• 제목/요약/키워드: Virtual Technology

검색결과 3,797건 처리시간 0.034초

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

3차원 가상건설기반 건축구조시스템의 개발방향 (A Development direction of the building structural system based on the 3D virtual construction)

  • 신태송;조영상;천진호
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.346-351
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    • 2007
  • As the construction technology is rapidly advancing internationally, the necessity of virtual construction technology development is drastically demanded in the construction industry together with a fusion technology with information technology(IT). The construction technology will be changed as the paradigm of construction technology in the future. The establishment of building structural system in the virtual construction basis is necessary for the integration of construction process, and it will be expected to produce the effect of reduction of construction period and quality improvement through the environment of integration. This study is to present the analysis of the existing process of structural design, the content of research & development as per the building structural system on virtual construction basis and the direction of research.

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전자회로 실험을 위한 상호작용적인 인터넷기반 가상실험실의 구현 (Implementation of An Interactive and Internet-based Virtual Laboratory For Electronic Circuit Experiments)

  • 김동식;최관순;이순흠
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2002년도 하계학술대회 및 세미나
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    • pp.199-207
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    • 2002
  • A virtual laboratory for measurement and instrumentation must aim to realize an integrated environment. To achieve this goal, we designed and implemented a client/server distributed environment and developed a web-based virtual laboratory system for electronic circuits. Since our virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The proposed virtual laboratory system is composed of four important components Principle Classroom, Virtual Experiment Classroom, Evaluation Classroom and Overall Management System. Through our virtual laboratory, the learners will be capable of teaming the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power supplies. Also, every activity occurred in our virtual laboratory is recorded on database and Printed out on the preliminary report form. All of these can be achieved by the aid of the Management System. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing Loaming efficiencies as well as faculty productivity.

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적외선 센서를 사용한 가상 키보드의 구현 (Implementation of a Virtual Keyboard Using Infrared Distance Sensor)

  • 장수호;황환규
    • 산업기술연구
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    • 제29권A호
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    • pp.77-82
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    • 2009
  • In this paper, we implement a virtual keyboard using infrared distance sensor. A virtual keyboard allows a user to enter characters by selecting keyboard layouts with sensing areas. By projecting infrared light on any flat surface and detection devices we can sense the user's input characters. Unlike a conventional physical keyboard, the virtual keyboard provides convenience in terms of mobility, portability, and space savings.

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3차원 바디 스캐너를 활용한 가상착의에 관한 인식 조사 - 업체 실무자 및 소비자를 대상으로 - (A Study of Applications of 3D Body Scanning Technology - Focused on Apparel Industry -)

  • 백경자;이정란;김미성
    • 한국생활과학회지
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    • 제18권3호
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    • pp.719-727
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    • 2009
  • The ultimate success of commercial applications of body scan data in the apparel industry will be consumers' substantial applications such as automated custom fit, size prediction, virtual try-on, personal shopper services (Loker, S. et al., 2004). In this study, we surveyed fifty consumers and forty-seven apparel industry workers about their recognition and interest in 3D body scanning and virtual try-on. The results are as follows: 55% of the apparel industry workers has recognized 3D body scanning as a convenient technology, but do not know how to use it. To the questions regarding virtual try-on, 53% of the workers give positive answers. The consumers have a more positive view on virtual try-on than the workers do. The workers predict that the application of 3D body scan technology to the apparel industry could offer customers helpful information in their clothing selection by using virtual images of various size and style, and increase mass production of MTM(Made-To-Measure). The answers from the male consumers in their twenties indicate that virtual try-on is useful by 88% on offline shopping and by 100% on online shopping. 53% of the workers and 68% of the consumers gave answers that just by virtual try-on they could judge the quality of the apparel products and purchase them. Absolutely 3D virtual try-on is an effective tool for online shoppers. 85% of the workers anticipate applications of the 3D body scanning also in 'body measurement', 'custom pattern development' as well as 'virtual try-on' in the near future. With the positive reactions and the stimulating interests in virtual try-on, the conditions of contemporary world encourage more active researches and wide usages of the technology in apparel industry.

비대면 상황에서 가상 전시와 현장 전시 콘텐츠의 관객 반응 비교 (Comparison of audience response between virtual exhibition and on-site exhibition contents in non-face-to-face situations)

  • 정예은;남그린;권구주
    • 한국정보통신학회논문지
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    • 제26권12호
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    • pp.1838-1845
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    • 2022
  • 코로나19로 인해 대면으로 진행하는 현장 전시가 불가능한 상황이 지속되었다. 이를 계기로 가상현실/증강현실 등의 기술이 주목받고 있으며 많은 분야에서 이러한 기술들이 활용되고 있는데, 가장 신속히 비대면으로 전환된 분야 중 하나가 전시 예술 분야다. 이 연구에서는 가상현실 기술을 이용하여 가상 전시 공간을 제작하고 다양한 전시물을 가상으로 전시하는 가상 전시 콘텐츠를 제작하였다. 제작된 가상 전시는 동일한 내용의 전시물을 전시하는 현장 전시와 병행하여 개최되었다. 그리고 가상 전시는 HMD를 이용해 관객이 직접 체험해 볼 수 있는 기회도 제공하였다. 높은 현장감을 제공하기 위해 개방감 있게 가상 공간을 제작하였고, 사실적인 전시 구조와 같은 3D 객체와 텍스처를 이용하였다. 가상 전시 참여 관객들은 직접 참여하는 현장 전시와 유사한 체험을 할 수 있으며 동일한 전시 콘텐츠를 감상할 수 있다. 전시 이후에는 현장 전시와 가상 전시를 모두 참여한 관객에게 설문 조사하여 반응을 분석하였다. 설문 결과 가상전시의 유사성과 몰입감에 높은 점수를 부여하였다.

On the Design Method of a Haptic Interface Controller with Virtual Coupling

  • Kim, Keehoon;W.K. Chung;Y. Youm
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.25.5-25
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    • 2001
  • A haptic interface can be a passive system with virtual coupling as a filter virtual coupling has been designed for satisfying passivity. However, it affects transparency of haptic interface as well as stability. This paper suggests new design criterion of a haptic interface controller by considering transparency. As a result, sampling time and the range of impedance or admittance should be considered as well as virtual coupling for desired performance of hapticdisplay. And experiments show that the suggested design criterion can be applied successfully for desired performance.

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가상현실 서비스 산업 분석을 통한 서비스 분류체계 개발 및 활용에 관한 연구 (A Study on the Development and Application of Service Classification System through Virtual Reality Service Industry Analysis)

  • 신재우;임춘성
    • 한국IT서비스학회지
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    • 제18권5호
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    • pp.17-30
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    • 2019
  • With the advent of the Fourth Industrial Revolution, virtual reality, a technology that has recently attracted attention, is emerging as a core technology that will lead the future industry by changing the paradigm of various industries. The development of 3D rendering, computer graphics, and mobile technologies enabled the development of various smart devices and led to the popularization of virtual reality services using them. Recently, with the development of virtual reality-related technology, various devices and contents such as VR-related HMDs are being developed and released. However, since the classification for VR technology has not yet been established, it is difficult to define a range of industries and services to which VR can be applied. Therefore, in this study proposes a service classification system in terms of industries that can apply VR technology and services that can be provided based on the studies on industries and services of VR technology related to the Fourth Industrial Revolution. VR's industrial classification consists of eight industries including entertainment, media, education, medical care, architecture, manufacturing, distribution, tourism and each service is divided into two service categories and composed 16 services. Through the collection and analysis of virtual reality service cases, the service distribution and characteristics of each industry can be analyzed. In addition, we can develop a virtual reality new business model and present a service case for the intersecting areas. This study is expected to be used as a basic research for the activation of virtual reality services in the future.

Development of a virtual studio system for live broadcasting of election results: VdreamSet

  • Ko, Hee-Dong;Kim, Hyun-Suk;Kim, Lae-Hyun;Ahn, Jae-Hong;Park, Kyung-Dong
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.213.1-218
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    • 1999
  • A virtual studio is a new video production environment using interactive computer graphics and imaging media technology. The traditional chroma-keying with two-dimensional background is replaced by an advanced keying method with a dynamic computer-generated, three-dimensional background. We have developed a virtual studio system that is practical to use in the real production environment. It has not only essential features that are common among various commercial virtual studio systems, but also unique feature that help the producer to construct virtual studio sets and scenarios efficiently such as span graph, robust backup controller, and 3 dimensional character generator supporting all languages. Our virtual studio system was used in live broadcasting and proved that the system was practical enough. In this paper, we will introduce the structure and the major features of our system, called VdreamSet, and application examples to broadcasting.