• Title/Summary/Keyword: Virtual Farm

Search Result 29, Processing Time 0.035 seconds

The Effect of P2E-type Virtual Farm Experience on the Attitude and Recommendation Intention of Potential Farmers : Focusing on the Information System Success Model (P2E형 가상 농장 영농체험이 잠재 영농인의 태도와 추천의도에 미치는 영향 연구: 정보시스템성공모델 중심으로)

  • Bae, Sujin;Oh, Hyunjoo;Lee, Younglae;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.6
    • /
    • pp.680-691
    • /
    • 2022
  • Virtual farm is a kind of virtual reality for education and training, which realizes a change in attitude toward farming and aims for economic performance through revisiting the virtual farm. With the recent introduction of P2E-type virtual reality, a way to connect virtual farming experiences with practical benefits is being considered. However, few studies have been conducted on the factors that influence the success of virtual farms. Hence, the purpose of this study is to examine whether the quality of virtual farm contents and system quality affect user satisfaction with virtual farm experience based on the DeLone & McLean's IS Success Model. In addition, we will examine whether satisfaction with the virtual farm significantly contributes to the change in attitude toward farming. In addition, we demonstrate whether digital incentives contribute to the activation of P2E-type virtual farms.

A Study on the Standard-interfaced Smart Farm Supporting Non-Standard Sensor and Actuator Nodes (비표준 센서 및 구동기 노드를 지원하는 표준사양 기반 스마트팜 연구)

  • Bang, Dae Wook
    • Journal of Information Technology Services
    • /
    • v.19 no.3
    • /
    • pp.139-149
    • /
    • 2020
  • There are now many different commercial weather sensors suitable for smart farms, and various smart farm devices are being developed and distributed by companies participating in the government-led smart farm expansion project. However, most do not comply with standard specifications and are therefore limited to use in smart farms. This paper proposed the connecting structure of operating non-standard node devices in smart farms following standard specifications supporting smart greenhouse. This connecting structure was proposed as both a virtual node module method and a virtual node wrapper method. In addition, the SoftFarm2.0 system was experimentally operated to analyze the performance of the implementation of the two methods. SoftFarm2.0 system complies with the standard specifications and supports non-standard smart farm devices. According to the analysis results, both methods do not significantly affect performance in the operation of the smart farm. Therefore, it would be good to select and implement the method suitable for each non-standard smart farm device considering environmental constraints such as power, space, distance of communication between the gateway and the node of the smart farm, and software openness. This will greatly contribute to the spread of smart farms by maximizing deployment cost savings.

NPC Modeling of Plants for Farm Simulation Game (농장 시뮬레이션을 위한 농작물 NPC 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.5
    • /
    • pp.939-948
    • /
    • 2020
  • There are many studies to incorporate virtual reality technology into agricultural education. Interest in virtual reality is increasing not only for direct education such as agricultural machinery education but also for indirect education using games. A key technology in virtual reality is to model objects to feel as real as they are. Plants grown on a farm are equally affected by the environment of the farm. Plants also have their independent characteristics. In this paper, we propose a method to model plants in three dimensions in NPC form by reflecting these characteristics. The proposed method implements how individual plants reflect common weather and farm characteristics, and their unique characteristics. Implementation results show that the proposed method is simple but expresses the plants very realistically.

Design and Implementation of a Node Power Scheduler in Virtual Computing Lab Environment (가상 컴퓨팅 랩 환경에서 노드 전원관리 스케줄러 설계 및 구현)

  • Seo, Kyung-Seok;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.8
    • /
    • pp.1827-1834
    • /
    • 2013
  • The existing PC-based desktop environment is being changed to a server-based virtual desktop environment due to various advantages such as security, mobility, and upgrade cost reduction. In this paper, a virtual computing lab service system which is applicable to the existing computer lab is designed and implemented using both an open source-based cloud computing platform and hypervisor. In addition, a node power scheduler is proposed in order to reduce power consumption in a server farm. The experimental results show that the power scheduler reduces power consumption considerably over the server farm without the power scheduler.

Surveying Expert Perceptions for Designing an Agro-Healing Virtual Reality Therapy System (가상치유농장시스템 설계를 위한 전문가 인식 조사)

  • Bae, Seung-Jong;Kim, Soo-Jin;Koo, Hee-Dong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
    • /
    • v.29 no.4
    • /
    • pp.211-219
    • /
    • 2023
  • In this study, the importance of each design element was analyzed by surveying experts in the development of Agro-Healing Virtual Reality Therapy System. It was found that the results of experts content importance were consistent with the results of consumer preferences in previous studies, such as psychological and emotional stability as the main effect the importance of sight and hearing, a relatively short time of 30 minutes or less, a low price of 5,000 won or less, technical factors that can satisfy the five senses, and various contents. When the spatial elements of the Agro-Healing Virtual Reality Therapy System were categorized into three major categories: elements and equipment, lines and paths, and sites and spaces, 'flowers', 'playgrounds', 'paths', 'sidewalks', 'rest areas' and 'gardens' were found to be highly important. Among the components of Agro-Healing Virtual Reality Therapy System, the usability was divided into eight major categories, including searchability, attractiveness, cognition, error handling, control, consistency, convenience, and feedback, and the importance was analyzed for each component. The significance of this study is that it suggests the design direction of virtual healing farm systems and provides effective information that can be used in the development of related systems in the future.

Performance Evaluation and Comparison of Virtual Firewall on Virtual Server Farm using Mainframe Linux for Security Enhancement (Mainframe Linux를 이용한 가상서버환경의 보안성 강화를 위한 Virtual Firewall의 성능 평가 및 비교)

  • Kim, Tae-Gyoon;Hwang, Jin-ok;Min, Sung-gi
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.1145-1148
    • /
    • 2004
  • Mainframe Linux를 이용한 가상서버환경은 점차 기존의 분산서버환경과 유사한 방향으로 진화하고 있다. 이와 같이 구현된 가상의 서버환경에서 보안성의 확보는 필수 사항으로 요구되고 있으며 이와 관련한 여러 방안 중 기존 분산서버환경과 유사한 Virtual Firewall의 필요성이 대두되고 있으며, 이에 본 논문은 분산서버환경의 Firewall 적용 및 Mainframe Linux의 가상서버환경 구현에 관한 연구활동을 바탕으로, Firewall로서의 기능적 요구사항과 Mainframe Linux 환경의 Resource 관리 관련요구사항을 기준으로 Debian 계열의 상용 Virtual Firewall의 적용과 성능에 대한 평가를 수행하였다. 추가로 기존 분산서버환경의 Appliance 형태의 Gigabit Firewall의 성능평가 결과를 비교하여 보았다. 기능 및 성능적인 면에서 기존 분산서버환경의 Firewall 제품들과 유사한 수준과, Resource 관리의 측면에서 타 서버들과 공존하는 가상서버환경에 큰 영향을 미치지 않는 결과를 보여주었다.

  • PDF

A Study on the Trends of Virtual Reality Application Technology for Agricultural Education (가상현실 응용기술의 동향 분석을 통한 국내 시설농업의 교육용 가상현실 활용방안 고찰)

  • Kim, Jun-Gyu;Lee, In-bok;Yoon, Kwang-Sik;Ha, Tae-hwan;Kim, Rack-woo;Yeo, Uk-hyeon;Lee, Sang-yeon
    • Journal of Bio-Environment Control
    • /
    • v.27 no.2
    • /
    • pp.147-157
    • /
    • 2018
  • With the rapid development of the 4th industrial revolution, the large-sized facilities of agriculture have been developed with high-technologies. However, it is difficult to maintain the optimum environment in large-sized facilities. Although it is essential to control micro-climate properly in large-sized facilities, there are a lot of problems to utilize high-technologies and equipment because of insufficient education for farmers. Most farms have limitations to access to their farm because of prevention of epidemics, exposure of management know-how, and so on. Especially, it is difficult to understand internal environmental factors (airflow, temperature, humidity, etc.) for farmers because these factors are invisible. Recently, Virtual reality technology which allows users to experience various phenomena directly is attracting attention. Virtual reality is very useful technology to visualize airflow and temperature distribution and so on. However, there is no cases applied this technology to agricultural facilities. In this study, research trends of virtual reality in various fields were investigated. In particular, the limitation and possibility of virtual reality technology were analyzed for educating farmers. Finally, the development of virtual reality contents for smart-farm facility were suggested.

Estimation of minimum BESS capacity for regulating the output of wind farms considering power grid operating condition in Jeju Isalnd (제주지역 계통운전조건을 고려한 풍력발전단지용 최소 BESS용량 산정)

  • Jin, Kyung-Min;Kim, Seong Hyun;Kim, Eel-Hwan
    • Journal of the Korean Solar Energy Society
    • /
    • v.33 no.4
    • /
    • pp.39-45
    • /
    • 2013
  • This paper presents the estimation of minimum BESS capacity for regulating the output of wind farms considering power grid operating condition in Jeju Island. To analyze the characteristics of wind farm outputs with a BESS, the real data of wind farms, Sung-San, Sam-dal and Hang-Won wind farm, located in the eastern part of Jeju island is considered. The wind farms are connected to Sung-san substation to transfer the electric power to Jeju power grid. Consequently, at PCC (Point of Common Coupling), it can see a huge wind farm connected to the substation and thus it can be expected that the smoothing effect is affected by not only the different wind speeds for each area but also the different mechanical inertia of wind turbines. In this paper, two kinds of simulation have been carried out. One is to analyze the real data of wind farm outputs during a winter season, and the other is to connect a virtual BESS to eliminate the unintended generating power changes by the uncontrolled wind farm outputs as shown in the former data. In the conclusion, two kinds of simulation results show that BESS installed in the substation is more efficient than each wind farms with BESS, respectively.

Goal-driven Optimization Strategy for Energy and Performance-Aware Data Centers for Cloud-Based Wind Farm CMS

  • Elijorde, Frank;Kim, Sungho;Lee, Jaewan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.3
    • /
    • pp.1362-1376
    • /
    • 2016
  • A cloud computing system can be characterized by the provision of resources in the form of services to third parties on a leased, usage-based basis, as well as the private infrastructures maintained and utilized by individual organizations. To attain the desired reliability and energy efficiency in a cloud data center, trade-offs need to be carried out between system performance and power consumption. Resolving these conflicting goals is often the major challenge encountered in the design of optimization strategies for cloud data centers. The work presented in this paper is directed towards the development of an Energy-efficient and Performance-aware Cloud System equipped with strategies for dynamic switching of optimization approach. Moreover, a platform is also provided for the deployment of a Wind Farm CMS (Condition Monitoring System) which allows ubiquitous access. Due to the geographically-dispersed nature of wind farms, the CMS can take advantage of the cloud's highly scalable architecture in order to keep a reliable and efficient operation capable of handling multiple simultaneous users and huge amount of monitoring data. Using the proposed cloud architecture, a Wind Farm CMS is deployed in a virtual platform to monitor and evaluate the aging conditions of the turbine's major components in concurrent, yet isolated working environments.

Demand Analysis of Agro-Healing Virtual Reality Therapy System Factors Considering the Characteristics of Respondents (응답자 특성을 고려한 가상 치유농장 시스템 개발요인 수요분석)

  • Koo, Hee-Dong;Kim, Soo-Jin;Bae, Seung-Jong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
    • /
    • v.28 no.1
    • /
    • pp.1-15
    • /
    • 2022
  • A Care farm is known to have positive effects on various people in psychological, physical, and social aspects. However, care farm services for the disabled, transportation disadvantaged, and socially disadvantaged are limited. This study conducted a demand survey in order to provide basic data for development of the Agro-Healing Virtual Reality Therapy(AVRT) system. The respondents were the ordinary person(n=127) and the disabled person(n=72), and the survey items consisted of 4 categories and 20 items, including intention to use AVRT, requirements for use, factors to be considered when developing the system, and content and program preferences. The intention to use a AVRT was found to be at a high level of 80% or more by respondent characteristics. In addition, similar results were shown in all items such as virtual reality experience, willingness to use, appropriate use time, and willingness to pay by respondent characteristics, and correlation by item was determined through correlation analysis. As for the conditions of use, both sides preferred rural types and were found to have the purpose of healing. However, there were concerns about dizziness in common between system use, and in the case of the disabled person, there were difficulties in purchasing expensive equipment. In the development of the AVRT system, the part of sensory priority, important technology level, and color preference were evaluated, and the preference of content and programs to be developed in the system was identified. Fruit, vegetables, flowers, and animals preferred mandarin, tomato, tulips, and dogs first, horticultural healing preferred harvest management for the ordinary person, plant cultivation for the disabled person, and forest healing and animal education preferred walking and dog-related programs. However, agricultural work was found to be a program with high preference for making processed foods for the ordinary person and creating an animal breeding environment for the disabled person. The result of this study is expected to provide reference data that can be suggested for the development of Agro-healing Virtual Reality Therapy system.