• Title/Summary/Keyword: Virtual 시뮬레이션

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Rotational Antenna based Clutter Imaging Algorithm in Helicopter Landing Mode (헬리콥터에 장착된 회전 안테나를 이용한 착륙지형의 이미지 생성 기법)

  • Bae, Chang-Sik;Jeon, Hyeon-Mu;Kim, Jae-Hak;Yang, Hoon-Gee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1860-1866
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    • 2016
  • Helicopter-related collision accidents with structures mostly occur at landing, especially in a limited visibility environment, which necessitates some secondary equipment like a radar that can generate stationary clutter image. In this paper, we propose an algorithm that makes an image of stationary ground clutter in two dimensional range and azimuth angle domain. We present a mathematical model for the received signals from each clutter patch in the iso range ring and analyze their clutter and Doppler characteristics, assuming that a helicopter-borne radar has a rotational antenna. We propose a filter structure, which suppresses side lobe signal components while extracting a main lobe signal component, and suggest a solution for a problem stemmed from the filtering process. Finally, by conducting a simulation we show the performance of the suggested imaging algorithm on a two dimensional virtual scenario of the topographic clutter.

An Exploratory Study on the Realistic Expression of Characters (캐릭터의 사실적 표현에 대한 탐색적 연구)

  • Luyuxin, Luyuxin;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.126-127
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    • 2018
  • Whether it is an online game or a stand alone game, research will ultimately never stop to increase the degree of realistic expression of visual effects. Recently, realistic characters are appearing in games. Particularly, due to the development of virtual reality technology, RPG games with simulation-based realistic images are becoming popular. The player can experience the story of the game in the game and experience difficulty level by level. As other players, teammates, or enemy characters appear as realistic characters, and the episode of the game expands, the importance of realistic game characters is growing so that they can play more. Adding a realistic game character to a game based on a classic movie character gives the player a more realistic and interesting visual experience. The purpose of this study is to investigate the effect of realistic character style on the fun and visual effects of games.

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An Active Buffer Management Mechanism to Guarantee the Qos of the Streaming Service in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 스트리밍 서비스의 QoS 보장을 위한 동적버퍼관리 기술)

  • Lee, Kyu-Hwan;Lee, Hyun-Jin;Kim, Jae-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.751-759
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    • 2009
  • Due to the advance of WLAN technology, the use of the multimedia service such as the video streaming service has been increased in the home network. However, we need to study the method which decreases the transmission delay and the frame loss rate to provide QoS of the video streaming service. Therefore, this paper proposes an active buffer management mechanism to guarantee QoS of the streaming service in IEEE 802.11e EDCA. The proposed protocol discards the frame in the HoL of the buffer based on the importance of each frame and the virtual transmission delay of frame newly arriving at the buffer. In the simulation results, the proposed algorithm not only decreases the frame loss probability of important I and P frames but also stabilizes the transmission delay. It may increase the QoS of video streaming services.

Development of Circuit Emulator Solution using Raspberry Pi System (라즈베리파이 시스템을 이용한 회로 에뮬레이터 솔루션 개발)

  • Nah, Bang-hyun;Lee, Young-woon;Kim, Byung-gyu
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.607-612
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    • 2017
  • The use of RaspberryPi in building an embedded system may be difficult for users in understanding the circuit and the hardware cost. This paper proposes a solution that can test the systems virtually. The solution consists of three elements; (i) editor, (ii) interpreter and (iii) simulator and provides nine full modules and also allows the users to configure/run/test their own circuits like real environment. The task of abstraction for modules through the actual circuit test was carried out on the basis of the data sheet and the specification provided by the manufacturer. If we can improve the level of quality of our solution, it can be useful in terms of cost reduction and easy learning. To achieve this end, the electrical physics engine, the level of interpreter that can be ported to the actual board, and a generalization of the simulation logic are required.

A Simulation Model Development to Analyze Effects on LiDAR Acquisition Parameters in Forest Inventory (산림조사에서의 항공라이다 취득인자에 따른 영향분석을 위한 시뮬레이션 모델 개발)

  • Song, Chul-Chul;Lee, Woo-Kyun;Kwak, Doo-An;Kwak, Han-Bin
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.06a
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    • pp.310-317
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    • 2008
  • Although aerial LiDAR had been launched commercially several years ago, it is still difficult to study data acquisition conditions and effects with various datasets because of its acquisition cost. Thus, this research was performed to study data acquisition conditions and effects with virtually various datasets. For this research, 3D tree models and forest stand models were built to represent graded tree sizes and tree plantation densities. Also, a variable aerial LiDAR acquisition model was developed. Then, through controlling flight height parameter, one of the data acquisition parameters, virtual datasets were collected for various data acquisition densities. From those datasets, forest canopy volumes and maximum tree heights were estimated and the estimated results were compared. As the results, the estimated is getting closer to the expected during the data acquisition density increase. This research would be helpful to perform further studios on relations between forest inventory accuracy and LiDAR cost.

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Multi-Objective Job Scheduling Model Based on NSGA-II for Grid Computing (그리드 컴퓨팅을 위한 NSGA-II 기반 다목적 작업 스케줄링 모델)

  • Kim, Sol-Ji;Kim, Tae-Ho;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.13-23
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    • 2011
  • Grid computing is a new generation computing technology which organizes virtual high-performance computing system by connecting and sharing geographically distributed heterogeneous resources, and performing large-scaled computing operations. In order to maximize the performance of grid computing, job scheduling is essential which allocates jobs to resources effectively. Many studies have been performed which minimize total completion times, etc. However, resource costs are also important, and through the minimization of resource costs, the overall performance of grid computing and economic efficiency will be improved. So in this paper, we propose a multi-objective job scheduling model considering both time and cost. This model derives from the optimal scheduling solution using NSGA-II, which is a multi objective genetic algorithm, and guarantees the effectiveness of the proposed model by executing experiments with those of existing scheduling models such as Min-Min and Max-Min models. Through experiments, we prove that the proposed scheduling model minimizes time and cost more efficiently than existing scheduling models.

A Study on the Storytelling of Web-based MMORTS 'Tribal War' (웹 기반 MMORTS <부족전쟁>의 스토리텔링 연구)

  • Lyou, Chul-Gyun;Lim, Su-Mi
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.15-24
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    • 2010
  • Web-based MMORTS has features that distinguish it from traditional client-based games. First, Web-based MMORTS is represented by the combination of graphics and texts. Second, there is parallax agent which has a player and a base town character. This paper written for the purpose of analyzing the storytelling of web-based MMORTS, and from Innogames selected as the subjects of the study. In view of the results so far achieved, the fact, when the player logs in web-based MMORTS, the player takes the experience after some time which had taken by the AI character instead of the player logged out and User Generated Storytelling created from this process, become known. This paper has a meaning for Web-based virtual world which can juxtaposition with routine tasks and can be linked with other platforms.

Estimation of Storm Surges on the Coast of Busan (부산연안에서 폭풍해일고의 추정)

  • Hur Dong-Soo;Yeom Gyeong-Seon;Kim Ji-Min;Kim Do-Sam;Bae Ki-Sung
    • Journal of Ocean Engineering and Technology
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    • v.20 no.3 s.70
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    • pp.37-44
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    • 2006
  • Each year, the coast of Busan is badly damaged, due to storm surge. The damages are greatly dependent upon the local peculiarities of the region in which the storm surge occurs. So, in order to prevent/reduce recurrence of the disaster due to the storm surge, it is very important to investigate the fluctuation characteristics of the storm surge height, related to the local peculiarities at each coastal area in which the occurrence of the disaster is expected. In this paper, using the numerical model, the storm surge was simulated to examine its fluctuation characteristics at the coast of Busan Typhoons of Sarah (5914), Thelma (8705) and Maemi (0314), which caused terrible damage to the coastal areas alongthe coast of Busan in the past, were taken as an object of the storm surge simulations. Moreover, the storm surge due to virtual typhoons, which were combined with the characteristics of each proposed typhoon (Maemi, Sarah, Thelma), compared to the travel routes of other typhoons, was predicted. As expected, the results revealed that the storm surge heights are enhanced at the coastal region with the concavity like a long-shaped bay. Also, the storm surge heights, due to each typhoon, were compared and discussed at major points along the coast of Busan, related to the local peculiarities, as well as the characteristics and the travel route of the typhoon.

Storm Surge Characteristics According to the Local Peculiarity in Gyeongnam Coast (경남연안의 지역특성에 따른 폭풍해일고의 변동)

  • Hur Dong-Soo;Yeom Gyeong-Seon;Kim Ji-Min;Kim Do-Sam;Bae Ki-Sung
    • Journal of Ocean Engineering and Technology
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    • v.20 no.3 s.70
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    • pp.45-53
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    • 2006
  • Each year, the south coast of Korea is badly damaged from storm surge. The damages are greatly dependent upon the local peculiarities of the region where the storm surge occurs. So, in order to prevent/reduce recurrence of the disaster, it is very important to investigate the fluctuation characteristics of the storm surge height, related to the local peculiarities at each coastal area where occurrence of the disaster is expected. In this paper, using the numerical model, the storm surge was simulated to examine its fluctuation characteristics at the Gyeongnam coast (southeast coast of Korea). Typhoons of Sarah (5914), Thelma (8705) and Maemi (0314), which caused terrible damage to the coastal area in the southeast coast of Korea in the past, were used forstorm surge simulations. Moreover, the storm surge due to virtual typhoons, which were combined the characteristics of each proposed typhoons (Maemi, Sarah, Thelma)with the travel route of other typhoon, was predicted. As expected, the results revealed that the storm surge heights are enhanced at the coastal regions with the concavity like a long-shaped bay. Also, the storm surge heights, due to each typhoon, were compared and discussed at major points along the Gyeongnam coast, related to the local peculiarities, as well as the characteristics and the travel route of typhoon.

A High PErformance Lookup Controller for ATM based IP Packet Forwarding Engine (ATM 기반 IP 패킷 포워딩 엔진을 위한 고성능 룩업 제어기)

  • Choi, Byeong-Cheol;Kwak, Dong-Yong;Lee, Jeong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4B
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    • pp.298-305
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    • 2003
  • In this paper, we proposed a high performance lookup controller for IP packet forwarding engine of ATM based label edge routers. The lookup controller is designed to provide services such as MPLS, VPN, ELL, and RT services as well as the best effort. For high speed searching for IP addresses, we employed a TCAM based hardware search device not using traditional algorithmic approaches. We also implement lookup control functions into FPGA for fast processing of packet header and lookup control. The proposed lookup controller is designed to support differenciated services for users and to process in pipelined mechanism for performance improvement. A two-step search scheme is also applied to perform lookup for the key combined with multi-field of packet header. We found that the proposed lookup controller provides the performance of about 16M packets per second through simulations.