• Title/Summary/Keyword: Video stream

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A Stylized Font Rendering System for Black/White Comic Book Generation (흑백 만화 제작을 위한 스타일 폰트 설계 시스템)

  • Lee, Jeong-Won;Ryu, Dong-Sung;Park, Soo-Hyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.75-86
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    • 2008
  • Black/white comic rendering is one of the researches in the field of non-photorealistic rendering(NPR). Black/white comics have been produced manually as yet. But these previous systems require lots of time and manual work. So we propose the COmics Rendering system on VIdeo Stream (CORVIS) which transforms video streams into black/white comic cuts. Stylized font, one of comic representations, can be used to express onomatopoeic words and mimetic dialogue exaggeratively. But current comic generation systems do not provide enough effects of stylized font. This paper proposes a model for stylized fonts to express various effects. Effects of stylized fonts we proposed include geometric deformations. Thus we could represent stylized fonts on the still cut of movies and the background texture on a cuts of plain black/white comics. The final quality of our system produced is good enough to compare with manual black/white comics.

A Prioritized Task Scheduling Method in Multimedia Systems for MPEG-2 Decoding (MPEG-2 디코딩을 위한 멀티미디어 시스템에서 우선순위에 의한 태스크 스케쥴링 기법)

  • Kim Jinhwan
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.173-180
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    • 2005
  • In this paper, we propose an efficient real-time scheduling method of multimedia tasks for decoding frames of MPEG-2 video streams. In our task model, each frame is decoded by a separate multimedia task. The decoding task for each frame is assigned to the priority according to the precedence and importance of frames in a video stream. We use a priority-based scheduling policy in order to effectively allocate the CPU bandwidth to multimedia tasks for MPEG-2 decoding. We show how to dynamically control the fraction of the CPU bandwidth allocated to each multimedia task according to the priority. The primary purpose of our scheduling method is to enhance the real-time performance of the multimedia system by minimizing the number of decoding tasks that have missed their deadlines while reducing the decoding times of these multimedia tasks. The performance of this scheduling method is compared with that of similar mechanisms through simulation experiments.

A Study on the Guided Search Method for Transcoding MPEG2 P frame to H.263 P frame in a Compressed Domain (압축상태에서 MPEG2 P 프레임을 H.263 P 프레임으로 변환하기 위한 가이드 탐색 방법 연구)

  • Um, Sung-Min;Kang, Eui-Seon;Lim, Young-Wan;Hwang, Jae-Gak
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.745-752
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    • 2002
  • The purpose of the paper is to enable a format transcoding between a heterogeneous compression format in a real time, and to enhance the compression ratio using characteristics of the compressed frame. In this paper, for the heterogeneous format transcoding, we tried to transcode from MPEG2 having a lower compression ratio to H.263 having a higher compression ratio. After analyzing MPEG 2 bit stream and H.263 bit stream of the same original video, we found that the number of intra coded macro blocks in MPEG 2 data is much higher than the number of the intra coded macro blocks in H.263 data. In the process of P frame generation, a intra coded macro block is generated when a motion estimation value representing the similarity between the previous frame and current frame does not meet a threshold. Especially the intra coded macro block has a great impact on the compression ratio. Hence the paper, we tried to minimize the number of intra coded macro blocks in H.263 data stream which is transcoded from MPEG 2 in a compressed domain. For the purpose, we propose a guided search method for transcoding the INTRA coded block into INTER coded block using the information about motion vectors surrounding the intra macro block in order to minimize the complexity of the motion estimation process. The experimental results show that the transcoding of MPEG 2 into H.263 can be done in a real time successfully.

Peer-to-Peer Transfer Scheme for Multimedia Partial Stream using Client Initiated with Prefetching (멀티미디어 데이터를 위한 피어-투-피어 전송모델)

  • 신광식;윤완오;정진하;최상방
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.598-612
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    • 2004
  • Client requests have increased with the improvement of network resources at client side, whereas network resources at server side could not keep pace with the increased client request. Therefore, it is primary factor of the Qos that efficiently utilize network resources at server side. In this paper, we proposed a new model that peer-to-peer transfer scheme for partial multimedia stream based on CIWP which it decrease server network bandwidth by utilizing client disk resources saves additional server network resources. Especially, adapting Threshold_Based Multicast scheme guarantees to do that data transfer within clients never exceed service time of previous peer by restriction of which data size transferring from previous peer less than data size transferring from server. Peer-to-peer transfer within clients is limited in same group classified as ISPs. Our analytical result shows that proposed scheme reduces appling network resources at server side as utilizing additional client disk resource. furthermore, we perform various simulation study demonstrating the performance gain through comparing delay time and proportion of waiting requesters. As a result, when we compared to Threshold_Based Multicast scheme, the proposed scheme reduces server network bandwidth by 35%.

An Efficient P2P Based Proxy Patching Scheme for Large Scale VOD Systems (대규모 VOD 시스템을 위한 효율적인 P2P 기반의 프록시 패칭 기법)

  • Kwon, Chun-Ja;Choi, Hwang-Kyu
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.341-354
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    • 2005
  • The main bottleneck for large scale VOD systems is bandwidth of storage or network I/O due to the large number of client requests simultaneously, and then efficient techniques are required to solve the bottleneck problem of the VOD system. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, called P2P proxy patching, for improving the typical patching technique by jointly using the prefix caching and P2P proxy. In our proposed scheme, each client plays a role in a proxy to multicast a regular stream to other clients that request the same video stream. Due to the use of the P2P proxy and the prefix caching, the client requests that ive out of the patching window range can receive the regular stream from other clients in the previous patching group without allocating the new regular channels from the VOD server to the clients. In the performance study, we show that our patching scheme can reduce the server bandwidth requirement about $33\%$ less than that of the existing patching technique with respect to prefix size and request interval.

A Scene Boundary Detection Scheme using Audio Information in MPEG System Stream (MPEG 시스템 스트림상에서 오디오 정보를 이용한 장면 경계 검출 방법)

  • Kim, Jae-Hong;Nang, Jong-Ho;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.27 no.8
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    • pp.864-876
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    • 2000
  • This paper proposes a new scene boundary detection scheme for the MPEG System stream using MPEG Audio information and proves its usefulness by extensive experiments. A scene boundary has a characteristic that the audio as well as video information are changed rapidly. This paper first classifies this scene boundary into three cases ; Radical, Gradual, Micro Changes, with respect to the audio changes. The Radical change has a large-scale changing of decibel value and pitch value at a scene boundary, the Gradual change shows the long-time transition of decibel and pitch values from max to min or vice versa, and the Micro change displays a some change of pitch or frequency distribution without decibel changes. Upon this analysis, a new scene change detection algorithm detecting these three cases is proposed in which a progressive window with a time line is used to trace the changes in the audio information. Some experiments with various movies show that proposed algorithm could produce a high detection ratio for Radical change that is the most popular scene change in the movies, while producing a moderate detection ratio for Gradual and Micro changes. The proposed scene boundary detection scheme could be used to build a database for visual information like MPEG System stream.

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Caption Processing Method for MPEG Video Stream in MC-DCT Dom (MPEG 비디오 스트림에 대한 MC-DCT 영역에서의 자막 처리 방법)

  • Gwon, O-Hyeong;Nang, Jong-Ho
    • Journal of KIISE:Software and Applications
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    • v.27 no.10
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    • pp.1003-1014
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    • 2000
  • MPEG은 동영상 압축 규약의 하나로서 고하질을 유지하면서 높은 압축율을 제공하기 때문에 그 사용 범위가 점차로 넓어지고 있으며, 또한 이러한 이유로 인해서 MPEG 데이터에 대한 편집 시스템의 요구도 점차 증가되고 있다. 그러나. MPEG 스트림에 대한 편집은 대부분 공간 영역에서 수행되기 때문에 수행 시간이 오래 걸리고 화질이 저하된다는 단점을 안고 있다. 본 논문에서는 DC 이미지를 이용한 MC-DCT 영역에서의 자막 처리 방법을 제안함으로써 기존의 자막 처리 방법이 안고 있는 단점을 극복하도록 하였다. 제안한 방법에서는 MC-DCT 영역에서의 워터마크 삽입 방법[1]을 응용하여 빠른 처리가 가능하도록 하였으며, MC-DCT 영역에서 쉽게 구할 수 있는 DC 이미지를 이용하여 화면 상태에 따라 자막의 세기를 조절함으로써 P,B 프레임의 처리 과정에서 발생하게 되는 화질 저하를 최소화하도록 하였다. 이러한 MC-DCT 영역에서의 자막 방법을 사용함으로써 기존의 자막 처리 방법 보다 약 4.9배 빠른 수행 속도를 얻을 수 있었으며, 화질 보존의 측면에서도 기존의 자막 처리 방법이 화면 전체에 대해서 화질 저하가 발생하는 반면 제안한 방법은 자막이 들어가는 부분에 대해서만 화질 저하가 발생하였다. 이러한 방법을 MPEG 스트림에 대해서 사용하게 된다면, 소프트웨어만을 이용한 저가의 데스크 탑 환경에서도 효율적인 자막 처리가 가능하게 될 것이다.

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A Study on the Data Compression Algorithm for Just-in-Time Rendering of Concentric Mosaic (동심원 모자이크의 실시간 표현을 위한 데이터 압축 알고리즘에 관한 연구)

  • Jee, Inn-Ho;Ahn, Hong-Yeoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.91-96
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    • 2010
  • Concentric mosaics are made with arranging and summing of video frames by using common spacial standards. Compared with previous works on 3-D wavelet transform coding, we have made important design considerations to enable flexible partial decoding and bit-stream random access. A just-in-time(JIT) rendering engine of the compressed concentric mosaic is developed. However, computationally, it is still demanding to accomplish the real-time rendering. Only the contents for specific scene representation are need to be decoded by maintaining compressed data. Thus our proposed algorithm is able to render real concentric mosaic by using lifting scheme instead of wavelet transform.

Real-time Event Processing Role Management System for IFTTT Service (IFTTT 서비스를 위한 실시간 이벤트 처리 룰 관리 시스템)

  • Kim, KyeYoung;Lee, HyunDong;Cho, Dae-Soo
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1379-1386
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    • 2017
  • As the Internet of Things evolves, various IoT services are provided. IFTTT is an abbreviation for If This Then That and refers to a service that links different web-based services. This paper proposes a system that generates and manages rules that combine the possibility of IFTTT service and the real-time event processing according to the concept of IoT service. Conventional database-based data processing methods are burdened to process a lot of data of IoT devices coming in real-time. The IoT device's data can be classified into formal data such as the amount of power, temperature value and position information, and informal data such as video or image data. Thus, this system classifies the data stream of IoT devices coming in real-time using the CEP engine Esper into a file signature table, classifies the formal/informal data, and shows the condition of the device data defined by the user and the service to be provided by applying the service.

MARS: Multiple Access Radio Scheduling for a Multi-homed Mobile Device in Soft-RAN

  • Sun, Guolin;Eng, Kongmaing;Yin, Seng;Liu, Guisong;Min, Geyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.79-95
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    • 2016
  • In order to improve the Quality-of-Service (QoS) of latency sensitive applications in next-generation cellular networks, multi-path is adopted to transmit packet stream in real-time to achieve high-quality video transmission in heterogeneous wireless networks. However, multi-path also introduces two important challenges: out-of-order issue and reordering delay. In this paper, we propose a new architecture based on Software Defined Network (SDN) for flow aggregation and flow splitting, and then design a Multiple Access Radio Scheduling (MARS) scheme based on relative Round-Trip Time (RTT) measurement. The QoS metrics including end-to-end delay, throughput and the packet out-of-order problem at the receiver have been investigated using the extensive simulation experiments. The performance results show that this SDN architecture coupled with the proposed MARS scheme can reduce the end-to-end delay and the reordering delay time caused by packet out-of-order as well as achieve a better throughput than the existing SMOS and Round-Robin algorithms.