Browse > Article
http://dx.doi.org/10.4040/jkan.2015.45.1.84

Effects of a Physical Activity Program using Exergame with Elderly Women  

Yu, Jungok (Daun Elementary School)
Kim, Jungsoon (College of Nursing, Pusan National University)
Publication Information
Journal of Korean Academy of Nursing / v.45, no.1, 2015 , pp. 84-96 More about this Journal
Abstract
Purpose: This study was done to investigate the motivational, physical and affective benefits of exergaming in community dwelling older adult women. Methods: The research design was a nonequivalent control group pre-test and post-test design. Sixty-one older adult women over the age of 65 were recruited from 6 community senior centers to participate in the 8 week exercise intervention or control group. Six centers were divided into one of three groups: exergame, qigong exercise, or control. The exergame and the qigong exercise group received 16 sessions, scheduled twice a week, with each session lasting 50 minutes. Test measures were completed before and after the 8 week intervention period for all participants. Measures included: Grip strength, chair stand, 6 m walking, balance, geriatric depression scale, vitality and intrinsic motivation. Results: There were significant improvements in the exergame and qigong exercise group for grip strength, chair stand, 6m walking, balance, vitality and intrinsic motivation at the end the 8-week program compared with the control group. Conclusion: The exergame could be an effective alternative for older adult women to group exercise classes.
Keywords
Physical activity; Video games; Qigong; Older adults;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Bradley B. The effect of virtual reality gaming on dynamic balance in older adults. Age and Ageing. 2012;41(4):549-552. http://dx.doi.org/10.1093/ageing/afs053   DOI
2 Visser M, Schaap LA. Consequences of sarcopenia. Clinics in Geriatric Medicine. 2011;27(3):387-399. http://dx.doi.org/10.1016/j.cger.2011.03.006   DOI   ScienceOn
3 Ministry of Health & Welfare, Korea Centers for Disease Control & Prevention. Korea health statistics 2011: Korea national health and nutrition examination survey (KNHANES V-2). Seoul: Ministry of Health & Welfare; 2012.
4 Korea Institute for Health and Social Affairs. 2011 national survey data of the actual living condition of the elderly [Internet]. Sejong: Ministry of Health & Welfare; 2012 [cited 2013 January 4]. Available from: http://kosis.kr/statHtml/statHtml.do?orgId=117&tblId=DT_11771_2 011N043&conn_path=I2.
5 Warburton DE, Nicol CW, Bredin SS. Health benefits of physical activity: The evidence. CMAJ: Canadian Medical Association Journal. 2006;174(6):801-809. http://dx.doi.org/10.1503/cmaj.051351   DOI   ScienceOn
6 Strawbridge WJ, Deleger S, Roberts RE, Kaplan GA. Physical activity reduces the risk of subsequent depression for older adults. American Journal of Epidemiology. 2002;156(4):328-334.   DOI   ScienceOn
7 Chin A Paw MJM, van Uffelen JG, Riphagen I, van Mechelen W. The functional effects of physical exercise training in frail older people: A systematic review. Sports Medicine. 2008;38(9):781-793.   DOI   ScienceOn
8 Jahnke R, Larkey L, Rogers C, Etnier J, Lin F. A comprehensive review of health benefits of qigong and tai chi. American Journal of Health Promotion. 2010;24(6):e1-e25. http://dx.doi.org/10.4278/ajhp.081013-LIT-248   DOI   ScienceOn
9 Kim ML, Lee JH. A qualitative exploration of psychological motivating factors in seniors' keeping on their leisure sports activities. Journal of Sport and Leisure Studies. 2009;37:799-809.
10 Osorio G, Moffat DC, Sykes J. Exergaming, exercise, and gaming: Sharing motivations. Games for Health Journal. 2012;1(3):205-210. http://dx.doi.org/10.1089/g4h.2011.0025   DOI
11 Taylor LM, Maddison R, Pfaeffli LA, Rawstorn JC, Gant N, Kerse NM. Activity and energy expenditure in older people playing active video games. Archives of Physical Medicine and Rehabilitation. 2012;93(12): 2281-2286. http://dx.doi.org/10.1016/j.apmr.2012.03.034   DOI   ScienceOn
12 Song CH, Shin WS, Lee KJ, Lee SW. The effect of a virtual reality-based exercise program using a video game on the muscle strength, balance and gait abilities in the elderly. Journal of the Korean Gerontological Society. 2009;29(4):1261-1275.
13 Daniel K. Wii-hab for pre-frail older adults. Rehabilitation Nursing. 2012;37(4):195-201. http://dx.doi.org/10.1002/rnj.25   DOI   ScienceOn
14 Lai CH, Peng CW, Chen YL, Huang CP, Hsiao YL, Chen SC. Effects of interactive video-game based system exercise on the balance of the elderly. Gait and Posture. 2013;37(4):511-515. http://dx.doi.org/10.1016/j.gaitpost.2012.09.003   DOI   ScienceOn
15 McAuley E, Duncan T, Tammen VV. Psychometric properties of the intrinsic motivation inventory in a competitive sport setting: A confirmatory factor analysis. Research Quarterly for Exercise and Sport. 1989;60(1):48-58. http://dx.doi.org/10.1080/02701367.1989.10607413   DOI
16 Maillot P, Perrot A, Hartley A. Effects of interactive physical-activity videogame training on physical and cognitive function in older adults. Psychology and Aging. 2012;27(3):589-600. http://dx.doi.org/10.1037/a0026268   DOI   ScienceOn
17 Rosenberg D, Depp CA, Vahia IV, Reichstadt J, Palmer BW, Kerr J, et al. Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention. The American Journal of Geriatric Psychiatry. 2010;18(3):221-226. http://dx.doi.org/10.1097/JGP.0b013e3181c534b5   DOI   ScienceOn
18 Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii fit exergames to improve balance in older adults. Journal of Geriatric Physical Therapy. 2011;34(4):161-167. http://dx.doi.org/10.1519/JPT.0b013e3182191d98   DOI
19 Beaton DE, Bombardier C, Guillemin F, Ferraz MB. Guidelines for the process of cross-cultural adaptation of self-report measures. Spine. 2000;25(24):3186-3191.   DOI   ScienceOn
20 Simonsick EM, Newman AB, Nevitt MC, Kritchevsky SB, Ferrucci L, Guralnik JM, et al. Measuring higher level physical function in wellfunctioning older adults: Expanding familiar approaches in the Health ABC study. The Journals of Gerontology Series A Biological Sciences and Medical Sciences. 2001;56(10):M644-M649.   DOI
21 Kee BS. A preliminary study for the standardization of a geriatric depression scale short form-Korea version. Journal of Korean Neuropsychiatric Association. 1996;35(2):298-307.
22 Laver K, Ratcliffe J, George S, Burgess L, Crotty M. Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment. BMC Geriatrics. 2011;11:64. http://dx.doi.org/10.1186/1471-2318-11-64   DOI
23 Bostic TJ, Rubio DM, Hood M. A validation of the subjective vitality scale using structural equation modeling. Social Indicators Research. 2000;52(3):313-324. http://dx.doi.org/10.1023/A:1007136110218   DOI   ScienceOn
24 Higgins HC, Horton JK, Hodgkinson BC, Muggleton SB. Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service. Health Promotion Journal of Australia. 2010;21(3):189-195.   DOI
25 Wollersheim D, Merkes M, Shields N, Liamputtong P, Wallis L, Reynolds F, et al. Physical and psychosocial effects of Wii video game usage among older women. International Journal of Emerging Technologies and Society. 2010;8(2):85-98.
26 Sasaki H, Kasagi F, Yamada M, Fujita S. Grip strength predicts causespecific mortality in middle-aged and elderly persons. The American Journal of Medicine. 2007;120(4):337-342. http://dx.doi.org/10.1016/j.amjmed.2006.04.018   DOI   ScienceOn
27 Gu MO, Jeon MY, Kim HJ, Eun Y. A review of exercise interventions for fall prevention in the elderly. Journal of Korean Academy of Nursing. 2005;35(6):1101-1112.   DOI
28 Laver K, Thomas S, Deutsch JE, Crotty M. Virtual reality for stroke rehabilitation. Stroke. 2012;43(2):e20-e21. http://dx.doi.org/10.1161/STROKEAHA.111.642439   DOI
29 Allaire JC, McLaughlin AC, Trujillo A, Whitlock LA, LaPorte L, Gandy M. Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers. Computers in Human Behavior. 2013;29(4):1302-1306. http://dx.doi.org/10.1016/j.chb.2013.01.014   DOI   ScienceOn
30 Acree LS, Longfors J, Fjeldstad AS, Fjeldstad C, Schank B, Nickel KJ, et al. Physical activity is related to quality of life in older adults. Health and Quality of Life Outcomes. 2006;4:37. http://dx.doi.org/10.1186/1477-7525-4-37   DOI   ScienceOn