• 제목/요약/키워드: Virtual Data

검색결과 2,765건 처리시간 0.031초

Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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Virtual Modeling 기반의 철근 콘크리트 교각 설계에 관한 연구 (A Study for Design of Reinforced Concrete Pier Based on Virtual Model)

  • 이헌민;박재근;김민희;최정호;신현목
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.96-99
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    • 2008
  • When the design modification is occurred, at present, design process based on 2-D spend more time and effort than that based on 3-D to modify related structural details. To improve and develop these processes, therefore, the design possibility of civil structures based on virtual model of 3-D must be investigated. We designed reinforced concrete pier of 3-D model, containing parameters. The parameters was defined as structural details like area of the section, reinforcement specification for design modification and structural analysis. In this paper, we researched about the processes modeling of reinforced concrete bridge pier based on parameters, the extracting data from the virtual model of 3-D, and the reflection of data to virtual model throughout structural analysis.

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Remote Monitoring and Control of the Real Robot associated with a Virtual Robot

  • Jeon, Byung-Joon;Kim, Dong-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.43-48
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    • 2005
  • A robot system encompassing a remote control and monitoring through a virtual robot design is addressed and a tracking problem for a 2D (2 dimension) moving target by a robot vision is chosen as a case study. The virtual robot is developed, and it synchronizes with the real robot by compensating delay time. Two systems are displayed on a remote panel by communicating command and image data. The virtual robot utilizes an OpenGL library in Visual $C^{++}$ environment. Additionally, the remote monitoring and control between the real robot and the virtual robot are accomplished by employing an appropriate data compression in a network communication.

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가상 커뮤니티의 사회적 기반요소가 커뮤니티 활성화에 미치는 영향에 관한 실증 연구 (An Empirical Research on the Effect of Social Scaffolding of Virtual Community on its Growth and Thrift)

  • 김효근;이경연;강소라
    • Journal of Information Technology Applications and Management
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    • 제10권1호
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    • pp.35-46
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    • 2003
  • This study focuses on the effect of Social Scaffolding of virtual community on its growth and thrift. The research model proposed in this study is that communities, which have goof social scaffolding, tend to grow and thrive. Social Scaffolding refers to those aspects of a site Purpose, Places, Profiles, leaders, Roles, Rules, Cyclic Events, integrating with the real world, and Subgroups. The data were collected from 100 virtual communities in Daum Communications and analyzed in this study. Multiple regression is used to analyze the relationship of variables. The result is following ; purpose, loaders, rules, integrating with the real world support the effects of social scaffolding of virtual community on its growth and thrift, but profiles, roles, cyclic events do not. The result of this study implies the importance of social scaffolding of virtual community for re-searches, and developers.

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가상머신 마이그레이션을 위한 OTP 기반 동적인증 프레임워크 (OTP-Based Dynamic Authentication Framework for Virtual Machine Migration)

  • 이은지;박춘식;곽진
    • 정보보호학회논문지
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    • 제27권2호
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    • pp.315-327
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    • 2017
  • 가상머신 마이그레이션 과정에서 무단 접근, 데이터 변조 등의 보안 위협이 발생할 수 있다. 특히, 가상머신 마이그레이션은 사용자의 주요 데이터 및 중요 인프라 정보를 전송해야하기 때문에 해당 보안 위협이 발생할 경우 다른 클라우드 서비스에 비교적 위험성이 높다. 이러한 이유로 최근 가상머신 마이그레이션을 위한 동적인증의 필요성이 제기되고 있다. 이에 따라, 본 논문은 기존의 가상머신 마이그레이션을 위한 인증 기법의 취약점을 개선하기 위해 OTP 기반의 동적인증 프레임워크를 제안한다. 이는 가상머신 마이그레이션 요청 모듈 및 동작 모듈로 구성된다. 요청 모듈에서는 사용자가 마이그레이션 요청 시 OTP 기반의 사용자의 인증 과정 및 데이터 센터로의 마이그레이션 요청 과정을 포함한다. 동작 모듈에서는 SPEKE을 이용한 데이터 센터 간 안전한 키 교환 과정과 데이터 센터와 물리 서버 간 TOTP 기반의 상호인증 과정을 포함한다.

손 제스처 인식에 기반한 Virtual Block 게임 인터페이스 (Virtual Block Game Interface based on the Hand Gesture Recognition)

  • 윤민호;김윤제;김태영
    • 한국게임학회 논문지
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    • 제17권6호
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    • pp.113-120
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    • 2017
  • 최근 가상현실 기술의 발전으로 가상의 3D 객체와 자연스러운 상호작용이 가능하도록 하는 사용자 친화적인 손 제스처 인터페이스에 대한 연구가 활발히 진행되고 있다. 그러나 대부분의 연구는 단순하고 적은 종류의 손 제스처만 지원되고 있는 실정이다. 본 논문은 가상환경에서 3D 객체와 보다 직관적인 방식의 손 제스처 인터페이스 방법을 제안한다. 손 제스처 인식을 위하여 먼저 전처리 과정을 거친 다양한 손 데이터를 이진 결정트리로 1차 분류를 한다. 분류된 데이터는 리샘플링을 한 다음 체인코드를 생성하고 이에 대한 히스토그램으로 특징 데이터를 구성한다. 이를 기반으로 학습된 MCSVM을 통해 2차 분류를 수행하여 제스처를 인식한다. 본 방법의 검증을 위하여 3D 블록을 손 제스처를 통하여 조작하는 'Virtual Block'이라는 게임을 구현하여 실험한 결과 16개의 제스처에 대해 99.2%의 인식률을 보였으며 기존의 인터페이스보다 직관적이고 사용자 친화적임을 알 수 있었다.

가상 데이터 생성을 통한 딥러닝 기반 문자인식 시스템 제안 (Proposal for Deep Learning based Character Recognition System by Virtual Data Generation)

  • 이승주;박구만
    • 방송공학회논문지
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    • 제25권2호
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    • pp.275-278
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    • 2020
  • 본 논문에서는 가상 데이터 생성을 통한 딥러닝 기반 문자인식 시스템을 제안한다. 지도학습에서 가장 큰 비중을 차지하는 학습 데이터를 확보하기 위하여 가상 데이터를 생성하였다. 또한 가상 데이터를 생성 후 증강 파라미터를 이용하여, 실제 다양한 데이터에 대응하기 위해서 데이터 일반화를 하였다. 최종적으로 학습 데이터 구성은 증강 파라미터와 폰트 인자에 다양한 값을 대입하여 데이터를 생성하였다. 문자인식 성능을 측정하기 위한 테스트 데이터는 실제 촬영된 이미지 데이터에서 문자영역을 크롭하여 구성하였다. 테스트 데이터는 실제환경에서 발생할 수 있는 이미지 왜곡을 고려하여 데이터 증강하였다. 딥러닝 알고리즘은 실시간 검출에 용이한 YOLO v3를 사용하였으며, 추론결과는 후처리를 통하여 최종 검출결과를 출력한다.

Dynamic data Path Prediction in Network Virtual Environment

  • Jeoung, You-Sun;Ra, Sang-Dong
    • Journal of information and communication convergence engineering
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    • 제5권2호
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    • pp.83-87
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    • 2007
  • This research studies real time interaction and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted disorderly, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dead-reckoning path prediction, the error between the estimated and the actual static values which is over the threshold based on the shared object location requires interpolation and multicasting of the previous location by the ESPDU of DIS. The shared dynamic data of the 3D virtual environment is implementation using the VRML.

Virtual Modeling Data와 비선형 해석 프로그램의 Interface 설계 (Interface Design of Virtual Modeling Dataand Nonlinear Analysis Program)

  • 박재근;이헌민;조성훈;이광명;신현목
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.100-103
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    • 2008
  • Recently Development of construction system that subjective operators share and control information efficiently based on the three-dimensional space and design information throughout life cycle of construction project is progressing dynamically. In case of civil structures which are infrastructure, Demand for structure of complex system which has multi-functions such as super and smart bridges and express rails is increasing and system development which computerizes and integrates process of structure design is in need. For that, research about link way between three dimensional modeling data and structure analysis programs should be preceded. In this research, therefore, research about interface design between three dimensional virtual modeling data to automate efficient civil-structure-design and nonlinear finite element analysis program which is made up of reinforced concrete material model that express material's character clearly.

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KSTAR 초전도자석 코일 성형을 위한 전산 및 실험적 연구 (Computational and Experimental Studies on the Forming of KSTAR Superconducting Magnet Coil)

  • 서영성;김용진;박갑래;방성근;박현기;백설희
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집A
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    • pp.740-745
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    • 2001
  • The plastic deformation behavior of formed CICC fur the superconducting Tokamac fusion device was examined and appropriate manufacturing information was provided. A relation between travel of the bending roller and spring back displacement was obtained via virtual manufacturing. The radius of CICC after forming was expressed as a function of the bend-roll travel. The maximum von Mises stress after spring back was also monitored fur the SAGBO prediction. Next, the variation of the CICC cross-sectional area was examined during the first turn and during conduit bending with the largest curvature. Finally, the coil radius was measured and compared with the data generated from the virtual manufacturing. The measured data showed similar pattern as predicted one. Using the mapping function found to match with the real data, the data from the virtual manufacturing may facilitate accurate manufacturing.

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