• 제목/요약/키워드: Virtual design

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부품수가 많은 조립체 설계를 위한 동시공학의 구현: Part (II) -설계 변경을 줄이기 위한 Digital Mocj-Up 시스템의 개발- (Implementation of Concurrent Engineering for Large Assembly Design: Part(II) -Developmen of a Digital Mock-Up System for Reducin Design Changes-)

  • 정융호
    • 한국CDE학회논문집
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    • 제2권2호
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    • pp.103-110
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    • 1997
  • In the development of large complex assembly, most design changes are from the following reasons.: 1) insufficient consideration of assembling sequence of downstream process. 2) interference and fit-up of related parts. 3) initial design changes which are not completely resolved. In order to reduce the first reason of above, the assembly-centric modeling methodology was proposed in the part (1) of the thesis. In this part (2), a Digital Mock-Up system, which is a tool to build a virtual mock-up in design stage, has been developed in order to prevent the other two reasons. The system can build a virtual assembly in various ways as followings.: 1) assembling parts which are located in user defined envelope. 2) assembling parts with the specified disciplines. 3) assembling parts that are selected in the part list. It can also make an assembly by the combination of above methods. In addition to that, it has the functions to read/write the virtual assembly and to explode parts of the assembly in desired direction. With the virtual assembly, engineers can design interference free parts without making physical mock-up. The system has been implemented with Oracle database management system in CATIA environment.

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Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Web기반 공간가상체험의 유효성 검증에 관한 연구 (A Study on the valid verification of virtual space experience through the web)

  • 김태환
    • 한국실내디자인학회논문집
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    • 제16권1호
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    • pp.126-134
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    • 2007
  • This study researches the effectiveness of virtual experiences as an evaluation method in design. For the study, I researched the result on the spatial recognition before, abstracted visual objects and factors in recognition process and made up 43 inquiries for the evaluation through the experts group. Besides, set the analytical code between recognition factor and spatial constituents, made analysis the result from it. From April 1st to June 30th in 2004, the virtual model of educational place, college main building and city library was established as a subject of the research and studied the result. The methods that are used for the study are frequent analysis, T-test, reliability analysis, factor analysis etc. and SPSSWIN Package is used for the statistic analysis. There were two times of analysis on the evaluation to analyze the effect of virtual models on the web basis, one group evaluated the virtual building same as real and the other group evaluated the building site. Then analyzed the differences and correlation between the two. In result, college building, the first subject of study, and the second city library shows that made little differences between on the spot evaluation and virtual evaluation. Therefore, it is considered that the design evaluation with virtual model on the web basis has a vantage. But some problems founded that solved between preceding and present research through the feedback. It is as follows, 1. detection of problems that insufficience validity in the first survey. 2. found some not-validity inquiries. 3. detection of necessities that qualitative improvement and technical repletion in virtual environment.

철도차량에서의 Virtual Engineering 기술적용 (A Study on the Methodology of Virtual Engineering Technique for Rolling Stock.)

  • 전현규;옥민환;양도철;정흥채
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2004년도 춘계학술대회 논문집
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    • pp.847-852
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    • 2004
  • The virtual engineering technologies have been broadly used for the design, testing, manufacturing and maintenance works of industrial product. Recently many VR systems with walk through navigation and web databases; such as design and installation database. load history database, maintenance history database et al. are developed. However, the virtual engineering in railroad industry is not well developed compared to other industries like automobile, air, shipbuilding. In this paper, we explain the strategy that we have applied the virtual engineering technology to the design works of rolling stock and our plan to build the virtual testing laboratory(VTL) in the Korea Railroad Research Institute.

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Remote Monitoring and Control of the Real Robot associated with a Virtual Robot

  • Jeon, Byung-Joon;Kim, Dong-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.43-48
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    • 2005
  • A robot system encompassing a remote control and monitoring through a virtual robot design is addressed and a tracking problem for a 2D (2 dimension) moving target by a robot vision is chosen as a case study. The virtual robot is developed, and it synchronizes with the real robot by compensating delay time. Two systems are displayed on a remote panel by communicating command and image data. The virtual robot utilizes an OpenGL library in Visual $C^{++}$ environment. Additionally, the remote monitoring and control between the real robot and the virtual robot are accomplished by employing an appropriate data compression in a network communication.

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협업설계를 위한 가상업무공간 구축에 관한 연구 (A Conceptual Framework of Virtual Workplace for Collaborative Design)

  • 정다운;김미정;김현경;조명은;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2000년도 학술발표대회논문집
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    • pp.159-165
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    • 2000
  • The purpose of this study is to develop a virtual office design in a 3D digital environment which involves a consideration of what people do and need in a virtual workplace and then translating that into a virtual environment for collaborative design. Areas in a virtual design office are defined according to different uses or activities in a physical office. The workplace includes a hall and information desk, working area, a conference room, a library, an entertainment room and a management room. It is important to define areas considering shared territory and personal territory. Communication and collaboration amonge designers are provided over the World Wide Web.

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Virtual Models for 3D Printing

  • Haeseong Jee
    • 한국CDE학회논문집
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    • 제4권1호
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    • pp.1-11
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    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

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GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구 (A Study On The Virtual Space Simulation Expression Using Graphic Process Unit)

  • 김종현;김석태
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.80-83
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    • 2004
  • It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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건전지 세퍼레이터 와인딩 및 삽입시스템의 Virtual Prototype 개발 (Development of Virtual Prototype for Separator Winding and Inserting Machine of Battery Assembly Line)

  • 정상화;차경래;신병수;나윤철
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.727-730
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    • 2002
  • Most of battery industries are growing explosively as a core strategy industry for the development of the semi-conductor, the LCD, and the mobile communication device. Dynamic characteristic analysis consists of dynamic behavior analysis and finite element analysis and is necessary for effective design of machines. In the dynamic behavior analysis, the displacement, velocity, applied force and angular velocity of each components are simulated according to each part. In the FEA, stress analysis, mode analysis, and frequency analysis are performed far each part. The results of these simulations are used for the design specification investigation and compensation for optimal design of cell manufacturing line. Virtual Engineering of the separator inserting machine on the automatic cell assembly line systems are modeled and simulated. 3D motion behavior is visualized under real-operating condition on the computer window. Virtual Prototype make it possible to save time by identifying design problems early in development, cut cost by reducing making hardware prototype, and improve quality by quickly optimizing full-system performance. As the first step of CAE which integrates design, dynamic modeling using ADAMS and FEM analysis using NASTRAN are developed.

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가상 실험실 구현을 위한 시스템 설계 (System Design for the Implementation of Virtual Laboratory)

  • 송민규
    • 한국산학기술학회논문지
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    • 제6권6호
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    • pp.547-554
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    • 2005
  • Virtual Laboratory는 네트워크 기술의 발전에 따라 제어 및 계측 분야에서 등장하게 된 새로운 개념으로서 현재 여러 대학 및 연구기관에서 폭넓게 사용되고 있다. Virtual Laboratory를 통하여 사용자는 언제 어디서든지 인스트루먼트에 대한 제어 및 모니터링을 할 수 있는데 이러한 특징은 기존의 실험실에서는 얻을 수 없었던 사용자 효율성 및 향상된 성능을 제공한다. 본 논문에서는 먼저 이러한 Virtual Laboratory의 개념 및 필요성에 대해 간략히 살펴본 후 이를 구현하기 위한 방안에 대해 논의하고자 한다. 사용자가 네트워크상에서 원격의 인스트루먼트를 조작 및 운용할 수 있는 클라이언트-서버 기반의 Virtual Laboratory 구현을 위한 프레임워크 설계를 하고자 하며 단일 프로세서는 물론이고 네트워크상에서 대칭적 다중 프로세서 기반의 제어 및 계측 기능을 수행할 수 있는 시스템 모델을 제안하고자 한다.

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