• Title/Summary/Keyword: Virtual Government

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Development of 4MW Class High Voltage Inverter System (4MW급 고압 인버터 시스템 개발)

  • Park Y.M.;Han G.J.;Choi S.K.;Jung M.K.;Lee S.H.;Kim N.H.;Lee K.B.;Song J.H.
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.352-355
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    • 2001
  • This paper makes a general description of the results at government project which were peformed for several years. Through this project, the real capacity of 3.3KV/4MW Class 3 Level Voltage Source Inverter System were designed and the characteristics of its proto type were analyzed, moreover the web based IIMS(Inverter Information Management System) and Virtual Operation Simulator was developed. Now, this system is running for field application test.

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Spatial Characteristics of Manufacturing Production and Innovation Networks of the Long-live Area of Gangwon and Jeju (강원.제주 장수지역의 제조업 생산 연계와 혁신 네트워크의 공간적 특성)

  • Jeong Eun-Jin;Song Kyung-Un;Park Sam-Ock
    • Journal of the Korean Geographical Society
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    • v.41 no.1 s.112
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    • pp.1-21
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    • 2006
  • Abstract The purpose of this paper is to analyze production and innovation networks of manufacturers in the rural, long-live areas of Gangwon Jeju and to suggest an ideal regional development model of rural areas in the knowledge-based information age. For this purpose, we compared the areas of Gangwon Jeju with the long-live belt areas in the rural pan of the Honan region and Gwangju Jeonju, the urban part of Honam. The findings from the study are summarized as follows. Firstly, the stronger the local networks in terms of supply of the necessary input materials and labor, the more successful the manufacturing industry is in the given area. Secondly, the more diverse and lasting the networks (in terms of the location of manufacturers, local area and national area) and cooperation agents(businesses, research institutions, the local government, the central government) they have, the more prosperous the manufacturing industry is. These results indicate that the successful development model for rural areas requires that we take the approach of fostering potential innovation capabilities of total areas by fully utilizing their innate resources so as to create an internal cooperative network and further build extensive networks encompassing external entities to create a virtual innovation cluster.

Sectoral System of Innovation and R&D Support Service: Focused on the Case of NUC Electronics (산업별 혁신시스템과 R&D 지원서비스 : 엔유씨전자 사례를 중심으로)

  • Kim, Yong-yul
    • Journal of Korea Technology Innovation Society
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    • v.22 no.3
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    • pp.362-381
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    • 2019
  • The purpose of this study is to examine how two factors among various affecting factors of technological innovation, i.e. sectoral system of innovation and R&D support service, were actually applied in the case of NUC Electronics. This company has achieved high level of innovation performance through change of injection port and improvement of extracting rate. This was possible because each component of sectoral system of innovation system was matched with the innovation activity. The improvement of the performance in NUC Electronics was attributable to its own innovation efforts and R&D support service of government research institute. In the process of technological innovation, the company could receive high-level services in areas such as product design and virtual experiments that companies can not solve themselves. It can be said that the role of government and public institutions to support the shortage of SMEs was important. In terms of each component of sectoral system of innovation, we found that there were many opportunities of new technology; sustainability was low; imitation was easy; appropriability was low but it has dualily; accumulation of technology was relatively high, availability of external knowledge was high. At the same time, both of the company and the network played an important role, and market conditions were very favorable. In terms of R&D support services, it is a direct effect that a great deal of time and cost savings have been achieved through virtual experiments on the material and shape of the screw. As an indirect effect, the core competence of the company has been greatly strengthened by utilizing the momentum of technology development through external support, hence the company could establish the structure of virtuous circle of innovation.

Theorization and Utilization of Smart Tourism Ecosystems (스마트 관광 생태계의 이론화와 활용)

  • Koo, Chulmo;Kim, Jeong Hyeon;Chung, Namho
    • Information Systems Review
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    • v.16 no.3
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    • pp.69-87
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    • 2014
  • The integration of Tourism and Information Communication Technology (ICT) has been continued based on a drastic progress of ICT in the entire sectors of tourism industry. A variety of terminologies such as eTourism, Virtual Tourism, Smart Tourism have appeared during the last decades, however, tourism with Smartphones created a new paradigm has not discussed yet in tourism industry and academia. By investigating on the previous literature in the role of ICT in tourism, we have classified five major streams in the past such as end user perspective (tourist behaviour), Community, Multimedia and Web, Intelligent System, and Smart Tourism. At a result, we investigated the concept of smart tourism and extended to research on Smart Tourism Ecosystems. We suggest the concept of smart tourism ecosystems, which may create values by interacting among tourism players (tourist, distribution channel, supply channel, government, and local community). We propose the discussion of meaning of 'creating shared value' through 'Smart Tourism Ecosystems'.

A Study on the Quantitative Risk Assessment of Mobile Hydrogen Refueling Station (이동식수소스테이션 정량적 위험성평가에 관한 연구)

  • KIM, DONG-HWAN;LEE, SU-MIN;JOE, CHOONG-HEE;KANG, SEUNG KYU;HUH, YUN-SIL
    • Transactions of the Korean hydrogen and new energy society
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    • v.31 no.6
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    • pp.605-613
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    • 2020
  • In July and October of this year, the government announced the 'Green new deal plan within the Korean new deal policy' and 'Strategies for proliferation of future vehicles and market preoccupation'. And, in response to changes in the global climate agreement, it has decided to expand green mobility such as electric vehicles and hydrogen electric vehicles with the aim of a "net-zero" society. Accordingly, the goal is to build 310 hydrogen refueling stations along with the supply of 60,000 hydrogen vehicles in 2022, and the hydrogen infrastructure is being expanded. however, it is difficult to secure hydrogen infrastructure due to expensive construction costs and difficulty the selection of a site. In Korea, it is possible to build a mobile hydrogen station according to the safety standards covering special case of the Ministry of Industry. Since the mobile hydrogen station can be charged while moving between authorized place, it has the advantage of being able to meet a large number of demands with only one hydrogen refueling station, so it is proposed as a model suitable for the early market of hydrogen infrastructure. This study demonstrates the establishment of a hydrogen refueling station by deriving a virtual accident scenario for leakage and catastrupture for each facility for the risk factors in a mobile hydrogen station, and performing a quantitative risk assessment through the derived scenario. Through the virtual accident scenario, direction of demonstration and implications for the construction of a mobile hydrogen refueling station were derived.

Designing Mutual Cooperation Security Model for IP Spoofing Attacks about Medical Cluster Basis Big Data Environment (의료클러스터 기반의 빅 데이터 환경에 대한 IP Spoofing 공격 발생시 상호협력 보안 모델 설계)

  • An, Chang Ho;Baek, Hyun Chul;Seo, Yeong Geon;Jeong, Won Chang;Park, Jae Heung
    • Convergence Security Journal
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    • v.16 no.7
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    • pp.21-29
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    • 2016
  • Our society is currently exposed to environment of various information that is exchanged real time through networks. Especially regarding medical policy, the government rushes to practice remote medical treatment to improve the quality of medical services for citizens. The remote medical practice requires establishment of medical information based on big data for customized treatment regardless of where patients are. This study suggests establishment of regional medical cluster along with defense and protection cooperation models that in case service availability is harmed, and attacks occur, the attacks can be detected, and proper measures can be taken. For this, the study suggested forming networks with nationwide local government hospitals as regional virtual medical cluster bases by the same medical information system. The study also designed a mutual cooperation security model that can real time cope with IP Spoofing attack that can occur in the medical cluster and DDoS attacks accordingly, so that the limit that sole system and sole security policy have can be overcome.

Customer Recommendation Using Customer Preference Estimation Model and Collaborative Filtering (선호도 추정모형과 협업 필터링기법을 이용한 고객추천시스템)

  • Shin, Taeksoo;Chang, Kun-Nyeong;Park, Youjin
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.1-14
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    • 2006
  • This study proposed a customer preference estimation model for production recommendation and a method to enhance the performance of product recommendation using the estimated customer preference information. That is, we suggested customer preference estimation model to estimate exactly customer's product preference with his behavior. This model shows the relationship of customer's behaviors with his preferences. The proposed estimation model is optimized by learning the relative weights of customer's behavior variables to have an effect on his preference and enables to estimate exactly his preference. To validate our proposed models, we collected virtual book store data and then made a comparative analysis of our proposed models and a benchmark model in terms of performance results of collaborative filtering for product recommendation. The benchmark model means a prior preference weighting model. The results of our empirical analysis showed that our proposed model performed better results than the benchmark model.

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Prediction of Damage Area due to Explosion of LNG-Hydrogen Mixed Gas (도시가스-수소 혼합가스의 누출사고 영향범위 분석)

  • Chan-sik, Yoon;Jin-du, Yang;Gil-soo, Na;Sung-Hyun, Im;Ki-young, Kim;Eun-ki, Choi
    • Explosives and Blasting
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    • v.40 no.4
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    • pp.27-34
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    • 2022
  • The government is promoting various policies to reduce greenhouse gas emissions for carbon neutrality, one of the key tasks is to revitalize the hydrogen economy. As one of these policies the government has formulated a plan to incorporate hydrogen into existing city gas pipes, and aims to commercialize 20% hydrogen mixing by 2026. In preparation for the commercialization of city gas and hydrogen mixture, this study quantitatively predicts the scale of damage and the range of impact in the event of leakage of these two gas mixtures. The quantitative damage prediction method is to calculate the damage conversion distance through the calculation of the TNT equivalent by setting the leakage amount of the gas mixture in the event of an accident under a virtual scenario.

A Study on the Interactive Narrative - Focusing on the analysis of VR animation <Wolves in the Walls> (인터랙티브 내러티브에 관한 연구 - VR 애니메이션 <Wolves in the Walls>의 분석을 중심으로)

  • Zhuang Sheng
    • Trans-
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    • v.15
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    • pp.25-56
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    • 2023
  • VR is a dynamic image simulation technology with very high information density. Among them, spatial depth, temporality, and realism bring an unprecedented sense of immersion to the experience. However, due to its high information density, the information contained in it is very easy to be manipulated, creating an illusion of objectivity. Users need guidance to help them interpret the high density of dynamic image information. Just like setting up navigation interfaces and interactivity in games, interactivity in virtual reality is a way to interpret virtual content. At present, domestic research on VR content is mainly focused on technology exploration and visual aesthetic experience. However, there is still a lack of research on interactive storytelling design, which is an important part of VR content creation. In order to explore a better interactive storytelling model in virtual reality content, this paper analyzes the interactive storytelling features of the VR animated version of <Wolves in the walls> through the methods of literature review and case study. We find that the following rules can be followed when creating VR content: 1. the VR environment should fully utilize the advantages of free movement for users, and users should not be viewed as mere observers. The user's sense of presence should be fully considered when designing interaction modules. Break down the "fourth wall" to encourage audience interaction in the virtual reality environment, and make the hot media of VR "cool". 2.Provide developer-driven narrative in the early stages of the work so that users are not confused about the ambiguous world situation when they first enter a virtual environment with a high degree of freedom. 1.Unlike some games that guide users through text, you can guide them through a more natural interactive approach that adds natural dialog between the user and story characters (NPC). Also, since gaze guidance is an important part of story progression, you should set up spatial scene user gaze guidance elements within it. For example, you can provide eye-following cues, motion cues, language cues, and more. By analyzing the interactive storytelling features and innovations of the VR animation <Wolves in the walls>, I hope to summarize the main elements of interactive storytelling from its content. Based on this, I hope to explore how to better showcase interactive storytelling in virtual reality content and provide thoughts on future VR content creation.

The Development of VR based Application for Realistic Disaster Prevention Training (현실감 있는 재난재해 예방 교육을 위한 VR 기반 앱 개발)

  • Kim, Taehoon;Youn, Junhee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.287-293
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    • 2018
  • The Korean peninsula has been known as an area that is free of volcanic disasters. However, recent observations and research results of volcanoes in Far East Asia, including Baedu Mountain and Japanese volcanoes, show that the Korean peninsula is no longer a safe area from volcanic disasters. Since 2012, the Korean government has been developing an IT-based construction technology, VDRS (Volcanic Disaster Response System), for effective volcanic disaster response system. The main users of VDRS are public officers in central or local governments. However, most of them have little experience and knowledge about volcanic disasters. Therefore, it is essential to develop education contents and implement training on volcanic disaster response for effective response in a real disaster situation. In this paper, we deal with the development of a mobile application based on virtual reality (VR) for realistic volcanic disaster response training. The objectives of training are the delivery of knowledge and experience for volcanic disasters. First, VR contents were generated based on spatial information. A 3D model was constructed based on a Digital Elevation Model (DEM), and visualization models for meterological effects and various volcanic disaster diffusion effects were implemented for the VR contents. Second, the mobile application for the volcanic disaster response training was implemented. A 12-step story board is proposed for volcanic disaster experience. The application was developed with the Unity3D engine based on the proposed story board to deliver knowledge of various volcanic disasters (volcanic ash, pyroclastic flows, volcanic mudflow etc.). The results of this paper will be used for volcanic disaster response and prevention training and for more realistic training linked with augmented reality technology in the future.