A Study on Development of Technology Roadmap of Haptic Interfaces in Games

게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구

  • Lee, Seon-Gil (School of Systems Management Engineering, Sungkyunkwan University) ;
  • Kim, Sung-Yong (School of Systems Management Engineering, Sungkyunkwan University)
  • 이성일 (성균관대학교 시스템경영공학부) ;
  • 김성용 (성균관대학교 시스템경영공학부)
  • Received : 2003.10.01
  • Accepted : 2004.04.22
  • Published : 2004.06.30

Abstract

A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

Keywords

References

  1. 김상길 (2001) 기술로드맵의 개념과 활용, 기술관리, 6, 52-61
  2. 이석한 (2000) 국가 미래산업의 창출을 위한 Technology Roadmap 정립, 기초기술연구회
  3. 한국산업기술평가원 (2001) 산업기술 로드맵 (Industrial Technology Roadmap) 작성, 한국산업기술진홍협회, 15-32
  4. Bar-Cohen Y. (1999) Automation, Miniature Robotics and Sensors for Non-Destructive Testing and Evaluation. Volume 4 of the Topics on NDE (TONE) Series, American Society for Non-destructive Testing, Columbus, OH
  5. Bray O. H. and Garcia M. L. (1997) Technology Roadmapping: The Integration of Strategic and Technology Planning for Competitiveness, Technical Report, Sandia National Laboratories, 25-28
  6. Bouzit M., Popescu G., Burdea G., and Boian R (2002) The Rutgers Master II-ND Force Feedback Glove, Proc. of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 136-143
  7. Buoguila L., Ishii M., and Saro M. (20000 Multi-Modal Haptic Device For Large-Scale Virtual Environment, ACM Multimedia, November, 277-283
  8. Burdea, G. (1996) Force and Touch Feedback for Virtual Reality, John Wiley & Sons, New York
  9. Burns D. T. (1966) Design Of A Six Degree Of Freedom Haptic Interface, Master's thesis, Northwestern University
  10. Cavusoglu M. C, Feygin D., and Frank T. (2002) A Critical Study of the Mechanical and Electrical Properties of the PHANToM Haptic Interface and Improvements for High-Performance Control, The Messachusetts Institute of Technokgy, December, 11(6), 555-568
  11. Essential Reality, Inc. (2002) The P5TM Controller User Manual, Essential Reality, Inc., New York
  12. Groenveld P. (2000) Roadmapping Integrates Business and Technology, Rsearch Technology Management, 40(5), 48-55
  13. Hayward V. and Astley O. R (1996) Performance Measures for Haptic Interfaces. In Giralt, G., and Hirzinger, G. (Eds.) Robotics Research: The Proceedings of the 7th Int'l. Symposium, 195-207
  14. Hollerbach J. M.(2000) Some Current Issues in Haptic Research, Proc. IEEE lntl. Conf. Robotics and Automation, San Francisco, 757-762
  15. Ishii M. and Sato M.(1994) 3D Spatial Interface Device Using Tensed Strings, PRESENCE-Teleoperators and Virtual Environment, 3(1), 81-86
  16. Jack D., Boian R, Merians A., Adamovich S.V., Tremaine M., Reece M., Burdea G.C., and Poizner H. (2000) A Virtual Reality-Based Exercise Program for Stroke Rehabilitation, Proc. of the 4th International ACM Conference on Assistive technologies, 56-63
  17. Kostof F R N. and Schaller R R (2001) Science and Technology Roadmaps, IEEE Transactions on Engineering Management, 48(2), 132-143
  18. Millman P. A. and Colgae J. E. (1991) Design of a Four Degree of Freedom Force-Reflecting Manipulation with a Specified Force/Torque Workspace, Proc. IEEE Robotics and Automation, Vol. 2, Sacramento, CA, 1488-1493
  19. Rolling A. and Morris D. (2000) Game Architecture and Design, Coriolis, Arizona
  20. Strategic Business Development Department (1998) Fundamentals of Technology Roadmapping, Technical Report, Sandia National Laboratories
  21. US Department of Energy (1988) A Critical Technology Roadmap., Washington D.C
  22. Virtual Technologies, Inc.(1999) Cyber Grasp User's Guide, Virtual Technologies, Inc. Miami. FL
  23. Willyard C. H. and McOees C. W. (1987) Motorola's Technology Roadmap Process, Research Management, September-October, 13-19
  24. Youngblut C., Johnson R E., Wienclaw R A., and Will C. A. (1996) Review of Virrual Environment Interface Technology, Institute for Defence Analysis, Virginia
  25. Horie T., Abe N., Tanaka K., and Taki H. (2000) Controlling Two Remote Robot Arms with Direct Instruction Using Haptic Master and Vision System, http://vrsj.t.u-tokyo.ac.jp/ic-at/papers/list.html
  26. Howe R (1998) Introduction to Haptic Display: Tactile display, The Haptics Community Webpage, http://haptic.mech.nwu.edulintrof tactile/