• Title/Summary/Keyword: Video Stream

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The Implementation of DSP-Based Real-Time Video Transmission System using In-Vehicle Multimedia Network (차량 내 멀티미디어 네트워크를 이용한 DSP 기반 실시간 영상 전송 시스템의 구현)

  • Jeon, Young-Joon;Kim, Jin-II
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.1
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    • pp.62-69
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    • 2013
  • This paper proposes real-time video transmission system by the car-mounted cameras based on MOST Network. Existing vehicles transmit videos by connecting the car-mounted cameras in the form of analog. However, the increase in the number of car-mounted cameras leads to development of the network to connect the cameras. In this paper, DSP is applied to process MPEG 2 encoding/decoding for real-time video transmission in a short period of time. MediaLB is employed to transfer data stream between DSP and MOST network controller. During this procedure, DSP cannot transport data stream directly from MediaLB. Therefore, FPGA is used to deliver data stream transmitting MediaLB to DSP. MediaLB is designed to streamline hardware/software application development for MOST Network and to support all MOST Network data transportation methods. As seen in this paper, the test results verify that real-time video transmission using proposed system operates in a normal matter.

The Analysis of New Video Conference System Based Secure Authentication

  • Jung Yong Deug;Kim Gil Choon;Jun Moon Seog
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.600-607
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    • 2004
  • The paper describes the implementation of the video conferencing system using public key infrastructure which is used for user authentication and media stream encryption. Using public key infrastructure, we are able to reinforce the authentication for conference participant and block several malicious hacking while protecting conference control information. The paper shows the implementation of the transportation layer secure protocol in conformity with Korea public key authentication algorithm standard and symmetric key encryption algorithm (RC2, SEED, DES and 3DES) for media stream encryption. The feature of the paper is transportation layer secure protocol that is implemented for protection of information on a user authentication and video conference and the media streaming encryption algorithm also can be envisioned with another block encryption algorithm. The key for media streaming encryption may be safely distributed by the transportation layer secure protocol.

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A Study on optimized method of Scalable Coding of MPEG-4 Video Stream (MPEG-4 Video Stream의 Scalable Coding을 위한 최적화 방안에 관한 연구)

  • 곽무진;한승균;서덕영
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.297-300
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    • 2001
  • 본 논문에서는 동영상의 계층적 부호화의 효율을 높이기 위한 방안에 대해 연구하였다. 단일 계층부호화에 비해 다 계층부호화는 계산량이 많아진다. 따라서 계층적 부호화의 장점을 살리고 단점을 보완하는 방안을 제시하였다. 우선 인코더에서 고급계층의 복잡도를 줄이기 위하여 고급계층의 참조 형태를 P-VOP (Prediction-Video Object Plane)만으로 정한다. 고급계층의 참조 영역으로 사용되는 업샘플링된 VOP의 횟수를 줄여서 업샘플링에 따른 계산량을 줄인다. 그리고 고급계층의 비트율을 조절하여 Traffic shaping 효과도 얻을 수 있다. 이러한 방법들을 통해 단일 계층 부호화에 비해 다 계층부호화의 장점을 살리고 단점을 보완하는 코덱을 제안한다.

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Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈;이봉호;함영권
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.275-278
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.279-282
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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Design and Implementation of JPEG Image Display Board Using FFGA (FPGA를 이용한 JPEG Image Display Board 설계 및 구현)

  • Kwon Byong-Heon;Seo Burm-Suk
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.169-174
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    • 2005
  • In this paper we propose efficient design and implementation of JPEG image display board that can display JPEG image on TV. we used NAND Flash Memory to save the compressed JPEG bit stream and video encoder to display the decoded JPEG mage on TV. Also we convert YCbCr to RGB to super impose character on JPEG image. The designed B/D is implemented using FPGA.

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Scalable Video Streaming over Quality-of-Service Guaranteed Internet based on RSVP/IntServ (RSVP/IntServ 기반 서비스 품질 보장형 인터넷 서비스를 이용한 계층화 동영상 스트리밍)

  • 정준호;서덕영;석주명;이종협
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.234-245
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    • 2001
  • According to market needs of better quality of service (QoS) for realtime multimedia services over Internet, they haute been standardizing RSVP, Intserv, and DiffiServ. This paper combines the benefits of RSVP/IntServ with scalable video encoding. We Propose that more important bit stream is given more priority such that limited network resources are reserved for the stream Various prioritizing approaches are proposed and compared to normal approach by using Network Simulator. The calculated QoS parameters such as Packet loss rate are used to calculate degree of degradation in video quality.

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Dual-Stream Fusion and Graph Convolutional Network for Skeleton-Based Action Recognition

  • Hu, Zeyuan;Feng, Yiran;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.423-430
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    • 2021
  • Aiming Graph convolutional networks (GCNs) have achieved outstanding performances on skeleton-based action recognition. However, several problems remain in existing GCN-based methods, and the problem of low recognition rate caused by single input data information has not been effectively solved. In this article, we propose a Dual-stream fusion method that combines video data and skeleton data. The two networks respectively identify skeleton data and video data and fuse the probabilities of the two outputs to achieve the effect of information fusion. Experiments on two large dataset, Kinetics and NTU-RGBC+D Human Action Dataset, illustrate that our proposed method achieves state-of-the-art. Compared with the traditional method, the recognition accuracy is improved better.

Hardware architecture of a wavelet based multiple line addressing driving system for passive matrix displays

  • Lam, San;Smet, Herbert De
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.802-805
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    • 2007
  • A hardware architecture is presented of a wavelet based multiple line addressing driving scheme for passive matrix displays using the FPGA (Field Programmable Gate Arrays), which will be integrated in the scalable video coding $architecture^{[1]}$. The incoming compressed video data stream will then directly be transformed to the required column voltages by the hardware architecture without the need of employing the video decompression.

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Video Augmentation of Virtual Object by Uncalibrated 3D Reconstruction from Video Frames (비디오 영상에서의 비보정 3차원 좌표 복원을 통한 가상 객체의 비디오 합성)

  • Park Jong-Seung;Sung Mee-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.421-433
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    • 2006
  • This paper proposes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. The proposed method is based on a linear parameter estimation approach for the auto-calibration step and it enhances the stability and reduces the execution time. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications.

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