• Title/Summary/Keyword: Virtual Data Generation

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Virtual Object Generation using No-Zippering Method (노-지퍼링 기법에 의한 가상객체 생성)

  • Kim, Ki-Ho;Ryou, Hwang-Bin
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3739-3751
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    • 2000
  • The remarkable progress of computer graphic and virtual reality fields has increased the need of 3D graphic data for implementing more realistic environments. However, despite this trend, lots of time and labor required to process 3D graphic information extracted still limits its application only to the specific areas. As one proper solution to this problem, 3D scanner acquiring graphic data in short time and new algorithm for a data processinig are often mentioned. In this paper, A method generatinig a virtual object quickly by not zippering range data obtained from 3D moire-scanner is introduced and its effectiveness is examined.

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A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Development and Application of 3Dimensional Spatial Information of Virtual City Using Digital Photogrammetry (수치사진측량 기술을 이용한 3차원 가상도시공간정보 구축 밑 활용에 관한 연구)

  • Kim, Sang-Bong;Cho, Woo-Jin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.421-425
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    • 2007
  • The application of 3 dimensional virtual reality continuously pursues 3 dimensional system implementation in geographical information system, and is applied and studied in various fields like visualization, simulation, and 3 dimensional analysis. Orthoimage produced to construct basic data of virtual city is evaluated in accuracy, to fall in allowable error of the specification of image map generation. In this paper, 3 dimensional virtual city is constructed and evaluated around Bucheon University using 3 dimensional virtual reality technique and digital photogrammetry. Consequently, the constructed 3 dimensional virtual city around Bucheon University can visualize 3 dimensional reality, to help making decision. It can be substituted for existed 2 dimensional GIS in public and private sectors, and be helpful to decision makers.

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A Study on the Body Shape Analysis for an Avatar Generation of the Virtual Fitting System -Focusing on Korean Women in their 20's-

  • Jang, Heekyung;Chen, Jianhui
    • Journal of Fashion Business
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    • v.22 no.3
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    • pp.122-142
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    • 2018
  • In the virtual fitting system, the use of a 3D avatar is not a simple garment model, but it should be able to reproduce the size and shape of the customer using a fitting system. Although various virtual fitting systems have their own 3D avatar sizing systems and provide 3D avatars that match the size of the customer, there are limitations in realizing the actual body shape in actual use by the consumer. The purpose of this study is to realize a 3D avatar with excellent size and conformity for customer use. Therefore, this study aims to provide basic data for the formation of a 3D standard avatar of Korean women aged in their 20's, by comparing and analyzing the degree of the consumer user friendly system change of a body type, and the consumer's ability in selecting a consumer representative body type. Based on the survey data of 'Size Korea' conducted from 2004 to 2015 at three times, we examined the change of body shape over 10 years. Then, based on the results of 6th and 7th data, 4 factors of the concurrent body shape change of women of the consumer demographic studied were selected through the use of a factor analysis. Following this analysis, the 4 extracted factors were clustered again and finally released 7 representative body types, which were obtained based on height and weight. The size of each representative figure is derived by the use of a regression analysis, and it is used as a basic data for 3D avatar formation of the virtual fitting system.

A Fast Flight-path Generation Algorithm for Virtual Colonoscopy System (가상 대장 내시경 시스템을 위한 고속 경로 생성 알고리즘)

  • 강동구;이재연;나종범
    • Journal of Biomedical Engineering Research
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    • v.24 no.2
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    • pp.77-82
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    • 2003
  • Virtual colonoscopy is a non-invasive computerized procedure to detect polyps by examining the colon from a CT data set. To fly through the inside of colons. the extraction of a suitable flight-path is necessary to Provide the viewpoint and view direction of a virtual camera. However. manual path extraction by Picking Points is a very time-consuming and difficult task due 1,c, the long and complex shape of colon. Also, existing automatic methods are computationally complex. and tend to generate an improper and/or discontinuous path for complicated regions. In this paper, we propose a fast flight-path generation algorithm using the distance and order maps. The order map Provides all Possible directions of a path. The distance map assigns the Euclidean distance value from each inside voxel to the nearest background voxel. By jointly using these two maps. we can obtain a proper centerline regardless of thickness and curvature of an object. Also, we Propose a simple smoothing technique that guarantees not to collide with the surface of an object. The phantom and real colon data are used for experiments. Experimental results show that for a set of human colon data, the proposed algorithm can provide a smoothened and connected flight-path within a minute on an 800MHz PC. And it is proved that the obtained flight-Path provides successive volume-rendered images satisfactory for virtual navigation.

Development of a Data Acquisition System for the Testing and Verification of Electrical Power Quality Meters

  • Simic, Milan;Denic, Dragan;Zivanovic, Dragan;Taskovski, Dimitar;Dimcev, Vladimir
    • Journal of Power Electronics
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    • v.12 no.5
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    • pp.813-820
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    • 2012
  • This paper presents the development of a software supported acquisition system for metrological verification and testing of the equipment for monitoring and analysis of the basic electrical power quality parameters. The described procedure consists of two functionally connected segments. The first segment involves generation of the reference three-phase voltage signals, including the possibility of simulation of the various power quality disturbances, typical for electrical power distribution networks. The second part of this procedure includes the real-time recording of power quality disturbances in three-phase distribution networks. The procedure is functionally supported by the virtual instrumentation concept, including a software application developed in LabVIEW environment and data acquisition boards NI 6713 and NI 9215A. The software support of this system performs graphical presentation of the previously generated and recorded signal waveforms. A number of the control functions and buttons, implemented on the virtual instrument front panels, are provided to adjust the basic signal acquisition, generation and recording parameters.

Video augmentation technique for human action recognition using genetic algorithm

  • Nida, Nudrat;Yousaf, Muhammad Haroon;Irtaza, Aun;Velastin, Sergio A.
    • ETRI Journal
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    • v.44 no.2
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    • pp.327-338
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    • 2022
  • Classification models for human action recognition require robust features and large training sets for good generalization. However, data augmentation methods are employed for imbalanced training sets to achieve higher accuracy. These samples generated using data augmentation only reflect existing samples within the training set, their feature representations are less diverse and hence, contribute to less precise classification. This paper presents new data augmentation and action representation approaches to grow training sets. The proposed approach is based on two fundamental concepts: virtual video generation for augmentation and representation of the action videos through robust features. Virtual videos are generated from the motion history templates of action videos, which are convolved using a convolutional neural network, to generate deep features. Furthermore, by observing an objective function of the genetic algorithm, the spatiotemporal features of different samples are combined, to generate the representations of the virtual videos and then classified through an extreme learning machine classifier on MuHAVi-Uncut, iXMAS, and IAVID-1 datasets.

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • Fashion & Textile Research Journal
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    • v.17 no.3
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    • pp.421-428
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    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.

A Study on Virtual Tooth Image Generation Using Deep Learning - Based on the number of learning (심층 학습을 활용한 가상 치아 이미지 생성 연구 -학습 횟수를 중심으로)

  • Bae, EunJeong;Jeong, Junho;Son, Yunsik;Lim, JoonYeon
    • Journal of Technologic Dentistry
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    • v.42 no.1
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    • pp.1-8
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    • 2020
  • Purpose: Among the virtual teeth generated by Deep Convolutional Generative Adversarial Networks (DCGAN), the optimal data was analyzed for the number of learning. Methods: We extracted 50 mandibular first molar occlusal surfaces and trained 4,000 epoch with DCGAN. The learning screen was saved every 50 times and evaluated on a Likert 5-point scale according to five classification criteria. Results were analyzed by one-way ANOVA and tukey HSD post hoc analysis (α = 0.05). Results: It was the highest with 83.90±6.32 in the number of group3 (2,050-3,000) learning and statistically significant in the group1 (50-1,000) and the group2 (1,050-2,000). Conclusion: Since there is a difference in the optimal virtual tooth generation according to the number of learning, it is necessary to analyze the learning frequency section in various ways.

Visibility-based Automatic Path Generation Method for Virtual Colonoscopy (가상 대장내시경을 위한 가시성을 이용한 자동 경로 생성법)

  • Lee Jeongjin;Kang Moon Koo;Cho Myoung Su;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.10
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    • pp.530-540
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    • 2005
  • Virtual colonoscopy is an easy and fast method to reconstruct the shape of colon and diagnose tumors inside the colon based on computed tomography images. This is a non-invasive method, which resolves weak points of previous invasive methods. The path for virtual colonoscopy should be generated rapidly and accurately for clinical examination. However, previous methods are computationally expensive because the data structure such as distance map should be constructed in the preprocessing and positions of all the points of the path needs to be calculated. In this paper, we propose the automatic path generation method based on visibility to decrease path generation time. The proposed method does not require preprocessing and generates small number of control points representing the Path instead of all points to generate the path rapidly. Also, our method generates the path based on visibility so that a virtual camera moves smoothly and a comfortable and accurate path is calculated for virtual navigation. Also, our method can be used for general virtual navigation of various kinds of pipes.