• Title/Summary/Keyword: Virtual Building

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A Study on the Effects of a Virtual-Users Model Computing the Semantics of Spaces for the Operation and Understanding of Human Behavior Simulation of Architecture-Major Students (공간의 의미를 연산하는 가상 사용자 모델이 건축설계 전공학생들의 인간행동 시뮬레이션 운용과 이해도에 미치는 효과에 관한 연구)

  • Hong, Seung-Wan
    • Journal of KIBIM
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    • v.6 no.3
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    • pp.34-41
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    • 2016
  • The previous studies argue that using the semantic properties of BIM objects is efficient for simulating the behaviors of autonomous, computer agents, called virtual-users, but such assumption is not proven via evidence-based research approaches. Hence, this present study aims to investigate the empirical effects of a human behavior simulation model equipped the semantics of spaces on the architecture-major students' operation and understanding of the simulation system, compared to a typical path-finding model. To achieve the aim, this study analyzed the survey and interview data, collected in the authentic design projects. The analysis indicates that (1) using a simulation model equipped the semantics of spaces helps the students' operation of the simulation, and (2) it also aids understanding the relationship between the variables of spaces and virtual-users (${\alpha}=0.74$). In addition, the qualitative data inform that the advantages of the simulation model that computes the semantics of spaces stem in the automatic behavioral changes of massive numbers of virtual-users, and efficient detection and activation on the what-if situations. The analysis also reveals that the simulation model has shortcomings in orchestrating the complex data structure between the semantics properties of spaces and virtual-users under multi-sequential scenarios. The results of this study contribute to develop a future design system combining BIM with human behavior simulation.

Building a virtual art exhibition including various shapes and characteristics of contemporary art in Second Life (가상현실에서의 컨템포러리아트 전시 구축 방법론 연구 -세컨드라이프 내 가상미술 전시 구축 사례를 중심으로-)

  • Park, Ju-Hee;Kim, Jung-Wha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1246-1251
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    • 2009
  • Second Life is a massive multi-user on-line environment; "a 3D virtual world where users can socialize, connect and create using voice and text chat" (http://www.secondlife.com). The paper explores the process and methods to establish a contemporary art exhibition that incudes various shapes and characteristics of art; paintings, 3D sculptures, time-based video arts, technical based arts, and so on. We have also discuss about the technical limitations to make virtual museums in the Second Life and recognitions between human and art works.

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A Study On The Virtual Space Simulation Expression Using Graphic Process Unit (GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구)

  • Kim, Jong-Hyun;Kim, Suk-Tae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.80-83
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    • 2004
  • It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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The Virtual Reality in Fossil Power Plant Operator Training Simulator

  • Ma, Sam-Sun;Park, Jin-Ho;Oh, Seog-Chan
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.197-200
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    • 1999
  • In these days many large scale plants are attempting to use the Virtual Reality technology in the process analysis. Their goal is to reduce the development time by more effective information management as Simultaneous Engineering point of view, and by connecting the CAD datum and all kinds of products information. Generally, it is taken for granted that when a plant is equipped with a Virtual Reality technology, they are able to review the design and analyze the engineering performance of the product before actually building it, so that their goal to reduce costs and enhance the initial quality can be achieved. [1][2] In this paper we will look into the application the virtual reality technology Hadong fossil power plant. And we will also define the concepts of virtual plant by summarizing requirements and thoughts from the people who are in working in the actual site.

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Investigation of Trend in Virtual Reality-based Workplace Convergence Research: Using Pathfinder Network and Parallel Neighbor Clustering Methodology (가상현실 기반 업무공간 융복합 분야 연구 동향 분석 : 패스파인더 네트워크와 병렬 최근접 이웃 클러스터링 방법론 활용)

  • Ha, Jae Been;Kang, Ju Young
    • The Journal of Information Systems
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    • v.31 no.2
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    • pp.19-43
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    • 2022
  • Purpose Due to the COVID-19 pandemic, many companies are building virtual workplaces based on virtual reality technology. Through this study, we intend to identify the trend of convergence and convergence research between virtual reality technology and work space, and suggest future promising fields based on this. Design/methodology/approach For this purpose, 12,250 bibliographic data of research papers related to Virtual Reality (VR) and Workplace were collected from Scopus from 1982 to 2021. The bibliographic data of the collected papers were analyzed using Text Mining and Pathfinder Network, Parallel Neighbor Clustering, Nearest Neighbor Centrality, and Triangle Betweenness Centrality. Through this, the relationship between keywords by period was identified, and network analysis and visualization work were performed for virtual reality-based workplace research. Findings Through this study, it is expected that the main keyword knowledge structure flow of virtual reality-based workplace convergence research can be identified, and the relationship between keywords can be identified to provide a major measure for designing directions in subsequent studies.

A Semi-Automatic Building Modeling System Using a Single Satellite Image (단일 위성 영상 기반의 반자동 건물 모델링 시스템)

  • Oh, Seon-Ho;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.6
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    • pp.451-462
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    • 2009
  • The spread of satellite image increases various services using it. Especially, 3D visualization services of the whole earth such as $Google\;Earth^{TM}$ and $Virtual\;Earth^{TM}$ or 3D GIS services for several cities provide realistic geometry information of buildings and terrain of wide areas. These service can be used in the various fields such as urban planning, improvement of roads, entertainment, military simulation and emergency response. The research about extracting the building and terrain information effectively from the high-resolution satellite image is required. In this paper, presents a system for effective extraction of the building model from a single high-resolution satellite image, after examine requirements for building model extraction. The proposed system utilizes geometric features of satellite image and the geometric relationship among the building, the shadow of the building, the positions of the sun and the satellite to minimize user interaction. Finally, after extracting the 3D building, the fact that effective extraction of the model from single high-resolution satellite will be show.

Web-based learning environment for Examiner in Korea Nuclear Power Plant (원자력발전소 용접부 검사자를 위한 웹 베이스 교육환경 시스템 개발)

  • 유현주;최성남
    • Proceedings of the KWS Conference
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    • 2004.05a
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    • pp.296-298
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    • 2004
  • Recently, various fields are building developed and applied system environment using the technology of the web-based virtual reality. This paper describes about the building of Web-based learning environment that supports efficient educational effectiveness throughout the effective 2-D and 3-D visual interface and the operation of main facilities and the navigation of it. The objective of this environmental building is to provide proper knowledge and technology of a nuclear power plant to those students (examine. and trainee), and help them gain effective experiences throughout such activities.

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A Study on the Use of BIM-based VR for Smart Safety Technology Simulation (스마트 안전기술 시뮬레이션을 위한 BIM기반 VR 활용방안 연구)

  • Lee, Hye-Jin;Jung, Sang-Ok
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.11a
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    • pp.259-260
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    • 2023
  • This study aims to build VR using BIM at our actual site, simulate it in a realistic background, and simulate new safety-related technologies being developed by our company rather than safety education contents to review optimal use plans for each field type so that the new technology can be effectively applied in the field.

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Extracting Building Geomety from BIM for 3-D City Model (BIM으로부터 가상도시 구축용 건축물정보의 추출)

  • Goh, Il-Du;Choi, Joong-Hyun;Kim, E-Doo;Jeong, Yeon-Suk;Lee, Jae-Min
    • Spatial Information Research
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    • v.16 no.2
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    • pp.249-261
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    • 2008
  • This study proposes a method for acquiring and managing basic information on building, which is continuously updated through construction and re-construction, in order to implement 3D-GIS based on geometric shape information and building information. First of all, distinctions between BIM and GIS information models are described, and then an overview of CityGML for virtual city and its Level of Detail are introduced. At last, a prototype for extracting building geometry from BIM data in accordance with CityGML is presented for demonstration. By using IFC data from BIM, this approach enables a lot of firms and contractors in building industry to utilize their 2D/3D, data on sites and buildings, and also to save many effects for generating exterior and interior building models which are inevitable for implementing National GIS.

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