• Title/Summary/Keyword: Virtual Design Modeling

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A Study on the Development of Cabin Safety Learning Contents Using Virtual Reality Technology (VR) (가상현실 기술을 활용한 객실안전 학습 콘텐츠 개발 연구)

  • Ha-Young Kim;Jung-Hwa You
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.25-37
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    • 2023
  • The purpose of this study is to develop and technically implement the design and scenario of cabin safety contents for virtual reality (VR)-based cabin safety learning for aviation service majors. The process for developing VR cabin safety learning contents consisted of a total of four stages: learning stage, research stage, verification stage, and application stage. The cabin safety scenario items for the production of VR learning contents reflected the occurrence of an emergency, the procedure for survival from impact, and the evacuation procedure from the aircraft as the core. For the technical implementation of learning contents, modeling work is conducted by checking scenario reviews, types and numbers of objects related to equipment and facilities, and items of interaction. In addition, the connection work with the actual metaverse platform is carried out to enable the utilization of the manufactured facilities and equipment objects. Finally, application tests were carried out to reconfirm supplementary items.

BUILDING INFORMATION MODELING (BIM)-BASED DESIGN OF ENERGY EFFICIENT BUILDINGS

  • Cho, Chung-Suk;Chen, Don;Woo, Sungkwon
    • Journal of KIBIM
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    • v.2 no.1
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    • pp.1-6
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    • 2012
  • With the increased awareness of energy consumption as well as the environmental impact of building operations, architects, designers and planners are required to place more consideration on sustainability and energy performance of the building. To ensure most of those considerations are reflected in the building performance, critical design decisions should be made by key stakeholders early during the design development stage. The application of BIM during building energy simulations has profoundly improved the energy analysis process and thus this approach has gained momentum. However, despite rapid advances in BIM-based processes, the question still remains how ordinary building stakeholders can perform energy performance analysis, which has previously been conducted predominantly by professionals, to maximize energy efficient building performance. To address this issue, we identified two leading building performance analysis software programs, Energy Plus and IES (IES ), and compared their effectiveness and suitability as BIM-based energy simulation tools. To facilitate this study, we examined a case study on Building Performance Model (BPM) of a single story building with one door, multiple windows on each wall, a slab and a roof. We focused particularly on building energy performance by differing building orientation and window sizes and compared how effectively these two software programs analyzed the performance. We also looked at typical decision-making processes implementing building energy simulation program during the early design stages in the U.S. Finally, conclusions were drawn as to how to conduct BIM-based building energy performance evaluations more efficiently. Suggestions for further avenues of research are also made.

Case Study of Concrete Surface Design and Construction Method for Freeform Building Based on BIM -Focused on Tri-Bowl, Korea-

  • Ryu, Han-Guk;Kim, Sung-Jin
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.3
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    • pp.347-357
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    • 2012
  • While it is generally possible to install curved panels manufactured in a factory within the permitted error range on an irregular surface frame of concrete or steel, it is difficult and expensive. Freeform architecture is thus designed and constructed differently from formal buildings. In order to more easily and inexpensively actualize freeform architecture, Building Information Modeling (hereinafter referred to as BIM) has recently been applied in the construction industry. However, the related research and case analyses are not sufficient to identify the implications and contributions of freeform buildings in future similar projects. Therefore, this research will study design and construction methods for freeform surfaces, particular the concrete surface frame of freeform buildings based on BIM, focused on the Tri-Bowl project. This study attempts to analyze the pros and cons of each method for the concrete surface frame of the Tri-Bowl, and then presents the lessons learned and implications related to the design and construction process of the freeform architecture. Several implications for design and construction of concrete surface frame of the freeform building, the Tri-Bowl, are found. The first is that manufacturing and installation of a curved concrete frame is precisely performed based on the exact numerical values of materials and installation made using BIM 3D technologies, such as CATIA and Rhino. The second is that close and continuous collaboration among the different participants in the construction of the Tri-Bowl allowed them to cope with virtual conditions. The third is that design and construction processes have changed, and high quality of the surface frame of a freeform building is required.

Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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Modeling of the friction in the tool-workpiece system in diamond burnishing process

  • Maximov, J.T.;Anchev, A.P.;Duncheva, G.V.
    • Coupled systems mechanics
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    • v.4 no.4
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    • pp.279-295
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    • 2015
  • The article presents a theoretical-experimental approach developed for modeling the coefficient of sliding friction in the dynamic system tool-workpiece in slide diamond burnishing of low-alloy unhardened steels. The experimental setup, implemented on conventional lathe, includes a specially designed device, with a straight cantilever beam as body. The beam is simultaneously loaded by bending (from transverse slide friction force) and compression (from longitudinal burnishing force), which is a reason for geometrical nonlinearity. A method, based on the idea of separation of the variables (time and metric) before establishing the differential equation of motion, has been applied for dynamic modeling of the beam elastic curve. Between the longitudinal (burnishing force) and transverse (slide friction force) forces exists a correlation defined by Coulomb's law of sliding friction. On this basis, an analytical relationship between the beam deflection and the sought friction coefficient has been obtained. In order to measure the deflection of the beam, strain gauges connected in a "full bridge" type of circuit are used. A flexible adhesive is selected, which provides an opportunity for dynamic measurements through the constructed measuring system. The signal is proportional to the beam deflection and is fed to the analog input of USB DAQ board, from where the signal enters in a purposely created virtual instrument which is developed by means of Labview. The basic characteristic of the virtual instrument is the ability to record and visualize in a real time the measured deflection. The signal sampling frequency is chosen in accordance with Nyquist-Shannon sampling theorem. In order to obtain a regression model of the friction coefficient with the participation of the diamond burnishing process parameters, an experimental design with 55 experimental points is synthesized. A regression analysis and analysis of variance have been carried out. The influence of the factors on the friction coefficient is established using sections of the hyper-surface of the friction coefficient model with the hyper-planes.

Service Prototype Description Language for Virtual Service Laboratory (서비스 가상 실험을 위한 서비스 프로토타입 기술 언어 개발)

  • Lee, Jin-Sung;Oh, Kyu-Hyup;Park, Chi-Hyung;Kim, Sang-Kuk;Jung, Jae-Yoon;Kim, Bo-Hyun
    • Journal of the Korean Operations Research and Management Science Society
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    • v.36 no.4
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    • pp.91-107
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    • 2011
  • The importance of service industries is growing as the portion of the service sector increases fast in the recent decades. This research deals with service prototyping and testing in a service laboratory. While products are generally tested through prototyping in new product development processes, services are difficult to test because of the characteristic of service, intangibility. A service laboratory, named s-Scape, is the experiment environment which has been developed to test services in virtual space for the purpose of analysis and improvement of real-world services such as hospitals and automobile show rooms. In this research, we present a service prototyping tool and language to support service test in the service laboratory. We first analyze key elements of service prototypes, and then design the service prototype diagram (SPD) and the service prototype description language (SPDL). SPD, which is a variant of the service blueprint, is a graphical tool to be used to generate SPDL. SPDL is an executable language of describing a service prototype of a real-world service in extensible markup language (XML) to experiment the service environment in virtual space. SPD reflects the control and interface of virtual reality devices, as well as key elements of service modeling. SPD represents a service process in which service providers and customers interact with each other in a service scape.

1-DOF Haptic Interface Controller Design considering Transparency and Robust Stability (투명성과 강인 안정성을 고려한 1자유도 햅틱 인터페이스 제어기 설계)

  • Eom, Gwang-Sik;Seo, Il-Hong
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.4
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    • pp.213-219
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    • 2000
  • In this paper, a controller design method is proposed for haptic interface considering transparency and robust stability. For this, a performance index for the transparency as performance measure is defined in the points of impedance matching and the optimal solution which is minimizing the performance index is obtained by solving H2 optimal problem. In haptic interface, the modeling uncertainties can be restricted to that of haptic device. To implement the robust stabilizing haptic controller to the uncertainties of haptic device, a robust stable condition using H$\infty$ norm from small gain theorem is proposed. To verify the effectiveness of the proposed haptic controller design scheme, numerical examples and experimental results are illustrated for virtual wall consisting of stiffness and damping factor.

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Multi-resolutional Representation of B-rep Model Using Feature Conversion (특징형상 변환을 이용한 B-rep모델의 다중해상도 구현)

  • 최동혁;김태완;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.121-130
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    • 2002
  • The concept of Level Of Detail (LOD) was introduced and has been used to enhance display performance and to carry out certain engineering analysis effectively. We would like to use an adequate complexity level for each geometric model depending on specific engineering needs and purposes. Solid modeling systems are widely used in industry, and are applied to advanced applications such as virtual assembly. In addition, as the demand to share these engineering tasks through networks is emerging, the problem of building a solid model of an appropriate resolution to a given application becomes a matter of great necessity. However, current researches are mostly focused on triangular mesh models and various operators to reduce the number of triangles. So we are working on the multi-resolution of the solid model itself, rather than that of the triangular mesh model. In this paper, we propose multi-resolution representation of B-rep model by reordering and converting design features into an enclosing volume and subtractive features.

A Study on Modeling and Algorithm for WDM VWP Network Design (WDM VWP 네트워크 설계 모형 및 알고리즘 연구)

  • Lee, Hee-Sang;Hong, Sung-Pil;Song, Hae-Goo
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.296-305
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    • 2000
  • Virtual wavelength path (VWP) is the optical path when a wavelength conversion is possible in a wavelength division multiplexing (WDM) network that is transmission infrastructure for the next generation high speed backbone networks. To achieve efficient design for VWP networks, we must consider VWP routing, wavelength assignment, and wavelength conversion while satisfying many technical constraints of the WDM networks. In this study we propose an integrated model for efficient VWP design in WDM networks. We also develope a 3-phase algorithm, each of which deals with routing, wavelength assignment and route and wavelength reassignment, respectively. In our computational experiments, phase 1 algorithm can solve the problem to the optimality for medium size test networks. Phase 2 algorithm is an efficient heuristic based on a reduced layered network and can give us an effective wavelength assignment. Finally, phase 3 algorithm reconfigure VWP routing and its wavelength assignment to concentrate wavelength conversion nodes in the suggested VWP network.

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