• Title/Summary/Keyword: Virtual Government

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WHEN CM AT RISK MEETS VIRTUAL DESIGN AND CONSTRUCTION (VDC) IN CONSTRUCTION PHASE: CASE STUDY OF PRACTICIES IN U.S.

  • Joo-Sung, Lee;Sung-Kon, Moon;Ju-Hyung, Kim;Jae-Jun, Kim
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.566-572
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    • 2009
  • Turn-key and CMF(CM for Fee) have been selected as procurement paths of large public projects in Korea. However, recently, researches and discussions on CMR(CM at Risk) have been popular as the Korean government seeks for alternative procurement paths to enhance the performance. In the CMR projects, the part who is responsible for construction management should predict and control the potential risks for guaranteeing benefits. In this paper, CMR projects in which a general contractor plays the role as CMr is mainly analyzed. We give attentions to risk management during construction process given that subcontractors, main parts in this phase, work in various ways and thus more chances for faults exist. In this case, for the general contractor, to recognize potential risks in previous to start construction works of subcontractor by means of virtual design and construction (VDC) must be essential to this end. The case study of practices on VDC in U.S in which CMR has been introduced can provide considerable aspects to implement it in Korea.

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Interactive 3D VR Content Design for Close Encounter of Social Issue

  • Chan Lim
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.270-275
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    • 2023
  • The government has defined domestic violence as one of the four major social evils and tried to prepare laws and systems to prevent it. Nevertheless, domestic violence has emerged as a serious social issue, and compare to the number of domestic violence cases that are constantly increasing, the report rate of domestic violence is significantly lower. This suggests the need to improve citizens' perception of domestic violence as the issue to solve it together in society, not as a private matter at home. Most of existing contents for preventing domestic violence and improving awareness are simple viewing forms of video contents, which have little effect on recognition. We aim to confirm the possibility of improving social awareness about domestic violence by producing Virtual Reality (VR) contents that have great features of user's immersion and empathy. In this VR content, the user can interact with various objects in the virtual reality of domestic violence and directly or indirectly experience the victim's position. Users who view the violent environment from the victim's point of view can have a subjective empathy for the problem, which is expected to induce more active awareness about domestic violence.

A Study on Specification Scheme of PP Security Environment for Government's VPN (국가기관용 VPN의 보호프로파일 보안환경 작성방법에 관한 연구)

  • 이동춘;김점구;김귀남
    • Convergence Security Journal
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    • v.3 no.1
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    • pp.1-6
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    • 2003
  • Virtual Private Network (VPN) is the technology that can reduce the cost revolutionary and maintain the security like an private line, and the demand is increased more and more. Two kinds of current VPN Protection Profiles(PP) for the national organ are used on development, but it is considered by being several problems. In this paper we consider the VPN's PP problems that has been used currently, and describe to an improvement direction.

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Design and Implementation of avatar behaving on Internet Using EAI (EAI를 이용한 인터넷 상에서의 아바타 동작에 관한 설계 및 구현)

  • 정회경;안성옥;정재길
    • The Journal of Information Technology
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    • v.4 no.1
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    • pp.97-108
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    • 2001
  • This thesis is about the design and implementation of the system for controlling Avatar, user's alter ego in a simulated world using the EAI(External Authoring Interface) technology to be able to control VRML(Virtual Reality Modeling Language). In this thesis, user's Avatar described in VRML language embodied interactions to move and show an expression by JAVA according to a user's demand. In the future, this would be able to develop into a research to try to embody and construct a simulated society based on web for the purpose of various integration of society such as cyber government, lecture, trial performance, and auction.

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Analysis of Priorities of Policy Implementation Tasks for Revitalizing Virtual Reality(VR) and Augmented Reality(AR) Industries (가상현실(Virtual Reality)및 증강현실(Augmented Reality) 산업 활성화를 위한 정책추진 과제의 우선순위 분석)

  • Jung, Hyunseung;Kim, Kiyoon;Hyun, Daiwon
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.12-23
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    • 2021
  • This study organizes policy tasks currently being promoted by the government to revitalize the domestic VR and AR industries, which are evaluated to be stagnant compared to major overseas countries, and aims to derive priorities through analysis of an AHP survey for experts in the VR/AR field, and to seek countermeasures based on the analysis results. As a result of classification based on various previous studies, press releases, and policy data, it was divided into 5 major categories and 16 sub-categories: technical issues, awareness improvement, legal/institutional improvement, government support, and manpower development. As a result of the AHP analysis, in the major category, the "government support" appeared as the top priority policy task, followed by the "manpower development". In the sub-categories, "training new manpower" was the most important policy implementation task, followed by "enhancing technological competitiveness". This study is meaningful in that it selects and presents prioritized policy tasks that clearly reflect the position and perspective of the industry on the policy-making situation exposed to the limitations of time and resources, while also presenting practical improvement plans.

The Security Risk and Countermeasures of Blockchain based Virtual Currency Trading (블록체인 기반 가상화폐 거래의 보안 위험 및 대응방안)

  • Chung, Young-Seek;Cha, Jae-Sang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.100-106
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    • 2018
  • Since the concept of virtual currency called Bitcoin was announced in 2008, the blockchain technology, which is the basis of Bitcoin, is attracting attention as an important platform technology in the era of the 4th industrial revolution that can change our society in the future. Although Existing electronic financial transactions store and manage all transaction history at a reliable central organization such as government and bank, blockchain-based electronic financial transactions are composed of a distributed structure in which all participants participating in the transaction store and manage the transaction history, it is possible to secure transaction transparency while reducing system construction and operation costs. Besides the virtual currency that started with bit coins, the technology of these blockchains has been extended in various fields such as smart contracts and document management. The key technology area of this blockchain is security based on proven cryptographic technology to make it difficult to forge and hack, but there are security risks such as security vulnerabilities in the virtual currency trading service, We will discuss security risks in using virtual currency and discuss countermeasures. Especially security accidents of virtual currency exchanges are occurring frequently recently, the damage of users who trade the virtual currency is also increasing, we propose security threats and security countermeasures against virtual currency exchanges.

A Study on the Success Factors of Government Remote Service (GVPN) from the Perspective of Information System Success Model and Technology Acceptance Model (정보시스템 성공모형과 기술수용 모형 관점에서 정부원격근무서비스(GVPN) 성공요인에 관한 연구)

  • Lee, Won Suk;Jang, Sang-hyun;Kim, Yeong-dae;Shin, Yongtae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.494-497
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    • 2020
  • 코로나19 팬데믹으로 사회적 거리 두기가 확산됨에 따라 원격근무가 확산되면서 정부기관에서도 지난 3월부터 재택근무가 시작되어 현재도 일정 수준을 유지하고 있다. 따라서 비대면 시대의 원격근무 본격적인 확산에 대비해, 정보시스템 성공모형과 기술수용모형을 기반으로 정부기관에서 재택근무 시 필수적으로 사용하고 있는 정부원격근무서비스인 Government Virtual Private Network의 품질요인이 이용자 만족도에 미치는 영향 등을 분석하여 개선방안 마련에 기여하고자 한다.

Pilot Study for Analysis of TV Ads of Local Governments (지방자치단체 광고효용성에 대한 탐색적 연구: KTX 광고노출 환경을 중심으로)

  • Song, Seungyeol;Lim, Sang Guk;Kim, Jung Kyu
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.43-49
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    • 2020
  • Along side with the rapid growth of local governments' advertising bills, there are few studies focused on the effectiveness of these ads. Especially one of the media being used by the local governments is the Korea Express Train (KTX), where they advertise in the train coaches' KTX video monitor. Unfortunately the ads in KTX are exposed without audio mostly. The current study, therefore, probed on the effectiveness of these ads. This study utilized transportation theory and content analysis methodology to give insight to its discourse. We established two analysis units (camera and subtitles), and then analyzed 107 local government ads. From the camera analysis, it is observed that local governments' festival and tour promotion ads more often employ dynamic angles such as drone shot and long shot. Also, from subtitles usage analysis, it is observed that many of the ads make use of large size titles and subtitles which could prevent viewers seeing visual shots. In the special case audio-less KTX ads, this study recommends emphasis on subtitles which will enhance the ad effectiveness of the ad messages.

A Study on Internship Program Development for Fashion Industry - Focused on Internship Activation Method of Fashion Industry and Government- (패션산업 인턴십 프로그램 개발에 관한 연구 - 패션기업과 정부의 인턴십 활성화 방안을 중심으로 -)

  • Yu, Ji-Hun;Chung, Sang-Gil
    • The Research Journal of the Costume Culture
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    • v.13 no.5 s.58
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    • pp.699-711
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    • 2005
  • This study was following one of 'A study on the consciousness of fashion industries internship'. The purposes of this study were to develop the internship program which focused on practical use to introduce and carry out for fashion industries, and secondly to propose some regime for government to activate fashion internship. Reference searching method and depth interviewing method were used for this study. The results were as follows : Fashion industry internship was grouped into two classes, 'on-the-job training'; educating students fields and 'talent hunting'; selecting good persons. Internship of industry-academic world was classified into two types; the one is 'credit type' which has curriculums between universities and industries and the other is 'non-credit type' which has not any credit and is operated by industry own system. This study provided the development courses of pragmatic program to perform internship systematically and it also provided the program models for guide line in fashion industries. Six grades such as ready step, introduction step, selection step, management step, evaluation step and feed-back step were proposed for the internship program development steps of fashion industries. A virtual organization, 'The Fashion Industry and Academy Association' was proposed as a policy for activating internship between universities, industries and government.

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An Analysis of Domestic and International VR Technology in Phobia Treatment (가상현실 기술을 이용한 공포증 치료의 국내외 동향 분석)

  • Kim, Seul-ki;Suk, Hae-jung
    • Cartoon and Animation Studies
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    • s.41
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    • pp.307-336
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    • 2015
  • Virtual reality technology is one of the important technologies that will affect our life in many ways. This novel technology will draw new paradigm into the medical field due to its advantages in physical safety and environment that are fully controlled. Phobia treatment using VR technology has been implemented and its feasibility has been proved through a number of researches in many institutions. This study has observed the current progress of its technology environment and the trend of research. Also, This study has analyzed the results from domestic and international data. Analysis shows that other countries are ahead of korea in all aspects of the phobia treatment using virtual reality method. Although the authors limited the kinds of journals, the amount of quantity in international researches are two times more than domestics. Also, The researchers in other countries concentrate on the multi-modal studies. To use virtual reality in the phobia treatment, we need to understand the needs of the society members and the government has responsibility to support what the researchers need.