• Title/Summary/Keyword: Video Works

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ForwardCast : A New VOD Streaming Method in P2P (포워드캐스트(ForwardCast) : P2P에서의 새로운 VoD 스트리밍 방법)

  • Yoon Soo-Mi;Kim Sang-Chul;Kim Joong-Hwan
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.783-788
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    • 2005
  • Recently researches that apply P2P networks to VOD streaming have been actively published In the previous works on VOD streaming, they aimed at achieving two major goals, which are zero-delay transmission and minimization of service rejection ratio. This paper proposes a new method, called ForwardCast, for VOD streaming based on a P2P-based multicasting tree in order to achieve theses two goals. In this method,- basically a new client selects one of the preceding clients and starts receiving a whole video from the selected one without any delay. In some situation, two preceding clients are selected to transfer the ending part of the video and its the remaining part simultaneously. In our experiment, ForwardCast can reduce the rejection ratio compared to previous works without increasing server stress.

A Study on the Copyright Survey for Design Protection in Metaverse Period

  • Kim, Gokmi;Jeon, Ju Hyun
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.181-186
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    • 2021
  • Among human intellectual creations, the right granted by law to what is worth protecting is defined as intellectual property rights. Copyright is a legal right to creative finished products made by individuals, and in recent years, this legal right has been recognized as very important. In other words, copyright is a system created to protect the rights of individuals who created creations and to recognize their efforts. Works subject to copyright vary from poetry, thesis, novels to designs, paintings, music, and architecture, and the scope of the subject is gradually expanding. Recently, research has begun on how far the Metaverse design area absorbed into the real world among works. Computer-generated video productions and software program works are also subject to digital copyright protection, but it is also true that the interpretation of the author protection law for works, designs, and trademarks in the virtual world is unclear. This study aims to analyze copyrights based on case studies and theoretical backgrounds on copyright protection and to discuss the protection limitations of Metaverse design in the virtual world. In other words, the direction for the protection of Metaverse design is presented through clear distinction and definition of copyright protection in the tertiary virtual world. This study aims to present methods for design copyright protection in the era of Metaverse, respect copyright holders' creative activities, and develop our culture through protection of creations.

A Study on the Diversified Aspect and Characteristics of Narrative Structure of Neflix Interactive Contents: Focusing on and (인터랙티브 콘텐츠의 서사 구조의 다변화 양상과 특성에 대한 연구 : <언브레이커블 키미슈미트:키미 대 교주>와 <언더테이커의 저주받은 저택>을 중심으로)

  • Kim, Hee-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.765-774
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    • 2022
  • Neflix, a Global Over The Top(OTT) has produced various 'interactive contents' since 2015. The interactive contents mean the works in which the video users directly make choices suitable for circumstances on behalf of characters, and the conclusion of story is changed according to those choices. This thesis researches the works that attempted many narrative variations such as in 2020 and released in 2021. Compared to the previous interactive contents, these works had more diverse subjects and choices while the conflict factors and main messages of works were changed. Through this, this study examines and analyzes the diversified aspect and characteristics of narrative structure of the interactive contents in OTT.

Performance Comparison of Fast Distributed Video Decoding Methods Using Correlation between LDPCA Frames (LDPCA 프레임간 상관성을 이용한 고속 분산 비디오 복호화 기법의 성능 비교)

  • Kim, Man-Jae;Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.31-39
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    • 2012
  • DVC(Distributed Video Coding) techniques have been attracting a lot of research works since these enable us to implement the light-weight video encoder and to provide good coding efficiency by introducing the feedback channel. However, the feedback channel causes the decoder to increase the decoding complexity and requires very high decoding latency because of numerous iterative decoding processes. So, in order to reduce the decoding delay and then to implement in a real-time environment, this paper proposes several parity bit estimation methods which are based on the temporal correlation, spatial correlation and spatio-temporal correlations between LDPCA frames on each bit plane in the consecutive video frames in pixel-domain Wyner-Ziv video coding scheme and then the performances of these methods are compared in fast DVC scheme. Through computer simulations, it is shown that the adaptive spatio-temporal correlation-based estimation method and the temporal correlation-based estimation method outperform others for the video frames with the highly active contents and the low active contents, respectively. By using these results, the proposed estimation schemes will be able to be effectively used in a variety of different applications.

Strategic Experience Design of Shortform Video-based Brand - Focused on LIZIQI's Food Videos - (숏폼(Shortform) 동영상 기반 브랜드의 전략적 경험 디자인 - 李子柒(이자칠)의 미식(美食) 동영상을 중심으로 -)

  • Cui, Ru Ru;Kim, Young Jae
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.185-194
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    • 2020
  • This study aims to figure out how the brand experience design elements works in the Shortform video-based branding through case analysis. The sense, feel, think, act, relate experience of Shortform video brand are provided through the implementation of specific experience design elements in the process of the creators expressing personality through social media channels and communicating and interacting with consumers. As a result, LIZIQI's food videos provided a brand identity as an 'Eastern gourmet' to consumers through the audiovisual stimulation of food in video, the cognitive reinforcement which is combined of identities and products, and the behavioral participation by web sites·electronic media. In addition, a strong brand relationship was established by sharing emotional ties using human factors and responsibility through co-branding. This can be extended to various Shortform video contents-based branding cases, and it will suggest a useful approach to the brand building strategy through strategic brand experience design elements.

Channel-Divided Distributed Video Coding with Weighted-Adaptive Motion-Compensated Interpolation (적응적 가중치 기반의 움직임 보상 보간에 기초한 채널 분리형 분산 비디오 부호화기법)

  • Kim, Jin-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1663-1670
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    • 2014
  • Recently, lots of research works have been actively focused on the DVC (Distributed Video Coding) techniques which provide a theoretical basis for the implementation of light video encoder. However, most of these studies have showed poorer performances than the conventional standard video coding schemes such as MPEG-1/2, MPEG-4, H.264 etc. In order to overcome the performance limits of the conventional approaches, several channel-divided distributed video coding schemes have been designed in such a way that some information are obtained while generating side information at decoder side and then these are provided to the encoder side, resulting in channel-divided video coding scheme. In this paper, the interpolation scheme by weighted sum of multiple motion-compensated interpolation frames is introduced and a new channel-divided DVC scheme is designed to effectively describe noisy channels based on the motion vector and its matching characteristics. Through several simulations, it is shown that the proposed method performs better than the conventional methods at low bit-rate and keeps the reconstructed visual quality constantly.

Layered Video Quality Incentive Mechanism for Peer-to-Peer Video Streaming (P2P (Peer-to-Peer) 비디오 스트리밍을 위한 다중 비디오 품질 인센티브 기법)

  • Wibowo, Budiono;Kwon, Jin-Baek
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.189-196
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    • 2010
  • Peer-to-Peer (P2P) has attracted attention as an alternative way to enable streaming videos on the Internet. Although P2P systems depend on bandwidth contribution from peers, peers are likely to refuse to contribute their bandwidth. In this paper, we proposed a P2P streaming system that encourages peers to contribute their upstream bandwidth by maintaining fairness among peers and providing different video quality between cooperative peers and selfish peers with a manageable way. Our proposed system determines if peers are cooperative or selfish by a rating mechanism based on their contributed upstream bandwidth, and offers a high quality video to cooperative peers as an incentive. Also we propose a tree reconstruction algorithm to make the system work effectively. Through simulation, we show that the tree reconstruction algorithm works effectively, and our incentive mechanism allocates more downstream bandwidth to cooperative peers and punished selfish peers with low quality video.

Cross-layer Simulation and Analysis for Video Transmission Quality in MANET (MANET에서 비디오 전송 품질을 위한 Cross-layer 시뮬레이션과 분석)

  • Yoon, Hyoup-Sang
    • Journal of the Korea Society for Simulation
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    • v.24 no.3
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    • pp.61-68
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    • 2015
  • Mobile ad hoc networks (MANETs) are self-organized dynamic networks populated by mobile nodes. This paper presents the improved cross-layer approach to complement the recent works for video transmission services on MANET. We use a statistical design of experiment and analysis in order to investigate interactions between major factors of each layer effectively with minimizing ns-3 simulation run time. The proposed cross-layer approach considers MANET protocol layers (i.e., physical, network and transmission layers) and an application layer (i.e., a video encoder) as factors simultaneously. In addition, the approach defines an objective video quality metric as a response variable. The result of this paper can be applicable as a preliminary research to design an optimized video transmission application which has ability to adjust controllable factors to dynamic uncontrollable factors.

Blockchain-based Copyright Management System Capable of Registering Creative Ideas (창의적인 아이디어를 등록할 수 있는 블록체인 기반의 저작권 관리시스템)

  • Hwang, Jung-sik;Kim, Hyun-gon
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.57-65
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    • 2019
  • Creative works such as webtoon and web novel are part of property rights. However, illegal copies of them are distributed on the internet easily, which raises social issues in today's society. In order to tackle these problems, this paper proposes and presents a blockchain based copyright management system that ensures forgery prevention, robust security features, improving trading performance, cost-effective, and enhanced visibility. The system allows a user to register creative works formally just the same as before registration and also to register simple creative ideas just anytime. In the latter case, if an idea or a thought flashes across through somebody's mind, he or she can register it to the system immediately without formal registration process and afterward, can utilize a way to prove its originality through the system. Regarding large size images and video files of creative works, the system reduces data size and storage volume sharply to be processed by network entities by storing original creative works separately and including only the hash result of creative works to the transactions.

Manufacturing Video Clips for Easier Understanding about the Maintenance Procedures of Railway Signal Facilities (신호설비 유지관리절차 동영상 제작)

  • Jung, Ho-Hung;Ko, Yang-Ok;Lee, Nam-Il
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1033-1037
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    • 2010
  • Railway signal facilities are very important because they are directly related to safe train operation. By the result of the unification of signal and station control, station control staffs have been having a hard time to grasp the knowledge about signal facilities and the fault restoration ability in a short term since the existing manuals were only made with text materials. To meet the growing demand to educate the maintenance work in actual and effective way, the maintenance manuals and periodic procedures was developed in the forms of video clips and animations with quality contents onto a DVD enabling not only to improve the maintenance works for signal facilities but to contribute budget saving and profit generating.

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