• Title/Summary/Keyword: Virtual Source

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Perceptions of male and female consumers in their 20s and 30s on the 3D virtual influencer (3D 가상 인플루언서에 대한 20-30대 남녀 소비자 인식)

  • Jang, Hea-soo;Yoh, Eunah
    • The Research Journal of the Costume Culture
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    • v.28 no.4
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    • pp.446-462
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    • 2020
  • The objectives of this study are to explore the information source, assessment, and preferred styles of 3D virtual influencers(VI), to investigate the expected impact of advertisements with 3D VIs on brands, and to explore ways of expanding the use of 3D VIs. In-depth interviews with 40 males and females in their 20s and 30s were conducted and qualitative data were analyzed. The study results are summarized as follows. First, the information source of the 3D VI was SNS, acquaintances, and broadcasting. Second, 3D VIs were considered positively due to their attractive appearance, wide utilization, innovative use, freshness, separation from private identity, and time and cost savings, while considered negatively due to their unrealistic appearance and antipathy against replacing a person's role. Third, the preferred appearance styles of the 3D VI differed according to the level of virtuality although the majority of interviewees preferred similar looks to real people with low virtuality. Fourth, diverse image qualities such as innovative, differentiated, trendy, high-value, professional, and future-oriented were considered as transferred to the brand advertised by 3D VIs. Fifth, advertisements with 3D VIs may help build positive perceptions of advertised brands that may lead to purchase behaviors for some consumers. Lastly, to expand the use of 3D VIs, the specific advantages of virtual models should be maximized with consideration of how to implement a variety of body types and images of models. Findings present an important foundation to generate strategies to better apply 3D VIs to the fashion market.

Performance Analysis of Flow Control Method Using Virtual Switchs on ATM (ATM에서 가상 스위치를 이용한 흐름 제어 방식의 성능 분석)

  • 조미령;양성현;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.85-94
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    • 2002
  • EMRCA(Explicit Max_min Rate Control Algorithm) switch, which has been proposed in the ATM(Asychronous Transfer Mode) standard, controls the ABR(Available Bit Rate) service traffic in the ATM networks. The ABR service class of ATM networks uses a feedback control mechanism to adapt to varying link capacities. The VS/VD(Virtual Source/Virtual Destination) technique offers the possibility to segment the otherwise end-to-end ABR control loop into separate loops. The improved feedback delay and the control of ABR traffic inside closed segments provide a better performance and QoS(Quality of Service) for ABR connections with respect to throughput, delay, and jitter. This paper is study of an ABR VS/VD flow control method. Linear control theory offers the means to derive correct choices of parameters and to assess performance issues, like stability of the system, during the design phase. The performance goals are a high link utilization, fair bandwidth distribution and robust operation in various environments, which are verified by discrete event simulations. The major contribution of this work is the use of linear control theory to model and design an ABR flow control method tailored for the special layout of a VS/VD switch, the simulation shows that this techniques better than conventional method.

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A Range Dependent Structural HRTF Model for 3-D Sound Generation in Virtual Environments (가상현실 환경에서의 3차원 사운드 생성을 위한 거리 변화에 따른 구조적 머리전달함수 모델)

  • Lee, Young-Han;Kim, Hong-Kook
    • MALSORI
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    • no.59
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    • pp.89-99
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    • 2006
  • This paper proposes a new structural head-related transfer function(HRTF) model to produce sounds in a virtual environment. The proposed HRTF model generates 3-D sounds by using a head model, a pinna model and the proposed distance model for azimuth, elevation, and distance that are three aspects for 3-D sounds, respectively. In particular, the proposed distance model consists of level normalization block distal region model, and proximal region model. To evaluate the performance of the proposed model, we setup an experimental procedure that each listener identifies a distance of 3-D sound sources that are generated by the proposed method with a predefined distance. It is shown from the tests that the proposed model provides an average distance error of $0.13{\sim}0.31$ meter when the sound source is generated as if it is 0.5 meter $\sim$ 2 meters apart from the listeners. This result is comparable to the average distance error of the human listening for the actual sound source.

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Development of 4MW Class High Voltage Inverter System (4MW급 고압 인버터 시스템 개발)

  • 박영민;한기준;최세경;정명길;이세현
    • The Transactions of the Korean Institute of Power Electronics
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    • v.6 no.5
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    • pp.432-437
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    • 2001
  • This paper describes a new developed 3.3KV/4MW class three-level Voltage Source Inverter(VSI), which is equipped with IIMS(Inverter Information Management System) based on the world wide web and with the Virtual operation simulator. The algorithm for motor control is the stator oriented Direct Torque Control(DTC), which works without speed sensor and gives the physically fastest dynamic response. The IIMS have the functions of operation monitoring and data managements. Virtual operation simulator can analyze and tune the system characteristics without main power. Now, this system is under the field test to verify the confidence.

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Implementation of Virtual Machine Allocation Scheme and Lease Service in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 가상머신 할당기법 및 임대 서비스 구현)

  • Hwang, In-Chan;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1146-1154
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    • 2010
  • A virtual machine lease service in the cloud computing environment has been implemented using the open source cloud computing platform, OpenNebula. In addition, a web-based cloud user interface is developed for both convenient resource management and efficient service access. The present virtual machine allocation scheme adopted in OpenNebula has performance reduction problem because of not considering CPU allocation scheduler of the virtualization software. In order to address this problem we have considered both the priority of the idle CPU resources of the cluster and credit scheduler of Xen, which resulted in performance improvement of the OpenNebula virtual machine scheduler. The experimental results showed that the proposed allocation scheme provided more virtual machine creations and more CPU resource allocations for cloud service.

A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

Seismic coda waves for gas-hydrate seismic data (가스 하이드레이트 탄성파 자료 코다 파 (coda waves) 연구)

  • Jang, Seong-Hyung;Suh, Sang-Yong;Kim, Young-Wan
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.06a
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    • pp.497-500
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    • 2007
  • 탄성파 코다 파는 두 수진기에서 기록된 탄성파 자료의 상호상관으로부터 두 신호에 대한 순간응답을 구하고 이로부터 지층정보를 구하는데 이용된다. 여기에서는 인공합성 탄성파 자료와 가스 하이드레이트 현장자료에 적용하여 상호상관 모음도와 가상음원 모음도 (virtual source)를 구하고자 하였다. 인공합성자료는 해저면 탄성파 탐사법 (ocean bottom seismic)을 모델로 이용하여 인공합성 탄성파 단면도를 제작하였으며, 탄성파 코다 파를 살펴보기 위해 인공 OBS 자료 중 첫 번째 트레이스를 가상음원으로 정하고 모든 음원 모음도와 상호상관으로 가상응원 단면도를 제작하였다. 현장자료 적용으로는 해저면 기인 고진폭 반사파인 BSR (bottom simulating reflection)을 포함하고 있는 자료를 선정하여 상호상관 단면도와 가상음원 단면도를 제작하였다. 중합단면도상에 나타난 가스 분출지역은 상호상관 단면도에서도 나타났으며, 중합단면도상 BSR부분은 vs 단면도에서 강한 반사파를 보여줌을 알 수 있었다.

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Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

Effectiveness of Active Noise Control through Three-Dimensional Sound (입체음향 제작기법을 통한 능동소음제어 방법의 효율성)

  • Park, Junhong;Kim, Junejong;Min, Dongki
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.955-956
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    • 2014
  • Active noise control is noise reduction method by generate anti-phase control signal for destructive interference of through control speaker. purpose of this paper is create a virtual control source at a using the DBAP(Distance Based Amplitude Panning) algorithm which is one of the three-dimensional sound reproduction method, and verified through the experimentally for noise control method through the virtual control source. We compared active noise method by using one control speaker with active noise control method by using DBAP algorithm.

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Improved Channel Level Difference Quantization for Spatial Audio Coding

  • Kim, Kwang-Ki;Beack, Seung-Kwon;Seo, Jeong-Il;Jang, Dae-Young;Hahn, Min-Soo
    • ETRI Journal
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    • v.29 no.1
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    • pp.99-102
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    • 2007
  • The channel level difference (CLD) is a main parameter in the reference model 0 (RM0) for MPEG Surround. Nevertheless, the CLD quantization method in the RM0 has problems such as the lack of theoretical background and inappropriate quantization levels. In this letter, a new CLD quantization method is proposed based on the virtual source location information which has strength in the quantization process. From experimental results, it is confirmed that the proposed scheme greatly reduces the quantization distortions measured in dB and degrees without any additional complexity.

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