• Title/Summary/Keyword: Virtual Model House

검색결과 27건 처리시간 0.021초

가상현실기법을 이용한 아파트 모델하우스 디자인활용에 관한 연구 (A study on design of apartment modelhouse using virtual reality technic.)

  • 윤재은;이준규;강신영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.106-111
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    • 2001
  • Model house play an important role in the sale of apartments. However, model house can create social and environmental problems. Virtual reality's (VR) use for the creation of model house has been studied as a possible counter measure to these problems. Existing models don't satisfy consumers' queries. A virtual model house can give the experience of seeing a real home through simulation. Also, a virtual model house can allow a home buyer to change the furniture on display or the color of the walls to reflect the consumer's taste in the construction. The internal present condition system using absorption style virtual reality and open style virtual reality are the indispensable tools that are going to take the place of the current model home. A virtual model house is more profitable than a physical model house because of reduced costs and time savings. In addition, a virtual model house can offer new kinds of information that a physical model home can not. This study's purpose is to discuss the desired direction of the virtual model house in this crucial and dynamic period of development.

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Web기반 Cyber Model House 개발 연구 (A Study on the Development of Web-based Cyber Model House)

  • 우승학;김병수;추승연
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2006년도 추계학술발표대회 논문집
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    • pp.196-201
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    • 2006
  • Existing model houses have played an important role in allow the customers to choose apartment. As the information technology has been advanced (e.g. a high-speed internet available in unit), customers' personality and preference to the design of apartment and the purchasing pattern have been changed. Construction firms have introduced VR(Virtual Reality) model house (e.g. Quick Time Virtual Reality) to meet the customers' expectation and need. The reality-based QTVR model house does not provide enough quality to satisfy the customers' expectation. To complement the shortcoming of the QTVR model house, this study presents a web-based cyber model house developed by using Turntool and Javascript. The cyber model house allows to communicate between supplier and customer over the internet.

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가상모델하우스의 유형에 따른 사용자 평가에 관한 연구 (A Study on the User's Evaluation for the Visual Types of Virtual Model House)

  • 하지민;박수빈
    • 한국실내디자인학회논문집
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    • 제20권5호
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    • pp.160-169
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    • 2011
  • In Korea, the construction company has provided houses through apartment sales system. Residents have obtained a variety of information about their future house by visiting a sample house called "the model house" before they purchase home. Advanced technology such as web-based VOD or Virtual Model in recent years has gradually replaced those built environment. In 2009, the Ministry of Land, Transport and Maritime Affairs announced the restraint to the construction of sample houses. Instead, they highly recommended a Virtual Model House as an alternative solution. This study aimed to propose how to design the user-oriented virtual model house through the experiment and survey research. The 3D virtual model house of 85m$^2$ apartment was built and presented by two types (Type A: Bird's Eye View, Type B: Walk through View) on the web page. The subjects evaluated presence, spatial perception and cognition, and usability of each type after exploring them. The results are as follows. (1) The subjects' evaluation of presence showed Type B has more negative effects than Type A such as feeling dizzy or tired even if their values were not so high. (2) The subjects perceived and cognized both types of virtual model house more realistic for the expression of volume of space, the size of opening, and the arrangement of furniture than that of wall finishes and materials. (3) The usability of Type A was significantly higher than that of Type B.

가상현실 모델하우스 활용 특성에 관한 연구 (A Study on the characteristics of model house designs applying a virtual reality technique)

  • 윤재은;이준규
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.106-114
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    • 2002
  • Through the computer simulation of virtual reality techniques, prospective clients can experience the surroundings such as the view, traffic and convenience facilities in advance. Also, consumers can reflect their own tastes in the real apartment Interior construction through their own work in relation to furniture arrangement, color choices, etc. inside the apartments. The virtual model house not only replaces the function of the existing model house but it can also provide some services that could not be provided easily due to some restrictions under real conditions. More, it can provide a precise view of the outside appearance and surrounding environment as well as inside the house, as virtual structures on the computer. Consumers can search for the information through the Web in advance and consumer-satisfaction type of apartments can be built. For this purpose, smooth communications among the designers, server managers, and consumers should be achieved as a prerequisite to the delivery of the necessary information.

아파트 인터렉티브 가상모형(IVMH) 개발에 관한 연구 (Study of the Development of Interactive Virtual Model House at Apartment)

  • 이태희
    • 한국산학기술학회논문지
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    • 제15권8호
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    • pp.5378-5384
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    • 2014
  • 본 연구는 비약적인 디지털 기술의 발전으로 인해 주거환경 개선의 대안으로 제공되고 있는 사이버모델하우스, 단지 홈페이지, 스마트홈의 구축을 하나의 통합된 시스템으로 제공 할 수 있도록 IVMH(Interactive Virtual Model House)모형 개발을 목적으로 하였다. 이를 위해 IVMH의 개념을 설립하고, 기존 3가지 시스템에서 사용된 방식과 아파트의 계획요소를 정리하였다. 정리된 자료를 바탕으로 IVMH 구성요소를 도출하여 기술과 환경에 의해 검토하고, 최종으로 IVMH 모형을 완성하였다. IVMH는 아파트에서 디지털기술을 이용한 정보제공, 편의지원, 의견교환, 의사반영을 지원하는 통합시스템 모형으로, 향후 적용 가능한 콘텐츠로 제공되어 아파트 거주성 향상에 효과를 줄 것을 기대한다.

A Comparative Study by Age in Evaluating Web-based 3D Model House

  • Ha, Jimin;Park, Soobeen
    • Architectural research
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    • 제15권4호
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    • pp.175-182
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    • 2013
  • This study aims to explore age-related differences with the assessment tools in the web-based 3D virtual model house and to propose the 3D model house criteria which everyone can use easily. The participants came from three age groups, ranging from their 20s to their over 40. Presence, Usability and Space perception and cognition in the experiment for navigating and evaluating the web-based 3D model house were measured and compared through one-way ANOVA and two-way ANOVA. The results and conclusions are as follows. (1) The younger the participants were, the more positive they evaluated the experiment on Presence. However, 20s needed higher presence than other two groups. (2) 30s and over 40 groups evaluated that the 3D virtual model house was more efficient than an actual model house on Usability. When the participants were younger, the values of 'expressivity' factor were higher. (3) The younger the participants were, the more positive they perceived the virtual environment (VE) on Space perception and cognition scale. There were no significant differences in the selection of dwelling size and the floor plan type. There were no significant differences of interaction effects between age and online gaming experience on Presence and Usability. The results of the current study demonstrate that there are differences among age groups and older groups have difficulty navigating and assessing in a VE. Although older groups take longer to adapt in the VE, they regard the 3D model house as an effective tool for purchase of house.

아파트 모델하우스에서 시대별 가상현실 활용 흐름에 관한 연구 (A Study on the Application Flow of Virtual Reality in the Apartment Model House)

  • 황병연;이태희
    • 한국산학기술학회논문지
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    • 제20권5호
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    • pp.585-590
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    • 2019
  • 본 연구는 모델하우스의 시대별 사례를 통해 모델하우스에서 가상현실 활용에 대한 변화를 정리하고 모델하우스에서 가상현실기술의 활용과 앞으로의 발전에 대한 연구를 목적으로 한다. 아파트 모델하우스에서 가상현실 활용 흐름의 특성을 종합하고 분석한 결과 다음과 같다. 첫째, 가상현실을 활용한 아파트 모델하우스 시장은 민간 건설사의 브랜드 홍보의 목적으로 점진적으로 확대되었다. 둘째, 아파트 분양에서의 가상현실을 활용한 기술은 가상공간 구축형태에서 가상 콘텐츠 구현형태로 변화하고 있다. 셋째, 기존 방식인 대면방식, 실물 홍보매체를 접하는 방식에서 가상현실을 활용한 아파트 홍보 형태로 변화하고 있다. 본 연구를 통해 모델하우스를 찾는 소비자에게 실물 모델하우스에서 물리적 환경과 가상현실을 활용한 체험형태, 정보매체로써 활용될 것으로 판단된다. 이 연구는 모델하우스의 향후 나아갈 방향을 제시하고, 앞으로 가상현실을 활용한 분양 모형뿐만 아니라 ICT기술(3D 스캐닝, 3D 모델링, 가상 콘텐츠)을 통해 분양 후 유지 관리 시스템으로의 발전과 단지 관리 플랫폼 기술에 대한 후속 연구가 필요할 것으로 보여진다.

가상공동사회구현을 위한 사이버주거모델에 관한 연구 (A Study on Cyber house Model for creating Virtual Community)

  • 송정화;최용의;김은영;정나리;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2000년도 학술발표대회논문집
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    • pp.189-195
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    • 2000
  • The purpose of this study is to provide a basis for creating virtual community based on Cyber house. Cyber house is a digital architecture which enables multifarious lives based on the self, neighbor, new information. This study presents a process of Cyber house model and suggests scenarios of Cyber house application. Cyber house model has been developed by using SCOL but there were a few problems to design Cyber house. Since Java3D has flexibility to create Cyber house without limitation, even though it is very difficult to develope, it may well suited to make Cyber house. .Therefore Cyber house has to be developed as an instrument which provides various function rather than simple 3 dimensional digital house. Cyber house has a lot of potential and contribute to the Quality of lives.

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가상현실을 활용한 모델하우스 시스템 (Model House System Using Virtual Reality)

  • 김성근;김동현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.92-93
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    • 2017
  • 부동산 중개소에서 일반인이 자신이 원하는 집을 찾을 때 부동산 중개인 검색대상인 집의 도면을 구매자에게 보여준다. 그러나 일반인은 도면을 보더라도 집의 형태를 명확하기 파악하기 어려운 문제가 있다. 또한 이 논문에서는 이러한 문제를 해결하기 위하여 가상현실 기기를 이용한 모델하우스 시스템을 개발한다. 개발한 시스템은 안드로이드 스마트기기를 사용하여 2D도면을 3D입체 도면으로 보여준다. 그리고 컨트롤러를 이용하여 사용자가 이동하게 함으로서 자신이 원하는 지점을 상세히 살펴볼 수 있게 한다.

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모델링 기반 시선추적을 이용한 가상모델하우스 시스템 (The Virtual Model House System using Modeling-based Eyetracking)

  • 이동진;이기영
    • 한국인터넷방송통신학회논문지
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    • 제10권5호
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    • pp.223-227
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    • 2010
  • 기존 대다수의 가상모델하우스는 비몰입형태의 가상현실 기술을 사용하였기 때문에 키보드, 마우스와 같은 직접 입력방식의 장치로 컨트롤 하도록 되어 있다. 그러나 본 논문에서는 모델링을 기반으로 하는 가상모델하우스를 보편화된 웹캠을 통해 시선추적 기술을 이용하여 직접 데이터 입력 방식뿐만 아니라 간접적인 데이터 입력 방식을 구현하였다. 웹캠으로부터 입력받은 사용자의 영상데이터 내 동공 영역을 추출한 후 그레이 값을 비교하여 동공의 상대적인 움직임에 따라 포인터의 위치를 컨트롤하거나 장치의 입력과 관련된 이벤트 함수 일부를 호출하도록 하였다. 이러한 방식을 통해 사용자에게 네비게이션과 인터페이스의 편리성을 제공하였다.