• Title/Summary/Keyword: Virtual Network Mapping

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Accuracy Assessment of Aerial Triangulation of Network RTK UAV (네트워크 RTK 무인기의 항공삼각측량 정확도 평가)

  • Han, Soohee;Hong, Chang-Ki
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.663-670
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    • 2020
  • In the present study, we assessed the accuracy of aerial triangulation using a UAV (Unmanned Aerial Vehicle) capable of network RTK (Real-Time Kinematic) survey in a disaster situation that may occur in a semi-urban area mixed with buildings. For a reliable survey of check points, they were installed on the roofs of buildings, and static GNSS (Global Navigation Satellite System) survey was conducted for more than four hours. For objective accuracy assessment, coded aerial targets were installed on the check points to be automatically recognized by software. At the instance of image acquisition, the 3D coordinates of the UAV camera were measured using VRS (Virtual Reference Station) method, as a kind of network RTK survey, and the 3-axial angles were achieved using IMU (Inertial Measurement Unit) and gimbal rotation measurement. As a result of estimation and update of the interior and exterior orientation parameters using Agisoft Metashape, the 3D RMSE (Root Mean Square Error) of aerial triangulation ranged from 0.153 m to 0.102 m according to the combination of the image overlap and the angle of the image acquisition. To get higher aerial triangulation accuracy, it was proved to be effective to incorporate oblique images, though it is common to increase the overlap of vertical images. Therefore, to conduct a UAV mapping in an urgent disaster site, it is necessary to acquire oblique images together rather than improving image overlap.

State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.153-158
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    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

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Investigations on aerosols transport over micro- and macro-scale settings of West Africa

  • Emetere, Moses Eterigho
    • Environmental Engineering Research
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    • v.22 no.1
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    • pp.75-86
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    • 2017
  • The aerosol content dynamics in a virtual system were investigated. The outcome was extended to monitor the mean concentration diffusion of aerosols in a predefined macro and micro scale. The data set used were wind data set from the automatic weather station; satellite data set from Total Ozone Mapping Spectrometer aerosol index and multi-angle imaging spectroradiometer; ground data set from Aerosol robotic network. The maximum speed of the macro scale (West Africa) was less than 4.4 m/s. This low speed enables the pollutants to acquire maximum range of about 15 km. The heterogeneous nature of aerosols layer in the West African atmosphere creates strange transport pattern caused by multiple refractivity. It is believed that the multiple refractive concepts inhibit aerosol optical depth data retrieval. It was also discovered that the build-up of the purported strange transport pattern with time has enormous potential to influence higher degrees of climatic change in the long term. Even when the African Easterly Jet drives the aerosols layer at about 10 m/s, the interacting layers of aerosols are compelled to mitigate its speed to about 4.2 m/s (macro scale level) and boost its speed to 30 m/s on the micro scale level. Mean concentration diffusion of aerosols was higher in the micro scale than the macro scale level. The minimum aerosol content dynamics for non-decaying, logarithmic decay and exponential decay particulates dispersion is given as 4, 1.4 and 0 respectively.

Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic (3차원 공간 맵핑을 통한 로봇의 경로 구현)

  • Son, Eun-Ho;Kim, Young-Chul;Chong, Kil-To
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

Adaptive Call Admission and Bandwidth Control in DVB-RCS Systems

  • Marchese, Mario;Mongelli, Maurizio
    • Journal of Communications and Networks
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    • v.12 no.6
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    • pp.568-576
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    • 2010
  • The paper presents a control architecture aimed at implementing bandwidth optimization combined with call admission control (CAC) over a digital video broadcasting (DVB) return channel satellite terminal (RCST) under quality of service (QoS) constraints. The approach can be applied in all cases where traffic flows, coming from a terrestrial portion of the network, are merged together within a single DVB flow, which is then forwarded over the satellite channel. The paper introduces the architecture of data and control plane of the RCST at layer 2. The data plane is composed of a set of traffic buffers served with a given bandwidth. The control plane proposed in this paper includes a layer 2 resource manager (L2RM), which is structured into decision makers (DM), one for each traffic buffer of the data plane. Each DM contains a virtual queue, which exactly duplicates the corresponding traffic buffer and performs the actions to compute the minimum bandwidth need to assure the QoS constraints. After computing the minimum bandwidth through a given algorithm (in this view the paper reports some schemes taken in the literature which may be applied), each DM communicates this bandwidth value to the L2RM, which allocates bandwidth to traffic buffers at the data plane. Real bandwidth allocations are driven by the information provided by the DMs. Bandwidth control is linked to a CAC scheme, which uses current bandwidth allocations and peak bandwidth of the call entering the network to decide admission. The performance evaluation is dedicated to show the efficiency of the proposed combined bandwidth allocation and CAC.

3S: Scalable, Secure and Seamless Inter-Domain Mobility Management Scheme in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 3S를 고려한 도메인간 이동성관리 기법)

  • Kang, Min;Jeong, Jong-Pil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.99-114
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    • 2012
  • Proxy Mobile IPv6 (PMIPv6) has received considerable attention between telecommunications and the Internet communities and does not require active participation of the Mobile Node (MN) by way of network-based mobility management. The PMIPv6 domain is studying establishment in progress to support extensively a number of MN by using a low handover latency. In this research, we are propose a novel 3S scheme for building Scalable and Secure and Seamless PMIPv6 domains. In the proposed scheme, all of Mobility Access Gateway (MAG) are acting as the Local Mobility Anchor (LMA) and composing a virtual ring with another MAG. General hashing is used in the efficient distribution-mapping between each MN and the MN's LMA of all MAGs. And, MAG and MN are authenticated using the symmetric key. Through mathematical analysis, we verifies the safety, scalability, and seamless service for 3S. Also, we're propose a handover procedure of 3S and show better than the existing schemes in terms of handover latency.

P2P Systems based on Cloud Computing for Scalability of MMOG (MMOG의 확장성을 위한 클라우드 컴퓨팅 기반의 P2P 시스템)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.