• 제목/요약/키워드: Virtual Wearing System

검색결과 62건 처리시간 0.023초

소실선을 이용한 증강현실 시스템 (Augmented Reality System of Using Vanishing lines)

  • 반경진;김종찬;김경옥;김응곤
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.676-678
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    • 2010
  • 기존 증강현실은 객체와 배경과의 원활한 상호작용을 위하여 데이터 글러브나 마커 등을 이용하였다. 이는 사용에 불편함과 몰입감 저하가 발생했다. 증강현실에서 몰입감을 강화하기 위해서는 부가적인 입력장치의 제거가 필요하다. 본 논문에서는 증강현실에서의 몰입감 향상을 위해 부가적인 입력장치의 착용없이 상호작용을 하기 위한 가상의 공간좌표 생성 기법을 제안한다. 획득한 영상을 2차원 공간상에 투영하고 소실선을 추출하여 투영된 가상공간좌표를 계산하여 2차원 좌표상에 투영하였다. 이러한 방법은 3차원 객체를 생성하기 위해 3D 모델러의 사용을 배제함으로써 객체 생성의 효율성을 증대할 수 있다.

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HMD기반 비행 시뮬레이터를 위한 혼합현실 영상 생성 기법 (Mixed Reality Image Generation Method for HMD-based Flight Simulator)

  • 현주하;강문혜;문용호
    • 항공우주시스템공학회지
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    • 제17권1호
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    • pp.59-67
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    • 2023
  • 최근 HMD와 혼합현실에 기반한 비행 시뮬레이터에 많은 관심이 증가하고 있다. 그러나 기존 혼합현실 기반 비행 시뮬레이터는 HMD를 착용한 조종사에게 다양한 상호작용과 실재감을 제공하는 데 한계가 있다. 이를 해결하기 위해서는 실제 조종석 환경하에서 상호작용에 대응하는 혼합현실 영상이 실시간으로 생성되어 조종사에게 제공되어야 한다. 본 논문에서는 HMD에 부착된 카메라에서 얻어지는 현실 영상에서 조종사의 신체를 포함한 조종석 영역을 검출하고, 이를 가상영상과 합성하여 고해상도의 혼합현실 영상을 실시간으로 생성하는 혼합현실 영상 생성기법을 제안하였다. 모의실험 결과는 99%의 영상합성 정확도를 지니고 30Hz 프레임율로 HMD에 혼합현실 영상을 제공할 수 있음을 보여준다.

고감성 여성의류용 소모직물의 역학특성, 외관특성 및 의류형성성능 (Garment Formability, Appearance Characteristics and Mechanical Properties of Worsted Fabrics for High Emotional Women's Fabrics)

  • 김현아
    • 한국의류산업학회지
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    • 제19권3호
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    • pp.344-352
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    • 2017
  • This study investigated the formability and appearance performance of 20 women's worsted fabrics. For this purpose, 10 foreign fabrics (9 Italian + 1 Japan fabrics) were prepared and 10 domestic worsted fabrics for women were made in Cheil woolen textile company for comparing with foreign fabrics. The mechanical properties of the 20 fabrics were measured using KES-FB and FAST systems; subsequently, fabric formability (F) and total appearance value (TAV) were calculated and compared with a virtual 3-D simulation silhouette by i-designer CAD system. The fabric formability of the domestic fabrics, calculated by KES-FB system, was lower than foreign fabrics, which was assumed to be caused by the stiff tactile property. The result was similar to that of the FAST system. Good wearing performance of the foreign worsted fabric was assumed to be caused by high extensibility and the compressibility of the fabrics. The TAV's of the domestic fabrics were also lower than foreign fabrics. Both the correlation between TAV and formability by the KESFB system and the correlation between TAV and formability by FAST system showed a good correlation coefficient. Fabric formability between KES-FB and FAST systems also showed a good correlation. The 3-D simulation silhouette of the foreign fabric by i-designer CAD system appeared superior to the domestic one, and assumed to be attributed to the low extensibility of the weft direction, stiff bending and high shear properties of the fabric.

가상공간의 대량맞춤 생산을 위한 남성 드레스셔츠 치수체계와 선호 여유량에 관한 연구 (A Study on Sizing System and Preferable Ease in a Men's Dress Shirt for Virtual Mass Customization System)

  • 장성은
    • 한국의류학회지
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    • 제32권1호
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    • pp.99-109
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    • 2008
  • The purpose of this study was to survey sizing system and preferable ease and to decide the body measuring items for pattern making in a men's dress shirt for mass customization industry that is rising to the surface as a new production system. For this, it had a survey subjects were 254 males between 25 to 44 years old who wear dress shirt frequently and the relevant on line companies, and analyzed the garment sizing system and preferable ease. Collected data were analysed by frequency analysis, t-test, $X^2-test$, and ANOVA using SPSS 12.0 for window. Garment pattern making should reflect the sizes of the body parts well, and simplification of the ordering process would work as an important variable. In relation to the preferable ease, older people preferred more ease while younger people preferred fit ease. In relation to the sizes, people wearing the size of '110' preferred more ease than the size of '90'. And people weighing over 90kg preferred sufficient ease than less weighing. People height over 170cm people preferred sufficient ease for the length between shoulders than height under 170cm. In case of the companies had no consistent sizing system. Significant difference was found in the sizes, except for the size of '100', among those companies, there was significant difference in the length between shoulders and the length of the shirt among those companies and those sizes. Significant body parts for a garment pattern making was height, the circumference of the neck, the chest circumference, the length between biacromion, the arms length, and the waist circumference.

가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과 (A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System -)

  • 박우미
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

Wearable Robot Arm의 제작 및 제어 (Design and Control of a Wearable Robot)

  • 정연구;김윤경;김경환;박종오
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.277-282
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    • 2001
  • As human-friendly robot techniques improve, the concept of the wearability of robotic arms becomes important. A master arm that detects human arm motion and provides virtual forces to the operator is an embodied concept of a wearable robotic arm. In this study, we design a 7 DOF wearable robotic arm with high joint torques. An operator wearing this robotic arm can move around freely because this robotic arm was designed to have its fixed point at the shoulder part of the operator. The proposed robotic arm uses parallel mechanisms at the shoulder part and the wrist part on the model of the human muscular structure of an upper limb. To reduce the computational load in solving the forward kinematics and to prevent singularity motions of the parallel mechanism, yawing motion of the parallel mechanisms was separated using a slip ling mechanism. The total weight of the proposed robotic arm is about 4 kg. An experimental result of force tracking test for the pneumatic control system and an application example for VR robot are described to show the validity of the robot.

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Development of Digital Contents for ADHD Treatment Specialized for VR-based Children

  • Dae-Won Park;Chun-Ok Jang
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.302-309
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    • 2023
  • This study aimed to develop a VR-based digital therapeutic intervention for the diagnosis and treatment of ADHD. The research combined medical data with virtual reality technology to develop an algorithm for ADHD diagnostic scales and implemented a VR-based digital therapeutic platform using a head-mounted display (HMD). This platform can be used for the diagnosis and treatment of ADHD in children and adolescents. Additionally, we four VR games were developed, including archery timing, Antarctic exploration, grocery shopping, and rhythm-based drumming(RBD), incorporating various psychiatric treatment techniques based on cognitive-behavioral therapy(CBT). To evaluate the usability of this digital therapeutic intervention, a group of experts specialized in counseling psychology participated in the study. The evaluations received highly positive feedback regarding the ability to access the system menu while wearing the HMD, the consistency of terminology used in menus and icons, the usage of actual size for 3D graphic elements, and the support for shortcut key functionality. The assessments also indicated that the games could improve attention, working memory, and impulse control, suggesting potential therapeutic effects for ADHD. This intervention could provide a daily treatment method for families experiencing financial constraints that limit hospital-based therapies, thereby reducing the burden.

투시형 HMD를 착용한 재난 구조대원의 효과적인 UAV 활용을 위한 가상현실기반 시뮬레이션 소프트웨어 개발 (Development of VR-based Simulation Software for Effective UAV Utilization of Disaster Rescuer Wearing See-through HMD)

  • 채문교;강문혜;문용호
    • 항공우주시스템공학회지
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    • 제16권1호
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    • pp.40-48
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    • 2022
  • 최근 AR기술을 접목한 UAV 기반 재난구조 시스템이 연구되고 있다. 일반적으로 실제 재난 현장과 유사한 환경에서 재난 구조 훈련을 진행하는 것은 높은 비용과 사고 위험이 야기된다. 본 논문에서는 AR 기술을 접목한 UAV 기반 재난구조 시스템의 운용을 구조요원이 저렴하고 안전하게 훈련할 수 있도록 VR 기술을 이용한 훈련 시뮬레이션 소프트웨어를 제안한다. 기존 시스템의 분석을 통하여 훈련을 가상화하기 위한 요구사항을 도출하고 Unreal Engine 및 Airsim API를 이용하여 제안하는 시뮬레이션 소프트웨어를 개발한다. 모의실험은 제안하는 시뮬레이션 소프트웨어가 기존 재난구조 플랫폼의 동작을 효과적으로 모의할 수 있음을 보여준다.

전신 뼈 검사 환자의 불안감 해소를 위한 가상현실 장비의 유용성 평가 (Evaluation of the Usefulness of Virtual Reality Equipment for Relieving Patients' Anxiety during Whole-Body Bone Scan)

  • 김혜린;김정열;이승재;백송이;김진구;김가윤;남궁혁;강천구;김재삼
    • 핵의학기술
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    • 제26권1호
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    • pp.27-32
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    • 2022
  • 전신 뼈 검사를 시행할 경우 검출기와 밀접한 거리로 인해 심리적 어려움을 겪고 있는 환자들이 많다. 최근 의료분야에서 가상현실(Virtual reality, VR) 장비를 사용하여 주의분산법(distraction method)을 통해 집중력이 약한 소아 환자 또는 중증 치료를 받는 환자에게 진통경감 효과를 줄 수 있다는 보고가 있다. 이에 본 논문은 핵의학 검사 시 환자들에게 심리적 안정을 주기 위해 VR 장비를 사용하였고, 이를 임상에서 활용할 수 있는지 평가해보고자 한다. VR 장비로는 ALLIP Z6 VR (ALLIP, Korea)을 사용하여 휴대전화에 연결한 후 실험을 진행하였다. 대상자는 2021년 9월 1일부터 2021년 9월 30일까지 전신 뼈 검사를 시행한 환자 30명으로 하였다. 99mTc-HDP를 정맥주사한 후 3시간~6시간 뒤에 VR 장비를 착용하고 전신영상을 얻었다. 검사 후 설문조사를 실시하였고 검사에 대한 심리적 불안도와 VR 장비에 대한 만족도는 리커트 척도 5점을 이용하였다. 설문조사에 관한 가설검증 및 신뢰도는 SPSS Statistics 25 (IBM, Corp., Armonk, NY, USA)를 통해 분석하였다. 기존 전신 뼈 검사에 대한 불안감은 3.03±1.53인 반면 VR 장비 착용 후의 불안감은 2.0±1.21으로 불안도가 34%로 감소 한 것으로 나타났다. VR 장비에 대한 환자의 집중도가 검사에 대한 불안감에 미치는 영향력을 회귀분석 했을 때 B값은 0.750 (p<0.01), t값은 6.181 (p<0.01)으로 VR 장비에 집중할수록 검사 시 불안도가 감소하고 75%의 영향력이 있음을 나타냈다. 또한 전체적인 VR 장비에 대한 만족도는 3.76±1.28이었고 재사용의사율은 66%였다. 설문지의 신뢰도계수 Cronbach α값은 0.901로 나타났다. VR 장비를 사용할 경우 환자들의 주의가 분산되면서 불안감이 감소되고 심리적으로 안정되는 효과가 나타났다. 향후 VR 장비 기술이 발전됨에 따라 장비의 소형화가 가능해지고 VR 콘텐츠영상의 해상력이 증가하는 등 보다 사실적으로 환자에게 안정감이 제공된다면 임상에서도 다양하게 활용될 수 있을 것이라 사료된다.

실버 의류산업 활성화를 위한 노년 비만여성의 토르소 원형 연구 - CLO 3D 가상착의 시스템 활용 - (Study on torso patterns for elderly obese women for vitalization of the silver clothing industry - Applying the CLO 3D program -)

  • 성옥진;하희정
    • 복식문화연구
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    • 제25권4호
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    • pp.476-487
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    • 2017
  • The purpose of this study was to suggest torso patterns that fit the three main body shapes of elderly obese women. To reduce time, costs, and also the trial and error needed to make patterns, the CLO program for 3D test wear was employed. Three virtual models for aged obese women were use, with the YUKA system used to produce torso patterns. 3D simulation of test wear and corrections was done to design optimal torso patterns. The results were as follows: First, for the three models of obese women's body shapes as realized by CLO 3D, Type 1 is lower-body obesity shapes, Type 2 is abdominal obesity shapes, and Type 3 is whole-body obesity shapes. Second, to design the study patterns, actual measurement values, back waist length and waist to hip length, were used. The armhole depth (B/4-1.5), front interscye (B/6+2.3), front neck width (B/12-0.5), front neck depth (B/12+0.5), front waist measurement (W/4+ 1.5+D), front hip measurement (H/4+2+0.5), and back hip measurement (H/4+3-0.5) were calculated using formulas. Third, according to the results of test-wearing the study patterns, reduced front neck width and depth improved the neck fit and reduced armhole depth bettered loose or plunging armhole girth and also reduced the sagging of bust c.. Also, tight sidesfrom aprotruded waist and abdomen improved with the increase of surpluses in the back waist and also back and front hip c. The exterior was enhanced by displacement of back and front darts, which distributed surpluses better.