• Title/Summary/Keyword: Video conferencing

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Video Conferencing Authentication : A Key Management Protocol Design for safety (화상상담 인증 : 안전한 키 관리 프로토콜 설계)

  • Deug, Jung-Young
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.12
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    • pp.85-92
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    • 2010
  • There is an authentication method for participants with an encrypted ID and password as a symmetric-key in multilateral video conferencing. It is hard to manage when the security-keys makes many while the transportation processing for the encryption and decryption get complicated when the video conferencing involves a number of participants and the third party as an attackers to gain unauthorized symmetric-key to access video conference which makes a problem less secrecy. This study suggests three ways to enhance security in video conference: first, we present PKI-based X.509 certificate for authenticating the participants of multilateral conferencing and we suggest to encode and decode the video conference media data using a secrecy key created by each of the conference participants; second, a more secured multilateral video conferencing can be expected in a group communication by using the participants secrecy key in creating and distributing group keys, where the group key will be renewed whenever there is change in the group member; and finally, we suggest to encode the RTP payload of the media data before transmission.

Gaze Matching Based on Multi-microphone for Remote Tele-conference (멀티 마이크로폰 기반 원격지 간 화상회의 시선 일치 기법)

  • Lee, Daeseong;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.429-431
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    • 2021
  • Recently, as an alternative to replace face-to-face meetings, video conferencing systems between remote locations has increased. However, video conferencing systems have limitations in terms of mismatch of the eyes of remote users. Therefore, it is necessary to apply a technology that can increase the level of immersion in video conferences by matching the gaze information of participants between different remote locations. In this paper, we propose a novel technique to realize video conferencing with the same gaze by estimating the speaker's location based on a multi-microphone. Using our method, it can be applied to various fields such as robot interaction and virtual human interface as well as video conferencing between remote locations.

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A design and implementation of the video conferencing system on the WWW (웹 기반의 화상회의 시스템의 설계 및 구현)

  • Kim, Sung-Jin;Park, Yong-Jin
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.4
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    • pp.123-132
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    • 1999
  • A video conferencing system provides sharing the conference environment for geographically dispersed computer users who use the audio and video information. But the conventional video conferencing systems have some problems which are dependent on specific software and/or hardware and bound the certain platform and network environment. Furthermore the participants must know the information about other participants before joining the conference session and they have to use the same video conferencing system. This paper describes design and implementation of the video conferencing system on the WWW to solve the mentioned problems. The conference applications are transmitted from a WWW server and executed in the participants Web browsers. The participant can carry out conference services by using only the web browser. The WWW server takes charge of conferencing management including the information related to the participants and provides supported conference tools such as whiteboard, chatting and multimedia controls. Therefore the participants can easily join the conference sessions and perform conference working regardless of network connection situations. We used the Java to implement the seamless session connections and interaction between the conference participants which are the most important when implementing the video conferencing system on the WWW and used the ActiveX technology about the audio and video controls to make it easy the hardware control.

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Design of an Automatic Summary System for Minutes Using Virtual Reality

  • Amsuk Oh
    • Journal of information and communication convergence engineering
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    • v.21 no.3
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    • pp.239-243
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    • 2023
  • Owing to the environment in which it has become difficult to face people, on-tact communication has been activated, and online video conferencing platforms have become indispensable collaboration tools. Although costs have dropped and productivity has improved, communication remains poor. Recently, various companies, including existing online videoconferencing companies, have attempted to solve communication problems by establishing a videoconferencing platform within the virtual reality (Virtual Reality) space. Although the VR videoconference platform has only improved upon the benefits of existing video conferences, the problem of manually summarizing minutes because there is no function to summarize minute documents still remains. Therefore, this study proposes a method for establishing a meeting minute summary system without applying cases to a VR videoconference platform. This study aims to solve the problem of communication difficulties by combining VR, a metaverse technology, with an existing online video conferencing platform.

Metaverse Platform to Improve Immersion of Online Video Conferencing System (온라인 화상 회의 시스템의 몰입 개선을 위한 메타버스 플랫폼)

  • Yoon, Dong-eon;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.35-37
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    • 2022
  • Online video conferencing systems such as Zoom and Discord are mainly used for non-face-to-face work due to their good accessibility and lack restriction of space. However, most online video conferencing systems are difficult to interact in both directions, and problems such as difficulty in communication and lack of immersion are emerging in participants who use them. On the other hand, Metaverse, which has attracted attention with the development of spatial computing, enables smooth interaction like the real world in the three-dimensional virtual world by utilizing hearing, visual, and touch information. In this paper, we propose a method of utilizing the metaverse platform to improve the problem of lack of immersion in the existing online video conferencing system. Through the proposal method, platform users can share and check each other's work screens in a virtual space and exchange various data. In order to improve participants' of immersion, the environment and improvement plan of the metaverse platform were constructed and compared with the existing online video conferencing platform.

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Video Conferencing Technology for Information Super Highway (초고속 정보통신망상의 비디오 컨퍼런싱에 관한 연구)

  • Ahn, Sang-Joon;Lee, Seung-Ro;Kim, Chin-Chol;Han, Sun-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1264-1273
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    • 1998
  • In this paper, we implemented a system which provides more effective conference control than that of video conferencing system has been used on MBone. The system provides multicast service on the non-broadcasting network. It multicasts multimedia data using several MTS(Multipoint Transport Server)s and provides a tightly coupled conference control service with a CCS(Conference Control Server). As providing a tightly coupled conference control service, we can perform effectively video conferencing using this system.

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Comparing Zoom's Security Analysis and Security Update Results (줌의 보안 취약점 분석과 보안 업데이트 결과 비교)

  • Kim, Kyuhyeong;Choi, Younsung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.4
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    • pp.55-65
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    • 2020
  • As corona began to spread around the world, it had such a big impact on many people's lives that the word "Untact Culture" was born. Among them, non-face-to-face meetings naturally became a daily routine as educational institutions and many domestic and foreign companies used video conferencing service platforms. Among many video conferencing service platforms, Zoom, the company with the largest number of downloads, caused many security issues and caused many concerns about Zoom's security. In this paper, Zoom's security problems and vulnerabilities were classified into five categories, and Zoom's latest update to solve those problems and the 90-day security planning project were compared and analyzed. And the problem was solved and classified as unresolved. Three of the five parts have been resolved but are still described as how they should be resolved and improved in the future for the two remaining parts.

Examining the Factors that Influence the Continuance Intention of the Video Conferencing Solution (비대면 화상회의 솔루션의 지속사용의도에 영향을 미치는 요인에 관한 연구)

  • Kim, Hyun Jun;Ahn, Hyun Chul
    • The Journal of Information Systems
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    • v.31 no.3
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    • pp.153-176
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    • 2022
  • Purpose This study aims to identify and empirically prove the factors and influence relationships that affect the intention to continue using the video conferencing solution. Design/methodology/approach This study designed a research model by integrating self-efficacy, facilitation condition, event-related fear, and social influencing factors based on the post-acceptance model of IT continuance that explained the relationship between disconfirmation, post-usage usefulness, satisfaction, and continuance intention. Findings As a result of empirical analysis, in this study, it was confirmed that positive disconfirmation and post-usage usefulness had a positive effect on satisfaction, and satisfaction had a positive effect on continuance intention. In addition, we confirmed that self-efficacy and social influence had a positive effect on continuance intention, but event-related fear and facilitating condition had no significant effect.

Design and Development of A Systemic Structure to Ensure the Interoperability between the WebRTC-based Video Conferencing Systems and Heterogeneous Terminals (WebRTC 기반의 화상회의 시스템과 이기종 단말들간의 상호 연동성 확보를 위한 시스템 구조 설계 및 개발)

  • Baek, Sung Jin;Lee, Rang Hyuck;Yi, Chang Seok
    • KIISE Transactions on Computing Practices
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    • v.23 no.4
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    • pp.238-243
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    • 2017
  • This paper presents a study regarding a systemic structure that forms a link between heterogeneous terminals and the WebRTC (Web real-time communication) based video-conferencing systems. This system consists of a WebRTC-based terminal, a signal server for the relaying of the necessary signals for media negotiations, an MCU provides an interworking interface for the heterogeneous terminal, and the heterogeneous terminals that interwork with the MCU. This technology enables the interoperability between the WebRTC-based video-conferencing solutions and the legacy devices. In addition to reducing the replacement costs regarding new-technology-based solutions, the existing legacy equipment enables the use of multiparty-conference, thereby increasing the use ability of the conferencing systems.

A study on the eye Location for Video-Conferencing Interface (화상 회의 인터페이스를 위한 눈 위치 검출에 관한 연구)

  • Jung, Jo-Nam;Gang, Jang-Mook;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.7 no.1
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    • pp.67-74
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    • 2006
  • In current video-conferencing systems. user's face movements are restricted by fixed camera, therefore it is inconvenient to users. To solve this problem, tracking of face movements is needed. Tracking using whole face needs much computing time and whole face is difficult to define as an one feature. Thus, using several feature points in face is more desirable to track face movements efficiently. This paper addresses an effective eye location algorithm which is essential process of automatic human face tracking system for natural video-conferencing. The location of eye is very important information for face tracking, as eye has most clear and simplest attribute in face. The proposed algorithm is applied to candidate face regions from the face region extraction. It is not sensitive to lighting conditions and has no restriction on face size and face with glasses. The proposed algorithm shows very encouraging results from experiments on video-conferencing environments.

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