• Title/Summary/Keyword: Virtual Store

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Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study (실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구)

  • Kim, J.;Park, D.;Lee, P.;Cho, J.;Yoon, S.H.;Park, S.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.111-121
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    • 2020
  • Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.

High Performance Nand Flash Controller using Multi-Processing Scheme (고속 처리가 가능한 다중처리 Nand 플래시 Controller)

  • Kang, Shin-Wook;Lee, Dong-Woo;Jeong, Seong-Hun;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.7-14
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    • 2009
  • Lately, NAND flash cards have been used to store massive amounts of multimedia data. However, these nand flash cells itself has a slow operation time and by that, the nand flash cards are not appropriate for high performance massive data transfer. Indeed, most flash card products have a disadvantage in that they require plenty of time to transfer massive amounts of data. Therefore, we propose a new architectural design for the hardware and software of the NAND flash cards by improving their data transfer rate. Our design is based on a multiprocessing which is different from the conventional serial processing method. We simulated our design under the VIP (Virtual IP) environment, and verified our work using FPGA test platforms. As a result, the downloading performances was approximately 160MB/s on VIP and 85.3MB/s on FPGA.

Design and Implementation of Virtual and Invisible Private Disk (VIPDISK) having Secure Storage Device (보안 저장장치를 구비한 가상의 인비저블한 보안 디스크 (VIPDISK) 설계 및 구현)

  • Quan, Shan Guo;Kwon, Yong-Gu
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.4
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    • pp.781-792
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    • 2015
  • This paper proposes a virtual and invisible private disk (VIPDISK) technology equipped with the secure storage devices. As a software based security technology, it can create hidden partitions on any data storage device which can not be identified by the windows OS, so the program running on it, does not have any evidence of the existence of the hidden storage space. Under inactive state, it maintains an unexposed secure partition which can only be activated with a matching combination of a unique digital key and a user password to open the decryption tool. In addition, VIPDISK can store data to secure storage device with real-time encryption, it is worry-free even in the case of lost or theft. Simulation results show that VIPDISK provides a much higher level of security compared to other existing schemes.

A Design and Implementation of the Cyber Fossil Museum Based on WWW (웹 기반 사이버 화석 박물관의 설계 및 구현)

  • Han, Seol-Heum;Choi, Yong-Yub;Hong, Sung-Soo
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.278-285
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    • 1998
  • Computer users frequently request large scale multimedia data such as images. voice, video rather than conventional formal data. Data in virtual fossil museum are represented as points, shape, location in multidimensional space and interrelation with other spatial object. Informations in virtual fossil museum should be maintained to manipulate spatial object and non-spatial object. In this report we propose virtual fossil museum which is consisted of two parts. In the first step, basic system is implemented in internet for non-specialist such as primary students. This system is implemented based on visual multimedia information system so that non-specialist about computer can access easily. In the second step, expert system is designed which allows computer users can store, magnify, reduce, and retrieve the spatial data. This expert system uses animation, spatial query and VRML.

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Measuring Importance of Online Apparel Stores' Design Attributes Using Three Different Methods

  • Oh, Keunyoung;Lee, MiYoung
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.127-138
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    • 2015
  • Due to the virtual nature of online businesses, online apparel stores need to enhance the consumer experience by utilizing store design attributes to provide their customers relevant and sufficient information. Since online apparel stores mainly communicate with their customers virtually and digitally, it is important to understand how consumers perceive and react to different design attributes commonly found on apparel stores' online websites. The purpose of this paper is to examine the importance of design attributes commonly found on online apparel stores' websites using three different importance measurements. The design attributes examined in this study include enlarged pictures, product detail pictures, product reviews by other buyers, coordinating items, and size measurement charts. The three different measurements used in this study include two direct measures and one indirect measure using conjoint analysis. Across the three different measures, both the men and women indicated that enlarged pictures represent the most important design attribute when they purchase clothes online followed by size measurement charts and they considered the availability of coordinating items the least important design attribute.

A Research on Authoring Tool Employing Multimedia (멀티미디어를 이용한 Authoring Tool 개발에 관한 연구)

  • 김행구;이춘근
    • KSCI Review
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    • v.2 no.2
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    • pp.27-40
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    • 1996
  • During the 21st century of informational society, in the learning of various field will utilize the education using multi-media more extensively than ever before. The biggest question is how effective the education using multi-media will be. For effective education, wide-spread supply of not only the hardware and various kinds of CBT or CAI that are being developed in the learning of various fields. It is also felt that the skill for application of more convenient multi-media authoring tool is needed. If the producter of such multi-media authoring tool can store various types of information in a form of data bank, accessing the right information at right time and its application would be possible. It can also provide a lot of information to many out-of town learmers. As seen above, the scope of usage for multi-media authoring tool will be broadened. However, no matter how excellent the Authoring Tool is, the results can be very different depending on the method employed. In order to develop CBT or CAI that can be better used in the learning of various fields, examination and on-site training, more reseach should be done in Authoring Tool using virtual reality and artifical intelligence technology.

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Case Study on the "Clicks and Mortar" Strategies of the Three Major Department Stores in Korea (백화점 3사의 온-오프라인 통합전략 사례 연구)

  • 최인혁;이영렬
    • Journal of Distribution Research
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    • v.9 no.1
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    • pp.1-24
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    • 2004
  • As the dot-com companies realize the importance of the traditional business operations such as product distribution and sourcing, the task of balancing business strategy and operations between electronic commerce and"bricks St mortar"channels is an ongoing challenge. However, there are no generic recipes for formulating business strategy that optimally bridges the physical and virtual operations. In order to provide some guidelines, this study examines the big 3 retailers in Korea, and their"clicks & mortar"strategy, assessing how the activities of each channel are integrated to achieve the synergy effect. This study analyzes the differences in the pattern of integration among the three retailers and traces the causes of those differences. It also figures out the relationship between the degree of integration and performance variables such as growth and cost. Finally. it defines the essential constraints on the process of integration along with managerial implications.

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Digital Signage User Satisfaction Model: The Dual Effect of Technological Complexity

  • Lee, Mi-ah;Lee, Sooyeon;Ko, Eunju
    • Asia Marketing Journal
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    • v.23 no.1
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    • pp.5-27
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    • 2021
  • This paper seeks to suggest user satisfaction model of digital signage to see how new in-store technology can effectively lead to customers' shopping satisfaction in fashion retails. Authors in particular focus on technological complexity, which is expected to serve a subtle role in using digital signage. This study employed a scenario-based online survey. Interactive digital signage with virtual try-on and video-captures functions was used as stimuli. Data were collected from 320 respondents and 307 useable responses were analyzed to examine a proposed model. Research model compares dual paths of motivators: the extrinsic motivation route that leads from usefulness to shopping outcome satisfaction and intrinsic motivation route that leads from enjoyment to shopping process satisfaction. Technological complexity of digital signage indirectly and negatively influences shopping outcome and process satisfaction, mediated by usefulness and enjoyment, but directly and positively affects shopping process satisfaction. In omni-channel environments, the findings have implications for fashion retail managers in using digital signage to maximize customer satisfaction and to counterbalance the advantages and disadvantages of technological complexity.

Development of a Hand Shape Editor for Sign Language Expression (수화 표현을 위한 손 모양 편집 프로그램의 개발)

  • Oh, Young-Joon;Park, Kwang-Hyun;Bien, Zeung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.4 s.316
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    • pp.48-54
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    • 2007
  • Hand shape is one of important elements in Korean Sign Language (KSL), which is a communication method for the deaf. To express sign motion in a virtual reality environment based on OpenGL, we need an editor which can insert and modify sign motion data. However, it is very difficult that people, who lack knowledge of sign 1anguage, exactly edit and express hand shape using the existing editors. We also need a program to efficiently construct and store the hand shape data because the number of data is very large in a sign word dictionary. In this paper we developed a KSL hand shape editor to easily construct and edit hand shape by a graphical user interface (GUI), and to store it in a database. Hand shape codes are used in a sign word editor to synthesize sign motion and decreases total amount of KSL data.

Design of Distributed Hadoop Full Stack Platform for Big Data Collection and Processing (빅데이터 수집 처리를 위한 분산 하둡 풀스택 플랫폼의 설계)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.45-51
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    • 2021
  • In accordance with the rapid non-face-to-face environment and mobile first strategy, the explosive increase and creation of many structured/unstructured data every year demands new decision making and services using big data in all fields. However, there have been few reference cases of using the Hadoop Ecosystem, which uses the rapidly increasing big data every year to collect and load big data into a standard platform that can be applied in a practical environment, and then store and process well-established big data in a relational database. Therefore, in this study, after collecting unstructured data searched by keywords from social network services based on Hadoop 2.0 through three virtual machine servers in the Spring Framework environment, the collected unstructured data is loaded into Hadoop Distributed File System and HBase based on the loaded unstructured data, it was designed and implemented to store standardized big data in a relational database using a morpheme analyzer. In the future, research on clustering and classification and analysis using machine learning using Hive or Mahout for deep data analysis should be continued.