• Title/Summary/Keyword: Virtual 시뮬레이션

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A Bio Edutainment Contents System based on Virtual Reality (가상현실 기반의 바이오 교육 콘텐츠)

  • Lee, Jun;Park, SungJun;Kim, HyungSeok;Kim, Jee-In
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.59-65
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    • 2009
  • An Edutainment Contents help the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Edutainment contents can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Edutainment that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on the system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users.

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Energy Efficient Data Dissemination Scheme for Mobile Sink Groups in WSNs (무선 센서 네트워크에서 이동 싱크 그룹을 위한 에너지 효율적인 데이터 전달 프로토콜)

  • Mo, Hee-Sook;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6A
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    • pp.617-625
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    • 2011
  • In wireless sensor networks, data dissemination protocols have been proposed for mobile sink groups that are characterized by geographically staying closely and collective movement. They usually exploit flooding technology for mobility supporting and data delivery guarantee. However, it causes the excessive energy consumption of all sensor nodes in the group region due to data delivery participation. Moreover, the costs of the flooding would become higher in proportional to the group region. In this paper, we propose an energy efficient data dissemination scheme that resolves these problems. The virtual infrastructure called a 'pipe' is used as a rendezvous area. A source delivers data to the pipe, from which member sinks in the group retrieve it directly. Simulation results showed that this solution has better performance than existing protocols in terms of energy consumption as it reduces the number of regional flooding and eliminates unnecessary data flooding.

Group Dynamic Source Routing Protocol for Wireless Mobile Ad Hoc Networks (무선 이동 애드 혹 네트워크를 위한 동적 그룹 소스 라우팅 프로토콜)

  • Kwak, Woon-Yong;Oh, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11A
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    • pp.1034-1042
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    • 2008
  • It is very hard, but important to sustain path stability for a reliable communication in mobile ad hoc networks. We propose a novel source routing protocol that establishes a group path with virtual multiple paths to enable a robust communication. The entire mobile nodes form a disjoint set of clusters: Each has its clusterhead as a cluster leader and a unique cluster label to identify itself from other clusters. A group path is a sequence of cluster labels instead of nodes and the nodes with the same label collaborate to deliver packets to a node with next label on the group path. We prove by resorting to simulation that our proposed protocol outperforms the existing key routing protocols, even for a network with a high node mobility and a high traffic.

Improvement of Frame Rate of Electro-Optical Sensor using Temporal Super Resolution based on Color Channel Extrapolation (채널별 색상정보 외삽법 기반 시간적 초해상도 기법을 활용한 전자광학 센서의 프레임률 향상 연구)

  • Noh, SangWoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.120-124
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    • 2017
  • The temporal super resolution is a method for increasing the frame rate. Electro-optical sensors are used in various surveillance and reconnaissance weapons systems, and the spatial resolution and temporal resolution of the required electro-optical sensors vary according to the performance requirement of each weapon system. Because most image sensors capture images at 30~60 frames/second, it is necessary to increase the frame rate when the target moves and changes rapidly. This paper proposes a method to increase the frame rate using color channel extrapolation. Using a DMD, one frame of a general camera was adjusted to have different consecutive exposure times for each channel, and the captured image was converted to a single channel image with an increased frame rate. Using the optical flow method, a virtual channel image was generated for each channel, and a single channel image with an increased frame rate was converted to a color channel image. The performance of the proposed temporal super resolution method was confirmed by the simulation.

Development of Cholecystectomy Simulation for Laparoscopic Surgery Training (복강경수술 훈련용 담낭 절제술 시뮬레이션 개발)

  • Kim, Young-Jun;Roy, Frederick;Lee, Seung-Bin;Seo, Joon-Ho;Lee, Deuk-Hee;Park, Se-Hyung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.303-311
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    • 2012
  • Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.

Research on Effective Use of A Serious Bio-Game (기능성 Bio-Game의 활용 방안에 관한 연구)

  • Park, Sung-Jun;Lee, Jun;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.93-103
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    • 2009
  • A Serious Game helps the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Serious Game can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Serious Game that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on a such system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users. The proposed system was evaluated in performance comparison in result time of a new drug design process on AIDS virus with previous approach.

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Influence of the Structural Framework on the Critical Path of Finish Works in Winter Season -Focusing on Case Study of High-rise Apartment Housing- (동절기 골조공사 시행이 마감공사의 주공정선에 미치는 영향 -아파트 공사의 사례분석을 중심으로-)

  • Han, Choong-Hee;Bang, Jong-Dae
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.148-158
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    • 2006
  • Public construction companies have strictly followed a rule that they should not do the works using water such as concrete pouring for the structural frame for a certain period during the winter season. It is usually known that the designated non-working period during the winter causes increase of the project duration and the project cost escalation. The halted work also makes negative effects on national economy because it reduces worker's income. However, the situation would be a lot better if the work for the structural frame is allowed under some conditions. The structural framework done alone without being followed by finish works gives a lot of stresses on the finish works. In this sense, this study examines how the structural framework performed during the winter season affect on the critical path of the finish works. To accomplish the objective of this research, the subnet for the finish works as well as a master network are prepared along with critical paths for a virtual construction site. Using the prepared networks, simulations are carried out to see the effects described above. This study is expected to be used in estimating the construction duration of high-rise apartment housing when the site work for the structural frame should be performed during this period.

Development of Collision Avoidance Supporting System based on ECDIS (전자해도표시시스템 기반의 충돌회피 지원 시스템 개발)

  • Kim, Da-Jung;Ahn, Kyoungsoo;Lee, Tae-Il;Kim, Young Woo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.167-170
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    • 2013
  • The objective of this paper is to describe the result of development of collision avoidance supporting system, based on the electronic chart display and information system(ECDIS). In real ship operations, collision accidents happen frequently due to human errors such as the lax vigilance, misinterpretation of international regulations for preventing collisions at sea (COLREGs). We developed a system which will help to avoid these kind of accidents. This system can automatically recognize the risk of collisions, generate the safe alternative routes that comply with COLREGs, and then deliver the results into auto pilot. A virtual simulation assuming progressive collision situations revealed the usefulness of this system.

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An Efficient Authentication Protocol Using Single Bit Synchronization for Wireless LAN Environment (단일 Bit 동기화를 이용한 무선 LAN 환경에서의 효율적인 인증 프로토콜)

  • Jo Hea Suk;Youn Hee Yong
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.747-754
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    • 2004
  • Today, wireless LANs are widely deployed in various places such as corporate office conference rooms, industrial warehouses, Internet-ready classrooms, etc. However, new concerns have been raised regarding suity. Currently, both virtual private network(VPN) and WEP are used together as a strong authentication mechanism. While security is increased by using VPN and WEP together, unnecessary redundancy occurs causing power consumption increase and authentication speed decrease in the authentication process. In this paper a new synchronization protocol for authentication is proposed which allows simple authentication, minimal power consumption at the mobile station, and high utilization of authentication stream. This is achieved by using one bit per a frame authentication, while main authentication process including synchronization is handled by access points. Computer simulation reveals that the proposed scheme significantly improves the authentication efficiency in terms of the number of authenticated frames and authentication speed compared with an earlier protocol employing a similar authentication approach.

Development of Real-Time Simulator for a Heavy Duty Diesel Engine (건설기계 디젤엔진용 실시간 시뮬레이터 개발)

  • Noh, Young Chang;Park, Kyung Min;Oh, Byoung Gul;Ko, Min Seok;Kim, Nag In
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.2
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    • pp.203-209
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    • 2015
  • Recently, the portion of electronic control in an engine system has been increasing with the aim of meeting the requirements of emissions and fuel efficiency of the engine system in the construction machinery industry. Correspondingly, the complexity of the engine management system (EMS) has increased. This study developed an engine HiLS system for reducing the cost and time required for function development for the EMS. The engine model for HiLS is composed of air, fuel, torque, and dynamometer models. Further, the mean value method is applied to the developed HiLS engine model. This model is validated by its application to a heavy-duty diesel engine equipped with an exhaust gas recirculation system and a turbocharger. Test results demonstrate that the model has accuracy greater than 90 and also verify the feasibility of the virtual calibration process.