Browse > Article
http://dx.doi.org/10.12791/KSBEC.2018.27.2.147

A Study on the Trends of Virtual Reality Application Technology for Agricultural Education  

Kim, Jun-Gyu (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Lee, In-bok (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Yoon, Kwang-Sik (Department of Rural and Biosystems Engineering, College of Agricultural and Life Sciences, Chonnam National University)
Ha, Tae-hwan (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Kim, Rack-woo (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Yeo, Uk-hyeon (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Lee, Sang-yeon (Department of Rural Systems Engineering, College of Agriculture and Life Sciences, Seoul National University)
Publication Information
Journal of Bio-Environment Control / v.27, no.2, 2018 , pp. 147-157 More about this Journal
Abstract
With the rapid development of the 4th industrial revolution, the large-sized facilities of agriculture have been developed with high-technologies. However, it is difficult to maintain the optimum environment in large-sized facilities. Although it is essential to control micro-climate properly in large-sized facilities, there are a lot of problems to utilize high-technologies and equipment because of insufficient education for farmers. Most farms have limitations to access to their farm because of prevention of epidemics, exposure of management know-how, and so on. Especially, it is difficult to understand internal environmental factors (airflow, temperature, humidity, etc.) for farmers because these factors are invisible. Recently, Virtual reality technology which allows users to experience various phenomena directly is attracting attention. Virtual reality is very useful technology to visualize airflow and temperature distribution and so on. However, there is no cases applied this technology to agricultural facilities. In this study, research trends of virtual reality in various fields were investigated. In particular, the limitation and possibility of virtual reality technology were analyzed for educating farmers. Finally, the development of virtual reality contents for smart-farm facility were suggested.
Keywords
Agriculture; Applications; Computational fluid dynamics (CFD); Technologies; Virtual reality (VR);
Citations & Related Records
Times Cited By KSCI : 7  (Citation Analysis)
연도 인용수 순위
1 de Visser, H., M. O. Watson, O. Salvado, J. D. Passenger. 2011. Progress in virtual reality simulators for surgical training and certification. Medical Journal Australia. 194(4):38-40.
2 Gilkeson, C. A., H. M. Thompson, M. C. T. Wilson, P. H. Gaskell. 2016. Quantifying passive ventilation within small livestock trailers using Computational Fluid Dynamics. Computers and Electronics in Agriculture. 124:84-99.   DOI
3 Greenwald, S., Kulik, A., Kunert, A., Beck, S., Frohlich, B., Cobb, S., Parsons, S., Newbutt, N., Gouveia, C., Cook, C., Snyder, A., Payne, S., Holland, J., Buessing, S., Fields, G., Corning, W., Lee, V., Xia, L. and Maes, P. 2017. Technology and applications for collaborative learning in virtual reality. Making a Difference: Prioritizing Equity and Access in CSCL. 12th International Conference on Computer Supported Collaborative Learning (CSCL). 719-726.
4 Gunn, T., J. Lee, B. Pete, R. Pam, N. Lisa. 2017. The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student. Interactive Learning Environments.
5 Ha, T. H., I. B. Lee, K. S. Kwon, S. W. Hong. 2015. Computation and field experiment validation of greenhouse energy load using building energy simulation model. Int J Agric & Biol Eng. 8(6):116-127.   DOI
6 Hailin, L. 2007. Analysis of Virtual Reality Technology Applications in Agriculture. Computer And Computing Technologies In Agriculture. 1: 133-139.
7 Han. Y. S., B. I. Choi, M. B. Kim, M. H. Cha, B. S. Kim. 2008. Development of virtual reality based simulator for road tunnel fire-training. Korean Institute of Fire Science & Engineering. 4:214-217. (in Korean).
8 Hong, S. Y. 2014. Countermeasures for side effects of online virtual reality games. Digital Contents Society. 15(3):405-412. (in Korean).   DOI
9 Hyun, G. S., S. H. Min, S. J. Nam, E. J. Ko, M. Y. Sung. 2014. Cataract surgery simulation using the Haptic virtual reality. Korean Institute of Information Scientists and Engineers. 1349-1351. (in Korean).
10 Hong, S. W., V. Exadaktylos, I. B. Lee, T. Amon, A. Youssef, T. Norton, D. Berckmans. 2017. Validation of an open source CFD code to simulate natural ventilation for agricultural buildings. Computers and Electronics in Agriculture. 138:80-91.   DOI
11 Jeong, J. G. 2017. The virtual reality and education in the era of artificial intelligence. Journal of Social Thoughts and Culture. 20(1):191-217. (in Korean).   DOI
12 Jin, B. W., K. W. Lee. 2009. A design and implementation of virtual reality experience software for environment education. The journal of Korea Academia-Industiral cooperation Society. 47-49. (in Korean).
13 Kang, B. H., J. S. Kim, H. W. Kim. 2016. Study for operation teaching machine using 3D virtual reality system. Journal of Digital Contents Society. 17(4):287-293. (in Korean).   DOI
14 Kim, D. Y., H. K. Park, S. Y. Kim, J. H. Lee. 2008. Development of the virtual reality based educational system using tiled display technology. The Journal of the Korean Institute of Electrical Engineers. 478. (in Korean).
15 Kodama, R., M. Koge, S. Taguchi, H. Kajimoto. 2017. COMS-VR: Mobile Virtural reality entertainment system using electric car and head-mounted display. IEEE Symposium on 3D user Interfaces.
16 Kim, H. S. 2002. The use of virtual reality in Web-based earth science education. The Journal of the Korean Earth Science Society. 23(7):534-542. (in Korean).
17 Kim, J. G., R. W. Kim, I. B. Lee. 2017. Development of a VR simulator for educating swine farmers using open-source CFD. European Conference on Precision Livestock Farming (EC-PLF). 8:8.
18 Kim, M. Y., K. S. Lee, J. S. Choi, H. B. Kim, C. I. Park. 2005. Effectiveness of Cognitive Training based on Virtual Reality for the Elderly. Journal of Korean Academy of Rehabilitation Medicine. 29(4):424-433. (in Korean).
19 Kim, R. W., I. B. Lee, T. H. Ha, U. H. Yeo, S. Y. Lee, M. H. Lee, G. Y. Park, J. G. Kim. 2017. Development of CFD model for predicting ventilation rate based on age of air theory using thermal distribution data in pig house. Journal of the Korean Society of Agricultural Engineers. 59(6):51-61. (in Korean).   DOI
20 Kim, Yu. Yong, S. Y. Shin, B. G. Kim. 2015. A study on the display unit of simulator for educating power tiller operator using HMD. Korean Society for Agricultural Machinery. 20(2):325-326. (in Korean).
21 Kwon, K. S., I. B. Lee, T. H. Ha. 2016. Identification of key factors for dust generation in a nursery pig house and evaluation of dust reduction efficiency using a CFD technique. Biosystems Engineering. 151:28-52.   DOI
22 Kwon, K. S., I. B. Lee, G. Q. Zhang, T. H. Ha. 2015. Computational fluid dynamics analysis of the thermal distribution of animal occupied zones using the jet-drop-distance concept in a mechanically ventilated broiler house. Biosystems Engineering. 136:51-68.   DOI
23 Koonce, J. M. 1979. Predictive validity of flight simulations as a function of simulator motion. Human Factors. 21:215-223.   DOI
24 Kuo, C-C., Y-H. Shiau, C-P. Huang, C-Y. Shen, W-F. Tsai. 2004. Application of virtual reality in ecological farmland navigating system. Computer Society.
25 Korea Creative Content Agency. 2017.
26 Korea Rural Economic Institute. 2017. World Agriculture. 200:1-14. (in Korean).
27 Kulik, A., A. Kunert, S. Beck, R. Reichel, R. Blach, A. Zink, B. Froehlich. 2011. C1$\times$6: a stereoscopic sixuser display for co-located collaboration in shared virtual environments. ACM Transactions on Graphics(TOG). 30(6):188.
28 Lee, M. H., Y. J. Kim., C. B. Kim., J. W. Park., S. W. Kim., Y. H. Lee., H. J. Park., Y. S. Seo., S. O. Lee. 2016. Talking about Virtual Reality. CloudBooks.
29 Lee, G. W., C. I. Park. 2008. The digital restoration mechanism of original remains using virtual reality. Korea Academy Industiral Cooperation Society. 9(6):1690-1695. (in Korean).   DOI
30 Lee, I. B., J. P. Bitog, S. W. Hong, I. H. Seo, K. S. Kwon, T. Bartzanas, M. Kacira. 2013. The past, present and future of CFD for agro-environmental applications. Computers and Electronics in Agriculture. 93:163-183.
31 Lee. S. M. 2010. Training of welders and engineers by using the virtual welding simulator. KWJS 2010. (in Korean).
32 Loftin, R. B., M. Engelgerg., R. Benedetti. 1993. Applying virtual reality in education : A Prototypical virtual physics laboratory. IEEE Computer Society Press. 67-74.
33 Long DM. 2000. Competency-based residency training the next advance in graduate medical education. Acad Med J assoc Am Med Colleges. 75:1178-1183.   DOI
34 Mollar T., E. Haines. 1999. Real-time Rendering. A. K. Perters Ltd.
35 Matzke, J., C. Ziegler, K. Martin, S. Crawford, E. Sutton. 2017. Usefulness of virtual reality in assessment of medical student laparoscopic skill. Journal of surgical research. 211:191-195.   DOI
36 Merwin. D. H., C. D. Wickens. 1991. 2D vs 3D display for multidimensional data visualization: The relationship between task integrality and display proximity. Proceedings of the 35th Annual Meeting of the Human Factors Society.
37 Ministry of Agriculture, Food and Rural Affairs (MAFRA). 2016 Policy enforcement situation of Smart farm and policy direction in 2016. (in Korean).
38 Naylor, B. F. 1995. Interactive playing with large synthetic environments, Interactive 3D Graphics. 107-108.
39 Nomura, J., K. Sawada. 1999. Virtual reality technology and its industrial applications. Control Engineering Pracice. 7:1381-1394.   DOI
40 Ni, J. Q., C. Vinckier, J. Coenegrachts, J. Hendriks. 1999. Effect of manure on ammonia emission from a fattening pig house with partly slatted floor. Livestock Production Science. 59:25-31.   DOI
41 Park, G. S., K. Y. Seo, S. H. Han. 2010. Development of a tiled display-based virtual reality game platform using mobile interface. The Journal of the Korean Society for Computer Game. 21(21):79-88. (in Korean).
42 Park, G. Y. K. S. Kwon, I. B. Lee, T. H. Ha, R. W. Kim, M. H. Lee. 2017. Analysis of dust concentration in dairy farm according to sampling location and working acivities. Journal of the Korean Society of Agricultural Engineers. 59(3):71-81. (in Korean).   DOI
43 Park, J. A. 2007. Virtual Surgery. Korea Multimedia Society. 783-792. (in Korean).
44 Ryu, I. Y., E. Y. Ahn, J. W. Kim. 2009. Implementation of historic educational contents using virtual reality. The Journal of the Korea Contents Association. 9(8):32-40. (in Korean).   DOI
45 Park, S. Y. 2003. Digital restoration of Pulguksa Temple and Sokkuram based on virtual reality. Korean Society of Design Science. 67-76. (in Korean).
46 Prics, S., Y. Rogers., M. Scaife., D. Stanton., H. Neale. 2003. Using tangibles to promote novel forms of playful learning. Interacting with Computer. 15:169-185.   DOI
47 Renaudeau, D., A. Collin, S. Yahav, V. de Basilio, J. L. Gourdine, R. J. Collier. 2011. Adaptation to hot climate and strategies to alleviate heat stress in livestock production. The Animal Consortium. 6(5):707-729.
48 Sakuma, M. 2002. Virtual reality experiments on a digital servosphere: guiding male silkworm moths to a virtual odour source. Computers and Electronics in Agriculture. 35:243-254.   DOI
49 Seo, I. H., I. B. Lee, O. K. Moon, N. S. Jung, H. J. Lee, S. W. Hong, K. S. Kwon, J. P. Bitog. 2014. Prediction of the spread of highly pathogenic avian influenza using a multifactor network: Part 1- Development and application of computational fluid dynamics simulations of airborne dispersion. Biosystems Enginerring. 121:160-176.   DOI
50 Sampaio, A. Z., P. G. Henriques., O. P. Martins. 2010. Virtual reality technology used in Civil Engineering education. The Open Virtual Reality Journal. 2:18-25.   DOI
51 Shanahan, M. 2016. Student perspective on using a virtual radiography simulation. Radiography. 22:217-222.   DOI
52 Wang, C-w., W. GAO, X-r. WANG. 2000. The theory, realization and application of virtual reality technology. Qsinghua University Press.
53 Shim, K. G., J. S. Park, H. S. Kim, J. H. Kim, Y. C. Park, H. I. Ryu. 2001. Exploring application ways of virtual reality technology in science education. Constructivist Reaflection on Science Teacher Education in Eastern Asia Reag. 21(4):725-737. (in Korean).
54 Software Policy and Research Institute. 2014. Monthly SW industry trends. 11:44-54. (in Korean).
55 Sung, S. M., M. G. Lee. 2016. A study of trend and effectiveness of 'imprinting effect' in VR, AR educational contents. The Journal of Korean Society of Design Science. 208-209. (in Korean).
56 Wickens, C. D. 1992. Virtual reality and education. IEEE international Conference.
57 Wohn, K.Y. 1997. Virtual reality as computer science. Communication of the Korean Institute of Information Scientists and Engineers. 15(11):5-13. (in Korean).
58 Won, I. S., D. W. Rhee. 2010. A study on the design of firefighting practice serious game using virtual reality. The Korean Society for Computer Game. 23(23):183-191. (in Korean).
59 Yeo, U. H., I. B. Lee, K. S. Kwon, T. H. Ha, S. J. Park, R. W. Kim, S. Y. Lee. 2016. Analysis of research trend and core technologies based on ICT to materialize smart-farm. Protected Horticulture and Plant Factory. 25(1):30-41. (in Korean).   DOI
60 Yang, Y. X., D. h. ZHU, T. L. TAN. 1999. The development of IT and the application trend of which in agriculture. Computer and Agriculture. 4:1-6.
61 ZHU, Y. 2004. Effects of information technology in agriculture modernization. Agiculture Modernization. 5:43-44.
62 Yong, H. J., J. W. Back, T. J. Jang. 2006. Stereo vision based virtual reality game using position/orientation sensors and vibrotactile device. The HCI Society of Korea. 88-93. (in Korean).
63 Yu, F., J-F. Zhang, Y. Zhao, J-C. Zhao, C. Tan, R-P. Luan. 2014. The research and application of virtual reality (VR) technology in agriculture science. International Conference on Computer and Computing Technologies in Agriculture. 3:546-550.
64 Zang, Yu., Z. Zhu, Z. Song, E. Mao. 2017. Virtual reality and the application in virtual experiment for agricultural equipment. International Conference on Computer and Computing Technologies in Agriculture. 4:257-268.
65 Yallow, E. 1980. Individual differences in learning from verbal and figural materials. Aptitudes Research Project No. 13. Stanford University. School of Education.
66 Brill, L. 1993. Metaphors for the traveling cybernaut. Virtual Reality World. 1(1).
67 Aretz, A. J. 1991. The design of electronic map displays. Human Factors. 33(1):85-101.   DOI
68 Bae, J. E., S. I. Kim. 2015. Proposal of fitness service based on virtual reality game and u-healthcare for improving leisure satisfacion. The Journal of Korea Digital Design Council. 15(1):133-144. (in Korean).
69 Bell RH. 2007. Surgical council on resident education : a new organization devoted to graduate surgical education. J Am Coll Surgeons. 204:341-346.   DOI
70 Brown, J. R., E. Earnshaw, M. Jem, J. Vince. 1995. Visualization: Using computer graphics to explore data and present information. John Wiley & Sons.
71 Brown-Brandl, T. M., J. A. Nienaber, H. Xin, R. S. Gates. 2004. A literature review of swine heat production. American Society of Agricultural Engineers. 47(1):259-270.   DOI
72 Cha, M. H., J. K. Lee, S. W. Park, B. I. Choi. 2009. A development of fire training simulator based on fire dunamics simulation. Society for Computational Design and Engineering. 2:217-226. (in Korean).
73 Choi, B. I., H. Y. Shik, M. B. Kim, M. H. Cha, J. K. Lee. 2010. Development of the fire simulator based on Virtual Reality. Korean Institute of Fire Science & Engineering. 10:195-198. (in Korean).
74 De Sa, A. G., G. Zachmann. 1999. Virtual reality as a tool for verification of asembly and maintenance precesses. Computer Graphics. 23(3):389-403.   DOI
75 Choi, J. Y., J. H. Lee, Y. S. Kim, S. Kim. 2015. Virtual reality based operation training system for steel making process. Journal of Institute of Control, Robotics and Systems. 21(8):709-712. (in Korean).   DOI
76 Dede, D., L. Fontana. 1994. Reconceptualizing distance learning in science and technology education. Speculat. Sci. Technol.