• 제목/요약/키워드: Virtual Desktop Interface

검색결과 14건 처리시간 0.027초

Native Client 네트워크 기능 확장을 통한 웹기반 I/O 서비스 지원 (Supporting Web-Based I/O Service by Extending Network Communication to Native Client)

  • 성백재;박세진;박찬익
    • 대한임베디드공학회논문지
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    • 제6권4호
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    • pp.249-254
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    • 2011
  • A user desktop service can be made available on internet or local area network with the help of virtualization and cloud technologies. The service is usually called a virtual desktop or a desktop cloud. However, a user interface is limited to I/O capabilities of a user's mobile terminal. In order to enhance a user interface on a remote virtual desktop, it is important to connect full-featured I/O devices which are founded locally. Our previous work called SoD (System-on- Demand) has proposed a technique to associate local full-featured I/O devices with a remote virtual desktop in Xen. On the technique, it is required to install a SoD client agent in a user's mobile terminal for connecting a remote virtual desktop. In this paper, we propose a new framework called Web-SoD that does not require any explicit installation to make SoD service available. The SoD client agent is provided by the web technology so that the agent can be installed transparently, and the platform independency is also achieved. Due to insufficient network socket performance of current web technologies, we extend Native Client (NaCl) proposed by Google to support a network functionality by modifying a NaCl library and a service runtime. With conducted experiment, we show that the network extension supports a full socket functionality over the compromised overhead on the web environment.

가상현실 환경에서 3D 가상객체 조작을 위한 인터페이스와 인터랙션 비교 연구 (Comparative Study on the Interface and Interaction for Manipulating 3D Virtual Objects in a Virtual Reality Environment)

  • 박경범;이재열
    • 한국CDE학회논문집
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    • 제21권1호
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    • pp.20-30
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    • 2016
  • Recently immersive virtual reality (VR) becomes popular due to the advanced development of I/O interfaces and related SWs for effectively constructing VR environments. In particular, natural and intuitive manipulation of 3D virtual objects is still considered as one of the most important user interaction issues. This paper presents a comparative study on the manipulation and interaction of 3D virtual objects using different interfaces and interactions in three VR environments. The comparative study includes both quantitative and qualitative aspects. Three different experimental setups are 1) typical desktop-based VR using mouse and keyboard, 2) hand gesture-supported desktop VR using a Leap Motion sensor, and 3) immersive VR by wearing an HMD with hand gesture interaction using a Leap Motion sensor. In the desktop VR with hand gestures, the Leap Motion sensor is put on the desk. On the other hand, in the immersive VR, the sensor is mounted on the HMD so that the user can manipulate virtual objects in the front of the HMD. For the quantitative analysis, a task completion time and success rate were measured. Experimental tasks require complex 3D transformation such as simultaneous 3D translation and 3D rotation. For the qualitative analysis, various factors relating to user experience such as ease of use, natural interaction, and stressfulness were evaluated. The qualitative and quantitative analyses show that the immersive VR with the natural hand gesture provides more intuitive and natural interactions, supports fast and effective performance on task completion, but causes stressful condition.

윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현 (Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System)

  • 홍승표;오명진;신정훈;이상준
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권12호
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    • pp.1249-1253
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    • 2010
  • 개인용 컴퓨터의 성능이 향상되면서 대부분의 컴퓨터 사용자에게 여러 개의 애플리케이션을 구동시키는 다중작업은 일반화되었다. 윈도우즈 운영체제는 다중작업 중인 여러 애플리케이션을 구동할 작업공간을 오직 하나만 제공하고 있기 때문에 많은 사용자들이 불편함을 느끼고 있다. 본 논문에서는 이러한 윈도우즈 운영체제의 단점을 보완하여 윈도우즈 운영체제 환경에서 사용자에게 여러 작업공간을 제공하며, 리눅스 Compiz와 같이 사용자에게 화려하고 직관적인 UI(User Interface)를 제공하기 위해 DirectX를 이용하여 작업공간의 전환 과정을 3D 모션으로 보여줄 수 있는 3D 가상 데스크톱을 제안한다.

Automation of a Teleoperated Microassembly Desktop Station Supervised by Virtual Reality

  • Antoine Ferreira;Fontaine, Jean-Guy;Shigeoki Hirai
    • Transactions on Control, Automation and Systems Engineering
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    • 제4권1호
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    • pp.23-31
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    • 2002
  • We proposed a concept of a desktop micro device factory for visually servoed teleoperated microassembly assisted by a virtual reality (VR) interface. It is composed of two micromanipulators equipped with micro tools operating under a light microscope. First a manipulator, control method for the micro object to follow a planned trajectory in pushing operation is proposed undo. vision based-position control. Then, we present the cooperation control strategy of the micro handling operation under vision-based force control integrating a sensor fusion framework approach. A guiding-system based on virtual micro-world exactly reconstructed from the CAD-CAM databases of the real environment being considered is presented for the imprecisely calibrated micro world. Finally, some experimental results of microassembly tasks performed on millimeter-sized components are provided.

헵틱 피드백을 갖는 가상현실 응용 사례 (Virtual Reality Applications with Haptic Feedback)

  • Yoon-Sang Kim;Do-Hoe Kim
    • 산업경영시스템학회지
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    • 제25권6호
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    • pp.12-16
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    • 2002
  • Virtual reality (VR) opened the possibility of moving beyond the 2-D world of conventional desktop systems to an immersive, multi-sensory environment generated by computer graphics. Haptic feedback (Haptics) is now starting to get recognition and use in intensive applications for manipulation, while smell and taste feedback are at the stage of early research. This paper reviews some current works on increased haptic feedback augmentation in virtual reality applications.

Virtual Reality Interface for Realistic Communication Services

  • Cho, Y.J.;Park, H.J.;Yang, Hyun-S.
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.89-94
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    • 1997
  • In this paper, we present a VR-based interface method which provides users more natural, realistic, and interactive communication and collaboration tool. Since most services in the communication systems matches with the services in the real world, the best understanding would be achieved when the communication services are represented in accordance with the services in the real world. However, conventional text-based interface and 2D GUI cannot provide such reality to the users. In this paper, we discuss VR-based interface to overcome such difficulty and introduce one instance of communication system using the VR-based realistic, what we call Virtual Village, which we are currently developing. This application might be applied to education in virtual space, desktop conferencing system, and entertainment such as MUD or the games in the distributed environment, etc.

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비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스 (Effective 3D Object Selection Interface in Non-immersive Virtual Environment)

  • 한덕수;임윤호;최윤철;임순범
    • 한국멀티미디어학회논문지
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    • 제6권5호
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    • pp.896-908
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    • 2003
  • 3D 가상환경에서의 상호작용기법은 가상공간 사용자의 몰입감과 사실감에 결정적인 영향을 미치는 매우 중요한 요소이다. 특히 데스크탑환경의 전자매뉴얼과 같이 정교한 객체조작이 요구되는 분야에서는 효과적이고 자연스런 객체조작을 위한 상호작용기법이 절실히 요구되고 있다. 본 논문에서는 객체를 구성하는 장면 그래프를 사용자의 선택에 따라 내부적으로 분할, 생성된 선택 후보 리스트론 이용하여 객체의 세부 단위요소를 정확하게 선택하고, 이동 및 회전 등의 조작을 하며 선택을 해제할 수 있는 일련의 조작 기법을 제안한다. 여기엔 각 조작단계마다 다양한 시각피드백 기능을 지원함으로써 객체조작을 보다 효과적으로 수행할 수 있는 기능도 포함된다. 제안된 기법은 정교한 객체의 조작을 필요로 하는 분야의 3D 사용자 인터페이스 구축에 효과적으로 적용될 수 있을 것이다.

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게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구 (A Study on Development of Technology Roadmap of Haptic Interfaces in Games)

  • 이성일;김성용
    • 산업공학
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    • 제17권2호
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

품질 관점에서 가상 데스크탑 인프라(VDI)의 만족과 성과, 그리고 업무 상호의존성의 조절효과 (Exploring the Moderating Effect of Interdependence on Performance and Satisfaction in Virtual Work Environment)

  • 이혜정;이정우;박준기;이윤건
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.93-110
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    • 2014
  • With the explosive proliferation of smart devices that may be connected to the fast Internet, virtual desktop interfaces(VDI) are being implemented in enterprises allowing employees to work anywhere anytime in the same technological environment. As this kind of systems are intended to raise the work performance, a research model is constructed from the review of research literature on service quality and work design. The model consists of VDI system service quality (ubiquity, availability, compatibility, security and ease of use), system satisfaction, task performance and job satisfaction. As VDI is designed as a support system for cooperative work, the task interdependence adopted from the work design theory is postulated here as moderating the effect of user satisfaction on task performance and job satisfaction. 147 data points were collected by a survey of VDI users in a global firm and subjected to PLS analysis. Interestingly, ubiquity and compatibility seem to be not statistically significant for user satisfaction while availability, security and ease of use of VDI system are statistically significant. Task interdependence is found to be a relatively strong mediator between system user satisfaction and task performance, however, interestingly, the coefficient come out as negative. This may indicate that the influence of VDI user satisfaction on task performance would not be high in highly interdependent tasks. Considering that VDI is intended for supporting 'interdependence' in cooperative work, this finding is a bit surprising. In-depth discussions are made in the discussion followed by future research directions.

스마트 퍽 시스템 : 디지털 정보의 물리적인 조작을 제공하는 실감 인터페이스 기술 (SmartPuck System : Tangible Interface for Physical Manipulation of Digital Information)

  • 김래현;조현철;박세형
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제13권4호
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    • pp.226-230
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    • 2007
  • 현재 가장 일반적인 데스크 탑 PC환경에서는 정보 입력을 위해 키보드와 마우스가 사용되고 출력장치로는 시각적으로 정보를 보여주는 모니터를 기반으로 하고 있다. 이런 환경에서는 디지털 정보를 다루기 위해서는 가상의 마우스를 움직여 모니터 상의 원하는 그래픽 아이콘을 선택해야 한다. 이때 가상의 커서는 테이블 위의 물리적인 마우스의 상대적인 움직임을 표현해 준다. 이런 데스크탑 메타포는 사용자에게 물리적인 감각을 통한 직관적인 인터페이스를 제공하지 못한다. 본 논문에서는 사용자가 "스마트퍽"이라는 물리적 도구를 가지고 컴퓨터와 상호작용 할 수 있는 실감인터페이스를 소개하고자 한다. 스마트퍽 시스템은 인간의 아날로그적인 지각과 반응 그리고 컴퓨터상의 디지털 정보와의 거리를 줄여주는 역할을 한다. 이 시스템은 PDP기반의 테이블 디스플레이 장치와 그 위에서 보여지는 정보와 직접적이고 직관적인 인터렉션이 가능한 물리적인 도구인 스마트 퍽, 그리고 스마트 퍽의 위치 추적 장치 등으로 구성되었다. 마지막으로 이러한 시스템을 적용한 예들을 보여주고자 한다.