• Title/Summary/Keyword: Virtual Architecture

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Accelerating Group Fusion for Ligand-Based Virtual Screening on Multi-core and Many-core Platforms

  • Mohd-Hilmi, Mohd-Norhadri;Al-Laila, Marwah Haitham;Hassain Malim, Nurul Hashimah Ahamed
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.724-740
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    • 2016
  • The performance issues of screening large database compounds and multiple query compounds in virtual screening highlight a common concern in Chemoinformatics applications. This study investigates these problems by choosing group fusion as a pilot model and presents efficient parallel solutions in parallel platforms, specifically, the multi-core architecture of CPU and many-core architecture of graphical processing unit (GPU). A study of sequential group fusion and a proposed design of parallel CUDA group fusion are presented in this paper. The design involves solving two important stages of group fusion, namely, similarity search and fusion (MAX rule), while addressing embarrassingly parallel and parallel reduction models. The sequential, optimized sequential and parallel OpenMP of group fusion were implemented and evaluated. The outcome of the analysis from these three different design approaches influenced the design of parallel CUDA version in order to optimize and achieve high computation intensity. The proposed parallel CUDA performed better than sequential and parallel OpenMP in terms of both execution time and speedup. The parallel CUDA was 5-10x faster than sequential and parallel OpenMP as both similarity search and fusion MAX stages had been CUDA-optimized.

Scenario-based Business Strategy Process: focused on the Developing MVNO Market Scenarios and Strategies in Korean Mobile Service Market (시나리오 기반 전략 프로세스: 이동통신시장에서 MVNO 시장 시나리오 중심으로)

  • Ryu, Kyung-Seok;Park, Joo-Seok;Park, Jea-Hong
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.303-321
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    • 2012
  • Scenarios are an effective tool for supporting a company to be successful in its increasingly complex, changing business environment. They are especialy effective in dealing with uncertainties. This paper show how business managers or supervisors can develop scenario-based business strategies. This is explained by the case study of MVNO (Mobile Virtual Network Operator) in Korean mobile service market. In addition, we discuss on theoretical background of scenario- based management and describe the integration of scenarios into process of strategic management. This includes specific methodological approaches to identify the key factors and logics for scenario building, to develop new strategies.

Virtual In-situ Sensor Calibration and the Application in Unitary Air Conditioners (유닛형 공기조화기 센서의 가상보정 방법 및 적용 특성 분석)

  • Yoon, Sungmin;Kim, Yong-Shik
    • Journal of the Korean Solar Energy Society
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    • v.38 no.6
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    • pp.65-72
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    • 2018
  • Since data-driven building technologies have been widely applied to building energy systems, the accuracy of building sensors has more impacts on the building performance and system performance analysis. Various building sensors, however, can have typical errors including a random error (noise) and a systematic error (bias). The systematic error is indicated by the difference between the mean of measurements and their true value. It may occur due to the sensor's physical condition, measured phenomena, working environments inside the systems. Unfortunately, a conventional calibration method has limitations in calibrating the systematic errors because of the difference between working environments and calibration conditions. In such situations, a novel sensor calibration method is needed to handle various sensor errors, especially for systematic errors, in building energy systems having various thermodynamic environments. This study proposes a building sensor calibration method named Virtual In-situ Calibration (VIC) and shows how it is applied into a real building system and how it solves the sensor errors.

Evaluating Staircase Safety Using BIM-based Virtual Simulation: Focusing on the Elderly in the Republic of Korea

  • Yang, Hyuncheul;Jeong, Kwangbok;Kim, Sohyun;Lee, Jaewook
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1146-1153
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    • 2022
  • As the population is aging, accidents involving elderly people are also increasing (2014:11,667 persons; 2018: 11,797 persons). In the case of the elderly population, falling accidents are the primary direct or indirect causes of death; in particular, they face an elevated risk of staircase falls. This study proposes a method of evaluating the safety of staircases using Building Information Modeling (BIM)-based virtual simulation. By making a virtual user with the behavioral characteristics of the elderly respond to a staircase in a BIM model, its safety performance can be evaluated. The evaluation criteria were derived from regulations, elements, and characteristics relevant to the safety of staircases. To validate the proposed method, safety evaluation tests were simulated on actual staircases. The evaluation result of the test simulation shows the safety scores of 1.97 points for the elderly user and 2.95 points for the average male adult user against a required safety score of a minimum of 2 points. That is, safety is relative to users as the safety of the same staircase can be different depending upon the different behavioral characteristics of users. The study suggests that the risk of staircase-related fall accidents to the elderly can be reduced by improving staircase designs through the proposed method.

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Development of a Fashion Design Process Utilizing Chinese Classical Garden Architecture with 3D Virtual Clothing Technology (3D 가상착의 기반 중국 고전 원림 건축을 활용한 해체주의 패션디자인 프로세스 연구)

  • Shanqi CAI;Jinyung Kim
    • Journal of Fashion Business
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    • v.28 no.4
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    • pp.45-61
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    • 2024
  • This study adopted a deconstructionist approach to utilise expressive features of architecture of Suzhou Chinese classical gardens to conduct an empirical study that combined traditional elements with modern design processes. Firstly, concepts and characteristics of Chinese classical primary forest and deconstructionism are deeply understood. Their artistic value and modern application potential are explored. Artistic layers of classical primary forest and deconstructionism were analysed to investigate their sculptural and expressive characteristics and to explore new design measures. Based on this, a deconstructivist design process was utilised to develop an experimental fashion design process that utilized the classical Chinese image of Wenlim. The outcome of this research was a 3D virtual fashion design, which could present new design possibilities. It is hoped that this study will provide an easy and accurate analytical framework for further research on traditional Chinese images in contemporary fashion.

Analysis and Calculation of Factors Influencing the Sortie Generation Rate (SGR) of Aircraft-carrying Naval Ships (함재기탑재 함정의 소티 생성률(Sortie Generation Rate) 영향인자 분석 및 산출 연구)

  • Sunah Jung;Heechang Yoon;Seungheon Oh;Jonghoon Woo;Sangwoo Bae;Dongi Park;Woongsub Lee;Jaehyuk Lee;Hyuk Lee;Junghoon Chung
    • Journal of the Society of Naval Architects of Korea
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    • v.61 no.4
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    • pp.267-277
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    • 2024
  • The Sortie Generation Rate (SGR) is a critical performance indicator for carrier-based aircraft and is a key factor for the carrier design process. This study aims to analyze the factors that affect SGR and establish a representative Sortie Generation Process (SGP) along with simulation results to calculate SGR for a naval ship equipped to carry aircraft. Detailed SGR factors are identified from the perspectives of the aircraft, aviation personnel, and aircraft carrier during the flight preparation stage, and the SGP is established accordingly. As a representative, Korean Navy's CVX basic design is chosen for detailed analysis. The physical dimension and spots for the deck design with time and probabilistic data of SGP are considered to develop a queueing network model for SGR calculation. To consider the specific probabilistic features, the model was solved with discrete event simulation tools(SimPy and AnyLogic) where the results show great agreement. Such findings on SGR factors and calculation are expected to be incorporated in the future development of SGR calculation algorithms and also present guidelines for proper design of aircraft carrier based on concrete operation concept.

Switched Virtual Circuit-based Frame Relay Access System for Dial-up Internet Services (다이얼-업 인터넷 서비스를 위한 교환 가상 회선 기반의 프레임 릴레이 액세스 시스템)

  • 박명아;이현우
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.15-18
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    • 1998
  • Most existing FRADs support only permanent virtual circuit-based frame relay services. But several applications such as intranets, desktop video conferencing, remote access and voice applications typically do not require the dedicated bandwidth capabilities of PVCs because connections are only occasionally needed. So it drives the need of switched virtual circuit-based FRADs which offer potentail cost savings associated with dynamic bandwidth on demand connectivity. In this paper, we describe Frame Relay Network Access System(FNAS) that provides switched virtual circuit-based frame relay access for dial-up Internet services. The hardware configuration, software architecture and call processing flow of FNAS is explained.

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Tangible Cooperation in Shared Virtual Environment

  • Irawati, Sylvia;Kim, Jong-Phil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.214-220
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    • 2009
  • Recent advanced technologies enable multiple users to share the virtual environment and work together as they are collocated. Additional sensory information such as haptic could improve the cooperation. In this paper, we propose a server-client architecture with multi-rate haptic control to support a tangible cooperation. Using our approach, the system is able to maintain a consistent simulation state across multiple users as well as to provide a highfidelity stable haptic interaction. To verify our approach, we have developed an experimental application and tested the cooperation among multiple users. The results confirm that our system is able to provide coherency among clients as well as haptic transparency.

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Design of Next-Generation Ship Simulator System Using Virtual Reality (가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계)

  • 임정빈;박계각
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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Development of Easy-to-use VI Programming Library (사용자 편의성을 고려한 VIA 라이브러리 개발에 관한 연구)

  • 이상기;이윤영;서대화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4C
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    • pp.326-332
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    • 2002
  • To transfer the large size of data more quickly among cluster nodes, the lightweight messaging scheme has been developed. VIA(Virtual Interface Architecture) allows that user can directly communicate with network devices without any interference of kernel and has become a communication protocol for clusters. But one must spend a lot of time to be skillful with it because of difficulties of programming. Therefore, we propose an easier library called EVIL(Easy-to-use Virtual Interface Library) that developers can easily deal with. We evaluated the performance of EVIL, Native VIA, TCP/IP respectively.