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http://dx.doi.org/10.7236/JIIBC.2021.21.4.1

P2P Systems based on Cloud Computing for Scalability of MMOG  

Kim, Jin-Hwan (School of Computer Engineering, Hansung University)
Publication Information
The Journal of the Institute of Internet, Broadcasting and Communication / v.21, no.4, 2021 , pp. 1-8 More about this Journal
Abstract
In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.
Keywords
massively multiplayer; cloud computing; peer-to-peer; scalability; quality of service;
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Times Cited By KSCI : 1  (Citation Analysis)
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