• 제목/요약/키워드: Virtual Origin

검색결과 42건 처리시간 0.029초

The Analysis of the M/M/1 Queue with Impatient Customers

  • Lee, EuiYong;Lim, Kyung Eun
    • Communications for Statistical Applications and Methods
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    • 제7권2호
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    • pp.489-497
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    • 2000
  • The M/M/1 queue with impatient customers is studied. Impatient customers wait for service only for limited time K/0 and leave the system if their services do not start during that time. Notice that in the analysis of virtual waiting time, the impatient customer can be considered as the customer who enters the system only when his/her waiting time does not exceed K. In this paper, we apply martingale methods to the virtual waiting time and obtain the expected period from origin to the point where the virtual waiting time crosses over K or reaches 0, and the variance of this period. With this results, we obtain the expected busy period of the queue, the distribution, expectation and variance of the number of times the virtual waiting time exceeding level K during a busy period, and the probability of there being no impatient customers in a busy period.

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무진동 조이스틱을 이용한 전동 휠체어 제어에 관한 연구

  • 홍준표;권오상;이응혁;김병수;홍승홍
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.145-149
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    • 1997
  • General joystick using spring only has a vibration when operaor drops the joystick. If it is used as input of motorized wheelchair, its system have a serious problem which operator fall into dangerous situation. Therefore, In this paper proposed non-vibration joustick which control a motorized wheelchair. Non-vibration joystick was designed which return to origin point when operator drops joystick by mistake. Reflected force of non- vibration joystick is defined as addition displacement and variation rate. And each parameter has elasticity of spring and viscosity of DC servo motor. Through simulation for virtual environment, we found two coefficient to return origin point smoothly when a disabled person drops the joystick. In case of larger elastic coefficient of spring than viscous coefficient, we confirmed the result has the equal vibration of general joystick (under-damping). In opposite case, joystick returned to origin point with excessive force. As a application of non-vibration joystick, we experimented wall-following controlling. In this trial, we corroborated that joystick follows smoothly around the corridors.

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플룸을 통과하는 수적의 속도변화 (The variation of droplet velocity in a fire plume)

  • 김진국
    • 방재기술
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    • 통권23호
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    • pp.15-19
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    • 1997
  • The objective of this paper is to present a equation which can give some insight of the behavior of droplet in a fire plume. The equation is derived with a number of engineering relations drawn from the literature for calculating properties of fire plume. Plume properties considered here include temperatures, velocities and virtual origin. In addition, the drag force for a sphere and the energy equation are considered.

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변분법과 최대.최소 : 역사적 고찰

  • 한찬욱
    • 한국수학사학회지
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    • 제17권1호
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    • pp.43-52
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    • 2004
  • In this paper we investigate the origin of the variational calculus with respect to the extremal principle. We also study the role the extremal principle has played in the development of the calculus of variations. We deal with Dido's isoperimetric problem, Maupertius's least action principle, brachistochrone problem, geodesics, Johann Bernoulli's principle of virtual work, Plateau's minimal surface and Dirichlet principle.

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지능형 주행 안내 시스템을 위한 유전 알고리즘에 근거한 최적 경로 탐색 알고리즘 (An optimal and genetic route search algorithm for intelligent route guidance system)

  • 최규석;우광방
    • 제어로봇시스템학회논문지
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    • 제3권2호
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    • pp.156-161
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    • 1997
  • In this thesis, based on Genetic Algorithm, a new route search algorithm is presented to search an optimal route between the origin and the destination in intelligent route guidance systems in order to minimize the route traveling time. The proposed algorithm is effectively employed to complex road networks which have diverse turn constrains, time-delay constraints due to cross signals, and stochastic traffic volume. The algorithm is also shown to significantly promote search efficiency by changing the population size of path individuals that exist in each generation through the concept of age and lifetime to each path individual. A virtual road-traffic network with various turn constraints and traffic volume is simulated, where the suggested algorithm promptly produces not only an optimal route to minimize the route cost but also the estimated travel time for any pair of the origin and the destination, while effectively avoiding turn constraints and traffic jam.

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고무의 피로 수명 예측을 위한 찢김에너지 수식화 (Estimation of Tearing Energy for Fatigue Life Prediction of Rubber Material)

  • 김호;김헌영
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.172-177
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    • 2004
  • Fatigue life prediction is based on fracture mechanics and database which is established from experimental method. Rubber material also uses the same way for fatigue life prediction. But the absence of standardization of rubber material, various way of composition by each rubber company and uncertainty of fracture criterion makes the design of fatigue life by experimental method almost impossible. Tearing energy which has its origin in energy release rate is evaluated as fracture criterion of rubber material and the applicability of fatigue life prediction method are considered. The system of measuring tearing energy using the principal of virtual crack extension method and fatigue life prediction by the minimum number of experiments are proposed.

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다수 시점의 TIP 영상기반렌더링 (Seamless Image Blending based on Multiple TIP models)

  • 노창현
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.30-34
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    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

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On the "Virtual and Real" and Blankness in Chinese Landscape Painting

  • Dongqi, Liu
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.174-183
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    • 2022
  • The abstract should summarize the contents of the paper and written below the author information. Use the word "Abstract" as the title, in 12-point Times New Roman, boldface type, italicized, centered relative to the column, initially capitalized, fixed-spacing at 13 pt., 12 pt. spacing before the text and 6 pt. after. The abstract content is to be in 11-point, italicized, single spaced type. Leave one blank line after the abstract, and then begin the keywords. All manuscripts must be in English. When it comes to the issue of "virtual and real" in traditional Chinese painting, the first impression is to describe the problems of painting strokes and ink, layout of pictures, etc., but it runs through the initial conception of the work, creation in the middle and aesthetic appreciation of the work. It exists in the whole process of artistic creation and appreciation. In essence, it is a problem of aesthetic thinking and philosophical thinking. Because the traditional Chinese painting theory is influenced by Taoism, when the concept of "virtual and real" is implemented in the specific picture of Chinese painting, it is contained in the specific shape of "physics", that is, the painting theory research of "blank space" in the picture. Based on the traditional Taoist philosophy of China, this paper takes the "virtual and real" view in Lao Zhuang's thought as the research object, deeply analyzes and compares its relationship with the "virtual and real" in Chinese landscape painting, and finds out their artistic spirit, essential characteristics and how to present them. This paper mainly discusses the internal relationship between Taoist philosophy and "virtual and real" in Chinese landscape painting from the following aspects. The introduction expounds the origin, purpose, significance, innovation and research methods of the topic. This paper analyzes the philosophical thoughts about landscape in the philosophical thoughts represented by Lao Tzu and Zhuangzi. The development of Chinese traditional aesthetics theory is closely related to Taoist philosophy, which has laid the foundation and pointed out the direction for the development of Chinese painting theory since ancient times. It also discusses the influence of the Taoist philosophy of "the combination of the virtual and real" on the emergence and development of the artistic conception of landscape painting. Firstly, through the analysis of the artistic conception of landscape painting and its constituent factors, it is pointed out that the artistic conception is affected by the personality and the painting artistic conception. Secondly, through the Taoist thought of "the combination of the virtual and real" in landscape painting, so as to reflect that it is the source of the artistic conception of Chinese landscape painting. It is the unique spiritual concept of "Yin and Yang" and "virtual and real" that creates the unique "blank space" aesthetic realm of Chinese painting in the composition of the picture. Finally, it focuses on the "nothingness" in Taoist philosophy and the "blank space" in Chinese landscape painting. The connotation of the "blank space" in Chinese painting exceeds its own expressive significance, which makes the picture form the aesthetic principle of emotional blending, virtual and real combination and dynamic and static integration. Through the "blank space", it deepens the artistic characteristics of the picture and sublimates the expression of "form" in Chinese painting.

넓은 가상환경 구축을 위한 다수의 TIP (Tour into the Picture) 영상 합성 (Multiple TIP Images Blending for Wide Virtual Environment)

  • 노창현;이완복;류대현;강정진
    • 대한전자공학회논문지TE
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    • 제42권1호
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    • pp.61-68
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    • 2005
  • 영상 기반 엔더링은 장면을 3차원 기하 모델로 구축할 필요없이 실사 영상만을 이용하여 빠른 속도로 사실감 높은 결과 영상을 렌더링 할 수 있는 기법이다. 특히, '그림 속으로의 여행(Tour into the Picture: TIP)' 기법은 3차원 배경을 매우 간단히 구축할 수 있어 널리 이용되고 있다. 그러나 기존 TIP 기법은 영상 촬영 지점을 많이 벗어나면 원거리 지형 정보 부족으로 인해 시점 이동 범위에 한계가 있다. 이점을 보완하기 위해 본 연구에서는 다수의 TIP 영상을 합성하여 넓은 가상환경을 구축하는 방법을 개발하였다. 제안된 방법은 먼저, 다수의 시점에서 각각 TIP 모델을 구축하고, TIP 모델을 구성하는 전경 물체와 배경 물체를 각각 보간하여 렌더링 함으로써 부드러운 네비게이션 영상을 얻었다. 본 연구는 게임, 차량용 네비게이션 등 다양한 산업 분야에 응용될 수 있다.

Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode

  • You Ki Sung;Lee Min Cheol;Kang Eugene;Yoo Wan Suk
    • Journal of Mechanical Science and Technology
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    • 제19권spc1호
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    • pp.272-282
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    • 2005
  • A vehicle driving simulator is a virtual reality device which makes a man feel as if he drove an actual vehicle. Unlike actual vehicles, the simulator has limited kinematical workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematical limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies and difficulty in returning the simulator to its origin using only high pass filters. This paper proposes a washout algorithm with new tilt coordination method which gives more accurate sensations to drivers. To reduce the time in returning the simulator to its origin, an algorithm that applies selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.