• 제목/요약/키워드: Virtual Sensor

검색결과 481건 처리시간 0.03초

Practical Node Deployment Scheme Based on Virtual Force for Wireless Sensor Networks in Complex Environment

  • Lu, Wei;Yang, Yuwang;Zhao, Wei;Wang, Lei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권3호
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    • pp.990-1013
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    • 2015
  • Deploying sensors into a target region is a key issue to be solved in building a wireless sensor network. Various deployment algorithms have been proposed by the researchers, and most of them are evaluated under the ideal conditions. Therefore, they cannot reflect the real environment encountered during the deployment. Moreover, it is almost impossible to evaluate an algorithm through practical deployment. Because the deployment of sensor networks require a lot of nodes, and some deployment areas are dangerous for human. This paper proposes a deployment approach to solve the problems mentioned above. Our approach relies on the satellite images and the Virtual Force Algorithm (VFA). It first extracts the topography and elevation information of the deployment area from the high resolution satellite images, and then deploys nodes on them with an improved VFA. The simulation results show that the coverage rate of our method is approximately 15% higher than that of the classical VFA in complex environment.

A Virtual Laboratory to Practice Mobile Wireless Sensor Networks: A Case Study on Energy Efficient and Safe Weighted Clustering Algorithm

  • Dahane, Amine;Berrached, Nasr-Eddine;Loukil, Abdelhamid
    • Journal of Information Processing Systems
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    • 제11권2호
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    • pp.205-228
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    • 2015
  • In this paper, we present a virtual laboratory platform (VLP) baptized Mercury allowing students to make practical work (PW) on different aspects of mobile wireless sensor networks (WSNs). Our choice of WSNs is motivated mainly by the use of real experiments needed in most courses about WSNs. These experiments require an expensive investment and a lot of nodes in the classroom. To illustrate our study, we propose a course related to energy efficient and safe weighted clustering algorithm. This algorithm which is coupled with suitable routing protocols, aims to maintain stable clustering structure, to prevent most routing attacks on sensor networks, to guaranty energy saving in order to extend the lifespan of the network. It also offers a better performance in terms of the number of re-affiliations. The platform presented here aims at showing the feasibility, the flexibility and the reduced cost of such a realization. We demonstrate the performance of the proposed algorithms that contribute to the familiarization of the learners in the field of WSNs.

역전파 신경망 이론을 이용한 팔꿈치 관절의 관절토크 추정에 관한 연구 (Joint Torque Estimation of Elbow joint using Neural Network Back Propagation Theory)

  • 장혜연;김완수;한정수;한창수
    • 한국정밀공학회지
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    • 제28권6호
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    • pp.670-677
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    • 2011
  • This study is to estimate the joint torques without torque sensor using the EMG (Electromyogram) signal of agonist/antagonist muscle with Neural Network Back Propagation Algorithm during the elbow motion. Command Signal can be guessed by EMG signal. But it cannot calculate the joint torque. There are many kinds of field utilizing Back Propagation Learning Method. It is generally used as a virtual sensor estimated physical information in the system functioning through the sensor. In this study applied the algorithm to obtain the virtual senor values estimated joint torque. During various elbow movement (Biceps isometric contraction, Biceps/Triceps Concentric Contraction (isotonic), Biceps/Triceps Concentric Contraction/Eccentric Contraction (isokinetic)), exact joint torque was measured by KINCOM equipment. It is input to the (BP)algorithm with EMG signal simultaneously and have trained in a variety of situations. As a result, Only using the EMG sensor, this study distinguished a variety of elbow motion and verified a virtual torque value which is approximately(about 90%) the same as joint torque measured by KINCOM equipment.

컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구 (A Study on Tactile Sensation Application for Computer Game and Virtual Reality)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권6호
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    • pp.646-654
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    • 2002
  • 인간의 촉각감지 기능은 주위환경에 대한 중요한 정보를 제공하여 준다. 촉각 정보는 우리의 신체와 외부세계와의 접촉에 따른 위치 정보와 물체를 인지하고 조작하기 위한 감각적 정보 뿐 아니라 위험 여부까지 판단할 수 있는 정보를 제공해 준다. 그러나 촉각은 시각과 청각에 비해 상대적으로 덜 중요한 감각으로 인식되어져 왔으나, 가상현실과 컴퓨터 게임에 있어서는 중요한 역할을 수행할 수 있다. 촉각을 통해 플레이어가 가상 세계의 물체에게 직접 영향을 줄 수도 있고 받을 수도 있는 적극적인 인간 감각이기 때문이다. 본 논문에서는 인간의 촉각의 특성을 조사하고 이를 응용하기 위한 힘 감지 센서를 사용한 연구방법을 제시한다. 또한 실제적인 게임적용을 위하여 간단한 힘 모델링과 구조체 형식을 제안한다. 그 결과 센서 출력을 분석하여 힘의 분포, 크기, 중심을 구하고 이 정보를 응용하여 특정부위에 대한 작용, 반작용을 구현 할 수 있다. 본 결과는 컴퓨터 게임과 가상현실에서 촉각 감지와 응용을 위한 기본 자료로 활용될 수 있다.

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3D 모바일 게임 내의 가상카메라를 위한 자이로 센서의 민감도 설정 방법 (Method of Sensitivity Configuration of Gyro Sensor for Virtual Camera inside 3D Mobile Game)

  • 백인식;김종국
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2014년도 춘계학술발표대회
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    • pp.1020-1022
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    • 2014
  • In this paper, we present a method for smartphone users to have a better user experience when playing 3D mobile games using the gyro sensor. We designed the rotation of the virtual camera in the game world to be proportional to the real-world's rotation. We have also made the sensitivity configuration possible for users to manipulate.

COSMO - 로봇교시를 위한 저가형 6축 힘/모멘트 센서 (COSMO - low cost force/moment sensor for robot teaching)

  • 최명환
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1621-1623
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    • 1997
  • Use of teaching pendant is the most widespread and economical way to teach desired motion to robots. It is also very primitive,time consuming and ineffective way of teaching which has not changed since the early days of robot. In order to reduce the teaching effor, a new efficient form of teaching is needed. Also, the recent robotics research trend into service robots such as home robot, nurse robot and medical robot calls for a new teaching method which is both easy and inexpensive. In this paper, the design and operation principle of a low cost force/moment sensor is presented. The proposed sensor architecture is so simple and inexpensive that it opens the prospect for a new paradigm of robot teaching which is easy and efficinet. Other prospective areas of application are tele-manipulation of robots wher it can be used in master arm, and virtual environment where it can be used as an user input device.

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외부 환경 감지 센서 모듈을 이용한 소프트웨어 로봇의 감정 모델 구현 (Implementation of Emotional Model of Software Robot Using the Sensor Modules for External Environments)

  • 이준용;김창현;이주장
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2005년도 추계학술대회 학술발표 논문집 제15권 제2호
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    • pp.179-184
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    • 2005
  • Recently, studying on modeling the emotion of a robot has become issued among fields of a humanoid robot and an interaction of human and robot. Especially, modeling of the motivation, the emotion, the behavior, and so on, in the robot, is hard and need to make efforts to use our originality. In this paper, new modeling using mathematical formulations to represent the emotion and the behavior selection is proposed for the software robot with virtual sensor modules. Various Points which affect six emotional states such as happy or sad are formulated as simple exponential equations with various parameters. There are several experiments with seven external sensor inputs from virtual environment and human to evaluate this modeling.

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외부 환경 감지 센서 모듈을 이용한 소프트웨어 로봇의 감정 모델 구현 (Implementation of Emotional Model of Software Robot Using the Sensor Modules for External Environments)

  • 이준용;김창현;이주장
    • 한국지능시스템학회논문지
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    • 제16권1호
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    • pp.37-42
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    • 2006
  • Recently, studying on modeling the emotion of a robot has become issued among fields of a humanoid robot and an interaction of human and robot. Especially, modeling of the motivation, the emotion, the behavior. and so on, in the robot, is hard and need to make efforts to use ow originality. In this paper, new modeling using mathematical formulations to represent the emotion and the behavior selection is proposed for the software robot with virtual sensor modules. Various points which affect six emotional states such as happy or sad are formulated as simple exponential equations with various parameters. There are several experiments with seven external sensor inputs from virtual environment and human to evaluate this modeling.

수중 센서 네트워크에서 가상의 유클리디언 포인트를 이용한 멀티캐스트 전송기법 (Virtual Euc1idean Point based Multicast routing scheme in Underwater Acoustic sensor networks)

  • 김태성;박경민;김영용
    • 한국통신학회논문지
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    • 제36권7B호
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    • pp.886-891
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    • 2011
  • 본 논문은 수중 센서 네트워크에서 효율적인 하향링크 멀티캐스트 데이터 전송기법을 제시하였다. 기존에 센서 네트워크에서 많은 멀티캐스트 전송 기법이 제안되었지만, 배터리를 지속적으로 공급받거나 충전시키기 어려운 환경에 있는 수중 센서 네트워크에 특화된 멀티캐스트 기법은 없었다. 본 논문에서는 이를 위하여 수중 센서 네트워크에서의 멀티캐스트 두 가지 특성을 파악하여 이를 알고리즘에 적용하였다. 싱크 노드에서 목적지 노드들의 위치 정보를 가공하여서 각도 정보를 추출하였고, 이렇게 추출한 목적지 노드들의 각도 정보를 바탕으로 가상의 유클리디언 스테이너 포인트를 이용한 최적의 멀티캐스트 전송 알고리즘을 제안하였다. 본 알고리즘은 저 계산 능력과 제한된 전송파워를 가지는 수중 센서 네트워크에서 구동하기에 알맞음을 시뮬레이션을 통하여 확인하였다. 제안한 방식은 기존의 방식들에 비하여 감소된 전송 전력과 감소된 라우팅 계산량을 보였다.

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • 제2권2호
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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