfect autonomous driving. However, the commercialization of perfect autonomous driving system is difficult, because the perfect autonomous driving system must recognize the whole environment of working space. Hence, this paper studied the path tracking of AGV using laser guidance system without wired line. The path tracking method is consisted of virtual path generation method and driving control method. To experiment, we use the fork-type AGV which is made by ourselves, and do a path tracking experiments repeatedly on same experimental environment. In result, we verified that proposed system is efficient and stable for actual fork-type AGV.

Study on the Evaluation Method of Autonomous Vehicle Driving Ability Based on Virtual Reality (가상환경 기반 자율주행 운전능력 평가방안 연구)

  • Kim, Joong Hyo;Kim, Do Hoon;Joo, Sung Kab;Oh, Seok Jin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.5
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    • pp.202-217
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    • 2021
  • Following the fatal accident of pedestrians caused by Autonomous Vehicle by Uber, the world's largest ride-hailing company, two people were killed in a self-driving car accident by Tesla in April. There is a need to ensure the safety of road users. Accordingly, in order to secure the safety of Autonomous Vehicle driving, it is necessary to evaluate Autonomous Vehicle driving technologies in various situations based on the road and traffic environment in which the Autonomous vehicle will actually drive. Therefore, this study used UC-win/Road ver.14.0 based on general driver's license test questions to present a virtual reality-based Autonomous Vehicles driving ability evaluation tool among various driving ability test method. Based on this, it was intended to test driving ability for unexpected situations in complex and diverse driving environments, and to confirm its practical applicability as an optimal tool for Autonomous vehicle ability test and evaluation.

Hybrid Control Strategy for Autonomous Driving System using HD Map Information (정밀 도로지도 정보를 활용한 자율주행 하이브리드 제어 전략)

  • Yu, Dongyeon;Kim, Donggyu;Choi, Hoseung;Hwang, Sung-Ho
    • Journal of Drive and Control
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    • v.17 no.4
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    • pp.80-86
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    • 2020
  • Autonomous driving is one of the most important new technologies of our time; it has benefits in terms of safety, the environment, and economic issues. Path following algorithms, such as automated lane keeping systems (ALKSs), are key level 3 or higher functions of autonomous driving. Pure-Pursuit and Stanley controllers are widely used because of their good path tracking performance and simplicity. However, with the Pure-Pursuit controller, corner cutting behavior occurs on curved roads, and the Stanley controller has a risk of divergence depending on the response of the steering system. In this study, we use the advantages of each controller to propose a hybrid control strategy that can be stably applied to complex driving environments. The weight of each controller is determined from the global and local curvature indexes calculated from HD map information and the current driving speed. Our experimental results demonstrate the ability of the hybrid controller, which had a cross-track error of under 0.1 m in a virtual environment that simulates K-City, with complex driving environments such as urban areas, community roads, and high-speed driving roads.

Development of the VR Simulation System for the Dynamic Characteristics of the Adaptive Cruise Controlled Vehicle (ACC 차량의 동특성 해석을 위한 VR 시뮬레이션 시스템 개발)

  • Kwon, Seong-Jin;Jang, Suk;Yoon, Kyoung-Han;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.4
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    • pp.163-172
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    • 2004
  • Nowadays, to analyze the dynamic characteristics of the automotive driving system, the computer simulation linked up with VR(Virtual Reality) technology is treated as the useful method with the improvement of computing ability. In this paper, the VR simulation system has been developed to investigate the driving characteristics of the ASV(Advanced Safety Vehicle) equipped with an ACC(Adaptive Cruise Control) system. For the purpose, VR environment which generates 3D graphic and sound information of the vehicle, the road, the facilities, and the terrain has been organized for the driving reality. Mathematical models of vehicle dynamic analysis including the ACC model have been constructed for computer simulation. The ACC modulates the throttle and brake functions to regulate the vehicle speed so that vehicles could keep proper spacing. Also, the real-time simulation algorithm synchronizes vehicle dynamic simulation with the graphic rendering. With the developed VR simulation system, simple scenarios are applied to analyze the dynamic characteristics. It is shown that the VR simulation system could be useful to evaluate the adaptive cruise controlled vehicle on various driving conditions.

Development of a Real-time Driving Simulator for ACC(Adaptive-Cruise-Control) Performance Evaluation (적응 순항 제어기 성능 평가를 위한 실시간 차량 시뮬레이터 개발)

  • Han, Dong-Hoon;Yi, Kyong-Su
    • Transactions of the Korean Society of Automotive Engineers
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    • v.14 no.3
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    • pp.28-34
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    • 2006
  • An ACC driving simulator is a virtual reality device which designed to test or evaluate vehicle control algorithm. It is designed and built based on the rapid control prototyping(RCP) concept. Therefore this simulator adopt RCP tools to solve the equation of a vehicle dynamics model and control algorithm in real time, rendering engine to provide real-time visual representation of vehicle behavior and CAN communication to reduce networking load. It can provide also many different driving test environment and driving scenarios.

Development of the Driving Simulator for Automated Guideway Transit using Virtual Reality Technology (가상현실을 이용한 경량전철 주행시뮬레이터 개발)

  • Jun Hyun-Kyu;Han Shun-Hee;Han Choong-Han;Park Sung-Hyuk;Ohk Min-Hwan;Yang Doh-Chul
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.293-298
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    • 2005
  • In this paper, we introduced a simulator to visualize the driving scenery of newly developed train called the K-AGT(Korea Automated Guideway Transit). The simulator consists of mainly two parts; control system and display system. In the control system, user can control the driving speed of the K-AGT, the driving environment(day and night), the operation of the train door and the screen door and user's views(driver's view, left window view, right window view, passenger's view). In the display system, immersive driving scenery generated by stereoscopic head mount display system and 3 channel PDP display system are displayed. We are expect to utilize the system to share the idea among customer, designer and constructor and verify the operating condition of the K-AGT intuitively.

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The Development of the Program Using Virtual Reality Environment to Treat the Stress Disorder after Car Accident (가상현실을 이용한 교통사고 후유장애 치료 프로그램 개발)

  • 김형래;이상호;노주선;김현택;김지혜;고희동
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.33-38
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    • 2001
  • This analysis has been projected as a preliminary analysis to develop the therapy program for people who is suffering from stress disorder after car accident such as sense of fear or anxiety using virtual reality. The analysis verified the effect of driving scenario which is core technology of stress disorder program and of anxiety reduction training such as relaxation training through clients. The relaxation training has been tested to 8 people; 7 normal and 1 sufferer from car accident presenting them 3 different types of driving scenarios. As a result, relaxation training was effective but, it was not statistically good enough although it showed incensement of uneasiness by each different driving scenario. In spite of normal clients, it is interesting that anxiety lever after relaxation training using VR is lowered, but this result need to verify to client suffering real car accident.

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Evaluation of Electronic Pedal in Commercial Vehicles using Physiology Analysis of Electromyography (근전도 생리 분석을 이용한 상용차용 전자페달의 평가)

  • Kim, Jae-Jun;Kim, Kyung;Shin, Sun-Hye;Yu, Chang-Ho;Jeong, Gu-Young;Oh, Seung-Yong;Kwon, Tae-Kyu
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.12
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    • pp.1434-1440
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    • 2011
  • In this paper, we assessed muscular activities of lower limbs and foot pressure for car and bus drivers according to operating three electronic pedals that we developed. To analyze drivers' physical exhaustion, muscular fatigue of lower limbs was evaluated. Eleven car drivers and six urban bus drivers were participated in this experiment. The virtual driving system was used for the real driving environment. The virtual driving system was comprised of a spring seat, a steering wheel, pedals (clutch, excel and brake pedals), a manual transmission and a virtual driving simulation. For the real vibration like situation on the road, six degree of freedom motion base system was used. Measured muscles were rectus femoris (RF), biceps femoris (BF), tibialis anterior (TA) and gastrocnemius (Gn) muscles. For the quantitative muscular activities, integrated electromyography (IEMG) was analyzed. Muscular fatigues also were analyzed through the analysis of the median frequency. In addition, foot pressures were analyzed and compared through the peak and averaged pressure during the operating three developed electronic pedals. The experiments are conducted with total 17 drivers, 11 general public and 6 drivers. As a result of the analysis, electromyogram and fatigue analysis through intermediate frequency reduction for pedal-1 more efficient than other pedals. And foot pressure also was decreased. Consequently, we suggested the most efficient pedal and method to minimize the amount of cumulative fatigue.