• Title/Summary/Keyword: Virtual Construction

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Construction of Visual Space using Relief Texture Mapping (Relief Texture 매핑을 이용한 가상공간 구축)

  • 이은경;정영기
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1899-1902
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    • 2003
  • Recently several methods have been developed for the virtual space construction. Generally, most of the methods are geometric-based rendering technic, but they are difficult to construct real-time rendering because of large data. In this paper, we present a three dimension image-based rendering method that enable a constant speed of real-time rendering regardless of object complexity in virtual space. The Proposed method shows good performance for the virtual space construction with high complexity.

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A case Study of 3D Model Application for Combining Nuclear Power Industry with Virtual Reality Technology (원전 산업과 가상현실기술 접목을 위한 3D 모델 원전 적용사례 연구)

  • Lim, Byung-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2019.05a
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    • pp.224-225
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    • 2019
  • Virtual reality technology can be defined as human-computer interface that makes virtual place of specific environments or situation is an interactive computer-generated experience taking place within a simulated environment. In order to combine virtual reality technology of domestic nuclear power industry, the R&D Project has been developing a virtual/augment reality system for nuclear power plant from April 2018 to March 2021. To effectively apply virtual reality technology of domestic nuclear industry, it is necessary to build virtual space similar to real environment. Therefore, This study is analysed 3d model status for nuclear power plant during the life-cycle, and suggested a method to build 3D cad model close to real environment.

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Direction Presentation of Development of Web-based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Ahn, Seong-Hye;Choi, Jang-Myung
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.132-139
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    • 2008
  • The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI(User Interface) when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

Direction Presentation of Development of Web-Based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Choi, Jang-myung;Ahn, Seong-hye
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.617-621
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    • 2007
  • When people who are not expert need remodeling or interior construction in their houses or buildings, there might be several problems. A lack of knowledge and unforeseen can lead expressing wrong design or construction that they did not want. The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

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Automation of BIM Material Mapping to Activate Virtual Construction (가상건설 활성화를 위한 BIM 재질 매핑 자동화 기술)

  • Seo, Myoung Bae
    • Smart Media Journal
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    • v.9 no.3
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    • pp.107-115
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    • 2020
  • Recently, BIM has become mandatory in the construction field, research on various use cases is increasing. In particular, when virtual reality technology, one of the core technologies of the 4th industrial revolution, and BIM are combined, it can be used in various fields such as preliminary design review and construction simulation. Until now, however, virtual reality grafting technology is only used as a simple prototype or as a model house. Also, it is difficult to activate virtual construction because it is expensive to produce high-quality virtual reality contents. Therefore, in this paper, in order to increase the utilization and quality of the virtual construction field, a study was conducted to shorten the material mapping time, which takes a lot of time when producing virtual reality contents using BIM. To this end, object properties were assigned to enable material mapping in the BIM model, and materials most used in the construction field were configured, and automated material function development and final tests were conducted that automatically map properties and materials. For the test, 10 models were used and the test was repeated three times, and the productivity improvement of about 50.16% was finally achieved. In the future, we plan to conduct research on physical data weight reduction based on the advanced material mapping automation function and the large-capacity BIM model.

Construction of Virtual Images for a Benchmark Test of 3D-PTV Algorithms for Flows

  • Hwang, Tae-Gyu;Doh, Deog-Hee;Hong, Seong-Dae;Kenneth D. Kihm
    • Journal of Advanced Marine Engineering and Technology
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    • v.28 no.8
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    • pp.1185-1194
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    • 2004
  • Virtual images for PIV are produced for the construction of a benchmark test tool of PTV systems, Camera parameters obtained by an actual experiment are used to construct the virtual images, LES(Large Eddy Simulation) data sets of a channel flow are used for generation of the virtual images, Using the virtual images and the camera's parameters. three-dimensional velocity vectors are obtained for a channel flow. The capabilities of a 3D-PTV algorithm are investigated by comparing the results obtained by the virtual images and those by an actual measurement for the channel flow.

3D Online Marshmallow Simulation Game for Target Value Design

  • Kim, Suryeon;Mainardi, Pete;Jeong, H. David;Rybkowski, Zofia;Seo, Jinsil Hwaryoung
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.661-668
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    • 2022
  • Various lean design and construction methods such as target value design, pull planning, value stream mapping have successfully transformed the commercial building construction industry into achieving improved productivity, higher design and construction quality, and meeting the target values of construction projects. Considering the significant advantages of lean, the accelerated dissemination and adoption of lean methods and tools for construction is highly desirable. Currently, the lean design and construction body of knowledge is imparted primarily through publications and conferences. However, one of the most effective ways to impart this soft knowledge is through getting students and trainees involved in hands-on participatory games, which can quickly help them truly understand the concept and apply it to real-world problems. The COVID-19 Pandemic has raised an urgent need of developing virtual games that can be played simultaneously from various locations over the Internet, but these virtual games should be as effective as in-person games. This research develops an online 3D simulation game for Target Value Design that is as effective as in-person games or possibly better in terms of knowledge capture and retention and enjoyable environment and experience. The virtual game is tested on volunteers using feedback from pre-and post- simulation surveys to evaluate its efficacy.

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An Adaptive and Real-Time System for the Analysis and Design of Underground Constructions

  • Gutierrez, Marte
    • Geotechnical Engineering
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    • v.26 no.9
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    • pp.33-47
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    • 2010
  • Underground constructions continue to provide challenges to Geotechnical Engineers yet they pose the best opportunities for development and deployment of advance technologies for analysis, design and construction. The reason for this is that, by virtue of the nature of underground constructions, more data and information on ground characteristics and response become available as the construction progresses. However, due to several barriers, these data and information are rarely, if ever, utilized to modify and improve project design and construction during the construction stage. To enable the use of evolving realtime data and information, and adaptively modify and improve design and construction, the paper presents an analysis and design system, called AMADEUS, for underground projects. AMADEUS stands for Adaptive, real-time and geologic Mapping, Analysis and Design of Underground Space. AMADEUS relies on recent advances in IT (Information Technology), particularly in digital imaging, data management, visualization and computation to significantly improve analysis, design and construction of underground projects. Using IT and remote sensors, real-time data on geology and excavation response are gathered during the construction using non-intrusive techniques which do not require expensive and time-consuming monitoring. The real-time data are then used to update geological and geomechanical models of the excavation, and to determine the optimal, construction sequences and stages, and structural support. Virtual environment (VE) systems are employed to allow virtual walk-throughs inside an excavation, observe geologic conditions, perform virtual construction operations, and investigate stability of the excavation via computer simulation to steer the next stages of construction.

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Virtual Design and Construction (VDC)-Aided System for Logistics Monitoring: Supply Chains in Liquefied Natural Gas (LNG) Plant Construction

  • Moon, Sungkon;Chi, Hung-Lin;Forlani, John;Wang, Xiangyu
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.195-199
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    • 2015
  • Many conventional management methods have emphasized the minimization of required resources along the supply chain. Accordingly, this paper presents a proposed method called the Virtual Design and Construction (VDC)-aided system. It is based on object-oriented resource control, in order to accomplish a feed-forward control monitoring supply chain logistics. The system is supported by two main parts: (1) IT-based Technologies; and (2) VDC Models. They enable the system to convey proactive information from the detection technology to its linked visualization. The paper includes a field study as the system's pre-test: the Scaffolding Works in a LNG Mega Project. The study demonstrates a system of real-time productivity monitoring by use of the RFIDbased Mobile Information Hub. The on-line 'productivity dashboard' provides an opportunity to display the continuing processes for each work-package. This research project offers the observed opportunities created by the developed system. Future work will entail research experiments aimed towards system validation.

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A Study on Introduction of Virtual Construction into Urban Planning (도시계획단계에서의 가상건설 적용에 관한 기초연구)

  • Shim, Jin-Kyu;Yi, Hye-In;Kim, Joo-Hyung;Kim, Jae-Jun
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.170-175
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    • 2007
  • Recently, construction industry in Korea is considering of various approaches for improving productivity and thus enhancing the competitive capacity in the global market. To this end, Korean Ministry of Construction & Transportation has launched R&D project in the field of automation, information systems, high value-added techniques. Furthermore, a new era of cities such as U-city and Eco-city is coming due to the government strategy for developing the country. In the regards of methodological development and trends of construction projects stated above, conventional methods for managing the projects is not likely to guarantee the success. Especially, in the planning and maintenance phases of such large scale cities, a new paradigm should be introduced. We thought of it as 3D object based simulation system for city planning. This paper describes the concept of the system.

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