• Title/Summary/Keyword: Video Strength Exercise

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The Effects of a Video Strength Exercise on Grip Strength, Balance, TUG in the Frail Elderly Women (동영상을 이용한 근력 강화 운동이 허약 여성노인의 악력, 균형, 이동능력에 미치는 영향)

  • Lee, Sa-Gyeom;Park, Sung-Kyu
    • Journal of the Korean Society of Physical Medicine
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    • v.8 no.1
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    • pp.91-98
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    • 2013
  • PURPOSE: The purpose of this study was to investigate characteristics of the effects of a video strength exercise on grip strength, balance, timed up and go in the frail elderly women. METHODS: Subjects were thirty frail elderly people selected by the screening tool and they were divided into exercise group and control group. The video strength exercise was carried out for three time a week for 12 weeks. Data was analyzed with independent t-test between exercise and control group and paired t-test between before and after. RESULTS: There were not significant differences between exercise and control group. However, there were significant effects between before and after in exercise group. The grip strength and one-leg stand with eyes open were significant improved and timed up and go was significant decreases. CONCLUSION: These results indicate that the video strength exercise for the frail elderly was very effective on improving grip strength and one-leg stand and timed up and go.

The Effect of Video Game-Based Home Exercise on Balance and Muscle Strength in the Elderly in the COVID-19 Era

  • Myung Joon Kim
    • Physical Therapy Rehabilitation Science
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    • v.11 no.4
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    • pp.509-516
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    • 2022
  • Objective: This study investigated the effect of a video game-based home exercise program on the improvement of balance and muscle strength in the elderly. Design: Randomized controlled trial Methods: Participants were randomly assigned to two groups: a video game-based home exercise training group (experimental group, n=16) and a control group (n=17). The experimental group trained three times a week for 50 minutes per session for six weeks, and the control group did not perform any exercise. To evaluate postural balance, one leg standing test, Berg balance scale, functional reach test, and timed up and go test were performed, and five times sit-to-stand was performed to evaluate lower extremity muscle strength. Results: In the experimental group, there were statistically significant improvements (p<0.05) in one leg standing test, Berg balance scale, functional reach test, and timed up and go test, and five times sit-to-stand after the intervention, but in the control group, the difference before and after the intervention was not significant. The difference between the groups according to the experimental method showed a significant increase in the experimental group (p<0.05). Conclusions: These results suggest that a video game-based home exercise program effectively improves balance and muscle strength in the elderly. A video game-based exercise program can contribute to the rehabilitation of the elderly as a method of home remote rehabilitation.

Effect of an 8-Week Competitive Exercise Program on Physical Fitness and Psychological Factors in Game-addicted Adolescent (8주간의 경쟁운동 프로그램이 게임과몰입 청소년의 기초체력과 심리적 변인에 미치는 영향)

  • Choi, Seung-Jun
    • PNF and Movement
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    • v.15 no.3
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    • pp.281-290
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    • 2017
  • Purpose: The purpose of this study was to examine the effect of an 8-week competitive exercise program on physical fitness, psychological variables, and video-game playtime in game-addicted adolescents. Methods: All subjects were screened by a game behavior diagnosis scale questionnaire, and a total of 7 game-addicted, male adolescents ($16{\pm}2$ yrs of age) participated in the study. All subjects were informed of the study's purpose, procedures, and risks, and a consent form was obtained from each subject. The 8-week soccer and basketball exercise program included twice-weekly sessions of 120 minutes per session. All data were presented as $mean{\pm}SE$, and the variables were analyzed with a paired t-test. Results: Following the 8-week intervention, cardiovascular endurance and grip strength were significantly increased (approximately 17 and 7%, respectively [p<0.05]). Although there was no statistical significance on flexibility, vertical jump, and zigzag-run, all variables showed an increasing tendency. Anxiety levels changed from a mild anxiety state to a normal state, and depression levels also altered from moderate to a normal state. The video-game playtime was reduced about 20% during weekends and vacation periods. Conclusion: Given these combined results, 8 weeks of regular participation in competitive exercise (soccer/basketball) may contribute to positive effects on physical fitness, psychological variables, and video-game playtime in computer-game addicted adolescents.

The Effect of a Virtual Reality-based Exercise Program Using a Video Game on the Muscle Strength, Balance and Gait Abilities in the Elderly (비디오 게임을 이용한 가상현실 운동 프로그램이 노인의 근력, 균형 및 보행에 미치는 영향)

  • Song, Chang Ho;Shin, Won Seob;Lee, Kyoung Jin;Lee, Seung Won
    • 한국노년학
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    • v.29 no.4
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    • pp.1261-1275
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    • 2009
  • Age related decrease of muscle strength, balance, and gait abilities bring about physical inactivity in the elderly. Virtual reality (VR) training has been used successfully to rehabilitate functional balance and mobility in elderly subjects. This study was aimed at determining the effect of VR-based exercise programs by using a video game on the muscle strength, balance, and gait abilities in the elderly. 48 old people were randomly divided into two groups; VR-group (men: 11, women: 14, age: 68.42yrs) and control group (men: 10, women: 13, age: 67.58yrs). VR-group performed an exercise program twice a week for 8 weeks and control group had no intervention. The VR-based exercise program was composed of warm up(10 mins), VR-program(40 mins), and cool down(10mins). It was performed by playstation eyetoy play that provided visual and auditory feedback as well as movements of the upper and lower extremities. Muscle strengths of the knee and ankle were measured using manual muscle tester. Static balance was estimated using computerized posturography. Dynamic balance was measured by Timed up and go test (TUG), Functional reach test (FRT). 10m walk test and 6-min walk test were used to assess gait abilities. After the completion of the VR-exercise program, muscle strength, balance, and gait abilities were improved significantly (p<0.05). In conclusion, the VR-based exercise program showed improvement on the muscle strength, balance, and gait ability in the elderly. This exercise program is both effective and interesting for this age group.

Effects of a Physical Activity Program using Exergame with Elderly Women (여성 노인 대상 기능성게임 기반 신체활동 프로그램의 효과)

  • Yu, Jungok;Kim, Jungsoon
    • Journal of Korean Academy of Nursing
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    • v.45 no.1
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    • pp.84-96
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    • 2015
  • Purpose: This study was done to investigate the motivational, physical and affective benefits of exergaming in community dwelling older adult women. Methods: The research design was a nonequivalent control group pre-test and post-test design. Sixty-one older adult women over the age of 65 were recruited from 6 community senior centers to participate in the 8 week exercise intervention or control group. Six centers were divided into one of three groups: exergame, qigong exercise, or control. The exergame and the qigong exercise group received 16 sessions, scheduled twice a week, with each session lasting 50 minutes. Test measures were completed before and after the 8 week intervention period for all participants. Measures included: Grip strength, chair stand, 6 m walking, balance, geriatric depression scale, vitality and intrinsic motivation. Results: There were significant improvements in the exergame and qigong exercise group for grip strength, chair stand, 6m walking, balance, vitality and intrinsic motivation at the end the 8-week program compared with the control group. Conclusion: The exergame could be an effective alternative for older adult women to group exercise classes.

A Review on VDT Syndrome of Work-Related Musculoskeletal Disorders (작업성 근골격계질환의 VDT 증후군에 관한 고찰)

  • Yang, Young-Ae;Hur, Jin-Gang;Kim, Hyun-Hee;Lee, Gyu-Chang;Lee, Ju-Sang;Jung, Shin-Ho;Ahn, Chang-Sik;Shim, Jae-Hun
    • Journal of Korean Physical Therapy Science
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    • v.11 no.4
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    • pp.20-28
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    • 2004
  • The studys purpose were the effects of work posture, treatment method and prevention for Video Display Terminal(VDT) workers in Work-Related Musculoskeletal Disorders(WMSD) The results were as follows: 1. The prevalence rate of VDT workers in WMSD was $20{\sim}40%$. The complaint was mostly shoulder, neck, and hack area pain 2. VDT worker used to forward flexed posture and then affect of increase of muscle fatigue and pain 3. When exercise therapy PT and ADL training, were used workers decrease in pain, muscle strength, balance training, endurance strength and relief of psychiatricIn conclusion, VDT worker need good health and posture to rest and exercise with time space and treatment. It is best to prevent WMSD. VDT workers need health management by itself and systemic rehabilitation program by speciality therapist.

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The Effect of e-Exercise Program on Balance, Gait, and Endurance in Patients with Parkinson's Disease (파킨슨병 환자의 e-운동프로그램이 균형과 보행 그리고 지구력에 미치는 영향)

  • Kim, Su-Young;Han, Jin-Tae;Choi, Mal-Ok;Min, Hye-Sook;Sung, Hye-Ryun
    • Journal of the Korean Society of Physical Medicine
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    • v.7 no.3
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    • pp.259-265
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    • 2012
  • Purpose : Patients with Parkionson's disease have a temporal and spatial restriction for their's exercise treatment. The aim of this study is to verify the effectiveness of e-exercise program on balance, gait, and endurance ability in people with Parkinson's disease. Methods : Eighteen participants, with Parkinson's disease that ranged from stage to on the Hoehn & Yahr scale, were assigned to two group. Two group were divided into on-line group that exercised in home by computer video, and off-line group that exercised in clinical center. Exercise program that included 3 sections (warm-up, main exercise, cool down)-5 parts(stretch, strength, balance, gait, stretch) was used to train for participants. We used the functional reach test for balance ability, timed up and go test for gait ability, 6 minute walking test for endurance ability. Wilkoxon sign lank tests were used to assess the difference of balance, gait, and endurance ability in pre-and post test each groups. Mann-whitney tests were used to assess the difference of balance, gait, and endurance ability between groups. Results : Wilkoxon sign lank tests revealed that both group were improved the balance, gait and endurance agility by e-exercise program intervention. Mann-whitney tests showed that there were no differences between groups in the variation of balance, gait, endurance ability. Conclusion : We believe that exercise program with on-line(e-exercise program) is an effective intervention for people with Parkinson's disease and is no different than off-line exercise group in the variation of balance, gait, endurance ability.

Development of an Exercise Program for Postmastectomy Patient (유방절제술 환자를 위한 운동프로그램 개발)

  • Lee, Ja-Hyung;Cho, Jae-Kyung;Oh, Ji-Na;Kim, Sung-Hee;Ahn, Hye-Im
    • Women's Health Nursing
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    • v.10 no.4
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    • pp.301-310
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    • 2004
  • Purpose: The purpose of this study was to develop an exercise program for postmastectomy patients. Method: This study was conducted from October, 2003 to June, 2004. The exercise program was developed based on literature review and needs assessment using focus group interviews. The subjects for the focus group interview consisted of 11 patients, 13 recovering patients, and 20 nurses from 3 hospitals. Development of the program was proceeded with analysusm design and development steps. Result: The results of the needs assessment using the focus group interview showed that the exercise program was imperative for postmastectomy patients. Based on the results, a home video tape containing 3 steps, was developed. Each step includes warming-up, stretching, the main exercise, and cool-down. Steps 2 and 3 include exercises with an elastic band, and an elastic ball. The program was modified after conducting a pre-test. A self-checklist including shoulder mobility, hand strength, arm volume and subjective comments on how they feel will be used before and after the exercise program. Conclusion: The exercise program will improve breast cancer patients' quality of life and their physical well-being. Further studies are recommended to test the effectiveness of the exercise program.

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Trend Complex Analysis of Exercise Content on the Rings Final in the Korea Cup 2014 (2014 코리아컵 국제체조대회 링 경기 복합연기내용 분석)

  • Song, Joo-Ho;Park, Jong-Hoon;Min, A-Young
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.377-385
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    • 2015
  • The purpose of the study was to perform trend analysis of the exercise content i.e. element difficulty distribution scores, element group distribution scores obtained by the athletes during 2014 Korea Cup International Gymnastic finals. The conclusion drawn from the analysis are as follows: Firstly in terms of tournament technical difficulty value, Korean athletes showed characteristics of reliance on swing element rather than strength hold element which could actually secure higher difficulty scores. Secondly, skill acquisition of higher difficulty value is demanded by taking advantage of familiar characteristics from the swing element i.e. Jonasson and Roll bwd. Slowly with str. arms and body to swallow (2s.). Thirdly, development of sensory training and strengthening exercise program are essential to enhance strength hold technique.

The Effects of an Aquatic Exercise Program on Physical Fitness, Body Composition, and Gait Characteristics in Women (수중운동 프로그램이 도시주변부 여성의 체력, 체구성과 보행특성에 미치는 영향)

  • Kim, Sun Ae;Kim, Jong Im;Kim, Hyun Joo;Jeong, Yeong Hee;Hwang, Kyoung-Ok;Song, Hyang Young
    • Journal of muscle and joint health
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    • v.21 no.2
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    • pp.97-105
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    • 2014
  • Purpose: The purpose of this study was to identify the effects of an aquatic exercise program on physical fitness, body composition, and gait characteristics using trunk and pelvic angle in women living in urban fringe area. Methods: An aquatic exercise program consists of exercise in a swimming pool and self-help group activity with 16 women living in urban fringe (mean age: 63 years) for 8 weeks (twice a week for 2 hours). Physical fitness, body composition, trunk and pelvic angle using 2D video motion analyzer, and a questionnaire including socio-demographic variables were measured from July to August, 2013. Data were analyzed using a paired t-test with the SPSS/WIN 18.0 program. Results: At the end of 8 weeks intervention, there were significant decreases on body weight (p=.025), body fat (p=.030) and BMI (p=.011). There were significant increases on muscle strength (p=.001) and flexibility (p=.015). Trunk angle was significantly improved, which means participants less moved their body from side to side when they walked (p=.001). Conclusion: From this results, the aquatic exercise program could be an effective nursing intervention to improve physical fitness, body composition, and gait ability for women living in urban fringe area.