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http://dx.doi.org/10.7583/JKGS.2017.17.6.113

Virtual Block Game Interface based on the Hand Gesture Recognition  

Yoon, Min-Ho (Department of Computer Engineering, Seo-Kyeong University)
Kim, Yoon-Jae (Department of Computer Engineering, Seo-Kyeong University)
Kim, Tae-Young (Department of Computer Engineering, Seo-Kyeong University)
Abstract
With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.
Keywords
Hand Gesture Recognition; Interaction; Leap Motion; Support Vector Machine;
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Times Cited By KSCI : 3  (Citation Analysis)
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