• Title/Summary/Keyword: Video-audio media

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The Study on Implementation of Receiver for Terrestrial DMB (지상파 DMB방송 수신기 개발에 관한 연구)

  • Won, Young-Jin;Na, Hee-Su
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1011-1012
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    • 2006
  • In this paper, implementation process of standard platform for T-DMB Receiver in low-cost and small-size are following: First, implement SoC for 32 bit RISC CPU and 16 bit DSP, Hardware H.264 CODEC, Post Processor or Video Display, Audio Processor, I/O Device. Second, implement Real Time OS for flexible application. Third, propose simple architecture for interface with peripheral devices using one-chip processor.

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Interactive information process image with minute hand gestures

  • Lim, Chan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.799-802
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    • 2016
  • It is definitely an interesting job to work with V4 to create various contents emphasizing different interfaces like 3D graphics, and multimedia such as video, audio, and camera. Moreover, beyond the other interface, as it could be used in the many aspects of the sensory sign such as visual effects, auditory effects, and touchable effects, it feels free to make a better developed model. We intended the users to feel some kind of pleasure and interactions rather than just using in aspect of Media art.

A research on the media player transferring vibrotactile stimulation from digital sound (디지털 음원의 촉각 자극 전이를 위한 미디어 플레이어에 대한 연구)

  • Lim, Young-Hoon;Lee, Su-Jin;Jung, Jong-Hwan;Ha, Ji-Min;Whang, Min-Cheol;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.881-886
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    • 2007
  • This study was to develope a vibrotactile display system using windows media player from digital audio signal. WMPlayer10SDK system which was plug-in tool by microsoft windows media player provided its video and audio signal information. The audio signal was tried to be change into vibrotactile display. Audio signal had 4 sections such as 8bit, 16bit, 24bit, and 32bit. Each section was computed its frequency and vibrato scale. And data was transferred to 38400bps network port(COM1) for vibration. Using this system was able to develop the music suit which presented tactile feeling of music beyond sound. Therefore, it may provide cross modal technology for fusion technology of human senses.

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Video Highlight Prediction Using Multiple Time-Interval Information of Chat and Audio (채팅과 오디오의 다중 시구간 정보를 이용한 영상의 하이라이트 예측)

  • Kim, Eunyul;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.553-563
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    • 2019
  • As the number of videos uploaded on live streaming platforms rapidly increases, the demand for providing highlight videos is increasing to promote viewer experiences. In this paper, we present novel methods for predicting highlights using chat logs and audio data in videos. The proposed models employ bi-directional LSTMs to understand the contextual flow of a video. We also propose to use the features over various time-intervals to understand the mid-to-long term flows. The proposed Our methods are demonstrated on e-Sports and baseball videos collected from personal broadcasting platforms such as Twitch and Kakao TV. The results show that the information from multiple time-intervals is useful in predicting video highlights.

Timeline Synchronization of Multiple Videos Based on Waveform (소리 파형을 이용한 다수 동영상간 시간축 동기화 기법)

  • Kim, Shin;Yoon, Kyoungro
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.197-205
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    • 2018
  • Panoramic image is one of the technologies that are commonly used today. However, technical difficulties still exist in panoramic video production. Without a special camera such as a 360-degree camera, making panoramic video becomes more difficult. In order to make a panoramic video, it is necessary to synchronize the timeline of multiple videos shot at multiple locations. However, the timeline synchronization method using the internal clock of the camera may cause an error due to the difference of the internal hardware. In order to solve this problem, timeline synchronization between multiple videos using visual information or auditory information has been studied. However, there is a problem in accuracy and processing time when using video information, and there is a problem in that, when using audio information, there is no synchronization when there is sensitivity to noise or there is no melody. Therefore, in this paper, we propose a timeline synchronization method between multiple video using audio waveform. It shows higher synchronization accuracy and temporal efficiency than the video information based time synchronization method.

The Climax Expression Analysis Based on the Shot-list Data of Movies (영화의 쇼트리스트 데이터를 기반한 클라이맥스 표현 분석)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.965-976
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    • 2016
  • Recently studies about audio-visual immersion are being carried out due to development of digital video but studies analysing quantitatively the content or climax of video has not carried out. The paper is analysed quantitatively by using shot size, camera angle, camera direction and camera position, objective & subjective which is general component of video expression. We can see the climax effects in the video destroying the principles because there is a rule when they use the component. This thesis analyses shot-list based on video expression in existing movies therefore it can analyse quantitatively several method commonly used in order to make the climax. These suggesting method that can find the part of climax based on analysis of shot-list can be used when you search the specific part of video like long movie or when you search the genre of the movie or when you index the genre. Also it can be very effective in various information services companies offering climax movie which is searched.

System Design of High-Definition Media Transceiver based on Power Line Communication and Its Performance Analysis (전력선 통신 기반 HD급 미디어 전송 시스템 설계 및 성능 분석)

  • Kim, Ji-Hyoung;Kim, Kwan-Woong;Kim, Yong-K.
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.1
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    • pp.192-196
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    • 2010
  • Due to a development of a modem technology as Power Line Communication(PLC) over 200 Mbps, the high-speed multi-media data trasmission could be currently possible. The strength of the PLC has no more additional wiring work. PLC has also possible to high quality data transmission with currently electrical cable. It has a various strong point campare with existing wire and wireless communication technologies. In This paper we develop a high quality media transmitter-receiver based on merging the HomePlug AV, which is 200 Mbps class PLC technology and HDMI Interface technology. The video function was used for the VEDEO TEST GENERATOR in order to a property valuation. Smart Live 6 software were used for the assessment of audio property. As the result of measurement of the HD class images by capturing from the receiver of the PLC, the quality of images couldn't be confirm any deterioration, which has compared with original reflections. In case of audio part as the result of confirmation of the Phase, Magnitude, it has been confirmed that over 90% of nomal transmition and receiving of acoustic signal. It can be possible to have HD class Media service through the PLC.

Stream Synchronization Mechanism using Variable Buffers and Insertion of Interactive Objects (가변 버퍼와 상호대화형 객체 삽입을 이용한 스트림 동기화 기법)

  • Lee, Yang-Min;Lee, Jae-Kee
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.661-670
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    • 2005
  • According as services that offer multimedia streams are activated on the Internet, users who use these services we increased extremely. As a result of this, the increase of network traffic was occurred. Also it caused the problems such as the discontinuous playback in case of the s#ream playback and the asynchronization between a video and an audio. To solve these problems, it needs a method that guarantee the stable playback of media streams and a method of media transfer that can interact between a service user and media. Existing related researches has achieved the synchronization through various methods, but did not shown the results of satisfaction in the aspect of interaction. In this paper, we inserted the interactive objects in each media file, designed functions that these objects can use each other's information, and solved the interaction and the synchronization between a video and an audio. Also, we solved the discontinuous playback of a stream by the insufficiency of network bandwidth through using variable buffers.

The Design of Multi-media SoC Platform Based on Core-A Processor (Core-A 프로세서 기반의 멀티미디어 SoC 플랫폼 설계)

  • Xu, Xuelong;Xu, Jingzhe;Jung, Seungpyo;Park, Jusung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.99-104
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    • 2013
  • Recently smart devices which combine traditional electronic devices and personal computers, such as smart phones and smart TV, have caught people's eyes from all over the world. A multi-media SoC platform which embeds not only a calculating processor but also an operating system could provide an user-customized environment of several types of communication methods to PC or Internet. In this paper, we describe a multi-functioning SoC platform with video, audio and other communicating protocols based on Core-A processor and AMBA buses. To verify the designed multi-media SoC platform, JPEG decoding and ADPCM encoding/decoding algorithms are applied on it and the final decoding results are confirmed by video monitors and audio speakers.

A Design and Implementation of a Wireless Audio Sharing (WASH) System (Wireless Audio Sharing (WASH) 시스템 설계 및 구현)

  • Son, Ji-Yeon;Kim, Myung-Gyu;Yang, Il-Sik;Park, Jun-Seok
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.139-148
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    • 2006
  • Recently with the advancement of local wireless communication technologies, digital trends of audio contents and devices are paving the way for new experiences to network-based audio streaming services. In this paper, we present the Wireless Audio Sharing (WASH) technology over Bluetooth and Wireless Local Area Network (WLAN). WASH system provides an audio sharing mechanism over multiple users and also provides stereo audio streaming between Bluetooth-enabled devices and Universal Plug and Play (UPnP) media devices connected to wired/wireless LANs. To achieve these, we extended the Bluetooth audio distribution profile and combined the extended profile with the UPnP AV architecture. With the implementation of this WASH technology, we show some experimental results of the stereo audio streaming in a real environment.