• 제목/요약/키워드: Virtual Lab.

검색결과 269건 처리시간 0.021초

Static deflection of nonlocal Euler Bernoulli and Timoshenko beams by Castigliano's theorem

  • Devnath, Indronil;Islam, Mohammad Nazmul;Siddique, Minhaj Uddin Mahmood;Tounsi, Abdelouahed
    • Advances in nano research
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    • 제12권2호
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    • pp.139-150
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    • 2022
  • This paper presents sets of explicit analytical equations that compute the static displacements of nanobeams by adopting the nonlocal elasticity theory of Eringen within the framework of Euler Bernoulli and Timoshenko beam theories. Castigliano's theorem is applied to an equivalent Virtual Local Beam (VLB) made up of linear elastic material to compute the displacements. The first derivative of the complementary energy of the VLB with respect to a virtual point load provides displacements. The displacements of the VLB are assumed equal to those of the nonlocal beam if nonlocal effects are superposed as additional stress resultants on the VLB. The illustrative equations of displacements are relevant to a few types of loadings combined with a few common boundary conditions. Several equations of displacements, thus derived, matched precisely in similar cases with the equations obtained by other analytical methods found in the literature. Furthermore, magnitudes of maximum displacements are also in excellent agreement with those computed by other numerical methods. These validated the superposition of nonlocal effects on the VLB and the accuracy of the derived equations.

A Plan to Revitalize Virtual Space using Metaverse Zeb and ZEPETO App in Radiology Education (방사선학 교육에서 메타버스 젭과 제페토 앱을 활용한 가상공간 활성화 방안)

  • Dong-Hee Hong
    • Journal of the Korean Society of Radiology
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    • 제17권6호
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    • pp.965-975
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    • 2023
  • Education in radiology involves a large portion of practical training, and it is difficult to conduct it through non-face-to-face online education. In this study, we utilized the Metaverse platform, which can replace hands-on education, to implement a practice room that is difficult to access through non-face-to-face classes into a virtual world, and then evaluated the satisfaction of learners after the practice class, the practicality of the Metaverse platform class, and the future orientation of the curriculum. I wanted to find out. Using the metaverse platforms ZEPETO (Build It) and ZEP (ZEP), the S University radiology department lab was implemented into a virtual world and used for students' classes. A total of 50 students were surveyed twice, divided into pre- and post-surveys, and all questions used a 5-point Likert scale. As a result of the study, satisfaction was low at 2.32 for education without using Metaverse virtual space, while education using virtual space was very high at 4.16. As a result of the analysis, the satisfaction level of the new education system and the practicality of the Metaverse platform classes are very high, and it is believed that it will be a more effective education platform when conducting additional education such as app explanations in the future.

Virtual Lecture for Digital Logic Circuit Using Flash (플래쉬를 이용한 디지털 논리회로 교육 콘텐츠)

  • Lim Dong-Kyun;Cho Tae-Kyung;Oh Won-Geun
    • The Journal of the Korea Contents Association
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    • 제5권4호
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    • pp.180-187
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    • 2005
  • In this paper, we developed an online lecture for digital logic circuit which is a basic course in electric/electronic education. Because of importance of the laboratory experiences in this course and to reflect industrial requests, we have selected most effective experimental examples in each chapter and inserted instructions for basic usags of ORCAD and digial clock design. Moreover, we developed cyber lab to design students' own circuit using Flash animation. Two features of this cyber lab are real-like graphics for devices and breadboards to improve reality and patented new IC chip objects for easy experiments, which help the students understand digital logic easily.

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Panoramic 3D Reconstruction of an Indoor Scene Using Depth and Color Images Acquired from A Multi-view Camera (다시점 카메라로부터 획득된 깊이 및 컬러 영상을 이용한 실내환경의 파노라믹 3D 복원)

  • Kim, Se-Hwan;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.24-32
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    • 2006
  • 본 논문에서는 다시점 카메라부터 획득된 부분적인 3D 점군을 사용하여 실내환경의 3D 복원을 위한 새로운 방법을 제안한다. 지금까지 다양한 양안차 추정 알고리즘이 제안되었으며, 이는 활용 가능한 깊이 영상이 다양함을 의미한다. 따라서, 본 논문에서는 일반화된 다시점 카메라를 이용하여 실내환경을 복원하는 방법을 다룬다. 첫 번째, 3D 점군들의 시간적 특성을 기반으로 변화량이 큰 3D 점들을 제거하고, 공간적 특성을 기반으로 주변의 3D 점을 참조하여 빈 영역을 채움으로써 깊이 영상 정제 과정을 수행한다. 두 번째, 연속된 두 시점에서의 3D 점군을 동일한 영상 평면으로 투영하고, 수정된 KLT (Kanade-Lucas-Tomasi) 특징 추적기를 사용하여 대응점을 찾는다. 그리고 대응점 간의 거리 오차를 최소화함으로써 정밀한 정합을 수행한다. 마지막으로, 여러 시점에서 획득된 3D 점군과 한 쌍의 2D 영상을 동시에 이용하여 3D 점들의 위치를 세밀하게 조절함으로써 최종적인 3D 모델을 생성한다. 제안된 방법은 대응점을 2D 영상 평면에서 찾음으로써 계산의 복잡도를 줄였으며, 3D 데이터의 정밀도가 낮은 경우에도 효과적으로 동작한다. 또한, 다시점 카메라를 이용함으로써 수 시점에서의 깊이 영상과 컬러 영상만으로도 실내환경 3D 복원이 가능하다. 제안된 방법은 네비게이션 뿐만 아니라 상호작용을 위한 3D 모델 생성에 활용될 수 있다.

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Chemogenomics Profiling of Drug Targets of Peptidoglycan Biosynthesis Pathway in Leptospira interrogans by Virtual Screening Approaches

  • Bhattacharjee, Biplab;Simon, Rose Mary;Gangadharaiah, Chaithra;Karunakar, Prashantha
    • Journal of Microbiology and Biotechnology
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    • 제23권6호
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    • pp.779-784
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    • 2013
  • Leptospirosis is a worldwide zoonosis of global concern caused by Leptospira interrogans. The availability of ligand libraries has facilitated the search for novel drug targets using chemogenomics approaches, compared with the traditional method of drug discovery, which is time consuming and yields few leads with little intracellular information for guiding target selection. Recent subtractive genomics studies have revealed the putative drug targets in peptidoglycan biosynthesis pathways in Leptospira interrogans. Aligand library for the murD ligase enzyme in the peptidoglycan pathway has also been identified. Our approach in this research involves screening of the pre-existing ligand library of murD with related protein family members in the putative drug target assembly in the peptidoglycan biosynthesis pathway. A chemogenomics approach has been implemented here, which involves screening of known ligands of a protein family having analogous domain architecture for identification of leads for existing druggable protein family members. By means of this approach, one murC and one murF inhibitor were identified, providing a platform for developing an anti-leptospirosis drug targeting the peptidoglycan biosynthesis pathway. Given that the peptidoglycan biosynthesis pathway is exclusive to bacteria, the in silico identified mur ligase inhibitors are expected to be broad-spectrum Gram-negative inhibitors if synthesized and tested in in vitro and in vivo assays.

The Natural Way of Gestures for Interacting with Smart TV

  • Choi, Jin-Hae;Hong, Ji-Young
    • Journal of the Ergonomics Society of Korea
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    • 제31권4호
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    • pp.567-575
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    • 2012
  • Objective: The aim of this study is to get an optimal mental model by investigating user's natural behavior for controlling smart TV by mid-air gestures and to identify which factor is most important for controlling behavior. Background: A lot of TV companies are trying to find simple controlling method for complex smart TV. Although plenty of gesture studies proposing they could get possible alternatives to resolve this pain-point, however, there is no fitted gesture work for smart TV market. So it is needed to find optimal gestures for it. Method: (1) Eliciting core control scene by in-house study. (2) Observe and analyse 20 users' natural behavior as types of hand-held devices and control scene. We also made taxonomies for gestures. Results: Users' are trying to do more manipulative gestures than symbolic gestures when they try to continuous control. Conclusion: The most natural way to control smart TV on the remote with gestures is give user a mental model grabbing and manipulating virtual objects in the mid-air. Application: The results of this work might help to make gesture interaction guidelines for smart TV.

Study on damage detection software of beam-like structures

  • Xiang, Jiawei;Jiang, Zhansi;Wang, Yanxue;Chen, Xuefeng
    • Structural Engineering and Mechanics
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    • 제39권1호
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    • pp.77-91
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    • 2011
  • A simply structural damage detection software is developed to identification damage in beams. According to linear fracture mechanics theory, the localized additional flexibility in damage vicinity can be represented by a lumped parameter element. The damaged beam is modeled by wavelet-based elements to gain the first three frequencies precisely. The first three frequencies influencing functions of damage location and depth are approximated by means of surface-fitting techniques to gain damage detection database of forward problem. Then the first three measured natural frequencies are employed as inputs to solve inverse problem and the intersection of the three frequencies contour lines predict the damage location and depth. The DLL (Dynamic Linkable Library) file of damage detection method is coded by C++ and the corresponding interface of software is coded by virtual instrument software LabVIEW. Finally, the software is tested on beams and shafts in engineering. It is shown that the presented software can be used in actual engineering structures.

A Fast HW/SW Co-emulation Method using Virtual Synchronization Technique (가상 동기화 기법을 이용한 빠른 하드웨어/소프트웨어 통합에뮬레이션)

  • Ahn, Kwang-Soo;Yi, Young-Min;Ha, Soon-Hoi
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (B)
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    • pp.330-334
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    • 2007
  • 내장형 시스템이 점점 복잡해지면서 하드웨어/소프트웨어 통합설계의 중요성은 더욱 부각되고 있다. 이 하드웨어/소프트웨어 통합설계의 핵심 요소는 하드웨어/소프트웨어 통합시뮬레이션이다. 내장형 시스템을 구성하는 여러 컴포넌트들을 통합시뮬레이션 할 때 이종의 여러 시뮬레이터들을 동시에 사용하는 경우가 많은데 이 때 가장 문제가 되는 점은 시뮬레이터 간의 동기화에 따른 성능 저하이다. 이를 개선하기 위해 가상 동기화 기법이 제안된 바 있다. 그러나 가상 동기화 기법도 느린 시뮬레이터의 속도에 종속 될 수밖에 없다. 보통 가장 느린 시뮬레이터는 하드웨어 RTL 시뮬레이터이다. 본 논문은 하드웨어 RTL 시뮬레이터를 FPGA 에뮬레이터로 대체하면서 가상 동기화 기법을 사용한 통합에뮬레이션 환경을 구축해 보았다. 가상 동기화 기법을 적용하는 것은, 가상 동기화 기법의 장점대로 가상 동기화 기법의 통합시뮬레이션 커널과 FPGA 에뮬레이터 사이에 통신을 할 수 있게 해주는 인터페이스 프로그램을 제작하는 것만으로 가능했고 이렇게 구축한 환경에서 H.263 디코더로 실험을 한 결과 약 2.5배의 성능 향상을 얻을 수 있었다.

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A Study of Effectiveness of the Improved Security Operation Model Based on Vulnerability Database (취약점 데이터베이스 기반 개선된 보안관제 모델의 효과성 연구)

  • Hyun, Suk-woo;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제29권5호
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    • pp.1167-1177
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    • 2019
  • In this paper, the improved security operation model based on the vulnerability database is studied. The proposed model consists of information protection equipment, vulnerability database, and a dashboard that visualizes and provides the results of interworking with detected logs. The evaluation of the model is analyzed by setting up a simulated attack scenario in a virtual infrastructure. In contrast to the traditional method, it is possible to respond quickly to threats of attacks specific to the security vulnerabilities that the asset has, and to find redundancy between detection rules with a secure agent, thereby creating an optimal detection rule.

The Effect of Space Size and Dialogue Topic on Metaverse UX (대화 공간의 크기와 대화 주제가 메타버스 경험에 주는 영향)

  • Song, Stephen W.;Chung, Hanna;Chung, Donghun
    • Journal of Korea Game Society
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    • 제22권1호
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    • pp.65-76
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    • 2022
  • What difference does the metaverse experience have from the real world? This study investigated the effect of space size and dialogue topic on metaverse user experience. The results from a 3(space size: reality vs. metaverse in an open room vs. metaverse in a closed room) x 2(dialogue topic: positive vs. negative) mixed factorial design experiment (N = 75) revealed statistically significant effects of space on responsiveness, and dialogue topic on closeness. This result implies that designing metaverse for non-immersive devices should include careful considerations regarding the characteristics of the user's real space.