• Title/Summary/Keyword: Virtual Teaching

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A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

Design and Implementation of Virtual Machines as an Aid in Teaching Computer Concepts (컴퓨터의 개념 교육을 위한 가상 머신의 설계 및 구현)

  • Nah, Jeong-Ho;Jo, Gang-Won;Kang, Soo-Yeon;Jung, Woo-Keun;Lee, Jae-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.131-133
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    • 2012
  • 본 연구에서는 컴퓨터의 개념을 학부 신입생 교육과정에서 쉽게 이해할 수 있도록 ARM 명령어 집합의 부분 집합을 정의하고, 어셈블리 언어 코드를 입력받아 실행하는 가상 머신을 설계하고 구현하였다. 기존 교육 과정의 컴퓨터 구조 과목에서 다루는 어셈블리 언어는 실제의 머신을 기반으로 하기 때문에 개념을 학습하는데 있어서 불필요하게 복잡하다는 단점이 있다. 하지만 본 연구에서는 교육에 필요한 내용만을 포함한 가상 머신을 새롭게 정의함으로써 좀 더 우아한 방법으로 컴퓨터의 개념을 이해할 수 있도록 하였다. 특히 어셈블리 언어 학습을 통해서 컴퓨터 구조와 고급 언어 간의 상호작용을 이해하는데 도움이 될 수 있다. 제안한 가상 머신은 자바로 구현하였으며, 스캐너 및 파서를 구현하기 위해서 오픈소스 컴파일러-컴파일러 시스템을 사용하였다. 해당 가상 머신은 공과대학 학부 신입생을 위한 실습 프로그램으로 사용되었으며 컴퓨터 개념의 이해를 돕는데 유의미한 기여를 하였다.

Index Mechanism for advancement learning efficiency of E-Iearning (이러닝시스템의 학습 효율성 향상을 위한 색인 메커니즘)

  • Kim, Eun-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.906-912
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    • 2009
  • Offline-based study is proceeding effectively for directly teaching and communication between a learner and a professor. In general virtual education system have been solve this problem using provides search of particular learning domain and auto feedback of relative learning domain after examination. But the learner needs personally select the right document among search result set and interconnected precedence study domain. Therefore, the unskilled learner is difficult of learning progress over against offline-based study. This paper suggests a index mechanism of varied views for helps to learner understand the flow and direction of learning and correlation between units.

A Study into the Effect of the CT Simulation Program on Clinical Education (전산화단층촬영 시뮬레이션 프로그램의 임상교육 효과에 관한 연구)

  • Kim, Yong-Wan;Kim, Jung-Sam;Lee, Kyung-Rok
    • Journal of radiological science and technology
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    • v.32 no.4
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    • pp.445-451
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    • 2009
  • The computed tomography(CT) simulation tool provides virtual experimental environment without using a high cost medical equipment. We made teaching materials for the CT simulation tools and educated the students and entry level of radio-technologists. We divided the experimental objects into two groups; students who took only theoretical classes (group 1) and students who took both theoretical and simulation classes (group 2). The results showed that the group 2 outperformed group 1 significantly, which indicates that the simulation program provides a good educational material for not only students but also radio-technologists.

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Development of Cyber Network Centered Career Education Program based on STEAM Education for $3^{rd}$ and $4^{th}$ Graders in Elementary School (초등학교 3-4학년을 위한 사이버 네트워크 주제의 STEAM기반 진로교육프로그램 개발)

  • Ko, Yeonghae;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.467-474
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    • 2013
  • This paper examined various study case about cyber network and STEAM education. We develop this STEAM career education of Cyber Network subject for 3rd and 4th graders in elementary school. We make this program by considering about student's intellectual level and interests. We offered this program to elementary 3rd and 4th graders in Jeju island step by step to evaluate the effectiveness of the developed program and teaching materials. Future work will include the follow-up and extended study. It will be expected that students will be able to develop their abilities of career exploration.

A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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A Study on the Operation of Education Using Library Using Flip Learning Techniques: Focusing on ubiquitous E-learning that reflects gaming elements

  • KIM, KiTae;WOO, HoSung
    • Fourth Industrial Review
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    • v.2 no.2
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    • pp.1-9
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    • 2022
  • Purpose - The purpose is to present an efficient library-use education model in the form of flip learning, reflecting traditional teaching methods and gamification elements even in such non-face-to-face and face-to-face situations after COVID-19. Research design, data, and methodology - Research on library use education, research on ubiquitous environment and gamification instructional design, flip the learning, and gamification elements are classified, compared, and analyzed to present educational models for library education, COVID-19 Pandemic situation, and subsequent library use education. Result - We propose an e-learning content development strategy for flipped learning-based library education. First, benchmark and use the existing educational contents. Second, a user-friendly interface is configured so that learners can flexibly organize their learning contents. Third, it allows learners to experience it directly or indirectly in a virtual space. Conclusion - If the e-learning environment can be standardized to the level of schools or educational institutions, a good educational model that can be used not only in library user education but also in other fields will be possible.

Pre-Service Early Childhood Teachers' Perceptions of Young Children's Free Play Time and the Roles of Teachers : Focusing on Photovoice (유아의 자유놀이시간과 교사의 역할에 대한 예비유아교사들의 인식: 포토보이스를 중심으로)

  • Jinhee Park
    • Korean Journal of Childcare and Education
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    • v.19 no.2
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    • pp.119-141
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    • 2023
  • Objective: This study aimed to investigate Pre-service early childhood teachers' perceptions and roles regarding young children's free play time. Methods: The study utilized the photovoice method and involved 21 pre-service early childhood teachers who expressed interest in participating. Participants were enrolled in an infants teaching methodology class in B city. The study involved four virtual meetings conducted via untact teams, and the automatic recordings of these meetings were transcribed for analysis. Results: The results revealed that pre-service early childhood teachers recognized young children's free play time as a period to enjoy full freedom, develop as the main agent of their lives, and express their imagination. Furthermore, pre-service early childhood teachers perceived their roles during young children's free play time as a specialist infant observer, a connector between play and learning, and a versatile supporter. Conclusion/Implications: The findings suggest the need for a systematic curriculum to provide pre-service early childhood teachers with a balanced perspective and awareness of the meaning of free play and teacher roles. The study highlights the importance of expanding pre-practice courses for observation of play and field-oriented curriculum for incumbent teachers.

Exploring the Possibility of Using Lesson Play in Pre-Service Teacher Education (예비교사 교육에서 레슨 플레이의 활용가능성 탐색)

  • Kwon, Oh Nam;Park, Jung Sook;Park, Jae Hee;Park, Ji Hyun;Oh, Hye Mi;Jo, Hyung Mi
    • School Mathematics
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    • v.15 no.4
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    • pp.819-832
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    • 2013
  • This study was performed to investigate the pedagogical knowledge of pre-service teachers and to explore the possibility of using Lesson Play in pre-service teacher education. Lesson Play refers to a lesson written in script form, featuring imagined interactions between a teacher and his/her students. The participants of this study were 20 pre-service teachers enrolled in mathematics education at a University in Seoul and they conducted a dialogue between a teacher and students who said that 91 is a prime number and 462 is a multiple number of 4. Conclusions were drawn based on the virtual scripts of pre-service teachers. First, it was found that the teaching strategies of pre-service teachers were not diverse. Second, pre-service teachers mainly explained the mathematical principles and concepts. Third, pre-service teachers could not understand the current state of students. Therefore, Lesson Play is helpful to analyse the pedagogical knowledge of pre-service teachers and is a applicable teaching method that can improve the practical knowledge of pre-service teachers.

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A Study of Satisfaction on Smart Device and Station Rotation Model Application in Basic Medicine Class (기초의학 수업에서 스마트기기와 스테이션 로테이션 모델 적용에 대한 만족도 연구)

  • Lee, Mun-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.651-658
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    • 2020
  • The basic medical subjects are essential for the understanding of the major in the department of health science and are very important. Anatomy is one of the fundamental areas of medical education. On the other hand, the application of new teaching method is being attempted in various fields. Station rotation model, one of the blended learning, is also one of the popular teaching method. Station rotation model allows students to rotate through stations on a fixed schedule, where at least one of the stations is an online learning station. This study investigate the satisfaction of students when applying station rotation model to anatomy class. Each station in the station rotation model consisted of VR application learning, online problem solving, model observation and oral test. After applying station rotation model (2 weeks) to the 'Functional anatomy and Practice' course taken by 37 students of the'Department of Occupational Therapy'at H University, this study conducted a satisfaction survey compare with lecture class for students taking the course. At the result, station rotation model was significantly higher than lecture class in both understanding, interest, concentration and diversity degree. Based on these results, I suggest applying the station rotation model to the anatomy class because it also showed high satisfaction in that.