• Title/Summary/Keyword: Virtual City

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Development of Autonomous Driving System Verification Environment through Advancement of K-City Virtual Driving Environment (K-City 가상주행환경 고도화를 통한 자율주행시스템 검증 환경 구축)

  • Beenhui Lee;Kwanhoe Huh;Jangu Lee;Namwoo Kim;Jongmin Yoon;Seonwoo Cho
    • Journal of Auto-vehicle Safety Association
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    • v.15 no.1
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    • pp.16-26
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    • 2023
  • Recently, the importance of simulation in a virtual driving environment as well as real road-based tests for autonomous vehicle testing is increasing. Real road tests are being actively conducted at K-City, an autonomous driving test bed located at the Korea Automobile Safety Test & Research Institute of the Transportation Safety Authority. In addition, the need to advance the K-City virtual driving environment and build a virtual environment similar to the autonomous driving system test environment in real road tests is increasing. In this study, for K-City of Korea Automobile Safety Test & Research Institute, using detailed drawings and actual field data, K-City virtual driving environment was advanced, and similarity verification was verified through comparative analysis with actual K-City.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

A Study on the Development and Application of 3Dimensional Spatial Information of Virtual City Using Digital Photogrammetry (수치사진측량 기술을 이용한 3차원 가상도시공간정보 구축 밑 활용에 관한 연구)

  • Kim, Sang-Bong;Cho, Woo-Jin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.421-425
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    • 2007
  • The application of 3 dimensional virtual reality continuously pursues 3 dimensional system implementation in geographical information system, and is applied and studied in various fields like visualization, simulation, and 3 dimensional analysis. Orthoimage produced to construct basic data of virtual city is evaluated in accuracy, to fall in allowable error of the specification of image map generation. In this paper, 3 dimensional virtual city is constructed and evaluated around Bucheon University using 3 dimensional virtual reality technique and digital photogrammetry. Consequently, the constructed 3 dimensional virtual city around Bucheon University can visualize 3 dimensional reality, to help making decision. It can be substituted for existed 2 dimensional GIS in public and private sectors, and be helpful to decision makers.

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Construction of 3D Virtual City on the Web (Web 3D 가상도시 구축)

  • Lee, Jong-Ki;Lim, Il-Sik;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • v.5 no.1 s.9
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    • pp.83-89
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    • 2003
  • The GIS which is analysis of the real world to construction of 3D virtual city develop s in rapid growth. 3D virtual city is simulated by use of a GIS, Computer graphics, virtual reality and Spatial database. In this paper 3D topographical basemap which have the geographic coordinate of world was constructed by digital map. And build the Cyber city with combining the building that have elevation and 3D topographical basemap. By using server/client system for the cyber city. 3D cyber city web service implemented. We proposed the hybrid base web service method rather than the image or vector base web service. By the spatial and attribute search in the 3D Cyber City, overcome the existing simple visibility of Web 3D technology, and exhibited development direction to the Web 3D GIS.

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A Study of Virtual Training Platform for City Gas Governor (도시가스 정압기 가상훈련 플랫폼 연구)

  • Lee, Jae Yong;Park, Chan-Cook;Yu, Chul Hee
    • Journal of the Korean Institute of Gas
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    • v.21 no.1
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    • pp.59-64
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    • 2017
  • We implemented virtual reality training system for city gas virtual training platform using oculus $rift^{TM}$, gear $VR^{TM}$ and dome screen. And we carry out a survey targeting ordinary person using each device. The contents of survey are usability and reality about each training system and the goal of survey is a verification how to bring effectiveness using city gas governor safety training system. The survey method used each VR device for the ordinary person and investigated the difference. Based on the survey it was to find out the direction for the implementation of platform, could find out the possibility of a virtual training system.

An Application of RASA Technology to Design an AI Virtual Assistant: A Case of Learning Finance and Banking Terms in Vietnamese

  • PHAM, Thi My Ni;PHAM, Thi Ngoc Thao;NGUYEN, Ha Phuong Truc;LY, Bao Tuyen;NGUYEN, Truc Linh;LE, Hoanh Su
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.5
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    • pp.273-283
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    • 2022
  • Banking and finance is a broad term that incorporates a variety of smaller, more specialized subjects such as corporate finance, tax finance, and insurance finance. A virtual assistant that assists users in searching for information about banking and finance terms might be an extremely beneficial tool for users. In this study, we explored the process of searching for information, seeking opportunities, and developing a virtual assistant in the first stages of starting learning and understanding Vietnamese to increase effectiveness and save time, which is also an innovative business practice in Use-case Vietnam. We built the FIBA2020 dataset and proposed a pipeline that used Natural Language Processing (NLP) inclusive of Natural Language Understanding (NLU) algorithms to build chatbot applications. The open-source framework RASA is used to implement the system in our study. We aim to improve our model performance by replacing parts of RASA's default tokenizers with Vietnamese tokenizers and experimenting with various language models. The best accuracy we achieved is 86.48% and 70.04% in the ideal condition and worst condition, respectively. Finally, we put our findings into practice by creating an Android virtual assistant application using the model trained using Whitespace tokenizer and the pre-trained language m-BERT.

Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.2 s.20
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    • pp.49-56
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    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

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A Study on Introduction of Virtual Construction into Urban Planning (도시계획단계에서의 가상건설 적용에 관한 기초연구)

  • Shim, Jin-Kyu;Yi, Hye-In;Kim, Joo-Hyung;Kim, Jae-Jun
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.170-175
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    • 2007
  • Recently, construction industry in Korea is considering of various approaches for improving productivity and thus enhancing the competitive capacity in the global market. To this end, Korean Ministry of Construction & Transportation has launched R&D project in the field of automation, information systems, high value-added techniques. Furthermore, a new era of cities such as U-city and Eco-city is coming due to the government strategy for developing the country. In the regards of methodological development and trends of construction projects stated above, conventional methods for managing the projects is not likely to guarantee the success. Especially, in the planning and maintenance phases of such large scale cities, a new paradigm should be introduced. We thought of it as 3D object based simulation system for city planning. This paper describes the concept of the system.

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